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BT411/scratchpad/night6/mp4_panel.sh
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Joe DiPrimaandClaude Fable 5 e91d447405 #82 FINAL LAYER: the peer body-channel trn-lock -- a circling limper skated because the peer's turn-arm had no walk-demand yield and the trn speed exit read a dead replicant mapper cell
The master limped clean (218x gimp-cycle records, zero trn) -- a _ReturnAddress
trap on SetAnimationState(4) proved ALL peer trn arming came from the port's own
mech4 turn-step block, not the type-3 reader.  Two dead ends, one root:
- mech4 peer arm: gated on !wantsWalk (standSpeed < bodyTargetSpeed), exits trn
  when walking demand appears -- the leg twin's authentic precedence
  (part_012.c:12013, the Standing speed test outranks the turn test).
- mech2 body case 4: bspd reads bodyTargetSpeed on ReplicantInstance; the local
  mapper's speedDemand is a dead cell on a peer (reads 0 forever -> no exit).
Verified 2-node timeline: arena circle replicant 218x state-24 / 0x state-4
(was 116x trn churn), grass circle 235-clean, knockdowns bounded, 0 deaths.
Diagnostics kept: BT_TRNTRAP ra-trap, BT_ANIMIND_CAP, [gimpfeed], [replgimp]
extension.  KB: locomotion.md trn-lock entry + the dead-mapper-cell lesson.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QRjrTQpJd6u9XyfnUbTB3v
2026-07-30 18:26:15 -05:00

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#!/usr/bin/env bash
# #81/#45 FOUR-NODE RESPAWN + SCOREBOARD BENCH.
#
# Four networked instances, ALL dying repeatedly on staggered timers so death
# cycles overlap (the field condition: several respawn handshakes in flight at
# once, each answered by an arbitrary peer's DropZone).
#
# Launched through bench_common.sh, so every window is configured EXACTLY like
# a player's play_solo/join shortcut (cockpit view, glass cockpit, MFDs) and
# flies an EXPERT egg like every shipped one. What you see here is what the
# field sees.
#
# PASS = every death cycle pairs START -> RESET on its own node
# 0 SWALLOWED / 0 MISMATCH / 0 DISCARDED / 0 GHOST / 0 crash
# and each node's PLAYER_DEAD tally increments 1 per death.
# WATCH = the comms panel KILLS/DEATHS columns, and the blue respawn vortex.
set -x
. /c/git/bt411/scratchpad/night6/bench_common.sh
cd /c/git/bt411/content || exit 1
bt_assert_player_env
rm -f mp4p_a.log mp4p_b.log mp4p_c.log mp4p_d.log
A=/c/git/bt411/scratchpad/night6/runs/$(date +%H%M%S); mkdir -p "$A"; mv matchlog_*.txt "$A"/ 2>/dev/null
bt_expert_egg MP4.EGG MP4X.EGG
# staggered first deaths so the cycles interleave instead of lining up
launch () { # $1=log $2=affinity $3=port $4=delay
BT_MP_LOG=1 BT_SCORE_LOG=1 BT_DEATH_LOG=1 BT_MATCHLOG=1 BT_PERF=1 \
BT_SELF_DAMAGE=60 BT_SELF_DAMAGE_DELAY=$4 BT_SELF_DAMAGE_REPEAT=1 \
bt_launch "$1" MP4X.EGG "$2" -net "$3"
}
launch mp4p_d.log 0xC0 1801 34
sleep 1
launch mp4p_c.log 0x30 1701 41
sleep 1
launch mp4p_b.log 0x0C 1601 48
sleep 1
launch mp4p_a.log 0x03 1501 55
sleep 5
python ../tools/btconsole.py MP4X.EGG 127.0.0.1:1501 127.0.0.1:1601 \
127.0.0.1:1701 127.0.0.1:1801 &
PC=$!
sleep 150
kill $PC 2>/dev/null
bt_kill_ours
rm -f MP4X.EGG
echo "=== DONE ==="