environ.ini: document BT_GLASS_LAYOUT in the shipped default
The default environ.ini template (BTWriteDefaultEnvironIni) now carries a commented BT_GLASS_LAYOUT block in the cockpit section, next to BT_GLASS_PANELS: off/save/load explained in player-facing terms, noting glass_layout.cfg lives beside the file and delete-to-reset. Ships commented out like every other option, so a fresh install still applies nothing. Verified: Release builds clean; the new text is embedded in btl4.exe. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -286,6 +286,19 @@ static const char *kEnvironIniDefault =
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"#BT_GLASS_PANELS=1\n"
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"#BT_COCKPIT=0\n"
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"\n"
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"# Remembering where you drag the exploded windows (BT_GLASS_PANELS only).\n"
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"# They open in the pod ring around the game window and you can drag any of\n"
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"# them by its title bar -- but by default the arrangement resets on the next\n"
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"# launch (and the game relaunches itself each time you go menu -> mission ->\n"
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"# menu). This makes your layout stick:\n"
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"# (unset)/off pod ring every launch, nothing saved (the default)\n"
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"# save drag them where you like; each drop is saved and restored\n"
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"# on every launch from here on (adjust/on/1 do the same)\n"
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"# load restore the saved layout but never change it (read-only)\n"
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"# The positions live in glass_layout.cfg beside this file -- delete it to go\n"
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"# back to the pod ring. Windows not in the file keep their computed spot.\n"
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"#BT_GLASS_LAYOUT=save\n"
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"\n"
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"# Size of the secondary displays in the cockpit surround, as a percentage of\n"
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"# their pod size. The pod bolted them down at one size; on a big panel there\n"
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"# is room to trade viewscreen for instrument, so turn these up if you want to\n"
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