Camera networks FOUND: BTL4.RES type 27, all 8 maps -- KB corrected
The 'cameras\ directory missing, ask Nick' entry (a03b16f, same day)
was WRONG: the file path is only the DEV OVERRIDE (the RP-style loose
.CAM files -- present for RP in the nick-games 410SRC archive, which
prompted the re-check). The shipped binary falls back to a BTL4.RES
resource TYPE 27 (0x1b) named after the map (FUN_0042be3c probe ->
FUN_0042c078 res loader; per-cam binary records, parsers @0042ad54/
@0042b9f8) -- and our res has ALL 8 maps' networks (arena1 = 62
cameras; cavern/dbase/grass ~57KB each). First arena1 record parses
clean (pos+quat, type 2).
The spectator/broadcast seat needs no external data: remaining work is
the type-27 loader in the WinTesla CAMMGR (file flavor only today),
the stubbed ranking-window draw, and a camera-vehicle boot test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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a03b16fe6c
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74d9d3b6ff
@@ -36,6 +36,7 @@ NOT `SearchList(clip_id, 16)` (which treats the arg as a LIST → walks garbage
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| AnimationResourceType | **16 (0x10)** | animation clips (lowercase: `blhrrl`=904, `blhrrr`=905, `blhwwli`=910, `blhrrli`=916) |
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| damage-zone segment list | 0x14 | per-zone segment list |
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| critical-subsystem segment | 0x1e | crit subsystem segments |
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| CameraStream | **27 (0x1b)** | per-map spectator camera network, resource named after the map (all 8 maps ship; arena1 = 62 cams). Loaded by the CameraShip system when no `cameras\<map>` dev-override FILE exists (`FUN_0042be3c` → `FUN_0042c078`; records `{count; per-cam {size; type 1\|2; pos+quat…}}` @0042ad54/@0042b9f8). [[open-questions]] §camera seat. [T1] |
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Animation clip names in `BTL4.RES` are **lowercase**. [T1]
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@@ -28,14 +28,18 @@ authentic path scoped.
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ERMLaser_2/3 (back gun ports) are the only rear weapons in the roster; see [[combat-damage]].
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Remaining: bind the side/down look views to keys (only 'V' look-back is bound); pod look-button
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mappings for Phase 8.
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- **The `cameras\` directory (per-map camera-network files)** — the CameraShip spectator/broadcast
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system (2026-07-18 investigation) is engine-complete (DIRECTOR.cpp auto-follows the score
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leader; CAMSHIP.cpp cuts between FIXED map camera positions like TV coverage), but the data is
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missing: `CameraInstanceManager::ReadNotationFile` loads `cameras\<mapname>` (name = the map
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resource's, CAMMGR.cpp:390-415) and our archive has NO cameras directory. Without it a camera
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seat has no shot network. Alternatives if lost: author our own per map, or a chase-cam
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fallback. Also unreconstructed: the ranking-window draw (L4VIDRND.cpp:3016 visibility calls
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stubbed) + `vehicle=camera` never boot-tested. Status: OPEN.
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- ~~The `cameras\` directory (per-map camera-network files)~~ **RESOLVED from our own data
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(2026-07-18, same day)**: the `cameras\<mapname>` FILE path (CAMMGR.cpp:390-415, RP-style
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loose `.CAM` notation — present for RP maps in the nick-games 410SRC archive) is only the DEV
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OVERRIDE; the shipped binary falls back to **BTL4.RES resource TYPE 27 (0x1b) named after the
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map** (`FUN_0042be3c` probe → `FUN_0042c078(res, mapname, 0x1b)`; binary records
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`{count; per-cam {size; type 1|2; pos+quat+...}}`, parsers @0042ad54/@0042b9f8) — and our
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BTL4.RES has ALL 8 maps' networks (arena1 = 62 cameras; cavern/dbase/grass ~57KB each).
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[T1] Remaining to make the camera SEAT live: reconstruct the type-27 res loader in the
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WinTesla CAMMGR (it only has the file flavor), un-stub the ranking-window draw
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(L4VIDRND.cpp:3016), boot-test `vehicle=camera`. The spectator/broadcast system (director
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auto-follows the score leader, TV-style camera cuts) is otherwise engine-complete. Status:
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data in hand, loader reconstruction OPEN.
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## Pod-hardware readiness gaps (Phase 8 assessment, 2026-07-17) [[pod-hardware]]
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Everything below EXISTS in the tree but has NEVER run against real pod hardware. Mechanism
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