README (the shipped tester doc): repair two corrupted paths + bring it current with today's wave

Asked to double-check the launchers and make sure the user-facing docs in the
zip are up to date.  players/README.txt is the ONLY user-facing doc mkdist
ships (content/VIDEO/RESULT2.TXT is a game asset), and it was last touched
2026-07-24 -- before all of today's work.

1. CORRUPTED PATHS (real defect, worst possible placement).  The file
   contained literal CONTROL BYTES where two paths should be:

       offset 440  0x08  ...personal files (content<BS>indings.txt with...
       offset 490  0x0b  ...joystick setup, content<VT>olume.cfg with...

   i.e. `content\bindings.txt` and `content\volume.cfg` had been written
   through a string that interpreted \b as backspace and \v as vertical tab.
   Testers read "contentindings.txt" / "contentolume.cfg" -- files that do not
   exist -- in the UPGRADE paragraph, the one place that tells them which
   personal files to preserve when extracting over an old install.  Repaired
   by byte, and verified: 0 control bytes remain in all four packaging
   variants.  (The other two occurrences, content\join.log and a later
   content\bindings.txt, were undamaged -- \j and the second \b happened to
   survive.)

2. CONTENT now current with today's 13-issue wave, tester-relevant parts only:
   * AMMO BAY FIRE is now LETHAL (#46) -- flagged prominently as a gameplay
     change, with the ~10 s fuse, what it costs, and the EJECT-hold escape.
     Previously these fires were harmless; a tester who ignores one now dies.
   * ENG-page buttons FLASH on a jam or bay fire (#47) -- the restored pod
     annunciator, so testers know to look for it.
   * KNOWN ISSUE + WORKAROUND for #62: the BUS MODE button's second press
     detaches a weapon from its generator and the auto re-attach is dead, so a
     weapon can go permanently dark.  Documented with the recovery (press a
     GENERATOR SELECT A/B/C/D button) to pre-empt a wave of "my weapon broke"
     reports.

Verified by simulating mkdist's own marker processing across all four
steam-on/off x expire-on/off variants: new content survives every path, no
leftover {VERSION}/{STEAM}/{EXPIRE} markers reach the tester, no control bytes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-25 19:03:37 -05:00
co-authored by Claude Opus 5
parent 373889760c
commit 4360908d38
+18 -2
View File
@@ -7,8 +7,8 @@ to the 'content' and 'build' folders.
UPGRADING from an older version? Extract the new zip OVER your
existing game folder and say YES TO OVERWRITE. Do NOT delete the
folder first -- your personal files (contentindings.txt with your
key/joystick setup, content olume.cfg with your volume) are not in
folder first -- your personal files (content\bindings.txt with your
key/joystick setup, content\volume.cfg with your volume) are not in
the zip and survive an extract-over-top, but a delete wipes them.
If you prefer a clean delete anyway, copy those two files out first
and put them back after.
@@ -73,10 +73,26 @@ CONTROLS (keyboard):
jammed round (weapon reloads and returns to service), HOLD ~3s to
jettison the whole bay before it cooks off. Watch the TEMP strip and
pace salvos.
NEW: on a jam or a bay fire, that system's ENG-page buttons now FLASH
to catch your eye -- the pod's own annunciator, restored.
NEW AND DANGEROUS: an AMMO BAY FIRE is now genuinely lethal. You get
a fire icon by the ammo counter, the flashing buttons, and about TEN
SECONDS -- then the bay detonates for (rounds x per-round damage),
which can and will kill you. HOLD the EJECT button on that weapon to
dump the bay and put the fire out. Previously these fires were
harmless; they are not any more, so treat one as an emergency.
G (hold) + fire key .. regroup a weapon onto that trigger -- or hold a
weapon panel's red PROGRAM button with the mouse and tap a fire key;
the joystick diagram on the panel shows the binding live.
KNOWN ISSUE THIS BUILD -- a weapon that goes dark after you press ENG-page
buttons: the BUS MODE button detaches that weapon from its generator on
its second press, and the automatic re-attach is not working yet. The
symptom is a weapon whose recharge arc and ready dot are BOTH blank and
which will not fire, while its panel still shows normal data. THE FIX:
press one of the GENERATOR SELECT buttons (A/B/C/D) on that weapon's
panel and it comes straight back. Not a lost mech -- just that button.
An Xbox controller works out of the box. FLIGHT STICKS / HOTAS /
pedals: run joyconfig.bat ONCE -- a wizard asks you to move each
control (stick, twist, throttle, fire buttons), writes the bindings,