Audio: restore the dropped ExecuteWatchers poll -- polled audio watchers were ALL dead (task #50)
User: "when I start moving all the sounds fade away, no footsteps." Diagnosis chain (all empirical, BT_AUDIO_SPATIAL/BT_ATTRBIND_LOG traces): - The audio head DOES track the mech (listener-relative positioning verified while driving) -- not a spatial bug. - The idle sounds correctly STOP on leaving the standing state; the MOVING sounds never started because every POLLED audio watcher was dead: the reconstructed Mech::PerformAndWatch replaced the engine performance but dropped the ExecuteWatchers() step from the engine tail (Simulation:: PerformAndWatch = Perform -> ExecuteWatchers -> WriteSimulationUpdate). Only PUSHED StateIndicator watchers (SetState->Execute) ever fired -- which is exactly why state sounds worked but footsteps/motion-scaled audio didn't. FIX: poll ExecuteWatchers() (AreWatchersDelayed-gated) before the update write. Immediately unlocks the polled family: MissileLoaded01/LaserLoaded01 ready dings, ProgramButton01, motion scales (PlayNote 15 -> 30 per run). - FootStep (0x1e) backed REAL: was the inert attrPad (an AudioLogicalTrigger polls it -- threshold-crossing pulse per foot plant). New footStep member, pulsed by SetBodyAnimation on entering any locomotion clip 1..0x17 (runtime stride alternation MEASURED as body states 12<->13 -- the enum-name numbering does not match runtime clip ids), decayed by IntegrateMotion (~1/3 s). - Footstep volume is speed-scaled (AudioMotionScale on LocalVelocity): at standstill the transient start computes volume 0 and the renderer drops it (LowAudioVolumeThreshold) -- so footfalls are audible at real walking speed. Diagnostics kept (BT_AUDIO_SPATIAL): spatial dist/vol per source, CLIPPED/DROP/ START at the request gate, vol=0 factor breakdown, scale->0 sends, trigger notifications, watcher poll-rate probe. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
ea8555480e
commit
744ef8cc16
@@ -174,6 +174,10 @@ void
|
||||
|
||||
if (audio_source->IsAudioSourceClipped(GetAudioHead()))
|
||||
{
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { static int s_cl=0; if (s_cl++<40)
|
||||
DEBUG_STREAM << "[spatial] CLIPPED src=" << (void*)audio_source
|
||||
<< " headPos=(" << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.x
|
||||
<< "," << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.z << ")\n" << std::flush; }
|
||||
//
|
||||
// If it is a transient source then ignore request
|
||||
//
|
||||
@@ -181,7 +185,7 @@ void
|
||||
{
|
||||
#ifdef LAB_ONLY
|
||||
sourceClippedCount++;
|
||||
#endif
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
audio_source_priority = audio_source->GetAudioSourcePriority();
|
||||
@@ -191,6 +195,11 @@ void
|
||||
{
|
||||
audio_source_priority = audio_source->GetAudioSourcePriority();
|
||||
audio_source_volume_scale = audio_source->CalculateSourceVolumeScale();
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { static int s_vs=0; if ((s_vs++ % 120)==0)
|
||||
DEBUG_STREAM << "[spatial] request src=" << (void*)audio_source
|
||||
<< " vol=" << audio_source_volume_scale
|
||||
<< " headPos=(" << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.x
|
||||
<< "," << GetAudioHead()->GetHeadEntity()->localOrigin.linearPosition.z << ")\n" << std::flush; }
|
||||
}
|
||||
|
||||
//
|
||||
@@ -205,11 +214,19 @@ void
|
||||
audio_source_volume_scale < LowAudioVolumeThreshold
|
||||
)
|
||||
{
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { static int s_dr=0; if (s_dr++<40)
|
||||
DEBUG_STREAM << "[spatial] DROP transient start src=" << (void*)audio_source
|
||||
<< " vol=" << audio_source_volume_scale
|
||||
<< " (below threshold " << LowAudioVolumeThreshold << ")\n" << std::flush; }
|
||||
#ifdef LAB_ONLY
|
||||
sourceClippedCount++;
|
||||
#endif
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
if (getenv("BT_AUDIO_SPATIAL") && message->controlID == StartAudioControlID) {
|
||||
static int s_st=0; if (s_st++<40)
|
||||
DEBUG_STREAM << "[spatial] START request src=" << (void*)audio_source
|
||||
<< " vol=" << audio_source_volume_scale << "\n" << std::flush; }
|
||||
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include <cstdlib>
|
||||
#include "munga.h"
|
||||
#pragma hdrstop
|
||||
|
||||
@@ -416,6 +417,12 @@ AudioControlValue
|
||||
volume_scale;
|
||||
|
||||
volume_scale = volumeScale * volumeMixScale * volumeCompressionScale;
|
||||
if (getenv("BT_AUDIO_SPATIAL") && volume_scale <= 0.0f) {
|
||||
static int s_z=0; if (s_z++<40)
|
||||
DEBUG_STREAM << "[spatial] vol=0 breakdown src=" << (void*)this
|
||||
<< " volumeScale=" << volumeScale
|
||||
<< " mixScale=" << volumeMixScale
|
||||
<< " compression=" << volumeCompressionScale << "\n" << std::flush; }
|
||||
Clamp(volume_scale, MinAudioVolume, MaxAudioVolume);
|
||||
return volume_scale;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include <cstdlib>
|
||||
|
||||
#include "watcher.h"
|
||||
#include "audio.h"
|
||||
@@ -357,6 +358,10 @@ template <class T> void
|
||||
Check_Pointer(attribute_ptr);
|
||||
Scalar current_value = ExtractInterestingValue(attribute_ptr);
|
||||
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { static int s_tg=0; if (s_tg++<80)
|
||||
DEBUG_STREAM << "[trigger] attrPtr=" << (void*)attributePointer
|
||||
<< " val=" << current_value << " thresh=" << attributeValueThreshold
|
||||
<< " armed=" << (int)!triggerOn << "\n" << std::flush; }
|
||||
if (triggerOn)
|
||||
{
|
||||
if (
|
||||
@@ -625,6 +630,11 @@ template <class T> void
|
||||
|
||||
Check(&audioComponentSocket);
|
||||
Check(audioComponentSocket.GetCurrent());
|
||||
if (getenv("BT_AUDIO_SPATIAL") && control_value <= 0.0f) {
|
||||
static int s_sc=0; if (s_sc++<40)
|
||||
DEBUG_STREAM << "[spatial] scale->0 attrPtr=" << (void*)attributePointer
|
||||
<< " raw=" << current_value << " ctlID=" << (int)controlID
|
||||
<< " ctl=" << control_value << "\n" << std::flush; }
|
||||
audioComponentSocket.GetCurrent()->ReceiveControl(
|
||||
controlID,
|
||||
control_value
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include <cstdlib>
|
||||
|
||||
#include "cmpnnt.h"
|
||||
#include "slot.h"
|
||||
@@ -262,8 +263,14 @@ template <class T> void
|
||||
Check(this);
|
||||
|
||||
Check_Pointer(attributePointer);
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { // poll-rate probe: total watcher polls + change events
|
||||
static long s_polls=0; if ((++s_polls % 2000)==0)
|
||||
DEBUG_STREAM << "[watchpoll] total polls=" << s_polls << "\n" << std::flush;
|
||||
}
|
||||
if (!(currentValue == *(T*)attributePointer))
|
||||
{
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { static int s_chg=0; if (s_chg++<60)
|
||||
DEBUG_STREAM << "[watchpoll] CHANGE attrPtr=" << (void*)attributePointer << "\n" << std::flush; }
|
||||
#if DEBUG_LEVEL>0
|
||||
if (dumpValue)
|
||||
{
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include <cstdlib>
|
||||
#include "mungal4.h"
|
||||
#pragma hdrstop
|
||||
|
||||
@@ -1076,6 +1077,9 @@ void
|
||||
Check(audio_renderer);
|
||||
AudioHead *audio_head = audio_renderer->GetAudioHead();
|
||||
Check(audio_head);
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { static int s_dp=0; if ((s_dp++ % 120)==0)
|
||||
DEBUG_STREAM << "[spatial] direct src=" << (channelSet.count>0?channelSet.sources[0]:0)
|
||||
<< " vol=" << volume_scale << "\n" << std::flush; }
|
||||
for (int i=0; i < channelSet.count; i++)
|
||||
{
|
||||
alSourcef(channelSet.sources[i],AL_MAX_DISTANCE,audio_location->getMaxDistance(audio_head));
|
||||
@@ -1408,6 +1412,12 @@ void
|
||||
double relativePitch = pow(2.0,pitch_offset/1200.0);
|
||||
Clamp(relativePitch,0.5,2.0);
|
||||
|
||||
if (getenv("BT_AUDIO_SPATIAL")) { static int s_sp=0; if ((s_sp++ % 120) == 0)
|
||||
DEBUG_STREAM << "[spatial] dyn src=" << (channelSet.count>0?channelSet.sources[0]:0)
|
||||
<< " head=(" << headPosition.x << "," << headPosition.z << ")"
|
||||
<< " loc=(" << locationPosition.x << "," << locationPosition.z << ")"
|
||||
<< " dist=" << posMag << " vol=" << volume_scale << "\n" << std::flush; }
|
||||
|
||||
for (int i=0; i < channelSet.count; i++)
|
||||
{
|
||||
alSource3f(channelSet.sources[i],AL_POSITION,pos.x,pos.y,pos.z);
|
||||
|
||||
@@ -711,7 +711,7 @@ const Mech::IndexEntry
|
||||
ATTRIBUTE_ENTRY(Mech, MaxRunSpeed, reverseStrideLength), // 0x1b (existing @0x34c = run/top speed)
|
||||
ATTRIBUTE_ENTRY(Mech, EyepointRotation, eyepointRotation), // 0x1c (real member -- the eye reads it per frame)
|
||||
ATTRIBUTE_ENTRY(Mech, TargetReticle, targetReticle), // 0x1d (real Reticle struct -- task #36)
|
||||
ATTRIBUTE_ENTRY(Mech, FootStep, attrPad), // 0x1e
|
||||
ATTRIBUTE_ENTRY(Mech, FootStep, footStep), // 0x1e real pulse (AudioLogicalTrigger; one rising edge per foot plant)
|
||||
ATTRIBUTE_ENTRY(Mech, AnimationState, animationState), // 0x1f real StateIndicator (audio state-watcher binds + AddAudioWatcher)
|
||||
ATTRIBUTE_ENTRY(Mech, ReplicantAnimationState, replicantAnimationState), // 0x20 real StateIndicator
|
||||
ATTRIBUTE_ENTRY(Mech, LinearSpeed, linearSpeed), // 0x21 (live forward speed)
|
||||
@@ -923,6 +923,8 @@ Mech::Mech(
|
||||
collisionState = StateIndicator(4); // CollisionStateCount
|
||||
collisionState.SetState(0); // NoCollisionState
|
||||
collisionTemporaryState = 0;
|
||||
footStep = 0; // FootStep pulse (audio trigger)
|
||||
footStepDecay = 0;
|
||||
radarRange = 1000.0f; // radar display scale (SetTargetRange is stubbed;
|
||||
// 1km default zoom so contacts within ~500m show on
|
||||
// the radar, vs the config maximum_range=4000 edge)
|
||||
|
||||
@@ -841,6 +841,14 @@ protected:
|
||||
// scrape sounds). Driven from ProcessCollision via collisionTemporaryState:
|
||||
// NoCollision(0)/InitialHit(1)/Slide(2)/Rest(3) (RP VTV CollisionStateCount).
|
||||
StateIndicator collisionState;
|
||||
// 0x1e FootStep -- audio binds an AudioLogicalTrigger (threshold-crossing
|
||||
// with hysteresis: rise past threshold -> play the step, fall back -> re-arm).
|
||||
// Backed by a real pulse: SetBodyAnimation raises it 1 on entering a cyclic
|
||||
// stride clip (each walk/run/reverse alternation == one foot plant) and the
|
||||
// per-frame motion tick decays it back to 0 a few frames later, giving one
|
||||
// clean rising edge per step. [T2]
|
||||
int footStep; // the Logical the trigger polls (1 = contact)
|
||||
int footStepDecay; // frames until the pulse clears
|
||||
// Radar/map gauge attributes (binary @0x404/0x408/0x40c/0x3f8). The map
|
||||
// widget reads position/angle as POINTERS into the mech's live origin, so
|
||||
// radarLinearPosition/radarAngularPosition point at localOrigin.{linear,
|
||||
|
||||
@@ -249,6 +249,22 @@ void
|
||||
animationState.SetState(state);
|
||||
replicantAnimationState.SetState(state);
|
||||
}
|
||||
|
||||
// FootStep pulse: every locomotion-clip transition is one foot plant (the
|
||||
// stride R<->L alternation -- MEASURED at runtime: forward walking alternates
|
||||
// body states 12<->13, so the enum-name numbering above does NOT match the
|
||||
// runtime clip ids; key on the locomotion RANGE instead). Clips 1..0x17 are
|
||||
// the gait cycle (stand-to-walk through gimp); 0 = standing, >= 0x18 = falls/
|
||||
// knockdown/death (those get collision/fall audio, not a step). Raise the
|
||||
// Logical the FootStep AudioLogicalTrigger polls; IntegrateMotion decays it
|
||||
// back to 0 a few frames later so each step is a clean rising edge. [T2]
|
||||
if (state >= 1 && state <= 0x17)
|
||||
{
|
||||
footStep = 1;
|
||||
footStepDecay = 20; // ~1/3s: outlives the watcher poll cadence (still < stride period)
|
||||
if (getenv("BT_AUDIO_LOG")) { static int s_fs=0; if (s_fs++<40)
|
||||
DEBUG_STREAM << "[audio] footstep pulse (clip " << state << ") addr=" << (void*)&footStep << "\n" << std::flush; }
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
@@ -292,6 +292,11 @@ Logical
|
||||
// Choose this frame's forward-cycle slew rate.
|
||||
forwardCycleRate = airborneSelect ? airborneCycleRate : groundCycleRate; // 0x344<-0x5bc/0x5b8
|
||||
|
||||
// FootStep pulse decay (see SetBodyAnimation): clear the contact flag a few
|
||||
// frames after the plant so the AudioLogicalTrigger re-arms for the next step.
|
||||
if (footStepDecay > 0 && --footStepDecay == 0)
|
||||
footStep = 0;
|
||||
|
||||
if (IsDisabled()) // FUN_0049fb54
|
||||
{
|
||||
ReconQuatIdentity(&angularAccum, &kIdentityQuat); // was raw this+0x298 (stomped projectedVelocity)
|
||||
@@ -5193,6 +5198,16 @@ void
|
||||
// writer re-dispatches SetBodyAnimation on the WRITER -- the real-clock crash
|
||||
// rode this path with legAnimationState still 0xCDCDCDCD). Discard replicant
|
||||
// marks instead.
|
||||
// WATCHER POLL (engine Simulation::PerformAndWatch tail, SIMULATE.cpp:460):
|
||||
// the engine path ends Perform() -> ExecuteWatchers() -> WriteSimulationUpdate().
|
||||
// This reconstruction replaced the whole performance but DROPPED the
|
||||
// ExecuteWatchers() step, so the entity-level POLLED audio watchers
|
||||
// (AudioLogicalTrigger FootStep, AudioMotionScale/Trigger LocalVelocity, ...)
|
||||
// never executed -- only the PUSHED StateIndicator watchers fired. That's
|
||||
// why footsteps/motion-scaled sounds were silent while state sounds worked. [T0]
|
||||
if (!AreWatchersDelayed())
|
||||
ExecuteWatchers();
|
||||
|
||||
if (GetInstance() != ReplicantInstance)
|
||||
WriteSimulationUpdate(update_stream);
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user