Commit Graph
7 Commits
Author SHA1 Message Date
arcattackandClaude Fable 5 6783619069 Gitea #9: the upper-MFD PRESET pages (3 MFDs x 5) live -- SetPresetMode
table re-decoded to the ModeMFD bits + desktop J/K/L page cycle

The preset system was unwired by ONE defect in the message layer: the
SetPresetMode @004d1b24 table @0051dbf0 had been transcribed from the
section dump as BIG-endian dwords ({0x1e,0x01000000} instead of
{0x1e,0x01}), so a preset press set a garbage high bit -- and for group 1
items 3-4 / group 2 items 0-2 stomped the LIVE NonMapping / Intercom /
ModeSecondary* bits -- while the real page bits never moved.  Ground
truth (section_dump.txt:72901-72908, little-endian + BTL4MODE.HPP [T0]):
set = ModeMFD{1,2,3}{Quad,Eng1-4} = 1<<(group*5+item), bits 0-14, fully
disjoint from the #6 secondary trio (bits 18-20); group 2 is MFD3, NOT a
duplicate of the secondary views.

What the 15 presets show (l4gauge.cfg): group = the MFD (Mfd1 lower left
/ Mfd2 upper center / Mfd3 lower right), item 0 = the btquad.pcx Quad
overview (up to 4 vehicleSubSystems cluster panels), items 1-4 = the
full-screen engineering-detail pages (bteng.pcx + prepEngr screens
group*4+1..4 + the cluster eng children: GENERATOR SELECT A-D, POWER
graph, COOLING loop, DAMAGE, ammo).  Empty screens are authored per mech
(Blackhawk: 3/11/12 empty).

Authentic dispatch (streamed "L4" .CTL EventMappings, BT_CTRLMAP_LOG
dump): each MFD owns the 8-button RIO bank around it, MODE-MASK-gated --
Mfd1 = 0x08-0x0F, Mfd2 = 0x20-0x27, Mfd3 = 0x00-0x07.  Quad page ->
direct-select buttons for the POPULATED eng pages (mapper msgs
Aux1Eng1-4 0x4-0x7 / Aux2* 0x9-0xC / Aux3* 0xE-0x11); eng page -> one
back-to-Quad button (0x3/0x8/0xD) + per-subsystem controls.  These
records already install and fire on desktop (btinput passes the live
manager mask), so the NUMPAD profile's 0x20-0x27 keys page MFD2
authentically.

Port wiring (the #6 pattern): keys J/K/L -> actions Mfd1/2/3Cycle ->
gBTPresetCycle -> L4MechControlsMapper::CyclePresetModeNow(group) -- a
documented desktop shim (24 mode-dependent pod buttons don't fit a
keyboard) that cycles Quad -> populated Eng pages -> Quad, visiting
exactly the pod-reachable set; the body is the authentic SetPresetMode.

Dev-composite: BTDrawGaugeSurfaces now draws the Eng1-3 planes at their
sibling cells and skips any mono plane whose channel is BlankColor,
honoring the mode-driven reconfigure (RemapGraphicsPort) -- each dev
cell shows the ACTIVE page like the pod monitor.  This supersedes and
removes the 2026-07-12 GAUGREND "frozen-dial" scaffold (forced all 15
page bits active under BT_DEV_GAUGES; it pinned the shared Eng plane on
the highest screen and ate the page flips).

Pixel-verified (BT_PRESET_TEST + BT_DEV_GAUGES_DOCK + BT_SHOT,
Blackhawk): all three MFDs page Quad -> SYSTEM NN eng details -> back to
Quad in lockstep with the [mode] preset mask log; group 0 skips the
authored-empty screen 3, group 2 skips 11/12.  Un-regressed: N display
cycle (0x450421->0x490421->0x510421, page bits intact), M control mode,
CONTROLS.MAP 52 bindings parse clean.

Diags: BT_MODE_LOG ([mode] preset), BT_PRESET_TEST=<frame>.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 17:30:35 -05:00
arcattackandClaude Fable 5 1d6339b226 Gitea #6: secondary MFD Damage/Critical/Heat cycling -- reconstruct the
NotifyOfDisplayModeChange override (vtbl+0x4C @4d1ae4) + wire desktop 'N'

The secondary screen's schematic selector was mislabeled: @004d1ae4 (the
bits-18..20 ModeSecondary* mask swap) was reconstructed as a non-virtual
"SetControlMode" that nothing called, so the desktop stayed pinned on the
Damage view.  The binary's L4 vtable @0051e440 pins the truth:

  +0x48 = @004d1acc  <- CycleControlModeMessageHandler (FUN_004afbe0):
          forwards to the base RET no-op @004b048c.  A BAS/MID/ADV
          control-mode change never touches the secondary view
          (empirically confirmed: BT_MODECYCLE_TEST cycles the CONTROL
          MODE lamp, mask bits 18-20 unchanged, schematic stays ARMOR).
  +0x4C = @004d1ae4  <- CycleDisplayModeMessageHandler (FUN_004afcac):
          THE Damage/Critical/Heat selector, indexed by displayMode
          (table @0051dbe4 = ModeSecondaryDamage/Critical/Heat).

Authentic pod inputs (streamed type-6 .CTL EventMappings, dumped via the
new BT_CTRLMAP_LOG EVENT records): secondary-panel button 0x15 -> msg
0x15 CycleDisplayMode (manual p13, the "'Mech status Info center" bottom
left of the secondary screen), button 0x18 -> msg 0x14 CycleControlMode
(manual p6, top right), 0x10/0x11 -> ZoomIn/Out.  The DOS keyboard
fallbacks (Keypress 0x13d/0x13e = extended F3/F4) are dead under the
WinTesla VK map, hence the desktop pin.

Port wiring (the M/ModeCycle pattern): key N / pad RightThumb -> action
DisplayCycle -> gBTDisplayCycle -> CycleDisplayModeNow() -- the same body
the pod console button message drives.  Both .MAP profiles + the
compiled-in default updated.

Verified live (docked gauges + BT_SHOT, BT_VIEWCYCLE_TEST): the sec
panel cycles ARMOR DAMAGE silhouette -> CRITICAL DAMAGE subsystem list
-> HEAT DAMAGE colored list, mask 0x450421 -> 0x490421 -> 0x510421; M
control-mode cycling un-regressed (BAS/MID/ADV lamp cycles, view pinned).

Diags: BT_MODE_LOG, BT_VIEWCYCLE_TEST=<frame>, BT_MODECYCLE_TEST=<frame>,
BT_CTRLMAP_LOG now dumps EVENT records.  KB: gauges-hud secondary-view
section rewritten, CLASSMAP +0x48/+0x4C slots, decomp-reference env
gates, GAUGE_COMPOSITE phase-4 entry resolved.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 16:28:38 -05:00
arcattackandClaude Opus 4.8 e2c21c4db2 Fix the tester 'buttons crash the game' report: two keyboard killers
Reproduced by full-keyboard fuzz (every WM_CHAR + WM_KEYUP posted to the
game window, per-key liveness; delivery proven by the new BT_KEY_LOG
[keych] trace).  Two distinct issues:

1) '&' == Shift+7 is the engine's dev-console STOP-MISSION keystroke --
   one shifted-key slip while hunting unmapped panel keys (MAP zoom '+'
   is Shift+'=') instantly ended the session, indistinguishable from a
   crash.  Now env-gated (APP.cpp): default ignored with a log line;
   BT_KEY_STOP=1 restores the authentic stop (verified both ways live).
   Same hazard class as the arrow-release '&' alias already swallowed in
   L4CTRL.cpp:1516.

2) '\' (the developer fake-event key) was a REAL wild-jump crash:
   Entity::Dispatch STAMPS entityID/interestZoneID into the message at
   Entity::Message offsets (ENTITY.cpp:236), and the '\' case dispatched
   a bare Receiver-sized ReceiverDataMessageOf<ControlsButton> at the
   Mech -- the stamp wrote past the stack object and corrupted the frame
   (cdb: call to eip=1 out of Receiver::Receive).  The 1995 binary does
   the identical overwrite and survived on stack-layout luck.  Fixed with
   Entity::Message-sized placement-new backing (btl4mppr.cpp); the only
   such call site (grep-verified).

Verified: full fuzz (95 chars + F-keys + letter/digit keyups, 118 keys
delivered) survives end-to-end; '&' stops cleanly under BT_KEY_STOP=1.
KB: reconstruction-gotchas.md gains gotcha 19 (Entity::Dispatch message
stamping) + the '&' note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 16:06:46 -05:00
arcattackandClaude Opus 4.8 fc7f311771 Audio Phase 1 (AUDIO_FIDELITY F3/F4/F10/F15/F18/F20 + KB): the quick wins
F3 distance: alDistanceModel(AL_NONE); restored the commented authored
  distance multiply in Dynamic3D::CalculateSourceVolumeScale, added the same
  override to Static3D, dropped the (now inert) AL_MAX_DISTANCE writes.  Far
  battle audio follows the authored knee/rolloff curve again, and the volume
  cull / voice steal / ducking chains are distance-aware.
F4 volume law: AL_GAIN = volume_scale^2 at all 3 per-frame sites (Direct/
  Dyn3D/Static3D) -- the GM CC7 squared curve; linear was ~+6 dB at mids.
F10 doppler: alDopplerFactor(0) (AL's model ran wrong constants + sign-
  inverted velocity: approaching sources pitched DOWN); the AUTHORED
  dopplerCents (AUDIO.INI range/speed-of-sound model, decomp-proven consumer
  part_008.c:7466) now adds into the Dynamic3D pitch chain.
F15 ConfigureActivePress: published at the MechSubsystem BASE (binary id 2,
  descriptor @0x50de5c -> +0x110); renamed the misnamed vitalSubsystemIndex
  member (the weapon ConfigureMappables handler already drives it 0/-1).
  Removed the invented Sensor/Myomers duplicates and RESTORED their byte-
  exact layouts (0x328/0x358 allocs + asserts).  MechWeapon's pinned-id pad
  absorbed the +1 chain shift -- which matches the binary's own numbering.
F18 cook-off warning: AmmoBin FireCountdownStarted -> the existing
  cookOffArmed @0x18C (binary table @0x512600); the countdown klaxon can fire.
F20 zoom blip: L4MechControlsMapper publishes TargetRangeExponent -> the live
  @0x1a4 zoom member (own table chained to MechControlsMapper).
KB: replaced the bogus divisionParameters+0x10 rate read with
  SystemClock::GetTicksPerSecond() (FUN_0044e19c is GetFrameRate -- original
  audio frames were CLOCK TICKS).

Regression (35s drive+fire): stable; ConfigureActivePress binds real on all 9
subsystems (idle -1, zero pad redirects); FireCountdownStarted +
TargetRangeExponent bind live members; attrnull 53 -> 41; chirp still dead;
footfalls still fire (gain now correctly squared).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 10:43:38 -05:00
arcattackandClaude Opus 4.8 3792a04661 Fix throttle-detent Abs() macro bug + KB analog-throttle + slide diagnostics (task #50)
Uncommitted work from the speed-model + peer-motion investigation:
 - btl4mppr.cpp: the L4MechControlsMapper full-throttle detent used the
   unparenthesized Abs() macro (STYLE.H:118) on an expression -- Abs(throttlePos
   - 1.0f) mis-expands to -(throttlePos + 1.0f), always <= 0.05, so the detent
   snapped throttle to full EVERY frame.  Diff into a temp first (same class as
   the 7615ecd angular-resync Abs fix).
 - context/pod-hardware.md: document the decomp-verified analog-continuous pod
   throttle path (RIO Ranger 0-800 counts, 0.05 deadband, no notching; '5 speeds'
   is false) from workflow w0odszxro.
 - mech4.cpp: BT_SLIDE/[mslide] per-frame slide diagnostics (peer position moving
   while legs in stand; master decel profile) -- used to prove the stop-slide is a
   peer leg-SM-winds-down-early desync, not master momentum.  Env-gated.

The 'pretty good' coupled-motion gameplay state is already shipped (a9ab3db).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 22:13:56 -05:00
arcattackandClaude Fable 5 092408041c Cockpit: the CONFIG-MODE weapon-regrouping session + the live-play fire fixes (tasks #6+#11)
TASK #6 -- the pod's in-cockpit weapon regrouping, fully reconstructed and
live-verified (hold-configure -> tap fire button -> toggle membership ->
release-commit):
- MechWeapon handlers id 9 ConfigureMappables @004b9550 / id 10 ChooseButton
  @004b95b8 (binary table @0x511860; the old "Myomers fns" mislabel swept)
  + the GetMessageHandlers() accessor chain through Emitter/ProjectileWeapon/
  MissileLauncher/GAUSS/PPC (empty per-class sets swallowed dispatch).
- Mapper vtable truth: +0x38 EnterConfiguration / +0x3C ExitConfiguration /
  +0x40,+0x44 AddOrErase evt/dir.  No "secondary vtable @0050f498", no
  "CreateTemporaryEventMappings" virtual (RP-name drift; swept incl CLASSMAP).
  L4 Enter/Exit rebuilt complete: StartMappableButtonsConfigure (the
  NonMapping 0x10000 <-> Mapping 0x8000 mode flip + the gauge's active-weapon
  latch) + the held-button re-arm + the 4 fire-button temp maps; only the RIO
  mapper implements the toggle (Thrustmaster no-ops = can't regroup).
- MechSubsystem +0xE8/+0xEC corrected to controlDestination/controlMessageID
  (ex hostEntity/subsystemId2 mislabel); MechWeapon ctor defaults the
  destination to &fireImpulse (@004b99a8).
- ConfigMapGauge state loop reconstructed (PE-recovered DAT_00518eb4 table;
  buttonGroup GetMapState sampler -- the "needs ModeManager" guard rationale
  was wrong).  Finding [T1]: the shipped binary NEVER enables this gauge (no
  SetColor caller) -- authentically dormant; BT_CONFIGMAP=1 is the dev enable.
- Dev harness: HOLD 'G' opens the session (BT_CONFIG_SLOT picks the weapon);
  BT_CONFIG_TEST scripts a headless verify.  @004afbc4 corrected to its real
  Fail-trap body (the guessed AddOrErase(NULL) body would corrupt groups).
- Bonus [T1]: the binary MechWeapon ATTRIBUTE table has ELEVEN entries
  (PercentDone..WeaponState) -- "TriggerState is the only one" was wrong.

TASK #11 -- the user-reported live-play regressions (both real bugs):
- PHANTOM FIRE: the mech4 bring-up shot block painted an explosion at the
  victim on its OWN 0.3s cadence whenever fire was held -- desynced once the
  authentic recharges landed.  Retired (the real impact visual flows from
  each discharge via the messmgr SubmitExplosion).
- WEAPON BRICKING (the "cuts out" bug): the Loading->Loaded snap window
  (+-0.01 around seekV) assumes the pod's LOCKED 60 fps; one port dt-spike
  jumps it, the byte-verified >1.0 clamp (_DAT_004ba830=0) zeroes readiness,
  and the weapon sticks in Loading at level ~10000 forever (observed live).
  Fixed with pod-frame (1/60s) sub-stepping of the binary's own Loading tick
  -- also fixes the I^2R integral over-heating generators on big steps.
  NEW GOTCHA CLASS recorded: reconstruction-gotchas #12 (frame-pacing trap).
- Duty-cycle measured (max-rate autofire): generators equilibrate in the
  degradation band (recharge stretch ~3.5-4.4x), the FailureHeat breaker
  never trips solo, PPCs sustain ~11.8-damage full-charge fire.  The slow
  kill pacing and recharge gaps are the AUTHENTIC heat economy; the pilot's
  counters (this regrouping UI, generator reassignment, coolant valves) are
  the reconstruction queue.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:39:35 -05:00
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00