KB housekeeping sweep: end-of-arc staleness purge (2026-08-06)
Corrections (wrong claims fixed + swept): - open-questions: the DuckState 'no CODE consumer, authentic [T1]' verdict RETRACTED (consumer = the unexported posture block; squat clips shipped in BTL4.RES all along); the searchlight fog swap re-marked DONE (was 'STILL DEFERRED'); crouch index pointer updated. - combat-damage: old task-#60 kill-score section marked SUPERSEDED by the report tail (BTPostKillScore retired). - pod-hardware: crouch census rows -> COMPLETE; gauges-hud: 07-20 note (generators 'unreconstructed') re-swept. New knowledge: - reconstruction-gotchas #20: EXPORT-GAP BLINDNESS (4 incidents, 2 falsely T1; the byte-scan/named-member/RES-TOC/manifest checklist) + the verification-viewpoint bullet in #13 (the crouch capture errors). - decomp-reference: master posture/crouch block offsets (+0x3f8/+0x79c, the myomers cluster) + 8 new bench env gates. - rendering: beam-material decode (btfx brighten) + look-pass acceptance. - experience-levels: crouch novice lockout in the +0x25c consumer list. - build-and-run: the stale-link build ritual; test-harness: bench-script gotchas (both previously oral tradition). - glossary: export-gap-blindness; multiplayer: crouch/searchlight ride existing records; subsystems: searchlight visuals pointer. Status refresh: CLAUDE.md front + project-overview current-state -> core gameplay reconstruction COMPLETE (774->801), polish phase, #60 census next. Ledger addenda: INPUT_PATH row 6 complete; RESPAWN_REARM VehicleDead-sender note. .gitignore: content/ bench artifacts (pngs/logs/eggs/exe) out of status. checkctx CLEAN. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -953,7 +953,9 @@ stub let it fire and corrupt `graphicAlarm`. Now `mech->IsDisabled()` — the la
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defence-in-depth. Sibling fix: `mechdmg.cpp:451` read the phantom `stance` (perma-0) instead of
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`MovementMode()`, so the leg-shot-out → `graphicAlarm=9` fall/death branch was entirely DEAD; now live.
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## Kill-score damage (task #60)
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## Kill-score damage (task #60) — ⚠ SUPERSEDED 2026-08-05 by §THE AUTHENTIC SCORE/DEATH REPORT
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## TAIL above (`BTPostKillScore` is RETIRED; the kill basis is now the applied damage TALLY +
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## the victim role's killBonus, posted by the victim's own TakeDamage handler). History below.
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`BTPostKillScore` (btplayer.cpp:1491) feeds the ScoreMessage `damageAmount` into the kill award
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(`@0x4c02e4` → `(damageAmount + scoreAward) × roleScalar × teamMult × tonnageRatio`, `@0x4c052c`).
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The port passed a flat `kShotDamage=12` (mech4.cpp:1551), so every kill scored identically regardless
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