environ.ini: document BT_GLASS_LAYOUT in the shipped default

The default environ.ini template (BTWriteDefaultEnvironIni) now carries a
commented BT_GLASS_LAYOUT block in the cockpit section, next to
BT_GLASS_PANELS: off/save/load explained in player-facing terms, noting
glass_layout.cfg lives beside the file and delete-to-reset.  Ships commented
out like every other option, so a fresh install still applies nothing.

Verified: Release builds clean; the new text is embedded in btl4.exe.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-28 20:27:26 -05:00
co-authored by Claude Opus 4.8
parent 29c502df83
commit 4c7f6fd9b1
+13
View File
@@ -286,6 +286,19 @@ static const char *kEnvironIniDefault =
"#BT_GLASS_PANELS=1\n"
"#BT_COCKPIT=0\n"
"\n"
"# Remembering where you drag the exploded windows (BT_GLASS_PANELS only).\n"
"# They open in the pod ring around the game window and you can drag any of\n"
"# them by its title bar -- but by default the arrangement resets on the next\n"
"# launch (and the game relaunches itself each time you go menu -> mission ->\n"
"# menu). This makes your layout stick:\n"
"# (unset)/off pod ring every launch, nothing saved (the default)\n"
"# save drag them where you like; each drop is saved and restored\n"
"# on every launch from here on (adjust/on/1 do the same)\n"
"# load restore the saved layout but never change it (read-only)\n"
"# The positions live in glass_layout.cfg beside this file -- delete it to go\n"
"# back to the pod ring. Windows not in the file keep their computed spot.\n"
"#BT_GLASS_LAYOUT=save\n"
"\n"
"# Size of the secondary displays in the cockpit surround, as a percentage of\n"
"# their pod size. The pod bolted them down at one size; on a big panel there\n"
"# is room to trade viewscreen for instrument, so turn these up if you want to\n"