Audio: restore the dropped ExecuteWatchers poll -- polled audio watchers were ALL dead (task #50)
User: "when I start moving all the sounds fade away, no footsteps." Diagnosis chain (all empirical, BT_AUDIO_SPATIAL/BT_ATTRBIND_LOG traces): - The audio head DOES track the mech (listener-relative positioning verified while driving) -- not a spatial bug. - The idle sounds correctly STOP on leaving the standing state; the MOVING sounds never started because every POLLED audio watcher was dead: the reconstructed Mech::PerformAndWatch replaced the engine performance but dropped the ExecuteWatchers() step from the engine tail (Simulation:: PerformAndWatch = Perform -> ExecuteWatchers -> WriteSimulationUpdate). Only PUSHED StateIndicator watchers (SetState->Execute) ever fired -- which is exactly why state sounds worked but footsteps/motion-scaled audio didn't. FIX: poll ExecuteWatchers() (AreWatchersDelayed-gated) before the update write. Immediately unlocks the polled family: MissileLoaded01/LaserLoaded01 ready dings, ProgramButton01, motion scales (PlayNote 15 -> 30 per run). - FootStep (0x1e) backed REAL: was the inert attrPad (an AudioLogicalTrigger polls it -- threshold-crossing pulse per foot plant). New footStep member, pulsed by SetBodyAnimation on entering any locomotion clip 1..0x17 (runtime stride alternation MEASURED as body states 12<->13 -- the enum-name numbering does not match runtime clip ids), decayed by IntegrateMotion (~1/3 s). - Footstep volume is speed-scaled (AudioMotionScale on LocalVelocity): at standstill the transient start computes volume 0 and the renderer drops it (LowAudioVolumeThreshold) -- so footfalls are audible at real walking speed. Diagnostics kept (BT_AUDIO_SPATIAL): spatial dist/vol per source, CLIPPED/DROP/ START at the request gate, vol=0 factor breakdown, scale->0 sends, trigger notifications, watcher poll-rate probe. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
ea8555480e
commit
744ef8cc16
@@ -1,3 +1,4 @@
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#include <cstdlib>
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#include "mungal4.h"
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#pragma hdrstop
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@@ -1076,6 +1077,9 @@ void
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Check(audio_renderer);
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AudioHead *audio_head = audio_renderer->GetAudioHead();
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Check(audio_head);
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_dp=0; if ((s_dp++ % 120)==0)
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DEBUG_STREAM << "[spatial] direct src=" << (channelSet.count>0?channelSet.sources[0]:0)
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<< " vol=" << volume_scale << "\n" << std::flush; }
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for (int i=0; i < channelSet.count; i++)
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{
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alSourcef(channelSet.sources[i],AL_MAX_DISTANCE,audio_location->getMaxDistance(audio_head));
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@@ -1408,6 +1412,12 @@ void
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double relativePitch = pow(2.0,pitch_offset/1200.0);
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Clamp(relativePitch,0.5,2.0);
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_sp=0; if ((s_sp++ % 120) == 0)
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DEBUG_STREAM << "[spatial] dyn src=" << (channelSet.count>0?channelSet.sources[0]:0)
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<< " head=(" << headPosition.x << "," << headPosition.z << ")"
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<< " loc=(" << locationPosition.x << "," << locationPosition.z << ")"
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<< " dist=" << posMag << " vol=" << volume_scale << "\n" << std::flush; }
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for (int i=0; i < channelSet.count; i++)
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{
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alSource3f(channelSet.sources[i],AL_POSITION,pos.x,pos.y,pos.z);
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