Commit Graph
13 Commits
Author SHA1 Message Date
arcattackandClaude Fable 5 6783619069 Gitea #9: the upper-MFD PRESET pages (3 MFDs x 5) live -- SetPresetMode
table re-decoded to the ModeMFD bits + desktop J/K/L page cycle

The preset system was unwired by ONE defect in the message layer: the
SetPresetMode @004d1b24 table @0051dbf0 had been transcribed from the
section dump as BIG-endian dwords ({0x1e,0x01000000} instead of
{0x1e,0x01}), so a preset press set a garbage high bit -- and for group 1
items 3-4 / group 2 items 0-2 stomped the LIVE NonMapping / Intercom /
ModeSecondary* bits -- while the real page bits never moved.  Ground
truth (section_dump.txt:72901-72908, little-endian + BTL4MODE.HPP [T0]):
set = ModeMFD{1,2,3}{Quad,Eng1-4} = 1<<(group*5+item), bits 0-14, fully
disjoint from the #6 secondary trio (bits 18-20); group 2 is MFD3, NOT a
duplicate of the secondary views.

What the 15 presets show (l4gauge.cfg): group = the MFD (Mfd1 lower left
/ Mfd2 upper center / Mfd3 lower right), item 0 = the btquad.pcx Quad
overview (up to 4 vehicleSubSystems cluster panels), items 1-4 = the
full-screen engineering-detail pages (bteng.pcx + prepEngr screens
group*4+1..4 + the cluster eng children: GENERATOR SELECT A-D, POWER
graph, COOLING loop, DAMAGE, ammo).  Empty screens are authored per mech
(Blackhawk: 3/11/12 empty).

Authentic dispatch (streamed "L4" .CTL EventMappings, BT_CTRLMAP_LOG
dump): each MFD owns the 8-button RIO bank around it, MODE-MASK-gated --
Mfd1 = 0x08-0x0F, Mfd2 = 0x20-0x27, Mfd3 = 0x00-0x07.  Quad page ->
direct-select buttons for the POPULATED eng pages (mapper msgs
Aux1Eng1-4 0x4-0x7 / Aux2* 0x9-0xC / Aux3* 0xE-0x11); eng page -> one
back-to-Quad button (0x3/0x8/0xD) + per-subsystem controls.  These
records already install and fire on desktop (btinput passes the live
manager mask), so the NUMPAD profile's 0x20-0x27 keys page MFD2
authentically.

Port wiring (the #6 pattern): keys J/K/L -> actions Mfd1/2/3Cycle ->
gBTPresetCycle -> L4MechControlsMapper::CyclePresetModeNow(group) -- a
documented desktop shim (24 mode-dependent pod buttons don't fit a
keyboard) that cycles Quad -> populated Eng pages -> Quad, visiting
exactly the pod-reachable set; the body is the authentic SetPresetMode.

Dev-composite: BTDrawGaugeSurfaces now draws the Eng1-3 planes at their
sibling cells and skips any mono plane whose channel is BlankColor,
honoring the mode-driven reconfigure (RemapGraphicsPort) -- each dev
cell shows the ACTIVE page like the pod monitor.  This supersedes and
removes the 2026-07-12 GAUGREND "frozen-dial" scaffold (forced all 15
page bits active under BT_DEV_GAUGES; it pinned the shared Eng plane on
the highest screen and ate the page flips).

Pixel-verified (BT_PRESET_TEST + BT_DEV_GAUGES_DOCK + BT_SHOT,
Blackhawk): all three MFDs page Quad -> SYSTEM NN eng details -> back to
Quad in lockstep with the [mode] preset mask log; group 0 skips the
authored-empty screen 3, group 2 skips 11/12.  Un-regressed: N display
cycle (0x450421->0x490421->0x510421, page bits intact), M control mode,
CONTROLS.MAP 52 bindings parse clean.

Diags: BT_MODE_LOG ([mode] preset), BT_PRESET_TEST=<frame>.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 17:30:35 -05:00
0bcba26213 KB: land the EXPERIENCE-LEVELS decode from glass-cockpit (Cyd)
Brings Cyd's experience-level / simulation-mode research onto master (the
KB-decode portion of glass-cockpit 4e01e83; the bundled BT410 source
manifest is left for the full glass-cockpit merge).

- context/experience-levels.md (NEW): the egg per-pilot 'experience' field
  (novice/standard/veteran/expert) is the pod's SIMULATION-FIDELITY tier,
  decoded end-to-end. FUN_004c0bc8 reads btMission->experienceLevel(+0xe4)
  and fans it into the +0x25c/+0x260/+0x26c/+0x270/+0x274 flag block:
  +0x25c 'sim live' (novice lockout: jams/searchlight/powersub), +0x260 the
  HEAT-MODEL master switch (veteran+expert; FUN_004ad7d4), +0x274 raw level
  (FUN_004ac9c8 = ==0 novice predicate; the valve/advanced-cockpit lockout).
  4.0->4.10 drift: the viewscreen hunting-aid gate is GONE in 4.10 (HUD reads
  none of these flags), and movement heat is veteran+expert not expert-only.
- btplayer.cpp/.hpp: CORRECTED comments/labels -- the +0x25c..+0x274 block is
  seeded from btMission experienceLevel/advancedDamageOn, NOT the scenario
  role's returnFromDeath; the 'roleClassIndex/showKills' names are scoring-era
  mislabels. Code logic UNCHANGED (comment-only): the ctor still reads
  scenarioRole (STAND-IN, defaults 2 = veteran) pending the wiring task.
- Corrections swept into gauges-hud.md (ROOKIE->novice lockout),
  open-questions.md (player+0x260/0x274 semantics now PINNED),
  pod-hardware.md, subsystems.md, decomp-reference.md; CLAUDE.md router row.

No code-logic change -> no rebuild needed (comment + markdown only). The
runtime wiring (seed from BTMission::ExperienceLevel()) remains TODO.

Co-Authored-By: Cyd <cyd@falloutshelterarcade.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 23:20:51 -05:00
Cyd 918abacfb8 Merge remote-tracking branch 'origin/master' into glass-cockpit 2026-07-18 18:58:56 -05:00
arcattackandClaude Fable 5 d26d0375ae Docs sweep: README + KB catch up with the full session's work
Coverage audit of this session's ~30 commits against the docs found
gaps; fixed:
- README §Multiplayer was stale (only the old mesh flow, 'combat in
  progress'): now leads with the relay + operator-console path
  (internet play, join.bat/play_solo.bat, patient wait) and lists what
  the mesh path has verified (4-pod, camera seat, callsigns, clock);
  README controls line updated (turn/twist/pitch, pad, CONTROLS.MAP)
- decomp-reference env table: added BT_CAM_LOG, BT_SPEC_LOG (were in
  code, not the hub); BT_INPUT_LOG note gains the twist/elev axis
- pod-hardware §input remap: the AXIS SIGN CONVENTION finding
  (positive sim = CCW/left; bridge negates once per channel;
  screenshot-forensics lesson) was only in commit cb82d8c -- now durable
- multiplayer.md: PATIENT WALK-UP + MISSION CLOCK sections (features
  shipped in f9f230c/f57d25f, only incidentally referenced before)

checkctx CLEAN (20 topics, 68 glossary keys).  All session features
now have topic-file coverage.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 17:51:01 -05:00
CydandClaude Fable 5 f889e24ce0 Merge origin/master: the D1 relay/operator line + input remap meet the glass layer
33 master commits in (relay TCP/UDP + PySide6 operator console, CONTROLS.MAP
+XInput binding engine, camera seats, torso pitch aim, sign fixes, the 1995
manual, version stamping, 18-mech certification).  Conflicts: .gitignore +
CLAUDE.md router rows (combined).

SEMANTIC RECONCILIATION (the one real overlap): masters btinput binding
engine (ungated, CONTROLS.MAP) and the glass PadRIO (gated, bindings.txt)
would both read the keyboard/pad in a glass+PAD session.  btinput now joins
the stand-down convention: BTInputPoll yields (and BTInputSuppressKey claims
NOTHING, so authentic hotkeys flow) when an operational cockpit device owns
the input path -- BTRIODevicePresent, BT_KEY_BRIDGE force-override honored,
forced harness exempt.  One input system per mode: btinput on pod/dev
desktops, PadRIO on glass.  The mechmppr/mech4 bridge merges composed clean
(masters negate-once sign fix inside our device-gated bridge).  The D1 relay
keeps its own raw sockets by design (an alternative LAN wire; Steam and
relay are separate modes).

Verified post-merge: all 3 configs build; glass boots with [input] binding
engine standing down + PadRIO owning input (30 ticks); pod forced-walk
speedDemand=61.501 with btinput ACTIVE; 2-node loopback MP full 31/31
mission, 76/76 ticks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 17:46:41 -05:00
arcattackandClaude Fable 5 ff5260ce98 Coolant-loop cross-check vs the 1995 manual: structure strongly faithful
Dumped each mech's subsystem->coolant-loop (BT_SPEC_LOG in mech4: walks
the roster once, resolves each subsystem's linked-condenser number via
BTCoolingLoopFrame) and diffed all 6 manual mechs' COOLANT LOOPS tables.

RESULT -- the structure survives the 4.0->4.10 gap remarkably well:
- BACKBONE identical on ALL 6: Generator A/B/C/D on loops 1/2/3/5,
  Sensors(our Avionics) on loop 2, Myomers on loop 5, LRMs on 1&3,
  autocannon on 4, big energy weapon on 6 -- exact match
- weapon LOADOUT identical on 5 of 6 (Thor/Vulture/MadCat/Owens/
  Blackhawk); Loki is the one full rework (4.0 PPCx2/AFC100/SRM6 ->
  4.10 AFC50x2/ER Medium x2/SRM4)
- the consistent 4.0->4.10 change is a small-laser REDISTRIBUTION: the
  2 ER Small Lasers moved off the sensor/heavy loops onto the energy
  loops 4&6 (Thor/MadCat/Vulture); Owens near-perfect (loops 1&3 exact)
- Loop 0 = correctly UNCOOLED infrastructure (condensers, reservoir,
  gyro, torso, HUD, ammo bins, ...) -- not a coolant loop

CONCLUSION: the coolant-loop reconstruction is faithful; every diff is
4.0->4.10 balance tuning, not a bug.  BT_SPEC_LOG retained.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 17:37:14 -05:00
arcattackandClaude Fable 5 02d5543c7f Archive the ORIGINAL 1995 player manual (from Nick) + alignment audit
reference/manual/Tesla40_BT_manual.pdf -- the genuine Tesla 4.0 BT
player manual, 34pp.  Primary-source alignment audit (pod-hardware.md
SManual): the reconstruction matches on EVERY checked control behavior:

- control modes are named BAS/MID/ADV in print (mechanics identical to
  our Basic/Standard/Veteran incl. the ADV no-auto-slow turn clamp)
- stick right = torso right in MID/ADV (today's sign fix); Blackhawk
  and Owens named as THE fixed-torso exceptions; twist arc ~120
  (per-mech: Loki/Thor tables say 110 deg limit, 60 deg/s)
- continuous throttle lever; reverse = HOLD the red throttle button
  (our 0x3F hold-state model)
- Hot Box MFD = callsign buttons + CLOSEST (our hotbox button 8 ->
  ChooseNearestPilot); radar travel-oriented w/ 60-deg wedge sweeping
  on twist; map zoom +/- beside the secondary screen
- experience gates the hunting aids (standard sim only); expert adds
  movement heat
- per-mech stat sheets + coolant-loop tables = a systematic
  cross-check source for our streamed subsystem resources

NEW LEADS the manual surfaces: CROUCH (button by the secondary screen;
duckState attr + SQUAT clips exist, no input drives them), EJECT
(button beside the joystick; EjectButton01 sounds exist), the hot-box
viewscreen framing (deferred PNAME marker chain).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 17:04:16 -05:00
arcattackandClaude Fable 5 1271d3bc76 Torso elevation (pitch aim) wired: the pod stick's Y axis lives
The mechs could always tilt their aim up/down -- Torso models the full
vertical axis (currentElevation, rate, VerticalLimitTop/Bottom,
recenter) and EVERY 1995 control mode routes stickPosition.y into
Torso::SetAnalogElevationAxis -- but the desktop bridge hard-zeroed
stick Y, so the axis was dead on a keyboard rig.  The one pod control
the remap left unwired.

- btinput: JoystickY axis -> elevTarget/elevActive/elevAbsolute
- mech4 shim: sElev integrator (same walk/spring model as the twist;
  X recenters pitch too via gBTElevRecenter)
- mechmppr bridge: feeds stickPosition.y every bridged frame (the old
  unconditional zero removed); both mode branches covered
- CONTROLS.MAP (+ numpad profile + compiled default): R/F = aim
  up/down, pad LeftStickY = elevation (was unused)
- torso.hpp: CurrentElevation()/ElevationVelocity() accessors (diag)
- [mppr] trace gains stickY (note: the trace reads AFTER the next
  frame's device push re-zeroes the stick -- input flows regardless)

Verified live: R held -> torso elevation climbs at the authored rate
and clamps at 0.349066 rad = exactly 20.0 deg (the Blackhawk's
VerticalLimitTop); release holds the aim.  The eyepoint correctly
stays level -- pitch aims the GUNS and reads on the HUD's vertical
elevation tape, as in the pod.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 16:44:22 -05:00
arcattackandClaude Fable 5 980c9cd7e5 Input remap: CONTROLS.MAP binding engine + XInput gamepad support
The pod's controls reach the game through the RIO serial board; on a
desktop that hardware is a keyboard shim of hardcoded GetAsyncKeyState
reads.  New binding engine (game/reconstructed/btinput.cpp) maps PC keys
and an XInput pad onto the authentic channels through a user-editable
file (content/CONTROLS.MAP, community-suggested grammar, corrected):

  key/pad -> button <addr>   real buttonGroup emissions, mirroring the
                             RIO convention exactly (press a+1 w/ mode
                             mask saved, release -a-1 w/ saved mask;
                             L4CTRL.cpp:2470-2520) -- aux/preset banks,
                             hotbox, panic, reverse thrust all reachable
  key/pad -> axis            Throttle rate (lever), pedals/JoystickX
                             deflect (turn/twist) into the existing
                             virtual-controls integrators (feel, gait
                             detent, spring-centering all unchanged)
  keypad pilot|external <n>  keyboardGroup key values ('0'-'F')
  pckey <char>               any authentic 1995 typed hotkey
  action <name>              port dev controls (view, all-stop, ...)

Keys claimed by a binding are SUPPRESSED from the legacy WM_CHAR/KEYUP
feed -- ends the historic double-dispatch ('w' drove AND selected pilot
0; F5's key-up value 0x74 aliased to the 't' hotkey; letter key-ups fed
the developer fake-event dispatcher).  Unbound keys keep their authentic
meaning.  The dual-use 'V' is split: V = view toggle, B = look behind.

Default profile = WASD classic (compiled-in twin; delete the file to
restore).  CONTROLS_NUMPAD.MAP ships the corrected community layout
(keypads are NOT buttons 0x50-0x6F -- that space doesn't exist; no
clickable cockpit exists so everything needs a binding; keyboard fire
buttons added; 0x36/0x37 are hotbox not 'config'; missiles moved off
Ctrl).  XInput loads dynamically (1_4 -> 9_1_0), disconnected-pad
probing rate-limited; pad sticks write the axes as absolute positions
(the spring is physical), triggers/buttons per the file.

Verified live: bindings load (43), W and NumPad8 drive (speedDemand 0 ->
61.5), X all-stop (spd -> 0), aux-bank emission (D1 -> [input] 0x2f
PRESS/release under the numpad profile), suppression both directions
(posted 'r' reaches [keych], posted 'w' swallowed), full-keyspace
WM_CHAR+WM_KEYUP fuzz x3 survived with sim advancing, XInput graceful
with no pad, 2-node relay session un-regressed (full ladder + UDP).
Pad-in-hand testing still needs a physical controller.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 13:09:36 -05:00
CydandClaude Fable 5 b26e8205e3 Controls: the .CTL positional-id off-by-one -- CONFIRMED live and FIXED (step 2a)
The streamed L4 mapping resource carries the binary's positional attribute ids
(stick=3, throttle=4) but MechControlsMapper chained from Subsystem::NextAttributeID
== 2 -- every streamed record resolved ONE MEMBER LATE (attr 4 -> pedalsPosition,
verified via the new permanent BT_CTRLMAP_LOG diagnostic in CreateStreamedMappings).
A latent real-pod bug: the serial RIO throttle would drive the pedals member; the
dev keyboard bridge masked it. Fix per the mechweap/mech attrPad idiom: ids pinned
to the binary numbering, id-2 gap padded, static_assert-locked. Torso + weapon
chains verified already aligned. Regression: BT_FORCE_THROTTLE headless walk clean
(speedDemand=61.501 through authentic InterpretControls, gait cycles, no faults).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 21:59:51 -05:00
arcattackandClaude Opus 4.8 aa004eb7b8 Gait: keyboard detent snaps the lever out of the walk/run DEAD BAND + KB
Byte-decoded finding [T1]: the gait SM has no stable state for a demand in
(walkStrideLength@0x534, reverseSpeedMax@0x538).  Cap semantics settled from
LoadLocomotionClips @0x4a80d4: 0x538 is the walk->run TRANSITION CLIP's exit
speed (the run ENGAGE threshold -- not a reverse max) and 0x34c (run-cycle avg
root speed) is the mapper's continuous demand multiplier (FUN_004afd10).  The
finished-callbacks up-shift when tgt > 0x534 but enter/sustain run only when
tgt >= 0x538, so a demand parked between them (Blackhawk: 22.02-30.87 =
throttle 36-50%) hunts walk -> shift-up -> shift-down forever, firing the
authored EngineShiftFwd/Rev sounds each swing -- the user's repro, faithfully
reproduced by all-authentic logic + data.  Likely masked on the pod by
MECHANICAL throttle-quadrant detents ("5 speeds" lore; the software path is
notch-free) [T4] -- added to get-from-Nick.

Accommodation (keyboard = our stand-in lever): at key REST, snap the lever to
the nearer dead-band edge (walk cap, or run engage + margin since the cont
check is >=).  Sweeping THROUGH the band while held stays continuous -- an
authentic moving lever; the single shift it fires is the authentic shift.
BT_GAIT_TRACE logs [gaitdetent] snaps.

KB: locomotion.md gait-dead-band section, pod-hardware.md mechanical-notch
hypothesis, open-questions.md Nick item.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:34:18 -05:00
arcattackandClaude Opus 4.8 3792a04661 Fix throttle-detent Abs() macro bug + KB analog-throttle + slide diagnostics (task #50)
Uncommitted work from the speed-model + peer-motion investigation:
 - btl4mppr.cpp: the L4MechControlsMapper full-throttle detent used the
   unparenthesized Abs() macro (STYLE.H:118) on an expression -- Abs(throttlePos
   - 1.0f) mis-expands to -(throttlePos + 1.0f), always <= 0.05, so the detent
   snapped throttle to full EVERY frame.  Diff into a temp first (same class as
   the 7615ecd angular-resync Abs fix).
 - context/pod-hardware.md: document the decomp-verified analog-continuous pod
   throttle path (RIO Ranger 0-800 counts, 0.05 deadband, no notching; '5 speeds'
   is false) from workflow w0odszxro.
 - mech4.cpp: BT_SLIDE/[mslide] per-frame slide diagnostics (peer position moving
   while legs in stand; master decel profile) -- used to prove the stop-slide is a
   peer leg-SM-winds-down-early desync, not master momentum.  Env-gated.

The 'pretty good' coupled-motion gameplay state is already shipped (a9ab3db).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 22:13:56 -05:00
arcattackandClaude Opus 4.8 f914fc040a context-system: complete migration -> CLAUDE.md is now a 160-line router (zero context lost)
Full migration of the 2236-line monolithic CLAUDE.md into the progressive-context
knowledge graph (per spark-lesson / expert-seed.md), so the deep RE knowledge loads
on-demand instead of every session.

ZERO CONTEXT LOST:
- docs/PROGRESS_LOG.md = the complete old CLAUDE.md, VERBATIM (byte-identical) -- the
  lossless safety net + the "full detail" quick-lookup fallback.
- 18 context/*.md topic files (1343 lines) digest every section (§1-3 -> project-overview,
  §4 -> content-archives, §5 -> asset-formats/bgf-format, §5a -> source-completeness,
  §5b/§8 -> wintesla-port, §7/§10 -> locomotion, §10a -> build-and-run, §10b ->
  reconstruction-method, §10c -> combat-damage + reconstruction-gotchas, §10d -> subsystems,
  render notes -> rendering, gauges -> gauges-hud, MP -> multiplayer, §9 -> open-questions).
- reference/glossary.yaml (53 terms). decomp-reference.md = the offsets/ClassIDs/addresses hub.

CLAUDE.md (160 lines) = router: identity, answer/reason protocols, quick-lookup table,
evidence tiers (T0 engine-truth / T1 decompiled+verified / T2 reconstructed+runtime /
T3 guarded / T4 hypothesis), conventions + DO-NOT (the systemic bug classes), structure.
Retains the load-bearing work directives (build recipe pointer, "keep current" mandate).

Knowledge graph validates CLEAN (scratchpad/checkctx.py -- all [[links]] + quick-lookup +
docs refs resolve; [[name]] -> topic file or glossary term). docs/*.md ledgers stay as the
detailed logs; context/*.md are the curated digests that route into them.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 22:19:50 -05:00