c32d02b3ccb4a037f00c3a918cf337fe2c992f36
18
Commits
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1debbeb240 |
Mech::DuckRequest -- the CROUCH button, and a dead-button census that lied
The 2026-07-20 audit listed 8 panel buttons dispatching a streamed message with
no reconstructed handler. Only ONE was still missing: generator on/off,
ToggleSeekVoltage, EjectAmmo, ToggleCooling and BalanceCoolant had all landed
between 07-20 and 07-25 while pod-hardware.md and open-questions.md still called
them dead. docs/INPUT_PATH_AUDIT.md had already flagged the census as "stale in
both directions" and was right -- swept both files, and recorded the rule: check
the code, not the census.
DuckRequest @0049fa00 (id 0x1a, RIO 0x13 -- the manual gives crouch a whole
section). The binary's entire body:
if (0 < *(int *)(param_2 + 0xc)) { *(undefined4 *)(param_1 + 0x398) = 1; }
Press-only; sets duckState (mech+0x398, attribute 0x37). A one-shot REQUEST
flag, not a posture toggle -- the handler never clears it and the only other
writer in the whole binary is the mech reset (part_012.c:9439, the same reset
that zeroes incomingLock, which is how that region was already mapped).
WHY THE FLAG HAS NO READER, AND WHY THAT IS CORRECT. duckState has ZERO readers
anywhere in the decomp, because it is published as an ATTRIBUTE and consumed
through DATABINDING: content/GAUGE/L4GAUGE.CFG runs a 3-frame bduck.pcc
oneOfSeveralPixInt bound to DuckState -- "crouch mode: button 4" on the map's
legend column. Verified live by capturing the Secondary/Radar window before and
after a 0x13 press: the crouch icon goes grey -> orange. So the handler is
COMPLETE. A crouch pose invented here would be a stand-in for data we have not
found (no SQUAT clip name survives in the decomp or in content/, only
DuckServo01.wav in AUDIO1.RES).
Bonus: those gauge widgets sit at offsets 537/430/322/215/108 -- a 107 pitch,
independently corroborating the map legend grid measured from pixels.
Still open from that census: MechRIOMapper's own Keypress @004d2514 (id 0x19).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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f3bdb3b85a |
Searchlight + ThermalSight ToggleLamp WIRED (#61) -- and a swapped table attribution ROOT-CAUSED, retracting a false "1995 latent bug"
Both classes' Receiver::MessageHandlerSet were default-constructed blackholes (input-path audit systemic cause #1): entryCount 0, no parent chain, Find() returns NullHandler for every id, Receive drops silently. The new unhandled- message trace printed it on the first press: [btntest] PRESS 0x14 at poll 400 [msg] UNHANDLED: Searchlight has no handler for message id 3 Each class now has a GetMessageHandlers() function-local static chained to PowerWatcher's (which name-resolves through HeatWatcher/MechSubsystem to Receiver's empty ROOT set, so id 3 does NOT collide with HeatSink's ToggleCooling), plus a correctly-typed forwarder -- Receiver::Handler is void(const Message*) while the decomp shape is Logical(Message&), so a cast would be UB that merely happens to work on x86 __thiscall. DefaultData re-pointed off the dead empty sets. MessageArg now reads the NAMED ReceiverDataMessageOf<int>::dataContents with a static_assert locking it to the binary's message+0xC (was a raw offset read -- databinding rule). ROOT CAUSE of a long-standing misattribution: @004b860c is **ThermalSight's** ToggleLamp (table @0x51120C), NOT Searchlight's. The two TUs emit parallel shared-data blocks with identical stride (msg entry, +0x5C attrs, +0x84 Performance triple); what pins each entry to its TU is that "ToggleLamp" is NOT pooled across them -- two copies exist, each emitted immediately before its own class-name string ("Searchlight"@0x51144B, "ThermalSight"@0x511475). [T1: reference/decomp/section_dump.txt:69661-69711] Searchlight's own handler is @004b838c, which sits in a Ghidra EXPORT GAP (#60). RECOVERED by raw disassembly of content/BTL4OPT.EXE (scratchpad/dis838c.py, the EjectAmmo technique) -- and it corrected two things I had inferred wrong: * NO ControlsAllowLights/+0x25C novice gate. Searchlight tests the press alone; that lock is ThermalSight-only. A NOVICE pilot CAN work the lamp. * `or word ptr [this+0x18],1` sits AT the jle target -> the graphics-dirty bit (updateModel == ForceUpdate(), per #59) is raised UNCONDITIONALLY. Consequence: the "ORIGINAL 1995 LATENT BUG -- the searchlight can never light" claim is RETRACTED. It compared Searchlight's Performance (@004b841c, reads requestedOn@0x1E0) against ThermalSight's toggle (0x1DC) -- two different classes -- and so invented a missing 0x1DC->0x1E0 bridge. Every sibling toggles the field its own Performance reads. The searchlight DID light in the arcade, the searchlight->fog swap was NOT inert there, and building PullFogRenderable is FAITHFUL rather than a designer-intent deviation (the 2026-07-13 "left as-is" decision is void; the sim needs no repair). Verified live, real click seam (BT_BTNTEST): 0x14 -> [light] requested ON -> reported lightState 0 -> 1 (lamp lights) 0x12 -> [light] thermal sight requested ON -> thermalActive 0 -> 1 UNHANDLED lines for both classes gone; 40 LNK2019 unchanged (the pre-existing CreateStreamedSubsystem + Entity__SharedData::DefaultData families only). Swept the misattribution out of searchlight.cpp/.hpp, thermalsight.cpp/.hpp, hud.cpp:282 (it had claimed @00511180/@004b838c as HUD's), btplayer.cpp's +0x25C consumer list, context/{decomp-reference,subsystems,rendering,open-questions, pod-hardware,experience-levels}.md, docs/{GLASS_COCKPIT,INPUT_PATH_AUDIT}.md. checkctx.py CLEAN. Still open (documented, not fixed): ThermalSight has no visible IR effect (ToggleGlobalThermalVision is a marked no-op, pvision unported, IsLocallyViewed returns False); ThermalSight publishes "LightState"->0x1D8 where the binary has "LightOn"->0x1D8 and "LightState"->0x1E0; Searchlight's commandedOn@0x1DC has no identified role and measured 21 live, hinting our SubsystemResource +0x28 differs from the binary's. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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23229e573e |
Reverse thrust was dead on the desktop (user report): wire the 0x3F throttle-handle button
LALT -> button 0x3F was bound in both binding layers and PadRIO pushed the RIO ButtonPressed event correctly, but nothing ever set the mapper's ReverseThrust: - the authentic route is BTL4.RES 'L4' streamed record [2] (Button Throttle1 0x3F -> attr 6 ReverseThrust@0x124), but our streamed BUTTON mappings are not consumed at all -- MechControlsMapper::AddOrErase is still the unreconstructed Fail stub, so the event never reaches the attribute; - the ONLY writer of reverseThrust was the keyboard bridge's 'key_throttle < 0' test, which is bypassed whenever a RIO is operational (the pad RIO always is, so the bridge is OFF on the desktop) AND is unreachable regardless, because L4PADRIO clamps the Throttle channel to [0,1]. Net: Alt did nothing and the flag was re-zeroed every frame. FIX: publish the 0x3F hold state from PadRIO::EmitButton -- the one chokepoint every desktop source funnels through (keyboard, gamepad, DirectInput joystick, glass-panel clicks via SetScreenButton) -- and apply it in InterpretControls gated on BTPadRIOActive() so real pod hardware is untouched (there the streamed mapping owns the flag). Marked [T3]; delete once streamed button mappings land. Reverse is a HOLD (manual: hold the red throttle button, release = forward). Verified with scratchpad/revtest.py (keybd_event injection, BT_KEY_NOFOCUS): forward = rev=0 dmd +61.501; LALT held = rev=1 dmd -61.501; release edge logged. KB: pod-hardware.md now records the streamed-button-mapping gap + this seam. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0166KTsC7ADm7VXEi1HF1jNg |
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c79b9953f9 |
KB: ToggleCooling routing confirmed wired (the #2 audit)
The #2 audit (BT_CTRLMAP_LOG) proves the Eng-page button->msg-3 route was always authored (121-mapping L4 ControlMappingsList, ~a dozen EVENT msg 0x3 entries; weapons via Eng-page aux elem 0x21 mask-gated per ModeMFD page). It was "silently dead" ONLY for lack of the id-3 handler, which the prior commit wired -- so coolant priority via the MFD "Display -> Coolant" button now works end-to-end. (The mask-0xffffffff msg-3 entries at 0x12/0x14 go to ThermalSight/Searchlight on the PowerWatcher branch -- separate, untouched, no collision.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5dd35365c7 |
Glass input audit: RIO mapper id fix (panel banks live), keyboard reconciliation
Root cause of the dead on-screen panel: MechRIOMapper's message-id enum
chained off L4MechControlsMapper::NextMessageID (=0x19), registering all 18
RIO override handlers at 0x19-0x2a while the streamed .CTL EventMapping
records carry the binary's ids -- the binary RIO table @0051dd30 re-registers
the BASE aux/zoom ids 3..0x13 (Hotbox 0x1a @0051de98). Every MFD-bank/zoom
press hit the base ConfigureMappableMessageHandler FAIL trap (26/72 buttons
dead; an abort() on a trap-armed pod). Ids now pinned to the binary
numbering + static_assert-locked (btl4mppr.hpp) -- panel goes 26 -> 52
working buttons (8 await handler reconstruction, filed on Gitea; 12 have no
streamed mapping authored = authentically inert).
Keyboard reconciliation (glass-only): the merged map -- keyboard hosts the
~20 core gameplay actions on the CONTROLS.MAP keys, the panel covers every
pod address by click (right-click = hold latch):
- W/S throttle lever, A/D pedals, Q/E twist, R/F elevation, X all-stop,
arrows drive; numpad flight cluster kept (Cyd)
- 1/2/3/4/Space/LCTRL/RCTRL fire, LALT reverse, B look-behind (0x41)
- M=0x18 mode cycle, N=0x15 display cycle, H=0x2C coolant flush (hold),
C=0x2F Condenser1 valve, G=0x0E weapon-1 configure (Mfd1-Quad-gated)
- F5-F9 = Mfd2 bank 0x27-0x24 + 0x22 (page-gated gen A-D / gen mode)
- hardcoded: ` or V = view toggle, J/K/L = Mfd1/2/3 preset-page cycle
(PadRIO edges -> gBTPresetCycle; no pod "cycle" button exists)
- PadRIO::SuppressKey: bound keys are swallowed from the typed 1995 channel
(the btinput suppression pattern, glass side) -- ends the glass double
dispatch ('w'=pilot select 0, 'a'..'g'=MFD2 presets, NUMPAD/F-key key-up
VK aliases like VK_F5=0x74='t'). Unbound keys keep their authentic
meanings (5/z presets, t-o pilot select, +/- zoom, F1/F2 align).
DISPLACED from Cyd's default bindings (each reachable on the panel or by a
bindings.txt edit -- flagging for Cyd's veto): number row -> secondary panel
(1-4 now fire), QWERTY row -> pilot keypad (dropped), arrows -> hat looks
(now drive), V/C/B -> fire 0x47/0x46/0x45 (now view/valve/look-behind),
LCTRL -> throttle-down (now fire). XInput pad section untouched.
Audit by-products (KB updated): the always-active msg-4 records identified
(0x2C = Reservoir flush, 0x29-0x2F = condenser valves, 0x1A-0x1D =
GeneratorA-D ToggleGeneratorOnOff @004b1ed0 unreconstructed); 0x13 = Mech
DuckRequest (crouch), 0x28 = BalanceCoolant; Searchlight/ThermalSight
ToggleLamp handler-sets are default-constructed EMPTY; weapon Eng-page msgs
0x3/0xb = ToggleCooling / ToggleSeekVoltage / EjectAmmo, all unwired;
unhandled messages are SILENT (no [FAIL] -- census = BT_CTRLMAP_LOG dump x
handler tables).
Verified live (build-glass2, ARENA1): panel presets/zoom/display/flush;
W drive (speedDemand 61.5, gait advances), Q turn (BAS), M -> MID, A turn
(MID), Space fires, N display, J/K/L presets, H flush drain, C valve 1->5;
suppression ('w' swallowed, 't' flows, F5-keyup swallowed); BT_SHOT frame.
Un-regression: pod build (gates OFF) compiles 0 errors, forced-walk drives,
streamed ids unchanged; CONTROLS.MAP/btinput untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6783619069 |
Gitea #9: the upper-MFD PRESET pages (3 MFDs x 5) live -- SetPresetMode
table re-decoded to the ModeMFD bits + desktop J/K/L page cycle
The preset system was unwired by ONE defect in the message layer: the
SetPresetMode @004d1b24 table @0051dbf0 had been transcribed from the
section dump as BIG-endian dwords ({0x1e,0x01000000} instead of
{0x1e,0x01}), so a preset press set a garbage high bit -- and for group 1
items 3-4 / group 2 items 0-2 stomped the LIVE NonMapping / Intercom /
ModeSecondary* bits -- while the real page bits never moved. Ground
truth (section_dump.txt:72901-72908, little-endian + BTL4MODE.HPP [T0]):
set = ModeMFD{1,2,3}{Quad,Eng1-4} = 1<<(group*5+item), bits 0-14, fully
disjoint from the #6 secondary trio (bits 18-20); group 2 is MFD3, NOT a
duplicate of the secondary views.
What the 15 presets show (l4gauge.cfg): group = the MFD (Mfd1 lower left
/ Mfd2 upper center / Mfd3 lower right), item 0 = the btquad.pcx Quad
overview (up to 4 vehicleSubSystems cluster panels), items 1-4 = the
full-screen engineering-detail pages (bteng.pcx + prepEngr screens
group*4+1..4 + the cluster eng children: GENERATOR SELECT A-D, POWER
graph, COOLING loop, DAMAGE, ammo). Empty screens are authored per mech
(Blackhawk: 3/11/12 empty).
Authentic dispatch (streamed "L4" .CTL EventMappings, BT_CTRLMAP_LOG
dump): each MFD owns the 8-button RIO bank around it, MODE-MASK-gated --
Mfd1 = 0x08-0x0F, Mfd2 = 0x20-0x27, Mfd3 = 0x00-0x07. Quad page ->
direct-select buttons for the POPULATED eng pages (mapper msgs
Aux1Eng1-4 0x4-0x7 / Aux2* 0x9-0xC / Aux3* 0xE-0x11); eng page -> one
back-to-Quad button (0x3/0x8/0xD) + per-subsystem controls. These
records already install and fire on desktop (btinput passes the live
manager mask), so the NUMPAD profile's 0x20-0x27 keys page MFD2
authentically.
Port wiring (the #6 pattern): keys J/K/L -> actions Mfd1/2/3Cycle ->
gBTPresetCycle -> L4MechControlsMapper::CyclePresetModeNow(group) -- a
documented desktop shim (24 mode-dependent pod buttons don't fit a
keyboard) that cycles Quad -> populated Eng pages -> Quad, visiting
exactly the pod-reachable set; the body is the authentic SetPresetMode.
Dev-composite: BTDrawGaugeSurfaces now draws the Eng1-3 planes at their
sibling cells and skips any mono plane whose channel is BlankColor,
honoring the mode-driven reconfigure (RemapGraphicsPort) -- each dev
cell shows the ACTIVE page like the pod monitor. This supersedes and
removes the 2026-07-12 GAUGREND "frozen-dial" scaffold (forced all 15
page bits active under BT_DEV_GAUGES; it pinned the shared Eng plane on
the highest screen and ate the page flips).
Pixel-verified (BT_PRESET_TEST + BT_DEV_GAUGES_DOCK + BT_SHOT,
Blackhawk): all three MFDs page Quad -> SYSTEM NN eng details -> back to
Quad in lockstep with the [mode] preset mask log; group 0 skips the
authored-empty screen 3, group 2 skips 11/12. Un-regressed: N display
cycle (0x450421->0x490421->0x510421, page bits intact), M control mode,
CONTROLS.MAP 52 bindings parse clean.
Diags: BT_MODE_LOG ([mode] preset), BT_PRESET_TEST=<frame>.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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0bcba26213 |
KB: land the EXPERIENCE-LEVELS decode from glass-cockpit (Cyd)
Brings Cyd's experience-level / simulation-mode research onto master (the KB-decode portion of glass-cockpit 4e01e83; the bundled BT410 source manifest is left for the full glass-cockpit merge). - context/experience-levels.md (NEW): the egg per-pilot 'experience' field (novice/standard/veteran/expert) is the pod's SIMULATION-FIDELITY tier, decoded end-to-end. FUN_004c0bc8 reads btMission->experienceLevel(+0xe4) and fans it into the +0x25c/+0x260/+0x26c/+0x270/+0x274 flag block: +0x25c 'sim live' (novice lockout: jams/searchlight/powersub), +0x260 the HEAT-MODEL master switch (veteran+expert; FUN_004ad7d4), +0x274 raw level (FUN_004ac9c8 = ==0 novice predicate; the valve/advanced-cockpit lockout). 4.0->4.10 drift: the viewscreen hunting-aid gate is GONE in 4.10 (HUD reads none of these flags), and movement heat is veteran+expert not expert-only. - btplayer.cpp/.hpp: CORRECTED comments/labels -- the +0x25c..+0x274 block is seeded from btMission experienceLevel/advancedDamageOn, NOT the scenario role's returnFromDeath; the 'roleClassIndex/showKills' names are scoring-era mislabels. Code logic UNCHANGED (comment-only): the ctor still reads scenarioRole (STAND-IN, defaults 2 = veteran) pending the wiring task. - Corrections swept into gauges-hud.md (ROOKIE->novice lockout), open-questions.md (player+0x260/0x274 semantics now PINNED), pod-hardware.md, subsystems.md, decomp-reference.md; CLAUDE.md router row. No code-logic change -> no rebuild needed (comment + markdown only). The runtime wiring (seed from BTMission::ExperienceLevel()) remains TODO. Co-Authored-By: Cyd <cyd@falloutshelterarcade.com> Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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918abacfb8 | Merge remote-tracking branch 'origin/master' into glass-cockpit | ||
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d26d0375ae |
Docs sweep: README + KB catch up with the full session's work
Coverage audit of this session's ~30 commits against the docs found
gaps; fixed:
- README §Multiplayer was stale (only the old mesh flow, 'combat in
progress'): now leads with the relay + operator-console path
(internet play, join.bat/play_solo.bat, patient wait) and lists what
the mesh path has verified (4-pod, camera seat, callsigns, clock);
README controls line updated (turn/twist/pitch, pad, CONTROLS.MAP)
- decomp-reference env table: added BT_CAM_LOG, BT_SPEC_LOG (were in
code, not the hub); BT_INPUT_LOG note gains the twist/elev axis
- pod-hardware §input remap: the AXIS SIGN CONVENTION finding
(positive sim = CCW/left; bridge negates once per channel;
screenshot-forensics lesson) was only in commit
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f889e24ce0 |
Merge origin/master: the D1 relay/operator line + input remap meet the glass layer
33 master commits in (relay TCP/UDP + PySide6 operator console, CONTROLS.MAP +XInput binding engine, camera seats, torso pitch aim, sign fixes, the 1995 manual, version stamping, 18-mech certification). Conflicts: .gitignore + CLAUDE.md router rows (combined). SEMANTIC RECONCILIATION (the one real overlap): masters btinput binding engine (ungated, CONTROLS.MAP) and the glass PadRIO (gated, bindings.txt) would both read the keyboard/pad in a glass+PAD session. btinput now joins the stand-down convention: BTInputPoll yields (and BTInputSuppressKey claims NOTHING, so authentic hotkeys flow) when an operational cockpit device owns the input path -- BTRIODevicePresent, BT_KEY_BRIDGE force-override honored, forced harness exempt. One input system per mode: btinput on pod/dev desktops, PadRIO on glass. The mechmppr/mech4 bridge merges composed clean (masters negate-once sign fix inside our device-gated bridge). The D1 relay keeps its own raw sockets by design (an alternative LAN wire; Steam and relay are separate modes). Verified post-merge: all 3 configs build; glass boots with [input] binding engine standing down + PadRIO owning input (30 ticks); pod forced-walk speedDemand=61.501 with btinput ACTIVE; 2-node loopback MP full 31/31 mission, 76/76 ticks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ff5260ce98 |
Coolant-loop cross-check vs the 1995 manual: structure strongly faithful
Dumped each mech's subsystem->coolant-loop (BT_SPEC_LOG in mech4: walks the roster once, resolves each subsystem's linked-condenser number via BTCoolingLoopFrame) and diffed all 6 manual mechs' COOLANT LOOPS tables. RESULT -- the structure survives the 4.0->4.10 gap remarkably well: - BACKBONE identical on ALL 6: Generator A/B/C/D on loops 1/2/3/5, Sensors(our Avionics) on loop 2, Myomers on loop 5, LRMs on 1&3, autocannon on 4, big energy weapon on 6 -- exact match - weapon LOADOUT identical on 5 of 6 (Thor/Vulture/MadCat/Owens/ Blackhawk); Loki is the one full rework (4.0 PPCx2/AFC100/SRM6 -> 4.10 AFC50x2/ER Medium x2/SRM4) - the consistent 4.0->4.10 change is a small-laser REDISTRIBUTION: the 2 ER Small Lasers moved off the sensor/heavy loops onto the energy loops 4&6 (Thor/MadCat/Vulture); Owens near-perfect (loops 1&3 exact) - Loop 0 = correctly UNCOOLED infrastructure (condensers, reservoir, gyro, torso, HUD, ammo bins, ...) -- not a coolant loop CONCLUSION: the coolant-loop reconstruction is faithful; every diff is 4.0->4.10 balance tuning, not a bug. BT_SPEC_LOG retained. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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02d5543c7f |
Archive the ORIGINAL 1995 player manual (from Nick) + alignment audit
reference/manual/Tesla40_BT_manual.pdf -- the genuine Tesla 4.0 BT player manual, 34pp. Primary-source alignment audit (pod-hardware.md SManual): the reconstruction matches on EVERY checked control behavior: - control modes are named BAS/MID/ADV in print (mechanics identical to our Basic/Standard/Veteran incl. the ADV no-auto-slow turn clamp) - stick right = torso right in MID/ADV (today's sign fix); Blackhawk and Owens named as THE fixed-torso exceptions; twist arc ~120 (per-mech: Loki/Thor tables say 110 deg limit, 60 deg/s) - continuous throttle lever; reverse = HOLD the red throttle button (our 0x3F hold-state model) - Hot Box MFD = callsign buttons + CLOSEST (our hotbox button 8 -> ChooseNearestPilot); radar travel-oriented w/ 60-deg wedge sweeping on twist; map zoom +/- beside the secondary screen - experience gates the hunting aids (standard sim only); expert adds movement heat - per-mech stat sheets + coolant-loop tables = a systematic cross-check source for our streamed subsystem resources NEW LEADS the manual surfaces: CROUCH (button by the secondary screen; duckState attr + SQUAT clips exist, no input drives them), EJECT (button beside the joystick; EjectButton01 sounds exist), the hot-box viewscreen framing (deferred PNAME marker chain). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1271d3bc76 |
Torso elevation (pitch aim) wired: the pod stick's Y axis lives
The mechs could always tilt their aim up/down -- Torso models the full vertical axis (currentElevation, rate, VerticalLimitTop/Bottom, recenter) and EVERY 1995 control mode routes stickPosition.y into Torso::SetAnalogElevationAxis -- but the desktop bridge hard-zeroed stick Y, so the axis was dead on a keyboard rig. The one pod control the remap left unwired. - btinput: JoystickY axis -> elevTarget/elevActive/elevAbsolute - mech4 shim: sElev integrator (same walk/spring model as the twist; X recenters pitch too via gBTElevRecenter) - mechmppr bridge: feeds stickPosition.y every bridged frame (the old unconditional zero removed); both mode branches covered - CONTROLS.MAP (+ numpad profile + compiled default): R/F = aim up/down, pad LeftStickY = elevation (was unused) - torso.hpp: CurrentElevation()/ElevationVelocity() accessors (diag) - [mppr] trace gains stickY (note: the trace reads AFTER the next frame's device push re-zeroes the stick -- input flows regardless) Verified live: R held -> torso elevation climbs at the authored rate and clamps at 0.349066 rad = exactly 20.0 deg (the Blackhawk's VerticalLimitTop); release holds the aim. The eyepoint correctly stays level -- pitch aims the GUNS and reads on the HUD's vertical elevation tape, as in the pod. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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980c9cd7e5 |
Input remap: CONTROLS.MAP binding engine + XInput gamepad support
The pod's controls reach the game through the RIO serial board; on a
desktop that hardware is a keyboard shim of hardcoded GetAsyncKeyState
reads. New binding engine (game/reconstructed/btinput.cpp) maps PC keys
and an XInput pad onto the authentic channels through a user-editable
file (content/CONTROLS.MAP, community-suggested grammar, corrected):
key/pad -> button <addr> real buttonGroup emissions, mirroring the
RIO convention exactly (press a+1 w/ mode
mask saved, release -a-1 w/ saved mask;
L4CTRL.cpp:2470-2520) -- aux/preset banks,
hotbox, panic, reverse thrust all reachable
key/pad -> axis Throttle rate (lever), pedals/JoystickX
deflect (turn/twist) into the existing
virtual-controls integrators (feel, gait
detent, spring-centering all unchanged)
keypad pilot|external <n> keyboardGroup key values ('0'-'F')
pckey <char> any authentic 1995 typed hotkey
action <name> port dev controls (view, all-stop, ...)
Keys claimed by a binding are SUPPRESSED from the legacy WM_CHAR/KEYUP
feed -- ends the historic double-dispatch ('w' drove AND selected pilot
0; F5's key-up value 0x74 aliased to the 't' hotkey; letter key-ups fed
the developer fake-event dispatcher). Unbound keys keep their authentic
meaning. The dual-use 'V' is split: V = view toggle, B = look behind.
Default profile = WASD classic (compiled-in twin; delete the file to
restore). CONTROLS_NUMPAD.MAP ships the corrected community layout
(keypads are NOT buttons 0x50-0x6F -- that space doesn't exist; no
clickable cockpit exists so everything needs a binding; keyboard fire
buttons added; 0x36/0x37 are hotbox not 'config'; missiles moved off
Ctrl). XInput loads dynamically (1_4 -> 9_1_0), disconnected-pad
probing rate-limited; pad sticks write the axes as absolute positions
(the spring is physical), triggers/buttons per the file.
Verified live: bindings load (43), W and NumPad8 drive (speedDemand 0 ->
61.5), X all-stop (spd -> 0), aux-bank emission (D1 -> [input] 0x2f
PRESS/release under the numpad profile), suppression both directions
(posted 'r' reaches [keych], posted 'w' swallowed), full-keyspace
WM_CHAR+WM_KEYUP fuzz x3 survived with sim advancing, XInput graceful
with no pad, 2-node relay session un-regressed (full ladder + UDP).
Pad-in-hand testing still needs a physical controller.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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b26e8205e3 |
Controls: the .CTL positional-id off-by-one -- CONFIRMED live and FIXED (step 2a)
The streamed L4 mapping resource carries the binary's positional attribute ids (stick=3, throttle=4) but MechControlsMapper chained from Subsystem::NextAttributeID == 2 -- every streamed record resolved ONE MEMBER LATE (attr 4 -> pedalsPosition, verified via the new permanent BT_CTRLMAP_LOG diagnostic in CreateStreamedMappings). A latent real-pod bug: the serial RIO throttle would drive the pedals member; the dev keyboard bridge masked it. Fix per the mechweap/mech attrPad idiom: ids pinned to the binary numbering, id-2 gap padded, static_assert-locked. Torso + weapon chains verified already aligned. Regression: BT_FORCE_THROTTLE headless walk clean (speedDemand=61.501 through authentic InterpretControls, gait cycles, no faults). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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aa004eb7b8 |
Gait: keyboard detent snaps the lever out of the walk/run DEAD BAND + KB
Byte-decoded finding [T1]: the gait SM has no stable state for a demand in
(walkStrideLength@0x534, reverseSpeedMax@0x538). Cap semantics settled from
LoadLocomotionClips @0x4a80d4: 0x538 is the walk->run TRANSITION CLIP's exit
speed (the run ENGAGE threshold -- not a reverse max) and 0x34c (run-cycle avg
root speed) is the mapper's continuous demand multiplier (FUN_004afd10). The
finished-callbacks up-shift when tgt > 0x534 but enter/sustain run only when
tgt >= 0x538, so a demand parked between them (Blackhawk: 22.02-30.87 =
throttle 36-50%) hunts walk -> shift-up -> shift-down forever, firing the
authored EngineShiftFwd/Rev sounds each swing -- the user's repro, faithfully
reproduced by all-authentic logic + data. Likely masked on the pod by
MECHANICAL throttle-quadrant detents ("5 speeds" lore; the software path is
notch-free) [T4] -- added to get-from-Nick.
Accommodation (keyboard = our stand-in lever): at key REST, snap the lever to
the nearer dead-band edge (walk cap, or run engage + margin since the cont
check is >=). Sweeping THROUGH the band while held stays continuous -- an
authentic moving lever; the single shift it fires is the authentic shift.
BT_GAIT_TRACE logs [gaitdetent] snaps.
KB: locomotion.md gait-dead-band section, pod-hardware.md mechanical-notch
hypothesis, open-questions.md Nick item.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3792a04661 |
Fix throttle-detent Abs() macro bug + KB analog-throttle + slide diagnostics (task #50)
Uncommitted work from the speed-model + peer-motion investigation: - btl4mppr.cpp: the L4MechControlsMapper full-throttle detent used the unparenthesized Abs() macro (STYLE.H:118) on an expression -- Abs(throttlePos - 1.0f) mis-expands to -(throttlePos + 1.0f), always <= 0.05, so the detent snapped throttle to full EVERY frame. Diff into a temp first (same class as the |
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f914fc040a |
context-system: complete migration -> CLAUDE.md is now a 160-line router (zero context lost)
Full migration of the 2236-line monolithic CLAUDE.md into the progressive-context knowledge graph (per spark-lesson / expert-seed.md), so the deep RE knowledge loads on-demand instead of every session. ZERO CONTEXT LOST: - docs/PROGRESS_LOG.md = the complete old CLAUDE.md, VERBATIM (byte-identical) -- the lossless safety net + the "full detail" quick-lookup fallback. - 18 context/*.md topic files (1343 lines) digest every section (§1-3 -> project-overview, §4 -> content-archives, §5 -> asset-formats/bgf-format, §5a -> source-completeness, §5b/§8 -> wintesla-port, §7/§10 -> locomotion, §10a -> build-and-run, §10b -> reconstruction-method, §10c -> combat-damage + reconstruction-gotchas, §10d -> subsystems, render notes -> rendering, gauges -> gauges-hud, MP -> multiplayer, §9 -> open-questions). - reference/glossary.yaml (53 terms). decomp-reference.md = the offsets/ClassIDs/addresses hub. CLAUDE.md (160 lines) = router: identity, answer/reason protocols, quick-lookup table, evidence tiers (T0 engine-truth / T1 decompiled+verified / T2 reconstructed+runtime / T3 guarded / T4 hypothesis), conventions + DO-NOT (the systemic bug classes), structure. Retains the load-bearing work directives (build recipe pointer, "keep current" mandate). Knowledge graph validates CLEAN (scratchpad/checkctx.py -- all [[links]] + quick-lookup + docs refs resolve; [[name]] -> topic file or glossary term). docs/*.md ledgers stay as the detailed logs; context/*.md are the curated digests that route into them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |