LALT -> button 0x3F was bound in both binding layers and PadRIO pushed the RIO
ButtonPressed event correctly, but nothing ever set the mapper's ReverseThrust:
- the authentic route is BTL4.RES 'L4' streamed record [2] (Button Throttle1
0x3F -> attr 6 ReverseThrust@0x124), but our streamed BUTTON mappings are
not consumed at all -- MechControlsMapper::AddOrErase is still the
unreconstructed Fail stub, so the event never reaches the attribute;
- the ONLY writer of reverseThrust was the keyboard bridge's
'key_throttle < 0' test, which is bypassed whenever a RIO is operational
(the pad RIO always is, so the bridge is OFF on the desktop) AND is
unreachable regardless, because L4PADRIO clamps the Throttle channel to
[0,1]. Net: Alt did nothing and the flag was re-zeroed every frame.
FIX: publish the 0x3F hold state from PadRIO::EmitButton -- the one chokepoint
every desktop source funnels through (keyboard, gamepad, DirectInput joystick,
glass-panel clicks via SetScreenButton) -- and apply it in InterpretControls
gated on BTPadRIOActive() so real pod hardware is untouched (there the streamed
mapping owns the flag). Marked [T3]; delete once streamed button mappings land.
Reverse is a HOLD (manual: hold the red throttle button, release = forward).
Verified with scratchpad/revtest.py (keybd_event injection, BT_KEY_NOFOCUS):
forward = rev=0 dmd +61.501; LALT held = rev=1 dmd -61.501; release edge logged.
KB: pod-hardware.md now records the streamed-button-mapping gap + this seam.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0166KTsC7ADm7VXEi1HF1jNg
Night-2 (RajelAran): 'the game is not seeing axis release for turn --
the mech may keep turning when control is released.' Root cause: the
direct-mode axis write was gated on raw != 0, so an axis returning
INSIDE the deadzone just stopped writing and the channel LATCHED at
the last deflection -- fatal on channels with no keyboard spring (the
Turn composite in the twin-stick profile).
Fix: per-binding previous-value tracking (pad + joystick paths); the
outside->inside transition writes 0 exactly once, then the centered
axis leaves the channel to other inputs (composition preserved; slew
bindings excluded by design -- a lever stays where slewed). Plus the
#24 rule, axis edition: a pad/stick that DIES while deflected releases
its direct channels (throttle keeps the last lever position -- safer
than an all-stop mid-fight).
Verified: build + 45s glass mission with an idle XInput pad (no
spurious writes, no regression). The deflect-release cycle itself
needs a human hand -- awaiting RajelAran's next session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tester ask: configure non-Xbox controllers. New L4JOY layer (DI8):
enumerates every non-XInput game device (up to 4), DIJOYSTATE2 polling
with range normalization, reacquire-on-loss, 3s hot-plug re-enum.
XInput devices are excluded via the documented RawInput IG_ VID/PID
check (live-verified skipping a real XBOX360 pad -- no double-feed).
bindings.txt grows joydev/joyaxis/joybutton/joyhat rows (device slots
by name substring or ordinal; axes X..RZ/SL0/SL1 with invert/slew/
deadzone; hats as 4-direction buttons with diagonal chords). PadRIO
runs them through the existing channel/event machinery -- per-binding
edge arrays release automatically on detach (the #24 rule), and a
direct throttle axis maps full lever travel onto the 0..1 channel
while the gait detent still snaps a lever parked in the walk/run dead
band.
BT_JOYCONFIG=1 (joyconfig.bat) runs a console capture wizard: move
each control when prompted (stick/twist/throttle/fire), invert derived
from the move direction, hat look cluster auto-added, output written
between markers in bindings.txt with the rest of the file preserved.
Legacy L4DINPUT DIJoystick (L4CONTROLS=DIJOYSTICK) untouched.
Verified: grammar accept/reject per line, XInput-exclusion live,
30s in-mission no-device polling clean. Awaiting a tester with real
stick hardware for axis verification.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
L4RIO.h splits the abstract cockpit-control surface (RIOBase: enums, the five
analog Scalars, GetNextEvent/SetLamp, no-op serial ops, NEW IsOperational) out
of the serial RIO (RIO : PCSerialPacket, RIOBase -- byte-for-byte behavior kept,
ctor assigns as before); LBE4ControlsManager holds a RIOBase* and gains the
gated L4CONTROLS=PAD factory arm (BT_GLASS; OFF build logs+ignores the token).
NEW gated TUs: L4PADRIO (XInput+keyboard synthesize the surface; 3s hot-plug
re-probe; focus-guarded keys; per-poll AnalogEvent heartbeat; lampState[] +
static SetScreenButton/GetLampState for the panel) and L4PADBINDINGS
(content\bindings.txt profile, self-documenting default written on first run;
deflect/slew/set axis model; addresses validated against ButtonCount).
Verified live (glass build, L4CONTROLS=PAD): bindings written+parsed 44/10/5,
XInput pad detected, 121 streamed mappings install via stock PrimaryRIO path,
2157 frames clean. Pod build (gates OFF) compiles the split with zero
behavioral delta.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>