#169 lobby room layout: LEAVE button was half-clipped because 560x360 was the OUTER window size (the caption bar ate the bottom ~47px of a client that needed 336+), and rosters past 6 members drew through the fixed LAUNCH frame at y=250 (rows flow to 268 at 8 players). Buttons now sit below the full 8-slot roster (LAUNCH 280-326, LEAVE 336-366) and the window is sized by CLIENT rect via AdjustWindowRect (560x382). Geometry-proven; visual verify = next lobby + Friday's 8-player night.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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c8373f2407
@@ -207,8 +207,15 @@ static int
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static int roomIsHost = 0;
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static int roomResult = 0; // 0 pending, 1 go, -1 cancel
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static RECT roomLaunchRect = { 140, 250, 420, 296 };
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static RECT roomLeaveRect = { 140, 306, 300, 336 };
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// #169: the buttons sit BELOW the full 8-slot roster (rows y=60..268), and the
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// window is sized by CLIENT rect (AdjustWindowRect at creation) -- the old
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// 560x360 was the OUTER size, so the caption bar ate the bottom ~47px and the
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// LEAVE button (bottom=336) drew half-clipped, while rosters past 6 members
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// plowed into the fixed LAUNCH frame (Lynx's 8-player clutter shot).
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static RECT roomLaunchRect = { 140, 280, 420, 326 };
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static RECT roomLeaveRect = { 140, 336, 300, 366 };
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static const int kRoomClientW = 560;
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static const int kRoomClientH = 382; // LEAVE bottom 366 + 16 margin
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static void
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PaintRoom(HWND window)
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@@ -362,10 +369,12 @@ static int
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window_class.lpszClassName = L"BTLobbyRoomWnd";
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RegisterClassW(&window_class);
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RECT outer = { 0, 0, kRoomClientW, kRoomClientH }; // #169: size by CLIENT rect
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AdjustWindowRect(&outer, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, FALSE);
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HWND window = CreateWindowW(
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L"BTLobbyRoomWnd", L"BattleTech - Steam Lobby",
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WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU,
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160, 160, 560, 360,
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160, 160, outer.right - outer.left, outer.bottom - outer.top,
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NULL, NULL, GetModuleHandleW(NULL), NULL);
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if (window == NULL)
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{
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