#87 root cause: the level-crossing zone-record send was missing -- observers never saw damage
The binary's effect watcher (FUN_0042aa2c) raises ForceUpdate(DamageZoneUpdateModelFlag) when a zone's damageLevel CROSSES a band-descriptor threshold (FUN_0042a5f4, master-gated on entity+0x28 & 0xc) -- that send is how every other pod's replicant learns zone levels mid-fight. The port's band hub kept only the graphic-state branch, so an observer's copy sat at 0.0 until destruction: no enemy hull darkening, no doll movement, ever (the night-10 "no armour discoloration" report). Restored the level branch with the already-reconstructed DescriptorCrossed (@0042a5f4) + the master gate on both branches (mesh swap still runs on every instance). 2-node verified: A-side armour watcher pushed 114 level changes; every replicant peak matched the master's finals to 4 decimals (dtorso 0.9321 == 0.9321). Render path cleared separately (gotcha #23 discharged): BT_ARMOR_FORCE 0/1 A/B captures prove the tint renders (hull -> charcoal at 1.0). Solo perception is the authentic economy: 2-25 pt lasers vs 68-185 pt pools. Bench: zonewalk.sh node A now carries BT_ARMOR_LOG + BT_SHOT_EVERY (the standing zone-replication receipt) + digest_walk.py; armorpx.sh is the force-pair pixel rig. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -1009,6 +1009,48 @@ returned NULL) -- the cascade "ran" and touched nothing, which is why blown-off
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arms left firing gun pods across every chassis (Conn Man's three-chassis audit).
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See reconstruction-gotchas #25.
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## Zone-LEVEL replication -- the observer's picture (#87 root cause, 2026-08-03) [T1 decomp / T2 verified]
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How an OBSERVER (replicant holder) learns a mech's zone damageLevels, end to end:
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1. Damage messages do NOT echo locally: `Entity::Dispatch` on a REPLICANT
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forwards to the master's node and returns (ENTITY.cpp:244) -- there is no
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broadcast-bus application. The MASTER alone consumes `TakeDamage`.
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2. The master ships levels via zone UPDATE RECORDS
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(`DamageZone::Write/ReadUpdateRecord`, `DamageZoneUpdateModelBit`), gated by
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`ForceUpdate(DamageZoneUpdateModelFlag)`.
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3. **Who raises the flag (the binary's effect watcher `FUN_0042aa2c @0042aa2c`,
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the BT analog of the engine's `EntityEffectWatcher` -- which itself never
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runs for mechs: mech zones carry BAND DESCRIPTORS, the engine `ExplosionTable`
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stays NULL and `EntityEffectWatcher` is constructed nowhere in the image):**
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* level branch (zone changedFlags & 4): if the rise CROSSES a band-descriptor
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threshold (`FUN_0042a5f4` = `Mech__DamageZone::DescriptorCrossed`) AND the
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entity is a MASTER (`(entity+0x28 & 0xc) == 0`) -> `*(entity+0x18) |= 2`
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(= ForceUpdate(DamageZoneUpdateModelFlag)).
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* gstate branch (changedFlags & 8): ForceUpdate unconditionally (masters).
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So observers track a fight at **band-crossing granularity** -- not per hit.
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4. Consumption on the observer is passive: `ReadUpdateRecord` writes the level,
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the armour watcher (`TickArmourDamage`) re-reads zones every frame and pushes
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the draw-op tint; the doll gauges read `damageLevel*100` continuously.
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**The port had dropped the level branch** -- mechdmg.cpp's band hub ForceUpdated
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only on `graphicState != Exists`, so every observer's copy sat at 0.0 until a
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zone DESTRUCTED: no enemy hull darkening, no observer-side doll movement, ever
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(the "no armour discoloration" night-10 report). Restored 2026-08-03
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(mechdmg.cpp band loop: `DescriptorCrossed(prev, level)` + master gate on both
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branches). Verified 2-node: A-side watcher pushed 114 level changes; every
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replicant peak matched the master's final level to 4 decimals (dtorso 0.9321
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both sides).
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Render-path note (gotcha #23 discharged): the tint itself was pixel-proven with
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`BT_ARMOR_FORCE` A/B captures -- all-zones 1.0 renders the hull charcoal (0.1x
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floor), so "no discoloration" was never the renderer. Solo/master-side
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perception is the authentic ECONOMY: 2-25 pt laser events vs 68-185 pt zone
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pools = single-digit % levels = a 2-10% darkening + a doll tick of a few color
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indices. The cockpit doll maps all 28 zones (L4GAUGE.CFG:4788-4814 cmArmor
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lines -- feet + lower legs included); a "leg shots never show" report is those
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zones' levels peaking ~0.08-0.13, not a wiring gap.
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## The hit-location CYLINDER -- raw-bytes audit + chassis->table map (2026-08-02) [T1]
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Full independent verification of the type-29 DamageLookupTable streams, parsed
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@@ -183,6 +183,7 @@ rows until sanity fails (`python + struct`, see the session commits `cc2b109`/`2
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- `class Damage { damageType(enum Collision/Ballistic/Explosive/Laser/Energy), damageAmount, damageForce, surfaceNormal, impactPoint, burstCount }`. [T1]
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- Weapon effect id: **"explode" = 13** (`Explosion::Make`). [T2]
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- `DestroyEntityMessage(id,size)` removes an entity — but a killed mech STAYS (a WRECK); death = a STATE transition (`SetGraphicState(DestroyedGraphicState)`), NOT removal. Issuing removal-on-death is the P5 teardown bug (do not). [T2]
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- **BT effect watcher (zone replication + band effects)** [T1, 2026-08-03]: ctor `FUN_0042a984 @0042a984` (hooks entity+0xbc, allocs oldLevel[damageZoneCount@+0x11c]); Execute `FUN_0042aa2c @0042aa2c` — per zone: flag&4 → `FUN_0042a664` DescriptorForLevel + `FUN_0042a5f4` DescriptorCrossed(old,new) → **crossed && master (`(entity+0x28 & 0xc)==0`) → `*(ushort*)(entity+0x18) |= 2`** (= `ForceUpdate(DamageZoneUpdateModelFlag)`, the zone-record send); flag&8 → `FUN_0042a6c4` DescriptorForGraphicState + the same master-gated ForceUpdate; descriptor → effect via `FUN_0043663c/FUN_004364e4` (renderer mgr @`DAT_004efc94+0x38`); changedFlags reset when (master && !pending-update) or replicant. Zone band table @ zone+0xd4; level @+0x158; gstate @+0x78. Engine `EntityEffectWatcher`/`ExplosionTable` are DEAD for mechs (table NULL, watcher never constructed — band descriptors replace them). Port: mechdmg.cpp band hub. See [[combat-damage]] §Zone-LEVEL replication.
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---
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@@ -70,6 +70,13 @@ emulator** (⚠ `NotationFile::ReadText` expects NUL-SEPARATED lines). [T2]
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console LAUNCH). SIX bugs fixed to get here (dead-reckoner install, replicant-motion DeadReckon,
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master emission threshold, emission gated on RunningMission, the console-must-LAUNCH fact, replicant
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validity). [T2]
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- **Zone-level replication (#87, 2026-08-03):** an observer's copy of a mech learns zone damageLevels
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ONLY from zone update records, and the master sends those on BAND-THRESHOLD CROSSINGS (binary effect
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watcher `FUN_0042aa2c`: `DescriptorCrossed` + master gate → `ForceUpdate(DamageZoneUpdateModelFlag)`)
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plus every graphic-state change — never per hit. Damage messages do NOT echo locally (replicant
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`Dispatch` forwards to the master and returns). The port had only the gstate branch (observers saw
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0.0 until destruction); the level branch was restored + 2-node verified (replicant peaks == master
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finals to 4 decimals). Full mechanism: [[combat-damage]] §Zone-LEVEL replication. [T1/T2]
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- **Wire-format bug class found+fixed:** MakeMessages replicate RAW over TCP, so string payload must be
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INLINE (`char[N]` at the binary offsets), not a `const char*` pointer (garbage cross-pod). Check
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EVERY MakeMessage for pointer payloads. [T2]
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@@ -106,6 +106,13 @@ SERVOS the torso twist + aim elevation until the centered reticle's pick ray
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and advances. `[walk] ZONE/FIRE/HOLD` lines on A pair with `[dmghit]` on B.
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Launch: `bash scratchpad/night10/zonewalk.sh` (relay included; NO kill timer —
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the session stays up for observation; teardown = taskkill btl4).
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Node A also carries `BT_ARMOR_LOG=1` + `BT_SHOT_EVERY=300 BT_SHOT_PREFIX=zwA`
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(added for #87): the armour watcher's `[armor] ... level P -> Q` lines on A are
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the OBSERVER-side receipt that B's zone levels replicated (the walk is the
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standing zone-replication bench — A-side peaks must match B's `[dmghit]`
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finals), and the numbered captures are the pixel record of the enemy hull
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darkening. Digest: `python scratchpad/night10/digest_walk.py` (per-zone hits,
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amt/hit, level first→last on B; replicant peaks seen by A; zone-repl lines).
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Companion scalpels: `BT_ASPECT_TEST=1` (the zero-premise frame probe — 4
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world-cardinal self-impacts + one at each weapon's physical MUZZLE, the
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left/right anchors that caught the #124 reflection-vs-rotation error);
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@@ -1275,6 +1275,20 @@ void
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continue;
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lastLevel[i] = level;
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// AUTHENTIC (FUN_0042aa2c @0042aa2c, the binary's effect-watcher level
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// branch): when the rise CROSSES a band-descriptor threshold
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// (FUN_0042a5f4) and this node owns the master, raise the entity's
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// damage-zone update flag (*(entity+0x18) |= 2, master-gated on
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// (entity+0x28 & 0xc) == 0) -- the zone update records ship this
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// zone's damageLevel to every observer, so replicant dolls/hull tint
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// track the fight at band granularity. This send was MISSING from
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// the port (only the graphic-state branch below raised it): masters
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// consumed damage correctly while every observer's copy sat at 0.0
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// until destruction (the "no discoloration in MP" report, #87).
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if (zone->DescriptorCrossed(prev, level)
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&& owner->GetInstance() == Entity::MasterInstance)
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owner->ForceUpdate(Entity::DamageZoneUpdateModelFlag);
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// AUTHENTIC GATE (decomp re-verified 2026-07-12, workflow): the binary
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// fires the CURRENT band descriptor's effect whenever the zone's
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// damage-CHANGED flag is set (+0xb8 & 4, set by DamageZone::TakeDamage,
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@@ -1326,7 +1340,12 @@ void
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// The single-threaded frame loop makes the immediate swap safe.
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if (d->graphicState != DamageZone::ExistsGraphicState)
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{
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owner->ForceUpdate(Entity::DamageZoneUpdateModelFlag);
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// Master-gated like the binary's gstate branch (@0042aa2c:
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// (entity+0x28 & 0xc) == 0 guards the |= 2); the mesh swap
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// runs on EVERY instance -- an observer node executes this
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// same path when the replicated level/gstate lands.
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if (owner->GetInstance() == Entity::MasterInstance)
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owner->ForceUpdate(Entity::DamageZoneUpdateModelFlag);
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BTRemakeMechModel(owner); // RemakeEntity: swap in the destroyed mesh
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}
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if (getenv("BT_DEATH_LOG"))
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@@ -0,0 +1,24 @@
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#!/bin/bash
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# #87 pixel-verification A/B: identical solo scene, all zones' draw-op damage
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# level FORCED 0.0 vs 1.0 (BT_ARMOR_FORCE pins at the watcher, bypassing the
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# sim), numbered backbuffer captures -> pixel diff decides whether the damage
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# tint RENDERS at all (gotcha #23: a colour change that logs perfectly and
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# renders nothing).
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set -e
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cd /c/git/bt411/content
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. /c/git/bt411/scratchpad/night6/bench_common.sh
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taskkill //F //IM btl4.exe > /dev/null 2>&1 || true; sleep 2
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rm -f apxA_*.png apxB_*.png
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sed "s/^map=.*/map=grass/; s/^time=.*/time=day/; 0,/^vehicle=.*/s//vehicle=madcat/" MP.EGG > APX.EGG
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for F in 0.0 1.0; do
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TAG=A; [ "$F" = "1.0" ] && TAG=B
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rm -f "apx_$F.log"
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BT_ARMOR_FORCE=$F BT_ARMOR_LOG=1 BT_SHOT_EVERY=120 BT_SHOT_PREFIX=apx$TAG \
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BT_SPAWN_ENEMY=1 BT_GOTO=enemy BT_GOTO_STOP=55 \
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bt_launch "apx_$F.log" APX.EGG 0x03
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sleep 75
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taskkill //F //IM btl4.exe > /dev/null 2>&1 || true; sleep 3
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done
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echo "=== captures:"; ls apxA_*.png apxB_*.png 2>/dev/null
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echo "=== [armor] lines force=1.0:"; grep -c "\[armor\]" apx_1.0.log || true
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grep -m2 "\[armor\]" apx_1.0.log || true
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@@ -0,0 +1,56 @@
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#!/usr/bin/env python3
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# Digest the instrumented zone-walk: per-zone level progressions on B (master),
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# replicant levels seen by A's armor watcher, and the per-hit damage economy.
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import re, sys, collections
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def rd(p):
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with open(p, 'rb') as f:
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return f.read().decode('utf-8', 'replace')
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a = rd(r'C:\git\bt411\content\zw_a.log')
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b = rd(r'C:\git\bt411\content\zw_b.log')
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# idx -> name from A's walk lines: zone N 'name'
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names = {}
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for m in re.finditer(r"zone (\d+) '([^']+)'", a):
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names[int(m.group(1))] = m.group(2)
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# B-side consumption: [dmghit] mech=E zone=N ... amt=X ... lvl P->Q
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zones = collections.defaultdict(lambda: {'hits': 0, 'amt': 0.0, 'first': None, 'last': 0.0})
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hitlines = re.findall(r"\[dmghit\] mech=(\S+) zone=(\d+) vital=(\d+) type=(\d+) amt=([\d.eE+-]+) burst=(\d+) lvl ([\d.eE+-]+)->([\d.eE+-]+)", b)
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mechs = collections.Counter(m[0] for m in hitlines)
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victim = mechs.most_common(1)[0][0] if mechs else None
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for mech, zi, vital, typ, amt, burst, p, q in hitlines:
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if mech != victim:
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continue
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z = zones[int(zi)]
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z['hits'] += 1
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z['amt'] += float(amt)
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if z['first'] is None:
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z['first'] = float(p)
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z['last'] = float(q)
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print(f"victim {victim}: {sum(z['hits'] for z in zones.values())} hits into {len(zones)} zones")
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print(f"{'zone':>4} {'name':<12} {'hits':>4} {'amt/hit':>8} {'lvl first->last':>18}")
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for zi in sorted(zones, key=lambda k: -zones[k]['last']):
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z = zones[zi]
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per = z['amt'] / z['hits'] if z['hits'] else 0
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print(f"{zi:>4} {names.get(zi, '?'):<12} {z['hits']:>4} {per:>8.3f} {z['first']:>8.4f} -> {z['last']:<8.4f}")
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# A-side replicant levels: [armor] '<mat>' zone N level P -> Q
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arm = re.findall(r"\[armor\] '[^']*' zone (\d+) level ([\d.eE+-]+) -> ([\d.eE+-]+)", a)
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if arm:
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peak = collections.defaultdict(float)
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for zi, p, q in arm:
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peak[int(zi)] = max(peak[int(zi)], float(q))
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print(f"\nA-side watcher: {len(arm)} level-change pushes; replicant peaks:")
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for zi in sorted(peak, key=lambda k: -peak[k])[:12]:
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print(f" zone {zi:>3} {names.get(zi, '?'):<12} peak {peak[zi]:.4f}")
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else:
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print("\nA-side watcher: NO level-change pushes (replicant levels never moved)")
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# zone-repl confirmations on A
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zr = re.findall(r"\[zone-repl\] zone (\d+) '([^']+)' lvl ([\d.eE+-]+)->([\d.eE+-]+)", a)
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print(f"\n[zone-repl] on A: {len(zr)} lines")
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for zi, nm, p, q in zr[:8]:
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print(f" zone {zi} {nm} {p}->{q}")
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@@ -24,8 +24,13 @@ BT_SPIN_SELF=15 BT_DMG_LOG=1 BT_DEATH_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 \
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bt_launch zw_b.log ZW.EGG 0x0C -net 1601
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sleep 2
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# SHOOTER second (foreground -- owns the pick focus): the walker.
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# BT_ARMOR_LOG on A: the watcher logs the REPLICANT's zone levels as A renders
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# B -- decides whether damage darkening ever reaches the observer node (#87 MP).
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# BT_SHOT_EVERY: periodic captures of A's view of B's hull (real-fight pixels).
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rm -f zwA_*.png
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BT_ZONE_WALK=6 BT_PICK_LOG=1 BT_GOTO=enemy BT_GOTO_STOP=90 BT_KEY_NOFOCUS=1 \
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BT_DMG_LOG=1 BT_RANGE_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 \
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BT_ARMOR_LOG=1 BT_SHOT_EVERY=300 BT_SHOT_PREFIX=zwA \
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bt_launch zw_a.log ZW.EGG 0x03 -net 1501
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sleep 5
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python ../tools/btconsole.py ZW.EGG 127.0.0.1:1501 127.0.0.1:1601 > zw_relay.log 2>&1 &
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