handoff: Steam build gate shipped (both halves) + LAN caveat
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@@ -175,3 +175,31 @@ verified EXACT both columns (4-node deaths + 2-node cross-player kills,
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matchcheck-reconciled). NEW 717 item: BUILD HANDSHAKE at join/relay (version
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already in matchlog HDR) -- refuse mismatched builds loudly. Instrumentation
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block unchanged (it discriminates skew vs real bug).
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### BUILD HANDSHAKE: SHIPPED for Steam (2026-08-04, 22f732f + d050db5)
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The #108 build-gate item above is DONE for the Steam path (game/glass/
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btl4lobby.cpp, ~60 lines, in the 717 cut):
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- Host lobby stamped btl4ver=BT_VERSION_STRING (unique per zip -- btversion
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is an always-run custom target, re-stamps from git every build; verified
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build/btversion.h ticked 749->754 across today's commits).
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- Joiner search filters on exact btl4ver match; the no-lobby log names the
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local build so field reports self-diagnose (#68 lesson). Post-join
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GetLobbyData verify covers invites/unstamped hosts: loud log + LeaveLobby.
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- HOST HALF (the part that catches OLD exes, i.e. the actual Conn Man case):
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PublishSelf adds per-member bv=build; the GO mint SKIPS any non-self
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member with absent/mismatched bv -> no token in btl4map -> the stale
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client's own pre-existing "the host's map is missing us" bail fires (that
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code ships in every old build already). Room screen marks such members
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[WRONG BUILD -- WILL NOT LAUNCH] so the host sees it BEFORE pressing GO.
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- Old-build member experience: sits in room, GO fires, their exe fails the
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join back to the FE. They get no in-client message (impossible to add
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text to an exe they already have) -- the host-side room marker + REJECT
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LobbyLog line are the operator's tools.
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- Verified: link clean vs the documented 20-stub /FORCE baseline
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(build-and-run.md:28), gate strings confirmed in the deployed exe
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(ascii + utf16 scans), content/btl4.exe = committed tree (4.11.754).
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NOT yet field-tested (needs two Steam machines; single-account can't
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exercise join-vs-host). First 717 Steam night proves it.
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- NOT COVERED: LAN/relay (join.bat / btconsole relay) -- a stale zip can
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still join a LAN session. Relay-side version check = separate item if
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wanted (version already rides the matchlog HDR for post-hoc detection).
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