lamp-sweep comment: #45 citation was the scoreboard issue -- cite the field reports

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Joe DiPrima
2026-08-04 16:55:22 -05:00
co-authored by Claude Fable 5
parent a338a5db89
commit ceee71ce85
+1 -1
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@@ -1302,7 +1302,7 @@ void BTCockpitMouseUp(void)
// that turn fires only ONCE PER FULL GAUGE CYCLE (foreground -> background -> copy).
// The cycle only advances to the next foreground turn after the THROTTLED background
// gauge sweep drains the whole active-instrument list -- and that background task
// starves under load (issue #45: "every cockpit instrument freezes at its last paint
// starves under load (field reports: "every cockpit instrument freezes at its last paint
// while the underlying values AND fps stay perfectly healthy"). So on a busy MP
// mission the lamp sweep ran ~1x/second: the lit buttons froze / flashes stalled while
// the 3D view (a separate per-frame foreground render) stayed smooth -- exactly the