handoff: gate rejections are player-visible now
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@@ -203,3 +203,10 @@ btl4lobby.cpp, ~60 lines, in the 717 cut):
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- NOT COVERED: LAN/relay (join.bat / btconsole relay) -- a stale zip can
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still join a LAN session. Relay-side version check = separate item if
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wanted (version already rides the matchlog HDR for post-hoc detection).
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- ADDENDUM (648f6b1): join-side rejections now MESSAGE-BOX the player
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(LobbyNotice = day-log line + MessageBox): BUILD MISMATCH (probe
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re-search without the version filter names the host's build vs ours,
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read from list-cached lobby data without joining), NO LOBBY FOUND,
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STEAM UNAVAILABLE, LEFT BEHIND (no token in btl4map). Old exes still
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quit silently on rejection (unfixable in the field); host roster
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marker is the operator's view. content/btl4.exe = 4.11.756 (648f6b1).
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