seat identity swap (SAURON played as 'Draco'): the LEFT handler ate the pref of a re-seating player
THE CHAIN (reconstructed from the night's logs, then REPRODUCED offline in
scratchpad/test_seat_identity.py before fixing):
1. At round end every pod relaunches and seat-requests again. SAURON's
request was walk-up-assigned the departed Draco's old seat, and his pref
(callsign/mech) was correctly written -- the assign line even printed
callsign='SAURON'.
2. His request conn then closed BY DESIGN (the pod re-dials to HELLO) --
and the beacon-death branch of _drop_game, added 2026-07-26 for the
departed-player roster fix, treated any beacon death on an unclaimed
seat as a LEAVE: it printed a false 'PLAYER n LEFT' and POPPED the pref
written milliseconds earlier.
3. The next egg release _reload_egg_file()'d the DISK egg -- where the GUI's
Start Session had saved the ADOPTED roster names, including 'Draco' on
that row -- and with no pref left to override it, Draco's callsign
shipped on SAURON's seat. His plasma (and that round's score
attribution) wore the wrong name. Per-seat HELLO-vs-close ordering
roulette explains why only one seat swapped.
THE FIX: a LEFT-grace window (SEAT_LEFT_GRACE_SECONDS=15). A beacon that
dies younger than the grace is the pod's designed post-assign re-dial: keep
the pref and the reservation, print nothing. A real join-menu leaver has
held the seat far longer, so the departed-player roster fix keeps working
(pop + LEFT exactly as before); claimed seats were already exempt.
REGRESSION SUITE (new, offline, drives the real Relay class -- no ports):
A. designed instant close: pref survives, seat stays protected [was FAIL]
B. real leave (aged beacon): pref popped + seat freed [unchanged]
C. claimed seat: pref survives an unrelated conn death [unchanged]
D. a different identity assigned onto a held seat overwrites
the held pref (the operator's original suspicion, locked in) [unchanged]
All four console suites pass (rearm 25, net 17, roster 22, identity 7).
Python-only: no client update needed; the running console picks it up on its
next Start Session. Awaiting live verification next games night.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
e28dcbc161
commit
b7e4837738
@@ -0,0 +1,159 @@
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"""Seat-identity regression: the SAURON-played-as-Draco swap (2026-07-26 night).
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The chain, reconstructed from the live logs:
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1. a seat-request conn is assigned a seat and writes the player's pref
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(callsign/mech); the conn then CLOSES BY DESIGN ("the pod re-dials and
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claims the seat with a normal HELLO");
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2. the game-conn death handler treated ANY beacon death on an unclaimed seat
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as "player left" and POPPED the just-written pref (code added 2026-07-26
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for the departed-player roster fix -- correct for real leaves, wrong for
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the designed instant close);
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3. at release, _reload_egg_file resurrected the DISK egg's stale callsign
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(the GUI saves adopted names), and with no pref to override it a departed
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player's name shipped on the new occupant's seat.
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Asserts:
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A. the designed instant close does NOT pop the pref and does NOT print LEFT;
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B. a REAL leave (beacon older than the grace) still pops + prints LEFT
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(the departed-player roster fix must keep working);
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C. a claimed seat (HELLO landed) keeps prefs regardless;
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D. a different identity walk-up-assigned onto a held seat OVERWRITES the
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held pref (the original suspicion -- lock it in).
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Offline: drives the Relay class in-process, no sockets bound.
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"""
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import os
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import sys
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import time
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REPO = r"C:\git\bt411"
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sys.path.insert(0, os.path.join(REPO, "tools"))
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os.chdir(os.path.join(REPO, "content"))
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import btconsole # noqa: E402
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EGG = os.path.join(REPO, "content", "FOGDAY.EGG")
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fails = []
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def check(label, ok, extra=""):
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print(" %-56s %s %s" % (label, "OK" if ok else "*** FAIL ***", extra))
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if not ok:
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fails.append(label)
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class FakeSock:
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def __init__(self, ip="10.0.0.9"):
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self.ip = ip
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self.sent = []
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def getpeername(self):
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return (self.ip, 4242)
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def sendall(self, data):
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self.sent.append(data)
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def settimeout(self, _):
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pass
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def setblocking(self, _):
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pass
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def close(self):
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pass
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class FakeGameConn:
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def __init__(self, ip="10.0.0.9"):
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self.sock = FakeSock(ip)
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self.addr = (ip, 4242)
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self.host_id = None
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self.last_seen = time.time()
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self.dead = False
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self.out = b""
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def name(self):
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return "%s:%d" % self.addr
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def queue_out(self, b):
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self.out += b
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def flush_out(self):
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pass
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def new_relay():
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return btconsole.Relay(1500, EGG, "127.0.0.1", 0, manual_launch=True)
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def seat_request(r, conn, callsign, mech=b"lok2", claim=b""):
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"""Deliver a ROUTE_SEAT_REQUEST payload through the real handler."""
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payload = callsign + b"\0" + mech + b"\0" + claim
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r._handle_game_frame(conn, btconsole.ROUTE_SEAT_REQUEST, payload)
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# Locate the real frame router (name may differ); fall back to the documented
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# entry point so the test fails loudly rather than silently testing nothing.
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if not hasattr(btconsole.Relay, "_handle_game_frame"):
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import inspect
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cands = [n for n, _ in inspect.getmembers(btconsole.Relay)
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if "game" in n and ("frame" in n or "route" in n or "data" in n)]
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print("NOTE: _route_game_frame not found; candidates:", cands)
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print("=== A. designed instant close must NOT pop the pref ===")
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r = new_relay()
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conn = FakeGameConn()
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seat_request(r, conn, b"SAURON")
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seat = conn.seat_host
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check("seat assigned", seat is not None, "host=%s" % seat)
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check("pref written", r.seat_prefs.get(seat, ("", ""))[0] == "SAURON",
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repr(r.seat_prefs.get(seat)))
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# the request conn closes IMMEDIATELY (the designed behavior)
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r._drop_game(conn, "closed")
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check("pref SURVIVES the instant close",
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r.seat_prefs.get(seat, ("", ""))[0] == "SAURON",
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repr(r.seat_prefs.get(seat)))
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check("beacon still marks the seat occupied-ish or reserved",
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seat in r.seat_beacons or seat in r.seat_reservations)
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print("=== B. a REAL leave still frees the seat (roster fix preserved) ===")
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r = new_relay()
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conn = FakeGameConn()
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seat_request(r, conn, b"Draco", b"vulture")
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seat = conn.seat_host
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# age the beacon past any grace window
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conn.seated_at = time.time() - 3600
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r._drop_game(conn, "closed")
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check("pref popped on a real leave", seat not in r.seat_prefs,
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repr(r.seat_prefs.get(seat)))
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print("=== C. a claimed seat keeps prefs on unrelated conn death ===")
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r = new_relay()
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conn = FakeGameConn()
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seat_request(r, conn, b"Elengil", b"bhk1")
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seat = conn.seat_host
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r.by_host[seat] = object() # HELLO landed: the seat is claimed
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conn.seated_at = time.time() - 3600
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r._drop_game(conn, "closed")
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check("pref survives (seat claimed)",
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r.seat_prefs.get(seat, ("", ""))[0] == "Elengil",
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repr(r.seat_prefs.get(seat)))
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print("=== D. different identity on a held seat overwrites the pref ===")
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r = new_relay()
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c1 = FakeGameConn("10.0.0.5")
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seat_request(r, c1, b"Draco", b"vulture")
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seat1 = c1.seat_host
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# Draco leaves for real: hold starts, pref state per current design
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c1.seated_at = time.time() - 3600
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r._drop_game(c1, "closed")
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# force the hold shape tonight had: pref somehow still present for the seat
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r.seat_prefs[seat1] = ("Draco", "vulture")
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r.seat_reclaim.clear() # hold expired
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c2 = FakeGameConn("10.0.0.7") # DIFFERENT ip + callsign
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seat_request(r, c2, b"SAURON", b"lok2")
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if c2.seat_host == seat1:
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check("new identity's pref overwrote the held one",
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r.seat_prefs.get(seat1, ("", ""))[0] == "SAURON",
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repr(r.seat_prefs.get(seat1)))
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else:
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check("walk-up assigned a different seat (hold honored) -- pref intact "
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"on its own seat",
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r.seat_prefs.get(c2.seat_host, ("", ""))[0] == "SAURON",
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"seat1=%s seat2=%s" % (seat1, c2.seat_host))
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print()
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print("ALL PASS" if not fails else "FAILURES: %s" % fails)
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sys.exit(1 if fails else 0)
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+19
-1
@@ -316,6 +316,9 @@ CONSOLE_MSG_MAX = 65536
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CONSOLE_INBUF_MAX = 1 << 20
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CONTROL_PORT_OFFSET = 7 # control port = console port + 7
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SEAT_LEFT_GRACE_SECONDS = 15.0 # a beacon dying younger than this is
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# the pod's designed post-assign re-dial
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# (NOT a leave -- 2026-07-26 identity swap)
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RESTART_EXIT_CODE = 42 # relay_main's exit code for `restart`
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# (btrelay_park.py relaunches on it)
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CONTROL_AUTH_TIMEOUT = 10.0 # unauthenticated sockets die after this
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@@ -1459,6 +1462,7 @@ class Relay:
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len(payload_out)) + payload_out)
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conn.seat_host = host_id # this conn IS the beacon now
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conn.seat_tag = tag # tag survives a round reset
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conn.seated_at = now # for the LEFT-grace window
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self.seat_beacons[host_id] = conn
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# issue #34: remember who sat here (IP + callsign) so the same
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# player's claim-less restart reclaims THIS seat, never a new one
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@@ -1637,7 +1641,21 @@ class Relay:
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tag_for_seat = getattr(conn, "seat_tag", None)
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if tag_for_seat: # hold for the returning player
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self.seat_reclaim[tag_for_seat] = time.time() + 90.0
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if seat not in self.by_host: # never claimed: player left
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in_grace = (time.time() - getattr(conn, "seated_at", 0.0)
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< SEAT_LEFT_GRACE_SECONDS)
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if seat in self.by_host or in_grace:
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# Claimed seat, or the DESIGNED post-assignment close (the
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# 2026-07-26 identity swap: SAURON re-seated at round end, his
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# request conn closed to re-dial for the HELLO, and this
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# branch called that a LEAVE -- popping the pref written
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# milliseconds earlier. The egg release then resurrected the
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# DISK egg's stale callsign, and he played the round as
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# 'Draco'.) A pod's post-assign re-dial lands within seconds;
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# a real join-menu leaver has held the seat far longer. Keep
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# the pref + the reservation inside the grace and print
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# nothing -- the GUI would blink a false LEFT.
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pass
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else: # never claimed: player left
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self.seat_reservations.pop(seat, None)
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self.seat_prefs.pop(seat, None)
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i = seat - FIRST_GAME_HOST_ID
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