CLAUDE.md: fix the §10 intro build path to bt411
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
cf695d9d67
commit
cc4819e59e
@@ -637,9 +637,9 @@ VPX/IG board DOSBox can't emulate; bypassing it = the shim work anyway.
|
||||
|
||||
## 10. Combat bring-up — `btl4.exe` runs a single-player loop ⭐ (this is the live front)
|
||||
|
||||
The reconstructed BT (`C:\git\nick-games\btbuild` → `run\btl4.exe`) now boots, renders the cavern world
|
||||
+ a skinned Blackhawk, and runs a **drive → animate → target → fire → damage → destroy** loop. The
|
||||
remaining work is making each link *authentic* (reconstructed from the binary), not bringing the link up.
|
||||
The reconstructed BT (`C:\git\bt411` → `build\Debug\btl4.exe`, run via `run\run.cmd`) now boots, renders
|
||||
the cavern world + a skinned Blackhawk, and runs a **drive → animate → target → fire → damage → destroy**
|
||||
loop. The remaining work is making each link *authentic* (reconstructed from the binary), not bringing it up.
|
||||
Companion ledgers: `docs/RECONCILE.md` (running findings), `docs/BT_SOURCE_STATUS.md` (missing-file
|
||||
map), memory files `bt-combat-bringup`, `reconstruction-no-standins`.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user