Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

144 lines
3.7 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "evtstat.h"
#include "app.h"
#include "registry.h"
#include "entity.h"
//#############################################################################
//########################## EventStatistics ############################
//#############################################################################
//
//#############################################################################
//#############################################################################
//
EventStatistics::EventStatistics(
ClassID class_ID,
Receiver::MessageID message_ID
):
classID(class_ID),
messageID(message_ID),
eventCount(0)
{
}
//#############################################################################
//######################## EventStatisticsManager #######################
//#############################################################################
EventStatisticsManager
event_statistics_manager;
//
//#############################################################################
//#############################################################################
//
EventStatisticsManager::EventStatisticsManager():
eventStatisticsSocket(NULL, True)
{
printedReport = False;
}
//
//#############################################################################
//#############################################################################
//
void
EventStatisticsManager::Maintain(Event *event)
{
Check(this);
Check(event);
//
// If the application is not running then it is not time to collect
// statistics yet
//
Check(application);
if (application->GetApplicationState() != Application::RunningMission)
return;
//
// Add statistics for this event
//
ClassID
class_ID;
Receiver::MessageID
message_ID;
long
index_value;
EventStatistics
*event_statistics;
message_ID = event->messageToSend->messageID;
class_ID = event->targetReceiver.GetCurrent()->GetClassID();
index_value = class_ID * 1000 + message_ID; // HACK to create unique key
if ((event_statistics = eventStatisticsSocket.Find(index_value)) == NULL)
{
event_statistics = new EventStatistics(class_ID, message_ID);
eventStatisticsSocket.AddValue(event_statistics, index_value);
}
Check(event_statistics);
event_statistics->eventCount++;
}
//
//#############################################################################
//#############################################################################
//
void
EventStatisticsManager::Report()
{
Check(this);
//
// Print Report
//
TableIteratorOf<EventStatistics*, long>
iterator(&eventStatisticsSocket);
EventStatistics
*event_statistics;
std::cout << "EventStatisticsManager::Report - event_count="
<< iterator.GetSize() << "\n";
while ((event_statistics = iterator.ReadAndNext()) != NULL)
{
Check(event_statistics);
Registry
*registry;
Entity::SharedData
*shared_data;
Derivation
*derivation;
Receiver::MessageHandlerSet
*handlers;
std::cout << "EventStatisticsManager::Report -\t";
std::cout << event_statistics->classID << "\t";
std::cout << event_statistics->messageID << "\t";
std::cout << event_statistics->eventCount << "\t";
Check(application);
if ((registry = application->GetRegistry()) != NULL)
{
Check(registry);
shared_data = registry->GetStaticData(event_statistics->classID);
if (shared_data != NULL)
{
Check(shared_data);
derivation = shared_data->derivedClasses;
Check(derivation);
handlers = shared_data->activeMessageHandlers;
Check(handlers);
std::cout << derivation->className << "::"
<< handlers->GetName(event_statistics->messageID) << "\t";
}
}
std::cout << "\n";
}
iterator.DeletePlugs();
}