handoff: fold in the orphan investigation, the launcher fix, and what it means for the release
The tracker split moves to 26 open (adds #71/#72 filed today). Flags the one decision left for the road: the :btwait fix is at HEAD but NOT in the 600 zip, so it ships only if the zip is re-cut -- and names the single manual check that would close out the fix's verification. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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# Road Handoff — where the work stands
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*Snapshot: 2026-07-27 morning, at commit `39cb864`. This is a living file; update it or delete it
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*Snapshot: 2026-07-27 midday, at commit `7afbda9`. This is a living file; update it or delete it
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when the picture changes. Everything below was checked against the machine/tracker, not memory.*
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---
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@@ -10,10 +10,11 @@ when the picture changes. Everything below was checked against the machine/track
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| Thing | State |
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|---|---|
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| **Parked relay** | **NOT RUNNING.** Ports 1500 / 1501 / 1507 have no listener. |
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| Orphan pod | one `btl4.exe` (`OPERATOR.EGG -net 1501`) left over from last night, connected to nothing. Safe to close. |
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| Stray pods | none — the leftover `OPERATOR.EGG -net 1501` process exited on its own. Machine is clean. |
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| RDP into the home machine | enabled, 3389 listening, rules in place |
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| Mesh VPN (Tailscale) | **not installed** — the control port is not tunnelled |
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| Release `4.11.600` | cut, verified, **not yet posted** |
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| Launcher fix at HEAD | **not in the 600 zip** — needs a re-cut to reach players (§6) |
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**To host from the road you must first get the relay up on the home machine** — a remote console
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*attaches*, it cannot start one. Either RDP in and double-click `tools\park_relay.cmd`, or put it in
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@@ -42,9 +43,10 @@ posted; its fixes are folded in. Nothing left to do but post it.
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## 2. Live investigations (the real work)
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**24 issues are genuinely open; 26 more carry `awaiting-verification`** — fix landed, no human has
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seen it work live. Snapshot script: `scratchpad/tracker_snapshot.py` (hits the Gitea API with your
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stored git credential; re-run it rather than trusting this list).
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**26 issues are genuinely open** (24 plus #71/#72 filed today); **26 more carry
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`awaiting-verification`** — fix landed, no human has seen it work live. Snapshot script:
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`scratchpad/tracker_snapshot.py` (hits the Gitea API with your stored git credential; re-run it
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rather than trusting this list).
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### Blocked on someone else
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- **#35 — Owens laser crash.** Waiting on Conn Man's `join.log`. His last one was overwritten,
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@@ -72,6 +74,11 @@ stored git credential; re-run it rather than trusting this list).
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- **#54** (David's three energy weapons dead) — probably superseded by #57; close it or say why not.
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- **#66** (joyconfig.bat hangs after the wizard) — may be invalid; people report using it fine.
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### Filed today, from the orphan investigation (§6)
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- **#71** — closing the Plasma window (or a glass panel) hides it with no way to get it back.
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- **#72** — `BTLoadPump` swallows `WM_QUIT` during mission load. Latent, does not hang today; filed
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so nobody re-derives it.
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---
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## 3. What landed in the last 24h and is unverified
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@@ -111,3 +118,39 @@ human confirms it in a real session — a passing bench test is not verification
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4. Orientation: `CLAUDE.md` (router) → `context/*.md`. For last night specifically:
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`scratchpad/crash_20260726_2316_notes.md` is the full incident ledger, and
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`context/steam-networking.md` has the first real multi-player field verification.
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---
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## 6. Orphaned processes — investigated 2026-07-27 (commit `7afbda9`)
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Answering *"X-closing the game leaves the terminal open and leaves orphaned processes; I think it's
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a major contributor to MP hiccups."* Full write-up: **`phases/phase-12-orphan-processes.md`**.
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**The terminal half was real, and is fixed.** Every launcher's `:btwait` loop polled
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`tasklist /FI "IMAGENAME eq btl4.exe"` — **machine-wide**. Proved on the rig: a bat that launched
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*nothing* keeps spinning while an unrelated instance lives. So a second client, your own operator
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pod, or any orphan hangs every join window, it never prints its sign-off, and it reads as "the game
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didn't exit" — which is what makes people start killing processes and creating real ghosts. Fixed
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by snapshotting the PIDs alive before the launch and waiting only on ones absent from it.
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**The orphan half did NOT reproduce on 600.** Closing the main window exits cleanly in ~1 s during
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solo model-load, in the relay join wait, and after a real console launch — relay logs the seat
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freed, nothing relaunches. The orphans the playtesters saw match 584 and earlier, where every close
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relaunched. That fix is already in 600 and still needs a live night.
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**On the MP-hiccup theory:** the mechanism is real *if* an orphan exists — it keeps both relay TCP
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connections `Established`, so the relay counts a pilot who never readies and the seat-left grace
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never starts, which looks exactly like "waiting for mission assignment" forever. Since no orphan
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could be produced from a close on 600, the live contributor is more likely the `:btwait` bug above.
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### ⚠️ What this means for the release
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The launcher fix is **at HEAD but not in `dist\BT411_4.11.600.zip`**. To ship it: rebuild, re-run
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`python tools/mkdist.py`, re-verify, and bump the version in the release notes. Otherwise post 600
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as-is — the fix rides the next cut. **Your call; I did not re-cut.**
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### One thing still unverified
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The `:btwait` logic is verified 4/4 (including the regression guard: nothing running must still
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sign off, or it would spin forever with nothing to wait for), and the patched bat still launches.
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But the **full handoff E2E was never exercised** — the bat blocks on the FE menu, which waits for a
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human, so automation never reaches the loop. One manual run closes this: run `join.bat`, play,
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close the game, and confirm the window prints "The game has exited" while another btl4 is running.
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