#87 root cause: the level-crossing zone-record send was missing -- observers never saw damage

The binary's effect watcher (FUN_0042aa2c) raises
ForceUpdate(DamageZoneUpdateModelFlag) when a zone's damageLevel CROSSES a
band-descriptor threshold (FUN_0042a5f4, master-gated on entity+0x28 & 0xc)
-- that send is how every other pod's replicant learns zone levels
mid-fight. The port's band hub kept only the graphic-state branch, so an
observer's copy sat at 0.0 until destruction: no enemy hull darkening, no
doll movement, ever (the night-10 "no armour discoloration" report).

Restored the level branch with the already-reconstructed DescriptorCrossed
(@0042a5f4) + the master gate on both branches (mesh swap still runs on
every instance). 2-node verified: A-side armour watcher pushed 114 level
changes; every replicant peak matched the master's finals to 4 decimals
(dtorso 0.9321 == 0.9321).

Render path cleared separately (gotcha #23 discharged): BT_ARMOR_FORCE 0/1
A/B captures prove the tint renders (hull -> charcoal at 1.0). Solo
perception is the authentic economy: 2-25 pt lasers vs 68-185 pt pools.

Bench: zonewalk.sh node A now carries BT_ARMOR_LOG + BT_SHOT_EVERY (the
standing zone-replication receipt) + digest_walk.py; armorpx.sh is the
force-pair pixel rig.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Joe DiPrima
2026-08-03 12:24:36 -05:00
co-authored by Claude Fable 5
parent cb5426cc7f
commit fe48accb6b
8 changed files with 162 additions and 1 deletions
+24
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@@ -0,0 +1,24 @@
#!/bin/bash
# #87 pixel-verification A/B: identical solo scene, all zones' draw-op damage
# level FORCED 0.0 vs 1.0 (BT_ARMOR_FORCE pins at the watcher, bypassing the
# sim), numbered backbuffer captures -> pixel diff decides whether the damage
# tint RENDERS at all (gotcha #23: a colour change that logs perfectly and
# renders nothing).
set -e
cd /c/git/bt411/content
. /c/git/bt411/scratchpad/night6/bench_common.sh
taskkill //F //IM btl4.exe > /dev/null 2>&1 || true; sleep 2
rm -f apxA_*.png apxB_*.png
sed "s/^map=.*/map=grass/; s/^time=.*/time=day/; 0,/^vehicle=.*/s//vehicle=madcat/" MP.EGG > APX.EGG
for F in 0.0 1.0; do
TAG=A; [ "$F" = "1.0" ] && TAG=B
rm -f "apx_$F.log"
BT_ARMOR_FORCE=$F BT_ARMOR_LOG=1 BT_SHOT_EVERY=120 BT_SHOT_PREFIX=apx$TAG \
BT_SPAWN_ENEMY=1 BT_GOTO=enemy BT_GOTO_STOP=55 \
bt_launch "apx_$F.log" APX.EGG 0x03
sleep 75
taskkill //F //IM btl4.exe > /dev/null 2>&1 || true; sleep 3
done
echo "=== captures:"; ls apxA_*.png apxB_*.png 2>/dev/null
echo "=== [armor] lines force=1.0:"; grep -c "\[armor\]" apx_1.0.log || true
grep -m2 "\[armor\]" apx_1.0.log || true
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#!/usr/bin/env python3
# Digest the instrumented zone-walk: per-zone level progressions on B (master),
# replicant levels seen by A's armor watcher, and the per-hit damage economy.
import re, sys, collections
def rd(p):
with open(p, 'rb') as f:
return f.read().decode('utf-8', 'replace')
a = rd(r'C:\git\bt411\content\zw_a.log')
b = rd(r'C:\git\bt411\content\zw_b.log')
# idx -> name from A's walk lines: zone N 'name'
names = {}
for m in re.finditer(r"zone (\d+) '([^']+)'", a):
names[int(m.group(1))] = m.group(2)
# B-side consumption: [dmghit] mech=E zone=N ... amt=X ... lvl P->Q
zones = collections.defaultdict(lambda: {'hits': 0, 'amt': 0.0, 'first': None, 'last': 0.0})
hitlines = re.findall(r"\[dmghit\] mech=(\S+) zone=(\d+) vital=(\d+) type=(\d+) amt=([\d.eE+-]+) burst=(\d+) lvl ([\d.eE+-]+)->([\d.eE+-]+)", b)
mechs = collections.Counter(m[0] for m in hitlines)
victim = mechs.most_common(1)[0][0] if mechs else None
for mech, zi, vital, typ, amt, burst, p, q in hitlines:
if mech != victim:
continue
z = zones[int(zi)]
z['hits'] += 1
z['amt'] += float(amt)
if z['first'] is None:
z['first'] = float(p)
z['last'] = float(q)
print(f"victim {victim}: {sum(z['hits'] for z in zones.values())} hits into {len(zones)} zones")
print(f"{'zone':>4} {'name':<12} {'hits':>4} {'amt/hit':>8} {'lvl first->last':>18}")
for zi in sorted(zones, key=lambda k: -zones[k]['last']):
z = zones[zi]
per = z['amt'] / z['hits'] if z['hits'] else 0
print(f"{zi:>4} {names.get(zi, '?'):<12} {z['hits']:>4} {per:>8.3f} {z['first']:>8.4f} -> {z['last']:<8.4f}")
# A-side replicant levels: [armor] '<mat>' zone N level P -> Q
arm = re.findall(r"\[armor\] '[^']*' zone (\d+) level ([\d.eE+-]+) -> ([\d.eE+-]+)", a)
if arm:
peak = collections.defaultdict(float)
for zi, p, q in arm:
peak[int(zi)] = max(peak[int(zi)], float(q))
print(f"\nA-side watcher: {len(arm)} level-change pushes; replicant peaks:")
for zi in sorted(peak, key=lambda k: -peak[k])[:12]:
print(f" zone {zi:>3} {names.get(zi, '?'):<12} peak {peak[zi]:.4f}")
else:
print("\nA-side watcher: NO level-change pushes (replicant levels never moved)")
# zone-repl confirmations on A
zr = re.findall(r"\[zone-repl\] zone (\d+) '([^']+)' lvl ([\d.eE+-]+)->([\d.eE+-]+)", a)
print(f"\n[zone-repl] on A: {len(zr)} lines")
for zi, nm, p, q in zr[:8]:
print(f" zone {zi} {nm} {p}->{q}")
+5
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@@ -24,8 +24,13 @@ BT_SPIN_SELF=15 BT_DMG_LOG=1 BT_DEATH_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 \
bt_launch zw_b.log ZW.EGG 0x0C -net 1601
sleep 2
# SHOOTER second (foreground -- owns the pick focus): the walker.
# BT_ARMOR_LOG on A: the watcher logs the REPLICANT's zone levels as A renders
# B -- decides whether damage darkening ever reaches the observer node (#87 MP).
# BT_SHOT_EVERY: periodic captures of A's view of B's hull (real-fight pixels).
rm -f zwA_*.png
BT_ZONE_WALK=6 BT_PICK_LOG=1 BT_GOTO=enemy BT_GOTO_STOP=90 BT_KEY_NOFOCUS=1 \
BT_DMG_LOG=1 BT_RANGE_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 \
BT_ARMOR_LOG=1 BT_SHOT_EVERY=300 BT_SHOT_PREFIX=zwA \
bt_launch zw_a.log ZW.EGG 0x03 -net 1501
sleep 5
python ../tools/btconsole.py ZW.EGG 127.0.0.1:1501 127.0.0.1:1601 > zw_relay.log 2>&1 &