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17
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d1ce99402f
...
master
+4
-3
@@ -281,6 +281,7 @@ add_library(bt410_l4 STATIC
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"game/reconstructed/thermalsight.cpp"
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"game/reconstructed/thermalsight.cpp"
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"game/reconstructed/torso.cpp"
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"game/reconstructed/torso.cpp"
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"game/reconstructed/btstubs.cpp"
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"game/reconstructed/btstubs.cpp"
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"game/reconstructed/audiopresets.cpp"
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"game/reconstructed/dpl2d.cpp"
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"game/reconstructed/dpl2d.cpp"
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"game/original/BT/BTMSSN.CPP"
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"game/original/BT/BTMSSN.CPP"
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"game/original/BT/BTREG.CPP"
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"game/original/BT/BTREG.CPP"
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@@ -319,7 +320,6 @@ target_link_libraries(btl4 PRIVATE
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bt410_l4
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bt410_l4
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munga_engine
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munga_engine
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"${CMAKE_SOURCE_DIR}/engine/lib/OpenAL32.lib"
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"${CMAKE_SOURCE_DIR}/engine/lib/OpenAL32.lib"
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"${CMAKE_SOURCE_DIR}/engine/lib/libsndfile-1.lib"
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"${DXSDK}/Lib/x86/d3d9.lib"
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"${DXSDK}/Lib/x86/d3d9.lib"
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"${DXSDK}/Lib/x86/d3dx9.lib"
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"${DXSDK}/Lib/x86/d3dx9.lib"
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"${DXSDK}/Lib/x86/dinput8.lib"
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"${DXSDK}/Lib/x86/dinput8.lib"
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@@ -331,9 +331,10 @@ target_link_libraries(btl4 PRIVATE
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# UNRESOLVED tolerates the dead offline-tool factory in mech3.cpp. See docs.
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# UNRESOLVED tolerates the dead offline-tool factory in mech3.cpp. See docs.
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target_link_options(btl4 PRIVATE /FORCE)
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target_link_options(btl4 PRIVATE /FORCE)
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# Copy the third-party runtime DLLs next to the built exe.
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# Copy the OpenAL runtime DLL next to the built exe. (libsndfile is gone: its
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# repo DLL was a no-op STUB -- L4AUDRES now loads the soundbank WAVs with an
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# in-tree RIFF/PCM reader, no external dependency.)
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add_custom_command(TARGET btl4 POST_BUILD
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add_custom_command(TARGET btl4 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_SOURCE_DIR}/engine/lib/OpenAL32.dll"
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"${CMAKE_SOURCE_DIR}/engine/lib/OpenAL32.dll"
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"${CMAKE_SOURCE_DIR}/engine/lib/libsndfile-1.dll"
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"$<TARGET_FILE_DIR:btl4>")
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"$<TARGET_FILE_DIR:btl4>")
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