Files
BT411/engine/MUNGA/STATE.h
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

62 lines
1.2 KiB
C++

#pragma once
#include "cmpnnt.h"
#include "schain.h"
class StateIndicator : public Node
{
public:
StateIndicator();
StateIndicator(unsigned max_states);
StateIndicator(const StateIndicator &state_indicator);
~StateIndicator();
StateIndicator& operator=(const StateIndicator&);
Logical operator==(const StateIndicator&) const;
public:
unsigned GetState()
{
Check(this);
return currentState;
}
unsigned GetOldState()
{
Check(this);
return oldState;
}
void SetState(unsigned new_state);
protected:
unsigned stateCount, oldState, currentState;
public:
void AddAudioWatcher(Component *watcher)
{
Check(&audioWatcherSocket);
audioWatcherSocket.Add(watcher);
}
void AddVideoWatcher(Component *watcher)
{
Check(&videoWatcherSocket);
videoWatcherSocket.Add(watcher);
}
void AddGaugeWatcher(Component *watcher)
{
Check(&gaugeWatcherSocket);
gaugeWatcherSocket.Add(watcher);
}
private:
SChainOf<Component*> audioWatcherSocket;
SChainOf<Component*> videoWatcherSocket;
SChainOf<Component*> gaugeWatcherSocket;
public:
friend std::ostream& operator << (std::ostream &strm, const StateIndicator &state_indicator);
public:
Logical TestInstance() const;
static Logical TestClass();
};