KB: #175 paperwork -- drift-audit row 12 gains the static-world addendum (solid-tree sweep landed, 345 struct-class bench bursts, owner dispatch, the [T3 minor] fuze-vs-world same-frame ordering note); env-gate table gains BT_WORLDHIT + the BT_DESIGNATE HUD-ring clarification. Tracker #175 comment 1793.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016bw71WVsccjwW7uKRg4aWD
This commit is contained in:
Joe DiPrima
2026-08-13 22:45:44 -05:00
co-authored by Claude Fable 5
parent 7b120531ea
commit bca93e181e
2 changed files with 15 additions and 1 deletions
+2 -1
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@@ -794,7 +794,8 @@ default-ON (`'0'` disables).
| `BT_AUD_DOPPLER_HZ=<hz>` | doppler velocity-operand sample-and-hold clock override (default 28, census item 4; `=0` restores per-call) |
| `BT_AUD_DOPPLER_LOG` | `[doppler]` receipt (cents/v/d/h/hm2, capped 6000; h=1 fresh / 0 held / -1 legacy) |
| `BT_INCOMING_LOG` | `[incoming]` missile-alarm receipt (#83): LOCK/clear edges + ~1Hz held lines with distance (mech4.cpp PerformAndWatch latch) |
| `BT_DESIGNATE=enemy` | bench designator (#83 rig): stamps the production target slots (+0x388/+0x37c/+0x38c) with the nearest live mech on frames where the boresight pick found no mech — standoff locks; a real pick still wins |
| `BT_DESIGNATE=enemy` | bench designator (#83 rig): stamps the production target slots (+0x388/+0x37c/+0x38c) with the nearest live mech on frames where the boresight pick found no mech — standoff locks; a real pick still wins; HUD ring untouched |
| `BT_WORLDHIT=0` | disables the missile flight sweep's static-solid-tree half (#175) — restores the heightfield-only world test (A/B lever; default on) |
| `BT_CRIT_PROBE=<zone>` | hammer one own-mech zone every 4s (crit-propagation diag, task #2; mech4.cpp) |
| `BT_REPL_LOG` | replicant/MP replication log (mech4.cpp) |
| `BT_GOTO="enemy"\|"x z"` / `BT_GOTO_LOG` | self-driving beeline (to the enemy or a map coordinate) + its log |
+13
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@@ -221,6 +221,19 @@ One class, data-differentiated.
the real solid sweep; T2 field receipts pending — Friday watch item
unchanged: "hit by missiles aimed at someone else" now expected INSIDE
splash range too).
- **#175 addendum (2026-08-13, 7b12053): the STATIC-WORLD half landed too.**
The flight step now also rays the static collision solid tree
(`WorldStructurePick` → `Mover::FindStaticSolidHitBy`) beside the visual
heightfield march, earliest hit wins — rounds burst on hills/structures
instead of tunneling (user-observed on grass: an LRM duel through a
mound; ALL 345 bench WORLD-bursts were struct-class — the mound was
solid-tree geometry the heightfield test was blind to). Struck solid's
owner takes the binary's zone=-1 direct dispatch (@004be078); salvo-lead
world bursts splash (near-miss vs cover). [T3 minor, pre-existing]:
world hits are tested before the same frame's fuze/bystander contact
rather than in one unified earliest-t arbitration — mixed ordering only
matters when a round crosses cover AND reaches its fuze point within a
single ~10-16u frame step. BT_WORLDHIT=0 = rollback lever.
### 13. Missile splash — Explosion::SplashDamage @0042fad0
- **Binary [T1]:** gated on the FIRING player's advancedDamage (+0x264;