the terminal that never closes: every launcher waited for ANY btl4.exe on the machine
Operator report: "X-closing the game leaves the terminal open and leaves orphaned processes." Investigated on the rig against 4.11.600. The terminal half is real and is THIS: :btwait polled `tasklist /FI "IMAGENAME eq btl4.exe"`, which is machine-wide, so a bat that launched nothing at all keeps spinning while an unrelated instance lives -- proved with btwait_probe.ps1. A second client, the operator's own pod, or an orphan from a crash therefore hangs every join window, which reads as "the game never exited" and invites people to start killing processes. All four launchers carried the identical block. Fix: snapshot the btl4 PIDs alive BEFORE the launch; wait only on PIDs absent from that snapshot. The `if /I "%%P"=="btl4.exe"` guard is deliberately kept -- tokens=2 alone parses tasklist's "INFO: No tasks are running" line as a PID and spins forever with nothing running, which would be worse than the bug. Verified with the text lifted verbatim from the shipped play_solo.bat: nothing running -> signs off (the regression guard); someone else's instance -> signs off; our own generation -> keeps waiting; decoy gone -> signs off. The patched bat still launches (pid + launch_report.txt). NOT verified: the full handoff E2E, because the bat blocks on the FE menu waiting for a human. The orphan half did NOT reproduce on 600: closing the MAIN window exits cleanly in ~1s during solo model-load, in the relay join wait, and after a real console launch, with the relay logging the seat freed. The orphans the playtesters saw match 584 and earlier, where every close relaunched. Full write-up, including the aux windows that hide instead of closing and the WM_QUIT that BTLoadPump swallows, in phases/phase-12-orphan-processes.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
afbbb7c59c
commit
7afbda900e
@@ -49,6 +49,16 @@ run\run.cmd [EGG] # default DEV.EGG; cd's to content\ and runs btl4.exe -eg
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mission generation the menu launched (the child inherits the parent's cwd). Invisible for years
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because every launcher `cd`s to `content\` first; it became reachable once glass became the
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desktop default and a zero-arg launch started opening the menu.
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- **The launcher's handoff wait must track ITS OWN generation [T2, 2026-07-27].** The front end
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does not stay resident — it `CreateProcess`es the mission generation and exits — so every
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launcher ends in a `:btwait` loop that waits for the handed-off process before printing its
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sign-off. That loop used to poll `tasklist /FI "IMAGENAME eq btl4.exe"`, which is **machine-wide**:
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a second client, the operator's own pod, or an orphan from a crash kept the window spinning
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forever, which is the field report *"closing the game leaves the terminal open"*. Fixed by
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snapshotting the PIDs alive before the launch and waiting only on PIDs absent from that snapshot.
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⚠ **Keep the `if /I "%%P"=="btl4.exe"` guard** — parsing tasklist with `tokens=2` alone reads its
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*"INFO: No tasks are running"* line as a PID and spins forever with nothing running. Full
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investigation, including which windows exit vs merely hide: `phases/phase-12-orphan-processes.md`.
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- **Why this is a BT411-only hazard [T1].** The 1995 pod shipped ONE folder — `BTL4OPT.EXE` sits
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next to `BTL4.RES`/`VIDEO\`/`GAUGE\`/`AUDIO\` (it is still there in `content\`) — and RP411/RP412
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keep that shape (`pack-dist.ps1` copies the exe and every asset dir into one dist root). BT411's
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@@ -0,0 +1,110 @@
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# Phase 12 — orphaned processes, the terminal that never closes, and the MP-hiccup claim
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*2026-07-27. Triggered by an operator report: "if you X close the game window it leaves the
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terminal/console open sometimes, and leaves orphaned processes — I think this is a major
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contributor to multiplayer game hiccups."*
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All findings below were produced against **4.11.600** on the dev rig, not recalled. Harnesses live
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in `scratchpad/orphan_*.ps1`, `scratchpad/btwait_probe.ps1`, `scratchpad/test_loop_logic.ps1`.
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---
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## What the process actually owns
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A running pod owns four top-level windows (enumerated live, `orphan_win.ps1`):
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| class | title | size | X does |
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|---|---|---|---|
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| `MainWndClass` | `BattleTech 4.11.600 — node 1601` | 1468x1038 | **destroy → real exit** |
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| `BTPlasmaWnd` | `BattleTech - Plasma` | 528x167 | **hide only** (`L4PLASMAWIN.cpp:21`) |
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| `MSCTFIME UI` / `IME` | — | 0x0 | OS input plumbing |
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Under `BT_GLASS_PANELS` the per-display panels (`L4GLASSWIN.cpp:693`) and the pad panel
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(`L4PADPANEL.cpp:468`) behave like the plasma window: `ShowWindow(SW_HIDE)`, never quit.
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## Finding 1 — closing the MAIN window is CLEAN [T2]
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Verified in three states: solo mid-model-load (`[loadobj]` active), the relay join wait, and 16 s
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after a real console `launch`. Every run: **process exited ~1 s, no relaunch, no orphan**, and the
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relay logged `PLAYER 1 LEFT ... (0 seated)`. The close-means-quit gate (`ecb9b33`) works.
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**So the orphans the playtesters saw are consistent with 584 and earlier**, where every window
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close hit `BTFE_RelaunchSelfAndExit` and resurrected the client. That is already fixed in 600 and
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still `awaiting-verification`.
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## Finding 2 — closing an AUX window hides it irrecoverably [T2]
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X on the plasma window (or a glass panel) hides it with **no way to bring it back** — no menu item,
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no hotkey — while the game runs on. Verified: `vis=True → vis=False`, process alive, both relay
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sockets still `Established`. Not an orphan (the main window is still there), but it explains the
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report *"eventually all I could find was my plasma display"*: the small plasma window is what
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survives when the big one is gone, and a player who closes it has silently lost it for the session.
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## Finding 3 — the terminal that never closes [T2] — FIXED
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`join.bat`'s `:btwait` loop waited for **any `btl4.exe` on the machine**:
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```bat
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for /f "tokens=1" %%P in ('tasklist /FI "IMAGENAME eq btl4.exe" /NH') do (
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if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
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)
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```
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Proved with `btwait_probe.ps1`: a bat that launched **nothing** reports `would KEEP SPINNING`
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purely because an unrelated instance is alive. So the window never prints its sign-off and looks
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hung whenever *anything else* is running — a second client, the operator's own pod, or a genuine
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orphan. **This is the reported symptom**, and it is a detector of an orphan, not a cause.
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All four launchers carried the identical block. Fixed by snapshotting the PIDs alive *before* the
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launch and only waiting on PIDs absent from that snapshot. The `if /I "%%P"=="btl4.exe"` guard is
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retained deliberately: `tokens=2` alone would parse tasklist's *"INFO: No tasks are running"* line
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as a PID and spin forever with nothing running — a worse bug than the one being fixed.
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Verified with the text lifted verbatim out of the shipped `play_solo.bat`:
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| case | expected | got |
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|---|---|---|
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| nothing running (regression guard) | sign off | sign off |
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| someone else's instance alive | sign off | sign off |
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| our own generation alive | keep waiting | keep waiting |
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| decoy gone, re-check | sign off | sign off |
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The patched bat still launches the game (pid + `launch_report.txt` confirmed). **Not verified:** the
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full handoff E2E — the bat blocks on the FE menu, which waits for human input, so an automated run
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never reaches `:btwait`. Needs one human run.
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Note the bat also ends in `pause` by design, so the window always stays until a keypress. That is
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intended and is a second, benign reason a terminal is "still open".
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## Finding 4 — `BTLoadPump` eats WM_QUIT [T3, latent]
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`L4VIDEO.cpp:9039` drains the queue during mission load:
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```c
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while (PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessageA(&msg); }
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```
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`WM_QUIT` dispatched this way is silently discarded — it belongs to no window — so a quit posted
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during load is destroyed and `APPMGR.cpp:102`'s pump never sees it. **This did not produce a hang
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in testing** (the destroyed HWND breaks rendering, which tears the process down another way), so it
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is not today's orphan mechanism. Flagged as a trap: any future code that relies on WM_QUIT
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surviving a load will fail here.
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## The multiplayer-hiccup claim — verdict
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The mechanism is real **conditional on an orphan existing**: an orphan keeps both TCP connections
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to the relay (`:1600` console and `:1601` game) `Established`, so the relay counts a pilot who will
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never ready — and `SEAT_LEFT_GRACE_SECONDS` never starts, because nothing ever left. That matches
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"waiting for mission assignment" forever.
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But **no orphan could be produced from an X-close in 4.11.600**. So on the current build the more
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likely contributor is Finding 3: a second instance (the operator's own pod is enough) hangs every
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join window, which reads as "the game didn't exit", which invites people to kill processes and
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relaunch — and *that* is what manufactures real ghosts.
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## Follow-ups
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- Aux windows should either refuse to close or be restorable (Finding 2).
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- Consider making `BTLoadPump` re-post WM_QUIT instead of swallowing it (Finding 4).
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- The `:btwait` fix reaches players only when the zip is re-cut; 4.11.600 as shipped still has the
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machine-wide wait.
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+19
-2
@@ -27,6 +27,19 @@ rem LAUNCH FORENSICS (#41): bracket the exe from outside -- if it dies
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rem before it can write its own log, this report still records when it
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rem ran, how it exited, and whether it ever created its log at all.
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echo [%DATE% %TIME%] launching btl4.exe > launch_report.txt
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rem ------------------------------------------------------------------
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rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold
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rem this window open for ANY btl4.exe on the machine -- a second client,
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rem the operator's own pod, or an orphan left by a crash. The window
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rem then never printed the sign-off and looked hung: the reported "it
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rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch;
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rem those belong to somebody else and must not hold us here.
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rem ------------------------------------------------------------------
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setlocal EnableDelayedExpansion
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set "BT_PRE=,"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q,"
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)
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..\build\Release\btl4.exe
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set BT_EXITCODE=%ERRORLEVEL%
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echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> launch_report.txt
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@@ -54,8 +67,12 @@ rem behaviour, never a hang.
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rem ------------------------------------------------------------------
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:btwait
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set "BT_STILL_RUNNING="
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for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" (
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rem a PID that was NOT in the pre-launch snapshot is ours
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set "BT_STRIP=!BT_PRE:,%%Q,=!"
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if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1"
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)
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)
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if defined BT_STILL_RUNNING (
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%SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul
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+19
-2
@@ -30,6 +30,19 @@ rem LAUNCH FORENSICS (#41): bracket the exe from outside -- if it dies
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rem before it can write its own log, this report still records when it
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rem ran, how it exited, and whether it ever created its log at all.
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echo [%DATE% %TIME%] launching btl4.exe > launch_report.txt
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rem ------------------------------------------------------------------
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rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold
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rem this window open for ANY btl4.exe on the machine -- a second client,
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rem the operator's own pod, or an orphan left by a crash. The window
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rem then never printed the sign-off and looked hung: the reported "it
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rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch;
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rem those belong to somebody else and must not hold us here.
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rem ------------------------------------------------------------------
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setlocal EnableDelayedExpansion
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set "BT_PRE=,"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q,"
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)
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..\build\Release\btl4.exe
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set BT_EXITCODE=%ERRORLEVEL%
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echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> launch_report.txt
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@@ -57,8 +70,12 @@ rem behaviour, never a hang.
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rem ------------------------------------------------------------------
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:btwait
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set "BT_STILL_RUNNING="
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for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" (
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rem a PID that was NOT in the pre-launch snapshot is ours
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set "BT_STRIP=!BT_PRE:,%%Q,=!"
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if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1"
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)
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)
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if defined BT_STILL_RUNNING (
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%SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul
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+19
-2
@@ -29,6 +29,19 @@ rem LAUNCH FORENSICS (#41): bracket the exe from outside -- if it dies
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rem before it can write its own log, this report still records when it
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rem ran, how it exited, and whether it ever created its log at all.
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echo [%DATE% %TIME%] launching btl4.exe > launch_report.txt
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rem ------------------------------------------------------------------
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rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold
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rem this window open for ANY btl4.exe on the machine -- a second client,
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rem the operator's own pod, or an orphan left by a crash. The window
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rem then never printed the sign-off and looked hung: the reported "it
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rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch;
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rem those belong to somebody else and must not hold us here.
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rem ------------------------------------------------------------------
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setlocal EnableDelayedExpansion
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set "BT_PRE=,"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q,"
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)
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..\build\Release\btl4.exe
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set BT_EXITCODE=%ERRORLEVEL%
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echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> launch_report.txt
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@@ -56,8 +69,12 @@ rem behaviour, never a hang.
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rem ------------------------------------------------------------------
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:btwait
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set "BT_STILL_RUNNING="
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for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" (
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rem a PID that was NOT in the pre-launch snapshot is ours
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set "BT_STRIP=!BT_PRE:,%%Q,=!"
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if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1"
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)
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)
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if defined BT_STILL_RUNNING (
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%SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul
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+19
-2
@@ -24,6 +24,19 @@ rem full menu here (all modes + steam buttons); clear the solo trim in
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rem case this shell ran play_solo.bat first
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set BT_FE_SOLO=
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cd content
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rem ------------------------------------------------------------------
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rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold
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rem this window open for ANY btl4.exe on the machine -- a second client,
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rem the operator's own pod, or an orphan left by a crash. The window
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rem then never printed the sign-off and looked hung: the reported "it
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rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch;
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rem those belong to somebody else and must not hold us here.
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rem ------------------------------------------------------------------
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setlocal EnableDelayedExpansion
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set "BT_PRE=,"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q,"
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)
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..\build\Release\btl4.exe
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rem ------------------------------------------------------------------
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@@ -47,8 +60,12 @@ rem behaviour, never a hang.
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rem ------------------------------------------------------------------
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:btwait
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set "BT_STILL_RUNNING="
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for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
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for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" (
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rem a PID that was NOT in the pre-launch snapshot is ours
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set "BT_STRIP=!BT_PRE:,%%Q,=!"
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if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1"
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)
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)
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if defined BT_STILL_RUNNING (
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%SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul
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@@ -0,0 +1,33 @@
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# Does join.bat's :btwait loop wait for ANY btl4.exe, or only its own?
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# Run the EXACT fragment from join.bat while an unrelated btl4 is alive.
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$content = 'C:\git\bt411\content'
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$scratch = 'C:\Users\epilectrik\AppData\Local\Temp\claude\C--git-bt411\89ab96e9-6cf0-4555-939d-05bf3708745a\scratchpad'
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# an UNRELATED instance -- stands in for the operator's own pod, a second
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# client, or a genuine orphan. Nothing to do with the bat we are testing.
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$env:BT_LOG='btwait_other.log'; $env:BT_START_INSIDE='1'
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foreach ($v in 'BT_RELAY','BT_FE_LOOP','BT_SELF') { Remove-Item -LiteralPath "Env:\$v" -ErrorAction SilentlyContinue }
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$other = Start-Process 'C:\git\bt411\build\Release\btl4.exe' -ArgumentList '-egg','ARENA1.EGG' `
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-WorkingDirectory $content -PassThru
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"unrelated btl4 running as pid $($other.Id)"
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Start-Sleep -Seconds 6
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# the exact loop body from join.bat lines 55-63, minus the goto
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$frag = @'
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@echo off
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set "BT_STILL_RUNNING="
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for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
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)
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if defined BT_STILL_RUNNING (echo BTWAIT: would KEEP SPINNING -- terminal stays open) else (echo BTWAIT: would exit and print "The game has exited")
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'@
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$fragPath = Join-Path $scratch 'btwait_frag.bat'
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Set-Content $fragPath $frag -Encoding Ascii
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'--- the bat that launched NOTHING now runs the wait loop ---'
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& cmd.exe /c $fragPath
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Stop-Process -Id $other.Id -Force -ErrorAction SilentlyContinue
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Start-Sleep -Seconds 2
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'--- same loop with no btl4 anywhere ---'
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& cmd.exe /c $fragPath
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@@ -0,0 +1,106 @@
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# Identify every top-level window the pod owns (real titles + class names),
|
||||
# then X-close ONLY the main game window -- the actual user action.
|
||||
param([int]$CloseAfterLaunch = 5, [string]$Tag = 'mainwin', [switch]$SkipLaunch)
|
||||
|
||||
Add-Type @'
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
public class W4 {
|
||||
[DllImport("user32.dll", CharSet=CharSet.Unicode)] public static extern bool EnumWindows(EnumProc cb, IntPtr p);
|
||||
[DllImport("user32.dll", CharSet=CharSet.Unicode)] public static extern uint GetWindowThreadProcessId(IntPtr h, out uint pid);
|
||||
[DllImport("user32.dll", CharSet=CharSet.Unicode)] public static extern int GetWindowTextW(IntPtr h, StringBuilder s, int n);
|
||||
[DllImport("user32.dll", CharSet=CharSet.Unicode)] public static extern int GetClassNameW(IntPtr h, StringBuilder s, int n);
|
||||
[DllImport("user32.dll")] public static extern bool IsWindowVisible(IntPtr h);
|
||||
[DllImport("user32.dll")] public static extern bool IsWindow(IntPtr h);
|
||||
[DllImport("user32.dll", CharSet=CharSet.Unicode)] public static extern bool PostMessageW(IntPtr h, uint m, IntPtr w, IntPtr l);
|
||||
[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr h, out RECT r);
|
||||
[StructLayout(LayoutKind.Sequential)] public struct RECT { public int L, T, R, B; }
|
||||
public delegate bool EnumProc(IntPtr h, IntPtr p);
|
||||
public class Win { public IntPtr H; public string Title; public string Cls; public bool Vis; public int W, Ht; }
|
||||
public static System.Collections.Generic.List<Win> List = new System.Collections.Generic.List<Win>();
|
||||
public static uint Target;
|
||||
public static bool Cb(IntPtr h, IntPtr p) {
|
||||
uint pid; GetWindowThreadProcessId(h, out pid);
|
||||
if (pid == Target) {
|
||||
StringBuilder t = new StringBuilder(256); GetWindowTextW(h, t, 256);
|
||||
StringBuilder c = new StringBuilder(256); GetClassNameW(h, c, 256);
|
||||
RECT r; GetWindowRect(h, out r);
|
||||
List.Add(new Win { H=h, Title=t.ToString(), Cls=c.ToString(), Vis=IsWindowVisible(h),
|
||||
W=r.R-r.L, Ht=r.B-r.T });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public static void Scan(uint pid) { List.Clear(); Target = pid; EnumWindows(Cb, IntPtr.Zero); }
|
||||
}
|
||||
'@
|
||||
|
||||
$content = 'C:\git\bt411\content'
|
||||
$mine = @()
|
||||
function Pods { @(Get-CimInstance Win32_Process -Filter "Name='btl4.exe'" | Select-Object -ExpandProperty ProcessId) }
|
||||
function ShowWins($pid_, $label) {
|
||||
[W4]::Scan([uint32]$pid_)
|
||||
" $label"
|
||||
foreach ($w in [W4]::List) {
|
||||
" hwnd={0,-10} vis={1,-5} {2,4}x{3,-4} class='{4}' title='{5}'" -f $w.H.ToInt64(), $w.Vis, $w.W, $w.Ht, $w.Cls, $w.Title
|
||||
}
|
||||
}
|
||||
|
||||
$relayLog = Join-Path $content "orphan_relay_$Tag.log"
|
||||
$relay = Start-Process 'python' -ArgumentList 'C:\git\bt411\tools\btconsole.py','--relay','1600','OPERATOR.EGG' `
|
||||
-WorkingDirectory $content -PassThru -RedirectStandardOutput $relayLog `
|
||||
-RedirectStandardError (Join-Path $content "orphan_relay_$Tag.err") -WindowStyle Hidden
|
||||
$mine += $relay.Id
|
||||
Start-Sleep -Seconds 4
|
||||
|
||||
$log = "orphan_$Tag.log"
|
||||
Remove-Item (Join-Path $content $log) -Force -ErrorAction SilentlyContinue
|
||||
$env:BT_LOG=$log; $env:BT_LOG_APPEND='1'; $env:BT_START_INSIDE='1'; $env:BT_DEV_GAUGES='1'
|
||||
$env:BT_PLATFORM='glass'; $env:BT_RELAY='127.0.0.1:1600'; $env:BT_FE_LOOP='1'; $env:BT_CALLSIGN='ORPHANTEST'
|
||||
$pod = Start-Process 'C:\git\bt411\build\Release\btl4.exe' `
|
||||
-ArgumentList '-egg','OPERATOR.EGG','-net','1601','-platform','glass' `
|
||||
-WorkingDirectory $content -PassThru
|
||||
$mine += $pod.Id
|
||||
"pod pid $($pod.Id)"
|
||||
Start-Sleep -Seconds 20
|
||||
ShowWins $pod.Id "WINDOWS IN THE JOIN WAIT:"
|
||||
|
||||
if (-not $SkipLaunch) {
|
||||
$secret = (Get-Content (Join-Path $content 'operator_secret.txt') -Raw).Trim()
|
||||
$cli = New-Object System.Net.Sockets.TcpClient('127.0.0.1', 1607)
|
||||
$wr = New-Object System.IO.StreamWriter($cli.GetStream()); $wr.AutoFlush = $true
|
||||
$wr.WriteLine("AUTH $secret"); Start-Sleep -Milliseconds 700; $wr.WriteLine("launch")
|
||||
"LAUNCH sent; closing in ${CloseAfterLaunch}s"
|
||||
Start-Sleep -Seconds $CloseAfterLaunch
|
||||
ShowWins $pod.Id "WINDOWS MID-LOAD:"
|
||||
}
|
||||
|
||||
# The MAIN game window: the big visible one (the D3D target), not a panel.
|
||||
[W4]::Scan([uint32]$pod.Id)
|
||||
$main = [W4]::List | Where-Object { $_.Vis } | Sort-Object { $_.W * $_.Ht } -Descending | Select-Object -First 1
|
||||
"--- X-closing ONLY the main window: hwnd=$($main.H.ToInt64()) '$($main.Title)' $($main.W)x$($main.Ht) ---"
|
||||
[void][W4]::PostMessageW($main.H, 0x0010, [IntPtr]::Zero, [IntPtr]::Zero)
|
||||
|
||||
$exited = $false; $secs = 0
|
||||
for ($i = 1; $i -le 45; $i++) {
|
||||
Start-Sleep -Milliseconds 1000
|
||||
if (-not $exited -and (Get-Process -Id $pod.Id -ErrorAction SilentlyContinue) -eq $null) { $exited=$true; $secs=$i }
|
||||
}
|
||||
""
|
||||
"RESULT exited : $exited$(if($exited){" after ${secs}s"})"
|
||||
if (-not $exited) {
|
||||
ShowWins $pod.Id "*** ORPHAN SURVIVES -- its windows now: ***"
|
||||
" cpu=$([math]::Round((Get-Process -Id $pod.Id).CPU,1))s"
|
||||
Get-NetTCPConnection -OwningProcess $pod.Id -ErrorAction SilentlyContinue |
|
||||
Where-Object { $_.State -eq 'Established' } |
|
||||
ForEach-Object { " STILL CONNECTED: :$($_.LocalPort) -> $($_.RemoteAddress):$($_.RemotePort)" }
|
||||
" --- relay's view (is the ghost still seated?) ---"
|
||||
Get-Content $relayLog -Tail 4 | ForEach-Object { " $_" }
|
||||
}
|
||||
"--- pod log tail ---"
|
||||
Get-Content (Join-Path $content $log) -Tail 5 | ForEach-Object { " $_" }
|
||||
|
||||
"--- cleanup (only my pids: $($mine -join ',')) ---"
|
||||
foreach ($m in $mine) { Stop-Process -Id $m -Force -ErrorAction SilentlyContinue }
|
||||
Start-Sleep -Milliseconds 800
|
||||
"btl4 remaining: $((Pods) -join ',')"
|
||||
@@ -0,0 +1,48 @@
|
||||
# Test the PATCHED wait logic, using the exact snapshot + loop text lifted
|
||||
# out of the shipped play_solo.bat. Three cases, one of them the regression
|
||||
# guard that matters most (nothing running must never spin).
|
||||
$scratch = 'C:\Users\epilectrik\AppData\Local\Temp\claude\C--git-bt411\89ab96e9-6cf0-4555-939d-05bf3708745a\scratchpad'
|
||||
$bat = Get-Content 'C:\git\bt411\players\play_solo.bat' -Raw
|
||||
|
||||
# lift the two patched blocks verbatim
|
||||
$snap = [regex]::Match($bat, '(?ms)^setlocal EnableDelayedExpansion\r?\nset "BT_PRE=,".*?^\)\r?\n').Value
|
||||
$loop = [regex]::Match($bat, '(?ms)^:btwait\r?\nset "BT_STILL_RUNNING=".*?^\)\r?\n').Value
|
||||
if (-not $snap -or -not $loop) { throw "could not lift the blocks from play_solo.bat" }
|
||||
"lifted snapshot block : $($snap.Split("`n").Count) lines"
|
||||
"lifted wait block : $($loop.Split("`n").Count) lines"
|
||||
|
||||
function Probe($label, $snapshotFirst) {
|
||||
# $snapshotFirst = does the decoy exist when we take the snapshot?
|
||||
$body = "@echo off`r`n"
|
||||
if ($snapshotFirst) { $body += $snap } else {
|
||||
# snapshot with nothing running, decoy starts after -> looks like OURS
|
||||
$body += "setlocal EnableDelayedExpansion`r`nset `"BT_PRE=,`"`r`n"
|
||||
}
|
||||
$body += $loop
|
||||
$body += 'if defined BT_STILL_RUNNING (echo VERDICT: SPIN) else (echo VERDICT: SIGN-OFF)' + "`r`n"
|
||||
$p = Join-Path $scratch 'loop_probe.bat'
|
||||
Set-Content $p $body -Encoding Ascii
|
||||
$r = & cmd.exe /c $p
|
||||
" {0,-42} {1}" -f $label, $r
|
||||
}
|
||||
|
||||
'=== C: nothing running (REGRESSION GUARD -- must sign off) ==='
|
||||
Probe 'no btl4 anywhere' $true
|
||||
|
||||
$env:BT_LOG='loopprobe.log'; $env:BT_START_INSIDE='1'
|
||||
foreach ($v in 'BT_RELAY','BT_FE_LOOP') { Remove-Item -LiteralPath "Env:\$v" -ErrorAction SilentlyContinue }
|
||||
$decoy = Start-Process 'C:\git\bt411\build\Release\btl4.exe' -ArgumentList '-egg','ARENA1.EGG' `
|
||||
-WorkingDirectory 'C:\git\bt411\content' -PassThru
|
||||
"decoy btl4 pid $($decoy.Id)"
|
||||
Start-Sleep -Seconds 6
|
||||
|
||||
'=== A: someone ELSE''s btl4 (in the snapshot) -- must sign off ==='
|
||||
Probe 'unrelated instance alive' $true
|
||||
|
||||
'=== B: OUR generation (not in the snapshot) -- must keep waiting ==='
|
||||
Probe 'our own generation alive' $false
|
||||
|
||||
Stop-Process -Id $decoy.Id -Force -ErrorAction SilentlyContinue
|
||||
Start-Sleep -Seconds 2
|
||||
'=== C2: decoy gone, re-check the guard ==='
|
||||
Probe 'nothing running again' $true
|
||||
Reference in New Issue
Block a user