KB housekeeping sweep: end-of-arc staleness purge (2026-08-06)
Corrections (wrong claims fixed + swept): - open-questions: the DuckState 'no CODE consumer, authentic [T1]' verdict RETRACTED (consumer = the unexported posture block; squat clips shipped in BTL4.RES all along); the searchlight fog swap re-marked DONE (was 'STILL DEFERRED'); crouch index pointer updated. - combat-damage: old task-#60 kill-score section marked SUPERSEDED by the report tail (BTPostKillScore retired). - pod-hardware: crouch census rows -> COMPLETE; gauges-hud: 07-20 note (generators 'unreconstructed') re-swept. New knowledge: - reconstruction-gotchas #20: EXPORT-GAP BLINDNESS (4 incidents, 2 falsely T1; the byte-scan/named-member/RES-TOC/manifest checklist) + the verification-viewpoint bullet in #13 (the crouch capture errors). - decomp-reference: master posture/crouch block offsets (+0x3f8/+0x79c, the myomers cluster) + 8 new bench env gates. - rendering: beam-material decode (btfx brighten) + look-pass acceptance. - experience-levels: crouch novice lockout in the +0x25c consumer list. - build-and-run: the stale-link build ritual; test-harness: bench-script gotchas (both previously oral tradition). - glossary: export-gap-blindness; multiplayer: crouch/searchlight ride existing records; subsystems: searchlight visuals pointer. Status refresh: CLAUDE.md front + project-overview current-state -> core gameplay reconstruction COMPLETE (774->801), polish phase, #60 census next. Ledger addenda: INPUT_PATH row 6 complete; RESPAWN_REARM VehicleDead-sender note. .gitignore: content/ bench artifacts (pngs/logs/eggs/exe) out of status. checkctx CLEAN. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -413,8 +413,15 @@ the VISUALS were the gap, decoded from MakeMechRenderables @004cef28 `case 0xbd8
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enables future site-hung effects). Wrecks go dark through the authentic gate (host shutdown
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forces lightState 0). Cross-node verified: B presses, A logs `[spot] cone SHOWN (seg 20)`.
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- Benches: `scratchpad/night12/searchfog.sh` (solo cockpit chain + red-fog end-to-end probe),
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`spotcone.sh` (2-node cone + replication). OPEN items in [[open-questions]] (cone look pass,
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the stubbed LoadObject wrapper + dormant marker case, the subtle authored deltas).
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`spotcone.sh` (2-node cone + replication). BEAM MATERIAL decoded 2026-08-06 (b75bb4a) [T1]:
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SPOT.BGF is a 7-vert cone ~50u forward and ~35° DOWN (a ground-pool lamp, not an air beam),
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verts tinted cyan-white; its material class `btfx:brighten.25` smuggles the ADDITIVE factor
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in DIFFUSE.r (0.25) with a warm emissive on the night page — the loader draws brighten*
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batches as an additive veil (dest += vertexRGB × factor, blend pass, unlit); tint compose
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(vertex cyan vs night emissive warm) [T3], flagged in the L4D3D draw branch. Look pass
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ACCEPTED by field eyeball 2026-08-06 (translucent beam reads correctly; solo rig
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BT_SPOT_SELF=1 + BT_CAM=face). Still open ([[open-questions]]): the stubbed LoadObject
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wrapper + dormant marker case, the subtle authored deltas.
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## Key Relationships
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- Geometry/LOD: [[bgf-format]]. Base: [[wintesla-port]] (L4D3D). Shadow/visual-conform: [[locomotion]].
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