lamp-sweep comment: #45 citation was the scoreboard issue -- cite the field reports
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
a338a5db89
commit
ceee71ce85
@@ -1302,7 +1302,7 @@ void BTCockpitMouseUp(void)
|
||||
// that turn fires only ONCE PER FULL GAUGE CYCLE (foreground -> background -> copy).
|
||||
// The cycle only advances to the next foreground turn after the THROTTLED background
|
||||
// gauge sweep drains the whole active-instrument list -- and that background task
|
||||
// starves under load (issue #45: "every cockpit instrument freezes at its last paint
|
||||
// starves under load (field reports: "every cockpit instrument freezes at its last paint
|
||||
// while the underlying values AND fps stay perfectly healthy"). So on a busy MP
|
||||
// mission the lamp sweep ran ~1x/second: the lit buttons froze / flashes stalled while
|
||||
// the 3D view (a separate per-frame foreground render) stayed smooth -- exactly the
|
||||
|
||||
Reference in New Issue
Block a user