Commit Graph
2 Commits
Author SHA1 Message Date
arcattackandClaude Fable 5 dfd1894fb9 Unreachable-server UX: message boxes + bat guidance instead of a 'crash'
Field report (first internet-join attempt): both join bats 'hard
crash' on the remote machine.  Root cause was procedural -- the host
session was not running -- but the failure PRESENTATION was the bug:
Release Fail() is a bare abort(), so a dead relay = silent process
death + instantly-closing console window.

- L4NET: the two player-facing dead-ends (LAN discovery no-answer,
  seat request unreachable/full) now show a MessageBox saying what
  happened and what to do before exiting (verified live against a
  dead relay: 'BattleTech -- can't join the game' appears).
- join bats: echo + pause after exit so the window stays readable;
  join_lan.bat header now says it is LAN-only (the remote user ran
  both -- join_lan can never work over the internet).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 14:23:29 -05:00
arcattackandClaude Fable 5 f04e8019c2 D1: relay-assigned seats -- players never need a player number
A pod launched with no BT_SELF asks the relay for a seat before joining:
new control frames SEAT_REQUEST (-6) -> relay reserves the lowest roster
seat not claimed or reserved (60s reservation so simultaneous joiners
can't race onto one seat) -> SEAT_ASSIGN (-7, int32 hostID + NUL tag)
becomes relaySelf; everything downstream (egg self-match, HELLO) runs
exactly as if BT_SELF had been set. Roster full -> SEAT_FULL (-8) ->
clean Fail(). A real HELLO pops the reservation; a pod drop frees the
seat. Explicit BT_SELF still claims a specific seat (the operator's
local launches use it).

Client: L4NetworkManager::RelayRequestSeat (throwaway TCP dial to the
relay game port, 10s reply window). Relay: SEAT_REQUEST branch in
_handle_game_frame. Operator exporter collapsed from per-seat
join_as_playerN.bat to ONE universal join.bat (+ join_lan.bat with
BT_RELAY=auto) -- every player gets the same file, first come first
served, the arcade walk-up-to-a-pod model. players/ regenerated.

Verified: 8/8 seat stub tests (distinct seats in roster order, FULL on
exhaustion, claimed+reserved stays FULL, HELLO claim accepted, duplicate
HELLO refused); 2-node localhost e2e with NO BT_SELF on either pod ->
both seated, full ladder, RunMission pair, UDP flowing post-launch;
regression smoke: explicit-BT_SELF relay session clean with zero seat
requests, classic mesh (no BT_RELAY) un-regressed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 12:11:03 -05:00