Fix the tester 'buttons crash the game' report: two keyboard killers
Reproduced by full-keyboard fuzz (every WM_CHAR + WM_KEYUP posted to the game window, per-key liveness; delivery proven by the new BT_KEY_LOG [keych] trace). Two distinct issues: 1) '&' == Shift+7 is the engine's dev-console STOP-MISSION keystroke -- one shifted-key slip while hunting unmapped panel keys (MAP zoom '+' is Shift+'=') instantly ended the session, indistinguishable from a crash. Now env-gated (APP.cpp): default ignored with a log line; BT_KEY_STOP=1 restores the authentic stop (verified both ways live). Same hazard class as the arrow-release '&' alias already swallowed in L4CTRL.cpp:1516. 2) '\' (the developer fake-event key) was a REAL wild-jump crash: Entity::Dispatch STAMPS entityID/interestZoneID into the message at Entity::Message offsets (ENTITY.cpp:236), and the '\' case dispatched a bare Receiver-sized ReceiverDataMessageOf<ControlsButton> at the Mech -- the stamp wrote past the stack object and corrupted the frame (cdb: call to eip=1 out of Receiver::Receive). The 1995 binary does the identical overwrite and survived on stack-layout luck. Fixed with Entity::Message-sized placement-new backing (btl4mppr.cpp); the only such call site (grep-verified). Verified: full fuzz (95 chars + F-keys + letter/digit keyups, 118 keys delivered) survives end-to-end; '&' stops cleanly under BT_KEY_STOP=1. KB: reconstruction-gotchas.md gains gotcha 19 (Entity::Dispatch message stamping) + the '&' note. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
1ed8b05160
commit
e2c21c4db2
@@ -1736,6 +1736,29 @@ void
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switch (message->dataContents)
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{
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case '&':
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//
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// BT port guard (tester "crash" report, 2026-07-17): '&' is the 1995
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// dev-console STOP-MISSION keystroke. On the desktop rig the keyboard
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// IS the player interface, and Shift+7 == '&' -- one slip while hunting
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// panel keys (MAP zoom '+' is Shift+'=' two keys away) instantly ended
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// the session, indistinguishable from a crash. The keystroke now
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// requires BT_KEY_STOP=1 (the arrow-RELEASE '&' alias was already
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// swallowed for the same hazard, L4CTRL.cpp:1516).
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//
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{
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static int sAllowStop = -1;
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if (sAllowStop < 0)
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{
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const char *e = getenv("BT_KEY_STOP");
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sAllowStop = (e != NULL && e[0] == '1') ? 1 : 0;
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}
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if (!sAllowStop)
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{
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DEBUG_STREAM << "'&' stop-mission keystroke ignored"
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" (set BT_KEY_STOP=1 to enable)\n" << std::flush;
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break;
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}
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}
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if (GetApplicationState() != StoppingMission)
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{
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Exit_Code = 1;
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