Input: the RIOBase seam + PadRIO -- the glass cockpit gets hands (step 2b)

L4RIO.h splits the abstract cockpit-control surface (RIOBase: enums, the five
analog Scalars, GetNextEvent/SetLamp, no-op serial ops, NEW IsOperational) out
of the serial RIO (RIO : PCSerialPacket, RIOBase -- byte-for-byte behavior kept,
ctor assigns as before); LBE4ControlsManager holds a RIOBase* and gains the
gated L4CONTROLS=PAD factory arm (BT_GLASS; OFF build logs+ignores the token).
NEW gated TUs: L4PADRIO (XInput+keyboard synthesize the surface; 3s hot-plug
re-probe; focus-guarded keys; per-poll AnalogEvent heartbeat; lampState[] +
static SetScreenButton/GetLampState for the panel) and L4PADBINDINGS
(content\bindings.txt profile, self-documenting default written on first run;
deflect/slew/set axis model; addresses validated against ButtonCount).
Verified live (glass build, L4CONTROLS=PAD): bindings written+parsed 44/10/5,
XInput pad detected, 121 streamed mappings install via stock PrimaryRIO path,
2157 frames clean. Pod build (gates OFF) compiles the split with zero
behavioral delta.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-17 22:11:16 -05:00
co-authored by Claude Fable 5
parent b26e8205e3
commit ac57a474ef
9 changed files with 1438 additions and 28 deletions
+6
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@@ -248,6 +248,12 @@ add_library(munga_engine STATIC
"engine/MUNGA_L4/bgfload.cpp"
"engine/MUNGA_L4/image.cpp"
)
if(BT_GLASS)
target_sources(munga_engine PRIVATE
"engine/MUNGA_L4/L4PADRIO.cpp"
"engine/MUNGA_L4/L4PADBINDINGS.cpp"
)
endif()
target_include_directories(munga_engine BEFORE PRIVATE
"${CMAKE_SOURCE_DIR}/engine/shim"
"${DXSDK}/Include")
+22
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@@ -7,6 +7,9 @@
#include "l4dinput.h"
#include "..\munga\appmgr.h"
#include "dxutils.h"
#ifdef BT_GLASS
#include "l4padrio.h"
#endif
// #define LOCAL_TEST
@@ -766,6 +769,25 @@ LBE4ControlsManager::LBE4ControlsManager():
primaryControlType = LBE4ControlsManager::PrimaryRIO;
}
}
else if (strcmpi(temp, "PAD") == 0)
{
#ifdef BT_GLASS
//
// The hardware-less cockpit device (glass cockpit, step 2b):
// XInput pad + PC keyboard synthesize the RIO control
// surface; the whole stock RIO path above the seam (mapper,
// lamps, streamed .CTL mappings) runs unchanged.
//
rioPointer = new PadRIO();
Check(rioPointer);
Register_Object(rioPointer);
flags.RIOExists = 1;
primaryControlType = LBE4ControlsManager::PrimaryRIO;
#else
DEBUG_STREAM << "L4CONTROLS=PAD ignored: PadRIO is not in "
"this build (configure with -DBT_GLASS=ON)\n" << std::flush;
#endif
}
else if (strcmpi(temp, "KEYBOARD") == 0)
{
flags.keyboardExists = 1;
+3 -1
View File
@@ -544,7 +544,9 @@ public:
//-------------------------------------------------------------------
// RIO data
//-------------------------------------------------------------------
RIO
// The abstract device surface (glass-cockpit step 2b): serial RIO on
// the pod, PadRIO (BT_GLASS) on a desktop -- same consumption sites.
RIOBase
*rioPointer;
protected:
+553
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@@ -0,0 +1,553 @@
#include "mungal4.h"
#pragma hdrstop
//###########################################################################
// L4PADBINDINGS -- the PadRIO input-binding profile (BT_GLASS only; this TU
// is only in the build when the gate is on -- see CMakeLists.txt).
// Format + semantics: L4PADBINDINGS.h.
//###########################################################################
#include "l4padbindings.h"
#include "l4ctrl.h"
#include <windows.h>
#include <xinput.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
static const char *bindingsFileName = "bindings.txt";
//###########################################################################
// Name tables
//###########################################################################
struct NamedValue
{
const char *name;
int value;
};
//
// Win32 virtual-key names accepted in bindings.txt. Single letters and
// digits are accepted directly ("W", "5"); everything else by name.
//
static const NamedValue keyNames[] =
{
{ "SPACE", VK_SPACE }, { "ENTER", VK_RETURN },
{ "TAB", VK_TAB }, { "BACKSPACE", VK_BACK },
{ "LSHIFT", VK_LSHIFT }, { "RSHIFT", VK_RSHIFT },
{ "LCTRL", VK_LCONTROL }, { "RCTRL", VK_RCONTROL },
{ "LALT", VK_LMENU }, { "RALT", VK_RMENU },
{ "UP", VK_UP }, { "DOWN", VK_DOWN },
{ "LEFT", VK_LEFT }, { "RIGHT", VK_RIGHT },
{ "INSERT", VK_INSERT }, { "DELETE", VK_DELETE },
{ "HOME", VK_HOME }, { "END", VK_END },
{ "PAGEUP", VK_PRIOR }, { "PAGEDOWN", VK_NEXT },
{ "NUMPAD0", VK_NUMPAD0 }, { "NUMPAD1", VK_NUMPAD1 },
{ "NUMPAD2", VK_NUMPAD2 }, { "NUMPAD3", VK_NUMPAD3 },
{ "NUMPAD4", VK_NUMPAD4 }, { "NUMPAD5", VK_NUMPAD5 },
{ "NUMPAD6", VK_NUMPAD6 }, { "NUMPAD7", VK_NUMPAD7 },
{ "NUMPAD8", VK_NUMPAD8 }, { "NUMPAD9", VK_NUMPAD9 },
{ "NUMPADPLUS", VK_ADD }, { "NUMPADMINUS", VK_SUBTRACT },
{ "NUMPADSTAR", VK_MULTIPLY }, { "NUMPADSLASH", VK_DIVIDE },
{ "NUMPADDOT", VK_DECIMAL },
{ "F1", VK_F1 }, { "F2", VK_F2 }, { "F3", VK_F3 }, { "F4", VK_F4 },
{ "F5", VK_F5 }, { "F6", VK_F6 }, { "F7", VK_F7 }, { "F8", VK_F8 },
{ "F9", VK_F9 }, { "F10", VK_F10 }, { "F11", VK_F11 }, { "F12", VK_F12 },
{ "MINUS", VK_OEM_MINUS }, { "EQUALS", VK_OEM_PLUS },
{ "COMMA", VK_OEM_COMMA }, { "PERIOD", VK_OEM_PERIOD },
{ "SEMICOLON", VK_OEM_1 }, { "SLASH", VK_OEM_2 },
{ "BACKTICK", VK_OEM_3 }, { "LBRACKET", VK_OEM_4 },
{ "BACKSLASH", VK_OEM_5 }, { "RBRACKET", VK_OEM_6 },
{ "QUOTE", VK_OEM_7 },
};
static const NamedValue padButtonNames[] =
{
{ "A", XINPUT_GAMEPAD_A },
{ "B", XINPUT_GAMEPAD_B },
{ "X", XINPUT_GAMEPAD_X },
{ "Y", XINPUT_GAMEPAD_Y },
{ "LB", XINPUT_GAMEPAD_LEFT_SHOULDER },
{ "RB", XINPUT_GAMEPAD_RIGHT_SHOULDER },
{ "BACK", XINPUT_GAMEPAD_BACK },
{ "START", XINPUT_GAMEPAD_START },
{ "LS", XINPUT_GAMEPAD_LEFT_THUMB },
{ "RS", XINPUT_GAMEPAD_RIGHT_THUMB },
{ "DPAD_UP", XINPUT_GAMEPAD_DPAD_UP },
{ "DPAD_DOWN", XINPUT_GAMEPAD_DPAD_DOWN },
{ "DPAD_LEFT", XINPUT_GAMEPAD_DPAD_LEFT },
{ "DPAD_RIGHT", XINPUT_GAMEPAD_DPAD_RIGHT },
};
static const NamedValue padAxisNames[] =
{
{ "LX", PadBindingProfile::PadAxisLX },
{ "LY", PadBindingProfile::PadAxisLY },
{ "RX", PadBindingProfile::PadAxisRX },
{ "RY", PadBindingProfile::PadAxisRY },
{ "LT", PadBindingProfile::PadAxisLT },
{ "RT", PadBindingProfile::PadAxisRT },
};
static const NamedValue channelNames[] =
{
{ "Throttle", PadBindingProfile::ChannelThrottle },
{ "JoystickX", PadBindingProfile::ChannelJoystickX },
{ "JoystickY", PadBindingProfile::ChannelJoystickY },
{ "LeftPedal", PadBindingProfile::ChannelLeftPedal },
{ "RightPedal", PadBindingProfile::ChannelRightPedal },
};
static int
LookupName(const NamedValue *table, int count, const char *name)
{
for (int i = 0; i < count; ++i)
{
if (_stricmp(table[i].name, name) == 0)
{
return table[i].value;
}
}
return -1;
}
static int
LookupKeyName(const char *name)
{
//
// Single letter / digit binds itself ('A'..'Z','0'..'9' are the VK
// codes for the un-shifted keys).
//
if (strlen(name) == 1)
{
char c = (char)toupper((unsigned char)name[0]);
if ((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9'))
{
return (int)c;
}
}
return LookupName(keyNames, sizeof(keyNames)/sizeof(keyNames[0]), name);
}
//###########################################################################
// The default profile.
//
// RIO addresses (L4CTRL.h button enum): 0x40 joystick trigger, 0x3F the
// throttle-handle reverse button, 0x41-0x44 the hat (look behind/forward/
// right/left), 0x45-0x47 pinky/thumb-low/thumb-high, 0x10-0x15 + 0x18-0x1D
// the 12 secondary-panel buttons, 0x00-0x0F the lower aux banks, 0x20-0x37
// the upper aux banks. Keypad unit 0 = the pilot's MFD keypad.
//###########################################################################
static const char *defaultProfileText =
"# bindings.txt -- PadRIO input bindings (glass cockpit). Auto-written with\n"
"# defaults on first run; edit freely, delete to regenerate. Grammar:\n"
"# key <KEYNAME> button <addr> RIO button (hex 0x.. ok)\n"
"# key <KEYNAME> keypad <unit> <key> MFD keypad unit 0-2, key 0-15\n"
"# key <KEYNAME> axis <channel> deflect <+|-> <rate> spring stick\n"
"# key <KEYNAME> axis <channel> slew <+|-> <rate> throttle lever\n"
"# key <KEYNAME> axis <channel> set <value> jump/detent\n"
"# pad <PADBTN> button <addr>\n"
"# padaxis <PADAXIS> axis <channel> [invert] [slew <rate>]\n"
"# Channels: Throttle JoystickX JoystickY LeftPedal RightPedal\n"
"# Pad buttons: A B X Y LB RB BACK START LS RS DPAD_* Axes: LX LY RX RY LT RT\n"
"\n"
"# --- flight: numpad spring stick, pedals, throttle lever ---\n"
"key NUMPAD8 axis JoystickY deflect + 2.5\n"
"key NUMPAD2 axis JoystickY deflect - 2.5\n"
"key NUMPAD4 axis JoystickX deflect - 2.5\n"
"key NUMPAD6 axis JoystickX deflect + 2.5\n"
"key NUMPAD7 axis LeftPedal deflect + 2.5\n"
"key NUMPAD9 axis RightPedal deflect + 2.5\n"
"key LSHIFT axis Throttle slew + 0.7\n"
"key LCTRL axis Throttle slew - 0.7\n"
"key NUMPAD5 axis Throttle set 0\n"
"\n"
"# --- weapons / hat / handle buttons ---\n"
"key SPACE button 0x40\n"
"key LALT button 0x3F\n"
"key V button 0x47\n"
"key C button 0x46\n"
"key B button 0x45\n"
"key UP button 0x42\n"
"key DOWN button 0x41\n"
"key LEFT button 0x44\n"
"key RIGHT button 0x43\n"
"\n"
"# --- secondary panel (12) on the number row ---\n"
"key 1 button 0x10\n"
"key 2 button 0x11\n"
"key 3 button 0x12\n"
"key 4 button 0x13\n"
"key 5 button 0x14\n"
"key 6 button 0x15\n"
"key 7 button 0x18\n"
"key 8 button 0x19\n"
"key 9 button 0x1A\n"
"key 0 button 0x1B\n"
"key MINUS button 0x1C\n"
"key EQUALS button 0x1D\n"
"\n"
"# --- aux banks on F5-F8 (upper center 1-4) ---\n"
"key F5 button 0x27\n"
"key F6 button 0x26\n"
"key F7 button 0x25\n"
"key F8 button 0x24\n"
"\n"
"# --- pilot MFD keypad on QWERTY row (unit 0, keys 0-9) ---\n"
"key Q keypad 0 1\n"
"key W keypad 0 2\n"
"key E keypad 0 3\n"
"key R keypad 0 4\n"
"key T keypad 0 5\n"
"key Y keypad 0 6\n"
"key U keypad 0 7\n"
"key I keypad 0 8\n"
"key O keypad 0 9\n"
"key P keypad 0 0\n"
"\n"
"# --- XInput pad ---\n"
"padaxis LX axis JoystickX\n"
"padaxis LY axis JoystickY invert\n"
"padaxis LT axis LeftPedal\n"
"padaxis RT axis RightPedal\n"
"padaxis RY axis Throttle slew 0.7\n"
"pad A button 0x40\n"
"pad B button 0x3F\n"
"pad X button 0x47\n"
"pad Y button 0x42\n"
"pad LB button 0x44\n"
"pad RB button 0x43\n"
"pad DPAD_UP button 0x42\n"
"pad DPAD_DOWN button 0x41\n"
"pad DPAD_LEFT button 0x44\n"
"pad DPAD_RIGHT button 0x43\n";
//###########################################################################
// PadBindingProfile
//###########################################################################
PadBindingProfile::PadBindingProfile():
keyBindingCount(0),
padButtonBindingCount(0),
padAxisBindingCount(0)
{
}
PadBindingProfile::~PadBindingProfile()
{
}
void
PadBindingProfile::WriteDefaultFile(const char *path)
{
FILE *f = fopen(path, "wt");
if (f == NULL)
{
DEBUG_STREAM << "[padrio] cannot write " << path
<< " -- using built-in defaults\n" << std::flush;
return;
}
fputs(defaultProfileText, f);
fclose(f);
DEBUG_STREAM << "[padrio] wrote default " << path << "\n" << std::flush;
}
//
// Parse one binding line into the tables. Returns 0 on success, -1 on a
// malformed line (caller logs). The line is tokenized in place.
//
int
PadBindingProfile::ParseLine(char *line, int line_number)
{
char *tokens[8];
int tokenCount = 0;
char *cursor = line;
while (tokenCount < 8)
{
while (*cursor == ' ' || *cursor == '\t') ++cursor;
if (*cursor == '\0' || *cursor == '#' ||
*cursor == '\r' || *cursor == '\n')
{
break;
}
tokens[tokenCount++] = cursor;
while (*cursor && *cursor != ' ' && *cursor != '\t' &&
*cursor != '\r' && *cursor != '\n')
{
++cursor;
}
if (*cursor) *cursor++ = '\0';
}
if (tokenCount == 0)
{
return 0; // blank / comment
}
if (tokenCount < 3)
{
return -1;
}
//
// Build the action from tokens[2]... (shared by key/pad rows).
//
Action action;
memset(&action, 0, sizeof(action));
int actionAt = 2;
if (_stricmp(tokens[0], "padaxis") == 0)
{
if (tokenCount < 4 || _stricmp(tokens[2], "axis") != 0)
{
return -1;
}
int axis = LookupName(padAxisNames,
sizeof(padAxisNames)/sizeof(padAxisNames[0]), tokens[1]);
int channel = LookupName(channelNames,
sizeof(channelNames)/sizeof(channelNames[0]), tokens[3]);
if (axis < 0 || channel < 0 ||
padAxisBindingCount >= (int)(sizeof(padAxisBindings)/sizeof(padAxisBindings[0])))
{
return -1;
}
PadAxisBinding &b = padAxisBindings[padAxisBindingCount];
b.axis = axis;
b.channel = channel;
b.invert = 0;
b.slew = 0;
b.slewRate = 0.0f;
for (int t = 4; t < tokenCount; ++t)
{
if (_stricmp(tokens[t], "invert") == 0)
{
b.invert = 1;
}
else if (_stricmp(tokens[t], "slew") == 0 && t+1 < tokenCount)
{
b.slew = 1;
b.slewRate = (float)atof(tokens[++t]);
}
else
{
return -1;
}
}
++padAxisBindingCount;
return 0;
}
//
// key/pad rows: parse the action clause.
//
if (_stricmp(tokens[actionAt], "button") == 0)
{
if (tokenCount < actionAt+2)
{
return -1;
}
action.kind = ActionButton;
action.address = (int)strtol(tokens[actionAt+1], NULL, 0);
if (action.address < 0 ||
action.address >= LBE4ControlsManager::ButtonCount)
{
return -1; // out of the buttonGroup range -- would overrun
}
}
else if (_stricmp(tokens[actionAt], "keypad") == 0)
{
if (tokenCount < actionAt+3)
{
return -1;
}
action.kind = ActionKeypad;
action.address = (int)strtol(tokens[actionAt+1], NULL, 0);
action.key = (int)strtol(tokens[actionAt+2], NULL, 0);
if (action.address < 0 ||
action.address >= LBE4ControlsManager::KeyboardCount ||
action.key < 0 || action.key > 15)
{
return -1;
}
}
else if (_stricmp(tokens[actionAt], "axis") == 0)
{
if (tokenCount < actionAt+3)
{
return -1;
}
action.channel = LookupName(channelNames,
sizeof(channelNames)/sizeof(channelNames[0]), tokens[actionAt+1]);
if (action.channel < 0)
{
return -1;
}
const char *mode = tokens[actionAt+2];
if (_stricmp(mode, "set") == 0)
{
if (tokenCount < actionAt+4)
{
return -1;
}
action.kind = ActionAxisSet;
action.rate = (float)atof(tokens[actionAt+3]);
}
else
{
if (tokenCount < actionAt+5)
{
return -1;
}
if (_stricmp(mode, "deflect") == 0)
{
action.kind = ActionAxisDeflect;
}
else if (_stricmp(mode, "slew") == 0)
{
action.kind = ActionAxisSlew;
}
else
{
return -1;
}
float sign;
if (strcmp(tokens[actionAt+3], "+") == 0) sign = 1.0f;
else if (strcmp(tokens[actionAt+3], "-") == 0) sign = -1.0f;
else
{
return -1;
}
action.rate = sign * (float)atof(tokens[actionAt+4]);
}
}
else
{
return -1;
}
if (_stricmp(tokens[0], "key") == 0)
{
int vk = LookupKeyName(tokens[1]);
if (vk < 0 ||
keyBindingCount >= (int)(sizeof(keyBindings)/sizeof(keyBindings[0])))
{
return -1;
}
keyBindings[keyBindingCount].virtualKey = vk;
keyBindings[keyBindingCount].action = action;
++keyBindingCount;
return 0;
}
else if (_stricmp(tokens[0], "pad") == 0)
{
if (action.kind != ActionButton && action.kind != ActionKeypad)
{
return -1; // pad buttons cannot drive axes; use padaxis
}
int mask = LookupName(padButtonNames,
sizeof(padButtonNames)/sizeof(padButtonNames[0]), tokens[1]);
if (mask < 0 ||
padButtonBindingCount >= (int)(sizeof(padButtonBindings)/sizeof(padButtonBindings[0])))
{
return -1;
}
padButtonBindings[padButtonBindingCount].buttonMask = (unsigned)mask;
padButtonBindings[padButtonBindingCount].action = action;
++padButtonBindingCount;
return 0;
}
return -1;
}
void
PadBindingProfile::LoadDefaults()
{
keyBindingCount = 0;
padButtonBindingCount = 0;
padAxisBindingCount = 0;
//
// Parse the built-in default text line by line (one code path for
// defaults and files -- the defaults ARE a valid file).
//
const char *cursor = defaultProfileText;
char line[256];
int line_number = 0;
while (*cursor)
{
int n = 0;
while (cursor[n] && cursor[n] != '\n' && n < (int)sizeof(line)-1)
{
++n;
}
memcpy(line, cursor, n);
line[n] = '\0';
cursor += n + (cursor[n] == '\n' ? 1 : 0);
++line_number;
if (ParseLine(line, line_number) != 0)
{
DEBUG_STREAM << "[padrio] BUG: default profile line "
<< line_number << " malformed\n" << std::flush;
}
}
}
void
PadBindingProfile::Load()
{
FILE *f = fopen(bindingsFileName, "rt");
if (f == NULL)
{
WriteDefaultFile(bindingsFileName);
f = fopen(bindingsFileName, "rt");
}
if (f == NULL)
{
LoadDefaults();
return;
}
keyBindingCount = 0;
padButtonBindingCount = 0;
padAxisBindingCount = 0;
char line[256];
int line_number = 0;
int accepted = 0, rejected = 0;
while (fgets(line, sizeof(line), f))
{
++line_number;
char parse_copy[256];
strcpy(parse_copy, line);
if (ParseLine(parse_copy, line_number) != 0)
{
DEBUG_STREAM << "[padrio] " << bindingsFileName << " line "
<< line_number << " rejected: " << line << std::flush;
++rejected;
}
else
{
++accepted;
}
}
fclose(f);
if (keyBindingCount == 0 && padAxisBindingCount == 0)
{
//
// A file that binds NOTHING is treated as damaged -- fall back so
// the developer is never left with a dead cockpit.
//
DEBUG_STREAM << "[padrio] " << bindingsFileName
<< " contains no usable bindings -- using built-in defaults\n"
<< std::flush;
LoadDefaults();
return;
}
DEBUG_STREAM << "[padrio] bindings loaded: " << keyBindingCount
<< " keys, " << padButtonBindingCount << " pad buttons, "
<< padAxisBindingCount << " pad axes"
<< (rejected ? " (rejected lines logged above)" : "")
<< "\n" << std::flush;
}
+113
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@@ -0,0 +1,113 @@
#pragma once
//###########################################################################
//
// L4PADBINDINGS -- the PadRIO input-binding profile (BT_GLASS only).
//
// Maps PC keyboard keys and XInput pad controls onto the pod's abstract
// control surface: RIO button addresses (buttonGroup elements), MFD keypad
// units, and the five analog channels (Throttle, JoystickX/Y, Left/Right
// Pedal). The profile is read from "bindings.txt" in the working directory
// (content\); a self-documenting default file is written on first run.
// Grammar (one binding per line, '#' comments):
//
// key <KEYNAME> button <addr>
// key <KEYNAME> keypad <unit> <key>
// key <KEYNAME> axis <channel> deflect <+|-> <rate>
// key <KEYNAME> axis <channel> slew <+|-> <rate>
// key <KEYNAME> axis <channel> set <value>
// pad <PADBTN> button <addr>
// padaxis <PADAXIS> axis <channel> [invert] [slew <rate>]
//
// deflect = held drives the channel toward +/-1 at <rate>/s, auto-centers
// on release (the spring-centered stick model).
// slew = held moves the channel at <rate>/s and it STAYS (the throttle
// lever model).
// set = press jumps the channel to <value> (all-stop detent).
//
//###########################################################################
class PadBindingProfile
{
public:
enum Channel {
ChannelThrottle = 0,
ChannelJoystickX,
ChannelJoystickY,
ChannelLeftPedal,
ChannelRightPedal,
ChannelCount
};
enum ActionKind {
ActionButton, // RIO button address (buttonGroup element)
ActionKeypad, // MFD keypad unit + key
ActionAxisDeflect,
ActionAxisSlew,
ActionAxisSet
};
struct Action
{
ActionKind kind;
int address; // ActionButton: RIO address; ActionKeypad: unit
int key; // ActionKeypad: key number (0-9=digits, 10+=A..)
int channel; // ActionAxis*: Channel
float rate; // deflect/slew: units per second (signed);
// set: the target value
};
struct KeyBinding
{
int virtualKey; // Win32 VK code
Action action;
};
struct PadButtonBinding
{
unsigned buttonMask; // XINPUT_GAMEPAD_* bit
Action action; // ActionButton / ActionKeypad only
};
enum PadAxis {
PadAxisLX = 0, PadAxisLY, PadAxisRX, PadAxisRY,
PadAxisLT, PadAxisRT,
PadAxisCount
};
struct PadAxisBinding
{
int axis; // PadAxis
int channel; // Channel
int invert; // flip the sign
int slew; // 0 = direct absolute, 1 = value drives d/dt
float slewRate; // full-deflection slew speed (units/s)
};
PadBindingProfile();
~PadBindingProfile();
//
// Load "bindings.txt" from the working directory; if it does not exist,
// write the default profile there first (self-documenting). Always
// leaves a usable profile (falls back to built-in defaults on a
// malformed file, logging each rejected line).
//
void
Load();
int keyBindingCount;
KeyBinding keyBindings[192];
int padButtonBindingCount;
PadButtonBinding padButtonBindings[32];
int padAxisBindingCount;
PadAxisBinding padAxisBindings[12];
protected:
void
LoadDefaults();
void
WriteDefaultFile(const char *path);
int
ParseLine(char *line, int line_number);
};
+503
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@@ -0,0 +1,503 @@
#include "mungal4.h"
#pragma hdrstop
//###########################################################################
// L4PADRIO -- the hardware-less cockpit device (BT_GLASS only; this TU is
// only in the build when the gate is on -- see CMakeLists.txt).
// Design + input model: L4PADRIO.h.
//###########################################################################
#include "l4padrio.h"
#include "l4ctrl.h"
#include <windows.h>
#include <xinput.h>
#include <stdlib.h>
#include <string.h>
#pragma comment(lib, "xinput9_1_0.lib")
PadRIO *PadRIO::activeInstance = NULL;
//
// XInput normalization: thumbs to -1..1 past the stock deadzone, triggers
// to 0..1 past the stock threshold.
//
static float
NormalizeThumb(int value, int dead_zone)
{
float sign = (value < 0) ? -1.0f : 1.0f;
float magnitude = (float)(value < 0 ? -value : value);
if (magnitude <= (float)dead_zone)
{
return 0.0f;
}
if (magnitude > 32767.0f)
{
magnitude = 32767.0f;
}
return sign * (magnitude - dead_zone) / (32767.0f - dead_zone);
}
static float
NormalizeTrigger(int value)
{
if (value <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
{
return 0.0f;
}
return (float)(value - XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
/ (float)(255 - XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
}
//
// The keyboard is live only while a window of THIS process is foreground
// (the mech4.cpp focus-guard idiom) -- alt-tabbed developers must not
// drive the mech.
//
static int
ProcessHasFocus()
{
HWND foreground = GetForegroundWindow();
if (foreground == NULL)
{
return 0;
}
DWORD process_id = 0;
GetWindowThreadProcessId(foreground, &process_id);
return process_id == GetCurrentProcessId();
}
//###########################################################################
// Construction
//###########################################################################
PadRIO::PadRIO():
RIOBase(),
eventHead(0),
eventTail(0),
lastPollMilliseconds(0),
lastPadProbeMilliseconds(0),
padIndex(-1),
previousPadButtons(0)
{
memset(previousKeyHeld, 0, sizeof(previousKeyHeld));
memset(channelValue, 0, sizeof(channelValue));
memset(lampState, 0, sizeof(lampState));
bindings.Load();
//
// Per-channel spring return rate = the fastest deflect rate bound to
// the channel (a channel with no deflect bindings never auto-centers).
//
for (int c = 0; c < PadBindingProfile::ChannelCount; ++c)
{
channelReturnRate[c] = 0.0f;
}
for (int k = 0; k < bindings.keyBindingCount; ++k)
{
const PadBindingProfile::Action &action = bindings.keyBindings[k].action;
if (action.kind == PadBindingProfile::ActionAxisDeflect)
{
float rate = action.rate < 0.0f ? -action.rate : action.rate;
if (rate > channelReturnRate[action.channel])
{
channelReturnRate[action.channel] = rate;
}
}
}
flipStickAxes =
(getenv("L4PADFLIP") != NULL && *getenv("L4PADFLIP") != '0');
//
// Never revision 0.0 -- some diagnostics print it; give the synthetic
// board a recognizable version.
//
MajorRevision = 9;
MinorRevision = 9;
activeInstance = this;
DEBUG_STREAM << "[padrio] PadRIO up (XInput probe pending; keyboard "
<< "live on focus; L4PADFLIP=" << flipStickAxes << ")\n" << std::flush;
}
PadRIO::~PadRIO()
{
if (activeInstance == this)
{
activeInstance = NULL;
}
}
//###########################################################################
// Event queue
//###########################################################################
void
PadRIO::PushEvent(const RIOEvent &event)
{
int next = (eventHead + 1) % EventQueueSize;
if (next == eventTail)
{
DEBUG_STREAM << "[padrio] event queue overflow -- event dropped\n"
<< std::flush;
return;
}
eventQueue[eventHead] = event;
eventHead = next;
}
void
PadRIO::EmitButton(int address, int pressed)
{
RIOEvent event;
event.Type = pressed ? ButtonPressedEvent : ButtonReleasedEvent;
event.Data.Unit = address;
PushEvent(event);
}
void
PadRIO::EmitKeypad(int unit, int key)
{
RIOEvent event;
event.Type = KeyEvent;
event.Data.Keyboard.Unit = unit;
event.Data.Keyboard.Key = key;
PushEvent(event);
}
//###########################################################################
// The poll -- one pass per frame (time-gated so the manager's drain loop
// terminates; an AnalogEvent is emitted every pass to keep the manager's
// five-scalar push running, matching the serial board's analog cadence).
//###########################################################################
void
PadRIO::Poll()
{
unsigned long now = timeGetTime();
float dt = (lastPollMilliseconds == 0)
? 0.0f
: (float)(now - lastPollMilliseconds) * 0.001f;
if (dt > 0.1f)
{
dt = 0.1f; // resumed from a stall -- don't slam the integrators
}
lastPollMilliseconds = now;
//
//-----------------------------------------------------------------
// XInput: hot-plug probe every ~3 s, then read the connected pad.
//-----------------------------------------------------------------
//
XINPUT_STATE pad_state;
int pad_connected = 0;
if (padIndex >= 0)
{
if (XInputGetState(padIndex, &pad_state) == ERROR_SUCCESS)
{
pad_connected = 1;
}
else
{
DEBUG_STREAM << "[padrio] XInput pad " << padIndex
<< " disconnected\n" << std::flush;
padIndex = -1;
previousPadButtons = 0;
}
}
if (padIndex < 0 && (lastPadProbeMilliseconds == 0 ||
now - lastPadProbeMilliseconds >= 3000))
{
lastPadProbeMilliseconds = now;
for (int slot = 0; slot < 4; ++slot)
{
if (XInputGetState(slot, &pad_state) == ERROR_SUCCESS)
{
padIndex = slot;
pad_connected = 1;
DEBUG_STREAM << "[padrio] XInput pad found in slot "
<< slot << "\n" << std::flush;
break;
}
}
}
//
//-----------------------------------------------------------------
// Keyboard bindings: edges fire button/keypad events; held keys
// accumulate axis motion. All keys read as RELEASED without focus
// so held buttons let go when the developer alt-tabs.
//-----------------------------------------------------------------
//
int focused = ProcessHasFocus();
float slewDelta[PadBindingProfile::ChannelCount];
int deflectHeld[PadBindingProfile::ChannelCount];
memset(slewDelta, 0, sizeof(slewDelta));
memset(deflectHeld, 0, sizeof(deflectHeld));
for (int k = 0; k < bindings.keyBindingCount; ++k)
{
const PadBindingProfile::KeyBinding &binding = bindings.keyBindings[k];
int held = focused &&
(GetAsyncKeyState(binding.virtualKey) & 0x8000) != 0;
int was_held = previousKeyHeld[k];
previousKeyHeld[k] = (unsigned char)held;
switch (binding.action.kind)
{
case PadBindingProfile::ActionButton:
if (held != was_held)
{
EmitButton(binding.action.address, held);
}
break;
case PadBindingProfile::ActionKeypad:
if (held && !was_held)
{
EmitKeypad(binding.action.address, binding.action.key);
}
break;
case PadBindingProfile::ActionAxisDeflect:
if (held)
{
deflectHeld[binding.action.channel] = 1;
channelValue[binding.action.channel] +=
binding.action.rate * dt;
}
break;
case PadBindingProfile::ActionAxisSlew:
if (held)
{
slewDelta[binding.action.channel] +=
binding.action.rate * dt;
}
break;
case PadBindingProfile::ActionAxisSet:
if (held && !was_held)
{
channelValue[binding.action.channel] = binding.action.rate;
}
break;
}
}
//
// Spring return: a deflect-managed channel with no deflect key held
// re-centers at its fastest bound rate.
//
for (int c = 0; c < PadBindingProfile::ChannelCount; ++c)
{
channelValue[c] += slewDelta[c];
if (!deflectHeld[c] && channelReturnRate[c] > 0.0f)
{
float step = channelReturnRate[c] * dt;
if (channelValue[c] > step)
{
channelValue[c] -= step;
}
else if (channelValue[c] < -step)
{
channelValue[c] += step;
}
else
{
channelValue[c] = 0.0f;
}
}
}
//
//-----------------------------------------------------------------
// Pad: button edges + axis writes (direct absolute past the
// deadzone; slew axes integrate).
//-----------------------------------------------------------------
//
if (pad_connected)
{
unsigned buttons = pad_state.Gamepad.wButtons;
for (int b = 0; b < bindings.padButtonBindingCount; ++b)
{
const PadBindingProfile::PadButtonBinding &binding =
bindings.padButtonBindings[b];
int held = (buttons & binding.buttonMask) != 0;
int was_held = (previousPadButtons & binding.buttonMask) != 0;
if (held == was_held)
{
continue;
}
if (binding.action.kind == PadBindingProfile::ActionButton)
{
EmitButton(binding.action.address, held);
}
else if (binding.action.kind == PadBindingProfile::ActionKeypad
&& held)
{
EmitKeypad(binding.action.address, binding.action.key);
}
}
previousPadButtons = buttons;
for (int a = 0; a < bindings.padAxisBindingCount; ++a)
{
const PadBindingProfile::PadAxisBinding &binding =
bindings.padAxisBindings[a];
float raw = 0.0f;
switch (binding.axis)
{
case PadBindingProfile::PadAxisLX:
raw = NormalizeThumb(pad_state.Gamepad.sThumbLX,
XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
break;
case PadBindingProfile::PadAxisLY:
raw = NormalizeThumb(pad_state.Gamepad.sThumbLY,
XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
break;
case PadBindingProfile::PadAxisRX:
raw = NormalizeThumb(pad_state.Gamepad.sThumbRX,
XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
break;
case PadBindingProfile::PadAxisRY:
raw = NormalizeThumb(pad_state.Gamepad.sThumbRY,
XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
break;
case PadBindingProfile::PadAxisLT:
raw = NormalizeTrigger(pad_state.Gamepad.bLeftTrigger);
break;
case PadBindingProfile::PadAxisRT:
raw = NormalizeTrigger(pad_state.Gamepad.bRightTrigger);
break;
}
if (binding.invert)
{
raw = -raw;
}
if (binding.slew)
{
channelValue[binding.channel] += raw * binding.slewRate * dt;
}
else if (raw != 0.0f)
{
//
// Direct absolute: a deflected pad axis owns the channel;
// centered (inside the deadzone) it leaves the keyboard
// integration alone.
//
channelValue[binding.channel] = raw;
}
}
}
//
//-----------------------------------------------------------------
// Clamp and publish the control surface. Throttle is the 0..1
// lever the mapper detents at 1.0; the rest are -1..1.
//-----------------------------------------------------------------
//
for (int c = 0; c < PadBindingProfile::ChannelCount; ++c)
{
float low = (c == PadBindingProfile::ChannelThrottle) ? 0.0f : -1.0f;
if (channelValue[c] < low) channelValue[c] = low;
if (channelValue[c] > 1.0f) channelValue[c] = 1.0f;
}
float stick_sign = flipStickAxes ? -1.0f : 1.0f;
Throttle = (Scalar)channelValue[PadBindingProfile::ChannelThrottle];
JoystickX = (Scalar)(stick_sign *
channelValue[PadBindingProfile::ChannelJoystickX]);
JoystickY = (Scalar)(stick_sign *
channelValue[PadBindingProfile::ChannelJoystickY]);
LeftPedal = (Scalar)channelValue[PadBindingProfile::ChannelLeftPedal];
RightPedal = (Scalar)channelValue[PadBindingProfile::ChannelRightPedal];
//
// The analog heartbeat: tells the manager to run the five-scalar
// push this frame (LBE4ControlsManager::Execute gates the push on
// new_RIO_values).
//
RIOEvent analog;
analog.Type = AnalogEvent;
analog.Data.Unit = 0;
PushEvent(analog);
}
//###########################################################################
// RIOBase surface
//###########################################################################
Logical
PadRIO::GetNextEvent(RIOEvent *destinationPointer)
{
Check_Pointer(destinationPointer);
if (eventTail == eventHead)
{
//
// Queue drained: poll at most once per millisecond tick so the
// manager's per-frame drain loop terminates (the poll always
// enqueues the analog heartbeat).
//
unsigned long now = timeGetTime();
if (now == lastPollMilliseconds)
{
return False;
}
Poll();
}
if (eventTail == eventHead)
{
return False;
}
*destinationPointer = eventQueue[eventTail];
eventTail = (eventTail + 1) % EventQueueSize;
return True;
}
void
PadRIO::SetLamp(int lampNumber, int state)
{
if (lampNumber >= 0 && lampNumber < LampCount)
{
lampState[lampNumber] = state;
}
}
//###########################################################################
// The on-screen panel entries
//###########################################################################
Logical
PadRIO::IsActive()
{
return activeInstance != NULL;
}
void
PadRIO::SetScreenButton(int unit, int pressed)
{
if (activeInstance == NULL)
{
return;
}
if (unit < 0 || unit >= LBE4ControlsManager::ButtonCount)
{
return;
}
activeInstance->EmitButton(unit, pressed);
}
int
PadRIO::GetLampState(int unit)
{
if (activeInstance == NULL || unit < 0 || unit >= LampCount)
{
return 0;
}
return activeInstance->lampState[unit];
}
+110
View File
@@ -0,0 +1,110 @@
#pragma once
//###########################################################################
//
// L4PADRIO -- the hardware-less cockpit device (BT_GLASS only).
//
// PadRIO synthesizes the pod's abstract control surface (RIOBase: the five
// analog Scalars + button/keypad events + lamps) from an XInput controller
// and the PC keyboard, so the whole stock RIO path above the seam -- the
// LBE4ControlsManager push, MechRIOMapper, streamed .CTL mappings, lamp
// writes -- runs with no serial hardware. Selected at runtime with
// L4CONTROLS=PAD (the factory arm in L4CTRL.cpp).
//
// Input model (bindings: L4PADBINDINGS.h, content\bindings.txt):
// - keyboard keys emit button/keypad edge events and drive the analog
// channels (spring-stick deflect / throttle-lever slew / detent set)
// - XInput pad buttons emit button events; pad axes drive the channels
// directly (or as slew rates); hot-plug re-probe every ~3 s
// - on-screen cockpit buttons (the L4PADPANEL window, or any WndProc)
// inject through the static SetScreenButton() entry
// - lamps are recorded in lampState[] for the on-screen panel to render
//
// The keyboard is only read while a window of THIS process has focus.
// L4PADFLIP=1 inverts both stick axes.
//
//###########################################################################
#include "l4rio.h"
#include "l4padbindings.h"
class PadRIO :
public RIOBase
{
public:
PadRIO();
~PadRIO();
Logical
GetNextEvent(RIOEvent *destinationPointer);
void
SetLamp(int lampNumber, int state);
Logical
IsOperational() const
{ return True; }
//
// The on-screen panel / WndProc entries. Safe no-ops when no PadRIO
// is active (pod build never links this TU; a glass build without
// L4CONTROLS=PAD never constructs one). Same-thread use only: the
// panel WndProc runs on the app thread's message pump.
//
static Logical
IsActive();
static void
SetScreenButton(int unit, int pressed);
static int
GetLampState(int unit);
enum { LampCount = 128 };
protected:
void
Poll();
void
PushEvent(const RIOEvent &event);
void
EmitButton(int address, int pressed);
void
EmitKeypad(int unit, int key);
PadBindingProfile
bindings;
//
// Event queue (ring; drop-newest on overflow, logged).
//
enum { EventQueueSize = 128 };
RIOEvent
eventQueue[EventQueueSize];
int
eventHead, eventTail;
//
// Poll state.
//
unsigned long
lastPollMilliseconds;
unsigned long
lastPadProbeMilliseconds;
int
padIndex; // connected XInput slot, -1 = none
unsigned
previousPadButtons;
unsigned char
previousKeyHeld[192]; // per key BINDING (parallel to the profile)
float
channelValue[PadBindingProfile::ChannelCount];
float
channelReturnRate[PadBindingProfile::ChannelCount];
int
flipStickAxes; // L4PADFLIP
int
lampState[LampCount];
static PadRIO
*activeInstance;
};
+24
View File
@@ -731,6 +731,30 @@ void
Check_Fpu();
}
//########################################################################
//############################# RIOBase ##################################
//########################################################################
//
// The shared control surface starts zeroed; a concrete device (serial RIO,
// PadRIO) populates it. (The serial RIO ctor re-assigns these -- harmless.)
//
RIOBase::RIOBase():
TestModeActive(0),
Throttle((Scalar) 0),
LeftPedal((Scalar) 0),
RightPedal((Scalar) 0),
JoystickX((Scalar) 0),
JoystickY((Scalar) 0),
MajorRevision(0),
MinorRevision(0)
{
}
RIOBase::~RIOBase()
{
}
//########################################################################
//############################### RIO ####################################
//########################################################################
+104 -27
View File
@@ -109,26 +109,21 @@ protected:
lowestInput;
};
class RIO :
public PCSerialPacket
//###########################################################################
//
// RIOBase -- the abstract cockpit-controls surface (glass-cockpit step 2b).
//
// Splits the device-independent state + API out of the serial RIO so a
// hardware-less device (PadRIO, built under BT_GLASS) can stand in behind
// the same LBE4ControlsManager consumption sites (the manager holds a
// RIOBase* -- L4CTRL.h). The serial RIO keeps its exact behavior; every
// existing RIO::<enum>/RIO::<member> use resolves here through public
// inheritance. Serial-flavored operations default to no-ops so a device
// without the concept (no board check, no deadband hardware) needs no code.
//
//###########################################################################
class RIOBase
{
protected:
enum RIOCommand{
CheckRequest=0x80,
VersionRequest,
AnalogRequest,
ResetRequest,
LampRequest,
CheckReply,
VersionReply,
AnalogReply,
ButtonPressed,
ButtonReleased,
KeyPressed,
KeyReleased,
TestModeChange
};
public:
enum RIOStatusType {
BoardOk=0, BoardMissing=1, BoardBad=2,
@@ -166,6 +161,90 @@ public:
}Data;
};
RIOBase();
virtual ~RIOBase();
//
// The operations every consumer needs a real implementation of.
//
virtual Logical
GetNextEvent(RIOEvent *destinationPointer) = 0;
virtual void
SetLamp(int lampNumber, int state) = 0;
//
// Device liveness: True when the device is actually delivering input
// (the serial RIO's `operational` flag). The game-side keyboard input
// bridges stand down when an operational device exists (step 2c).
//
virtual Logical
IsOperational() const = 0;
//
// Serial-flavored operations -- no-ops for devices without the concept.
//
virtual void
ForceCenterJoystick() {}
virtual void
SetJoystickDeadBand(Scalar dead_band) {}
virtual void
SetThrottleDeadBand(Scalar dead_band) {}
virtual void
SetPedalsDeadBand(Scalar dead_band) {}
virtual void
RequestCheck() {}
virtual void
RequestVersion() {}
virtual void
RequestAnalogUpdate() {}
virtual void
GeneralReset() {}
virtual void
ResetThrottle() {}
virtual void
ResetLeftPedal() {}
virtual void
ResetRightPedal() {}
virtual void
ResetVerticalJoystick() {}
virtual void
ResetHorizontalJoystick() {}
//
// The shared control surface the manager's Execute() pushes from.
//
int
TestModeActive;
Scalar
Throttle, LeftPedal, RightPedal, JoystickX, JoystickY;
int
MajorRevision, MinorRevision;
};
class RIO :
public PCSerialPacket,
public RIOBase
{
protected:
enum RIOCommand{
CheckRequest=0x80,
VersionRequest,
AnalogRequest,
ResetRequest,
LampRequest,
CheckReply,
VersionReply,
AnalogReply,
ButtonPressed,
ButtonReleased,
KeyPressed,
KeyReleased,
TestModeChange
};
public:
//Win32 Serial support: ADB 02/13/07
//RIO(Word port, Word intNum, Logical perform_tests = True);
RIO(const char* port, Logical perform_tests = True);
@@ -177,6 +256,10 @@ public:
Logical
GetNextEvent(RIOEvent *destinationPointer);
Logical
IsOperational() const
{ return operational; }
void
ForceCenterJoystick(),
SetJoystickDeadBand(Scalar dead_band),
@@ -267,14 +350,8 @@ public:
TransmitQueueCount()
{ return PCSerialPacket::TransmitQueueCount(); }
int
TestModeActive;
Scalar
Throttle, LeftPedal, RightPedal, JoystickX, JoystickY;
int
MajorRevision, MinorRevision;
// (TestModeActive, the five analog Scalars, and Major/MinorRevision
// moved to RIOBase -- the shared control surface.)
int remoteRetryCount;
int remoteAbandonCount;