Audio: restore the dropped ExecuteWatchers poll -- polled audio watchers were ALL dead (task #50)

User: "when I start moving all the sounds fade away, no footsteps."  Diagnosis
chain (all empirical, BT_AUDIO_SPATIAL/BT_ATTRBIND_LOG traces):
- The audio head DOES track the mech (listener-relative positioning verified
  while driving) -- not a spatial bug.
- The idle sounds correctly STOP on leaving the standing state; the MOVING
  sounds never started because every POLLED audio watcher was dead:
  the reconstructed Mech::PerformAndWatch replaced the engine performance but
  dropped the ExecuteWatchers() step from the engine tail (Simulation::
  PerformAndWatch = Perform -> ExecuteWatchers -> WriteSimulationUpdate).
  Only PUSHED StateIndicator watchers (SetState->Execute) ever fired -- which
  is exactly why state sounds worked but footsteps/motion-scaled audio didn't.
  FIX: poll ExecuteWatchers() (AreWatchersDelayed-gated) before the update
  write.  Immediately unlocks the polled family: MissileLoaded01/LaserLoaded01
  ready dings, ProgramButton01, motion scales (PlayNote 15 -> 30 per run).

- FootStep (0x1e) backed REAL: was the inert attrPad (an AudioLogicalTrigger
  polls it -- threshold-crossing pulse per foot plant).  New footStep member,
  pulsed by SetBodyAnimation on entering any locomotion clip 1..0x17 (runtime
  stride alternation MEASURED as body states 12<->13 -- the enum-name numbering
  does not match runtime clip ids), decayed by IntegrateMotion (~1/3 s).
- Footstep volume is speed-scaled (AudioMotionScale on LocalVelocity): at
  standstill the transient start computes volume 0 and the renderer drops it
  (LowAudioVolumeThreshold) -- so footfalls are audible at real walking speed.

Diagnostics kept (BT_AUDIO_SPATIAL): spatial dist/vol per source, CLIPPED/DROP/
START at the request gate, vol=0 factor breakdown, scale->0 sends, trigger
notifications, watcher poll-rate probe.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-15 23:03:27 -05:00
co-authored by Claude Opus 4.8
parent ea8555480e
commit 744ef8cc16
9 changed files with 95 additions and 3 deletions
+19 -2
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@@ -174,6 +174,10 @@ void
if (audio_source->IsAudioSourceClipped(GetAudioHead()))
{
if (getenv("BT_AUDIO_SPATIAL")) { static int s_cl=0; if (s_cl++<40)
DEBUG_STREAM << "[spatial] CLIPPED src=" << (void*)audio_source
<< " headPos=(" << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.x
<< "," << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.z << ")\n" << std::flush; }
//
// If it is a transient source then ignore request
//
@@ -181,7 +185,7 @@ void
{
#ifdef LAB_ONLY
sourceClippedCount++;
#endif
#endif
return;
}
audio_source_priority = audio_source->GetAudioSourcePriority();
@@ -191,6 +195,11 @@ void
{
audio_source_priority = audio_source->GetAudioSourcePriority();
audio_source_volume_scale = audio_source->CalculateSourceVolumeScale();
if (getenv("BT_AUDIO_SPATIAL")) { static int s_vs=0; if ((s_vs++ % 120)==0)
DEBUG_STREAM << "[spatial] request src=" << (void*)audio_source
<< " vol=" << audio_source_volume_scale
<< " headPos=(" << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.x
<< "," << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.z << ")\n" << std::flush; }
}
//
@@ -205,11 +214,19 @@ void
audio_source_volume_scale < LowAudioVolumeThreshold
)
{
if (getenv("BT_AUDIO_SPATIAL")) { static int s_dr=0; if (s_dr++<40)
DEBUG_STREAM << "[spatial] DROP transient start src=" << (void*)audio_source
<< " vol=" << audio_source_volume_scale
<< " (below threshold " << LowAudioVolumeThreshold << ")\n" << std::flush; }
#ifdef LAB_ONLY
sourceClippedCount++;
#endif
#endif
return;
}
if (getenv("BT_AUDIO_SPATIAL") && message->controlID == StartAudioControlID) {
static int s_st=0; if (s_st++<40)
DEBUG_STREAM << "[spatial] START request src=" << (void*)audio_source
<< " vol=" << audio_source_volume_scale << "\n" << std::flush; }
//
//--------------------------------------------------------------------------
+7
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@@ -1,3 +1,4 @@
#include <cstdlib>
#include "munga.h"
#pragma hdrstop
@@ -416,6 +417,12 @@ AudioControlValue
volume_scale;
volume_scale = volumeScale * volumeMixScale * volumeCompressionScale;
if (getenv("BT_AUDIO_SPATIAL") && volume_scale <= 0.0f) {
static int s_z=0; if (s_z++<40)
DEBUG_STREAM << "[spatial] vol=0 breakdown src=" << (void*)this
<< " volumeScale=" << volumeScale
<< " mixScale=" << volumeMixScale
<< " compression=" << volumeCompressionScale << "\n" << std::flush; }
Clamp(volume_scale, MinAudioVolume, MaxAudioVolume);
return volume_scale;
}
+10
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@@ -1,4 +1,5 @@
#pragma once
#include <cstdlib>
#include "watcher.h"
#include "audio.h"
@@ -357,6 +358,10 @@ template <class T> void
Check_Pointer(attribute_ptr);
Scalar current_value = ExtractInterestingValue(attribute_ptr);
if (getenv("BT_AUDIO_SPATIAL")) { static int s_tg=0; if (s_tg++<80)
DEBUG_STREAM << "[trigger] attrPtr=" << (void*)attributePointer
<< " val=" << current_value << " thresh=" << attributeValueThreshold
<< " armed=" << (int)!triggerOn << "\n" << std::flush; }
if (triggerOn)
{
if (
@@ -625,6 +630,11 @@ template <class T> void
Check(&audioComponentSocket);
Check(audioComponentSocket.GetCurrent());
if (getenv("BT_AUDIO_SPATIAL") && control_value <= 0.0f) {
static int s_sc=0; if (s_sc++<40)
DEBUG_STREAM << "[spatial] scale->0 attrPtr=" << (void*)attributePointer
<< " raw=" << current_value << " ctlID=" << (int)controlID
<< " ctl=" << control_value << "\n" << std::flush; }
audioComponentSocket.GetCurrent()->ReceiveControl(
controlID,
control_value
+7
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@@ -1,4 +1,5 @@
#pragma once
#include <cstdlib>
#include "cmpnnt.h"
#include "slot.h"
@@ -262,8 +263,14 @@ template <class T> void
Check(this);
Check_Pointer(attributePointer);
if (getenv("BT_AUDIO_SPATIAL")) { // poll-rate probe: total watcher polls + change events
static long s_polls=0; if ((++s_polls % 2000)==0)
DEBUG_STREAM << "[watchpoll] total polls=" << s_polls << "\n" << std::flush;
}
if (!(currentValue == *(T*)attributePointer))
{
if (getenv("BT_AUDIO_SPATIAL")) { static int s_chg=0; if (s_chg++<60)
DEBUG_STREAM << "[watchpoll] CHANGE attrPtr=" << (void*)attributePointer << "\n" << std::flush; }
#if DEBUG_LEVEL>0
if (dumpValue)
{
+10
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@@ -1,3 +1,4 @@
#include <cstdlib>
#include "mungal4.h"
#pragma hdrstop
@@ -1076,6 +1077,9 @@ void
Check(audio_renderer);
AudioHead *audio_head = audio_renderer->GetAudioHead();
Check(audio_head);
if (getenv("BT_AUDIO_SPATIAL")) { static int s_dp=0; if ((s_dp++ % 120)==0)
DEBUG_STREAM << "[spatial] direct src=" << (channelSet.count>0?channelSet.sources[0]:0)
<< " vol=" << volume_scale << "\n" << std::flush; }
for (int i=0; i < channelSet.count; i++)
{
alSourcef(channelSet.sources[i],AL_MAX_DISTANCE,audio_location->getMaxDistance(audio_head));
@@ -1408,6 +1412,12 @@ void
double relativePitch = pow(2.0,pitch_offset/1200.0);
Clamp(relativePitch,0.5,2.0);
if (getenv("BT_AUDIO_SPATIAL")) { static int s_sp=0; if ((s_sp++ % 120) == 0)
DEBUG_STREAM << "[spatial] dyn src=" << (channelSet.count>0?channelSet.sources[0]:0)
<< " head=(" << headPosition.x << "," << headPosition.z << ")"
<< " loc=(" << locationPosition.x << "," << locationPosition.z << ")"
<< " dist=" << posMag << " vol=" << volume_scale << "\n" << std::flush; }
for (int i=0; i < channelSet.count; i++)
{
alSource3f(channelSet.sources[i],AL_POSITION,pos.x,pos.y,pos.z);
+3 -1
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@@ -711,7 +711,7 @@ const Mech::IndexEntry
ATTRIBUTE_ENTRY(Mech, MaxRunSpeed, reverseStrideLength), // 0x1b (existing @0x34c = run/top speed)
ATTRIBUTE_ENTRY(Mech, EyepointRotation, eyepointRotation), // 0x1c (real member -- the eye reads it per frame)
ATTRIBUTE_ENTRY(Mech, TargetReticle, targetReticle), // 0x1d (real Reticle struct -- task #36)
ATTRIBUTE_ENTRY(Mech, FootStep, attrPad), // 0x1e
ATTRIBUTE_ENTRY(Mech, FootStep, footStep), // 0x1e real pulse (AudioLogicalTrigger; one rising edge per foot plant)
ATTRIBUTE_ENTRY(Mech, AnimationState, animationState), // 0x1f real StateIndicator (audio state-watcher binds + AddAudioWatcher)
ATTRIBUTE_ENTRY(Mech, ReplicantAnimationState, replicantAnimationState), // 0x20 real StateIndicator
ATTRIBUTE_ENTRY(Mech, LinearSpeed, linearSpeed), // 0x21 (live forward speed)
@@ -923,6 +923,8 @@ Mech::Mech(
collisionState = StateIndicator(4); // CollisionStateCount
collisionState.SetState(0); // NoCollisionState
collisionTemporaryState = 0;
footStep = 0; // FootStep pulse (audio trigger)
footStepDecay = 0;
radarRange = 1000.0f; // radar display scale (SetTargetRange is stubbed;
// 1km default zoom so contacts within ~500m show on
// the radar, vs the config maximum_range=4000 edge)
+8
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@@ -841,6 +841,14 @@ protected:
// scrape sounds). Driven from ProcessCollision via collisionTemporaryState:
// NoCollision(0)/InitialHit(1)/Slide(2)/Rest(3) (RP VTV CollisionStateCount).
StateIndicator collisionState;
// 0x1e FootStep -- audio binds an AudioLogicalTrigger (threshold-crossing
// with hysteresis: rise past threshold -> play the step, fall back -> re-arm).
// Backed by a real pulse: SetBodyAnimation raises it 1 on entering a cyclic
// stride clip (each walk/run/reverse alternation == one foot plant) and the
// per-frame motion tick decays it back to 0 a few frames later, giving one
// clean rising edge per step. [T2]
int footStep; // the Logical the trigger polls (1 = contact)
int footStepDecay; // frames until the pulse clears
// Radar/map gauge attributes (binary @0x404/0x408/0x40c/0x3f8). The map
// widget reads position/angle as POINTERS into the mech's live origin, so
// radarLinearPosition/radarAngularPosition point at localOrigin.{linear,
+16
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@@ -249,6 +249,22 @@ void
animationState.SetState(state);
replicantAnimationState.SetState(state);
}
// FootStep pulse: every locomotion-clip transition is one foot plant (the
// stride R<->L alternation -- MEASURED at runtime: forward walking alternates
// body states 12<->13, so the enum-name numbering above does NOT match the
// runtime clip ids; key on the locomotion RANGE instead). Clips 1..0x17 are
// the gait cycle (stand-to-walk through gimp); 0 = standing, >= 0x18 = falls/
// knockdown/death (those get collision/fall audio, not a step). Raise the
// Logical the FootStep AudioLogicalTrigger polls; IntegrateMotion decays it
// back to 0 a few frames later so each step is a clean rising edge. [T2]
if (state >= 1 && state <= 0x17)
{
footStep = 1;
footStepDecay = 20; // ~1/3s: outlives the watcher poll cadence (still < stride period)
if (getenv("BT_AUDIO_LOG")) { static int s_fs=0; if (s_fs++<40)
DEBUG_STREAM << "[audio] footstep pulse (clip " << state << ") addr=" << (void*)&footStep << "\n" << std::flush; }
}
}
//
+15
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@@ -292,6 +292,11 @@ Logical
// Choose this frame's forward-cycle slew rate.
forwardCycleRate = airborneSelect ? airborneCycleRate : groundCycleRate; // 0x344<-0x5bc/0x5b8
// FootStep pulse decay (see SetBodyAnimation): clear the contact flag a few
// frames after the plant so the AudioLogicalTrigger re-arms for the next step.
if (footStepDecay > 0 && --footStepDecay == 0)
footStep = 0;
if (IsDisabled()) // FUN_0049fb54
{
ReconQuatIdentity(&angularAccum, &kIdentityQuat); // was raw this+0x298 (stomped projectedVelocity)
@@ -5193,6 +5198,16 @@ void
// writer re-dispatches SetBodyAnimation on the WRITER -- the real-clock crash
// rode this path with legAnimationState still 0xCDCDCDCD). Discard replicant
// marks instead.
// WATCHER POLL (engine Simulation::PerformAndWatch tail, SIMULATE.cpp:460):
// the engine path ends Perform() -> ExecuteWatchers() -> WriteSimulationUpdate().
// This reconstruction replaced the whole performance but DROPPED the
// ExecuteWatchers() step, so the entity-level POLLED audio watchers
// (AudioLogicalTrigger FootStep, AudioMotionScale/Trigger LocalVelocity, ...)
// never executed -- only the PUSHED StateIndicator watchers fired. That's
// why footsteps/motion-scaled sounds were silent while state sounds worked. [T0]
if (!AreWatchersDelayed())
ExecuteWatchers();
if (GetInstance() != ReplicantInstance)
WriteSimulationUpdate(update_stream);
else