Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

453 lines
8.5 KiB
C++

#pragma once
#include "resource.h"
#include "chain.h"
#include "node.h"
#include "plug.h"
#include "graph2d.h"
//#######################################################################
// WarehouseObject
//#######################################################################
class WarehouseObject :
public Plug
{
friend class WarehouseBin;
public:
WarehouseObject(
const char *new_name,
Logical keep_forever = False
);
WarehouseObject(
ResourceDescription::ResourceID new_resource_id,
Logical keep_forever = False
);
~WarehouseObject();
Logical
TestInstance() const;
void
SetKeepForever(Logical keep_forever)
{
Check(this);
keepForever = keep_forever;
}
Logical
GetKeepForever()
{
Check(this);
return keepForever;
}
void
Reference()
{
Check(this);
++referenceCount;
}
Logical
Unreference() // returns True if no longer referenced
{
Check(this);
return (Logical) ((--referenceCount) <= 0);
}
protected:
char
name[32];
ResourceDescription::ResourceID
resourceID;
int
referenceCount;
Logical
keepForever;
};
//-----------------------------------------------------------------------
// WarehouseObjectOf
//-----------------------------------------------------------------------
template <class T> class WarehouseObjectOf:
public WarehouseObject
{
public:
WarehouseObjectOf(
const char *new_name,
T *new_pointer,
Logical keep_forever = False
);
WarehouseObjectOf(
ResourceDescription::ResourceID new_resource_id,
T *new_pointer,
Logical keep_forever = False
);
virtual ~WarehouseObjectOf();
Logical
TestInstance() const;
T
*dataPointer;
};
template <class T>
WarehouseObjectOf<T>::WarehouseObjectOf(
const char *new_name,
T *new_pointer,
Logical keep_forever
):
WarehouseObject(new_name, keep_forever)
{
Register_Pointer(new_pointer);
dataPointer = new_pointer;
}
template <class T>
WarehouseObjectOf<T>::WarehouseObjectOf(
ResourceDescription::ResourceID new_resource_id,
T *new_pointer,
Logical keep_forever
):
WarehouseObject(new_resource_id, keep_forever)
{
Register_Pointer(new_pointer);
dataPointer = new_pointer;
}
template <class T> WarehouseObjectOf<T>::~WarehouseObjectOf()
{
Check(dataPointer);
Unregister_Pointer(dataPointer);
delete dataPointer;
dataPointer = NULL; // safety check
}
template <class T> Logical
WarehouseObjectOf<T>::TestInstance() const
{
Check_Pointer(this);
Check_Pointer(dataPointer);
return WarehouseObject::TestInstance();
}
//#######################################################################
// WarehouseBin
//#######################################################################
class WarehouseBin :
public Node
{
public:
WarehouseBin();
~WarehouseBin();
Logical
TestInstance() const;
void
Add(WarehouseObject *new_object)
{
Check(this);
Check_Pointer(new_object);
instanceList.Add(new_object);
}
void
Remove(void *old_object);
WarehouseObject *
Find(const char *name);
WarehouseObject *
Find(ResourceDescription::ResourceID new_resource_id);
protected:
ChainOf<WarehouseObject*>
instanceList;
};
template <class T> class WarehouseBinOf :
public WarehouseBin
{
friend class WarehouseBin;
public:
WarehouseBinOf();
~WarehouseBinOf();
Logical
TestInstance() const;
T*
Get(
const char *name,
Logical keep_forever = False
);
T*
Get(
ResourceDescription::ResourceID new_resource_id,
Logical keep_forever = False
);
T*
GetIfAlreadyExists(
const char *name
);
T*
GetIfAlreadyExists(
ResourceDescription::ResourceID new_resource_id
);
void
Release(
const char *name
);
void
Release(
ResourceDescription::ResourceID new_resource_id
);
void
Purge();
};
//--------------------------------------------------------------------
template <class T> Logical
WarehouseBinOf<T>::TestInstance() const
{
Check_Pointer(this);
return WarehouseBin::TestInstance();
}
//--------------------------------------------------------------------
template <class T>
WarehouseBinOf<T>::WarehouseBinOf()
: WarehouseBin()
{
}
//--------------------------------------------------------------------
template <class T> WarehouseBinOf<T>::~WarehouseBinOf()
{
Check(this);
Purge(); // remove EVERYTHING unconditionally
Check_Fpu();
}
//--------------------------------------------------------------------
template <class T> T*
WarehouseBinOf<T>::Get(
const char *name,
Logical keep_forever
)
{
Check(this);
WarehouseObjectOf<T>
*instance =
(WarehouseObjectOf<T>*) WarehouseBin::Find(name);
if (instance != NULL)
{
instance->Reference();
return instance->dataPointer;
}
else
{
T *new_object = T::Make(name);
if (new_object != NULL)
{
Check(new_object);
// new_object is registered in the warehouseObject creator
instance = new WarehouseObjectOf<T>(
name,
new_object,
keep_forever
);
Register_Object(instance);
WarehouseBin::Add(instance);
return new_object;
}
}
return NULL;
}
template <class T> T*
WarehouseBinOf<T>::Get(
ResourceDescription::ResourceID new_resource_id,
Logical keep_forever
)
{
Check(this);
WarehouseObjectOf<T>
*instance =
(WarehouseObjectOf<T>*) WarehouseBin::Find(new_resource_id);
if (instance != NULL)
{
instance->Reference();
return instance->dataPointer;
}
else
{
T *new_object = T::Make(new_resource_id);
if (new_object != NULL)
{
Check(new_object);
// new_object is registered in the warehouseObject creator
instance = new WarehouseObjectOf<T>(
new_resource_id,
new_object,
keep_forever
);
Register_Object(instance);
WarehouseBin::Add(instance);
return new_object;
}
}
return NULL;
}
//--------------------------------------------------------------------
template <class T> T*
WarehouseBinOf<T>::GetIfAlreadyExists(
const char *name
)
{
Check(this);
Check_Pointer(name);
WarehouseObjectOf<T>
*warehouse_object = (WarehouseObjectOf<T> *) WarehouseBin::Find(name);
if (warehouse_object != NULL)
{
Check(warehouse_object);
warehouse_object->Reference();
Check(warehouse_object->dataPointer);
return warehouse_object->dataPointer;
}
return NULL;
}
template <class T> T*
WarehouseBinOf<T>::GetIfAlreadyExists(
ResourceDescription::ResourceID id
)
{
Check(this);
WarehouseObjectOf<T>
*warehouse_object = (WarehouseObjectOf<T>*) WarehouseBin::Find(id);
if (warehouse_object != NULL)
{
Check(warehouse_object);
warehouse_object->Reference();
Check(warehouse_object->dataPointer);
return warehouse_object->dataPointer;
}
return NULL;
}
//--------------------------------------------------------------------
template <class T> void
WarehouseBinOf<T>::Release(
const char *name
)
{
Check(this);
Check_Pointer(name);
WarehouseObjectOf<T>
*warehouse_object = (WarehouseObjectOf<T> *) WarehouseBin::Find(name);
if (warehouse_object != NULL)
{
Check(warehouse_object);
if (warehouse_object->Unreference())
{
if (warehouse_object->GetKeepForever() == False)
{
Unregister_Object(warehouse_object);
// the dataPointer is deregistered & deleted in the destructor
delete warehouse_object;
}
}
}
}
template <class T> void
WarehouseBinOf<T>::Release(
ResourceDescription::ResourceID id
)
{
Check(this);
WarehouseObjectOf<T>
*warehouse_object = (WarehouseObjectOf<T> *) WarehouseBin::Find(id);
if (warehouse_object != NULL)
{
Check(warehouse_object);
if (warehouse_object->Unreference())
{
if (warehouse_object->GetKeepForever() == False)
{
Unregister_Object(warehouse_object);
// the dataPointer is deregistered & deleted in the destructor
delete warehouse_object;
}
}
}
}
template <class T> void
WarehouseBinOf<T>::Purge()
{
Check(this);
//------------------------------------------
// Delete everything in the bin
//------------------------------------------
ChainIteratorOf<WarehouseObject*>
i(instanceList);
WarehouseObject
*object_instance;
while ((object_instance=i.ReadAndNext()) != NULL)
{
Check(object_instance);
Unregister_Object(object_instance);
delete object_instance;
}
Check_Fpu();
}
//#######################################################################
// Warehouse
//#######################################################################
class Warehouse SIGNATURED
{
public:
Warehouse();
virtual ~Warehouse();
Logical
TestInstance() const;
virtual void
Purge();
WarehouseBinOf<BitMap>
bitMapBin;
WarehouseBinOf<PixelMap8>
pixelMap8Bin;
WarehouseBinOf<Palette8>
palette8Bin;
};