teleport-poisoned finite difference, not heat, not the reset, not velocity
The one-line fix is the binary's own SECOND Reset instruction, dropped in
transcription: FUN_00408440(mech+0x58c, param_2) ==
accelPrevPos = origin.linearPosition;
+0x58c is the previous-position memory of the AccelerationLastFrame ring feed
(+0x81c/0x824/0x828/0x82c). The port reconstructed the ring faithfully (ctor
part_012.c:9836, derivative :15169) but Reset never re-seeded its cache, so the
first post-respawn sample computed |newPos - prevPos|/dt = TELEPORT DISTANCE/dt
(~1e5) into the velocity ring; the ring-mean derivative spiked
AccelerationLastFrame (pure forward, with an opposite-sign echo ~15 frames later
as the sample rotated out of the 15-ring); and the myomer integrator @004b8d18
turned it into a one-tick pendingHeat deposit of ~3e9:
termAccel = (1-accEff) * |v| * |a| * m * dt
= 0.2 * 40 * 1.04e5 * 75000 * 0.044 = 2.75e9
snapping the freshly-reset myomers from T=77 to T~9000 against failT=2000 ->
speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it cools".
WHY ~8% IN THE FIELD: the deposit needs |v| in the same 1-2 frames, so only
pilots whose throttle was still forward at the respawn -- physical lever /
HOTAS, exactly who reported it -- had gait-republished speed in the spike
frames. Idle-throttle respawns deposit ~nothing. (And frozen-subset-of-
died-hot: died hot == was running hard == lever still forward.)
MEASURED, same abusive bench (0.95 throttle + continuous autofire):
before: deposits up to 3.35e9, every one 3-4 lines after a Mech::Reset;
4-6 of 7 respawns frozen; post-reset myomers T 7700-12100
after: deposits >1e7: ZERO across 7 respawns; frozen: ZERO;
post-reset myomers T 77-178 (vs degradeT=1000)
THEORIES KILLED ON THE WAY, each by operand data, in order:
* stale pendingHeat carryover (bounded to 1 frame, +1.2K -- gates agent)
* slow accumulation during the death window (consumers tick the wreck)
* conduction from a hot neighbour (roster-wide snapshot: ALL partners 77;
flow trap: zero e6 flows into the myomers, ever)
* drag/impulse writers (both trapped: never fired)
* my own earlier "velocity-driven, players accelerate to top speed" close of
the ticket -- arithmetically impossible (input ceiling ~6.5e5/frame ~=
60 deg/s; the observed snap was 1,100-21,000 deg/s) and corrected in
context/subsystems.md, which carried the wrong paragraph.
* the localAcceleration zero-fill (+0x1dc) restored along the way is KEPT --
the binary does it -- but it was NOT the cause; the snapshot is rebuilt
from the position difference one frame later.
Probes kept (all BT_HEAT_LOG-gated): roster-wide [myofreeze] at-death/at-reset/
post-reset (T + heatEnergy + pendingHeat per subsystem), the [heatflow]
conduction trap with full operands, the [myodep] deposit trap with mech
identity + acceleration components. Engine MOVER.cpp traps reverted -- they
proved their negative (drag/impulse innocent) and do not belong in engine
source.
Gotcha #30 records the class: when the binary's Reset writes a cell you don't
recognize, that write IS the spec -- transcribe the whole zero/seed list; any
prev-value cell backing a finite difference must be re-seeded at every
teleport; and derived state (T) sampled at the reset proves nothing about the
backing producers.
The operator called the shape of this two days ago: "maybe the math gets screwy
in respawning while some systems are ticking while values are being reset."
That is precisely what it was.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018SgmXGNMXavXiafKXf9MDC
28 KiB
id, title, status, source_sections, related_topics, key_terms, open_questions
| id | title | status | source_sections | related_topics | key_terms | open_questions | |||||||||||
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| subsystems | Subsystems — the factory + the reconstruction waves | established | PROGRESS_LOG.md §10d; docs/SUBSYS_PLAN.md; docs/VEHICLE_SUBSYSTEMS.md; docs/RESOURCE_AUDIT.md |
|
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Subsystems
The mech's components (heat/power/weapons/sensor/gyro/torso/myomers/…), built by the Mech-ctor
factory. Full per-family plan: docs/SUBSYS_PLAN.md; the engineering-cluster panels:
docs/VEHICLE_SUBSYSTEMS.md; the layout audit: docs/RESOURCE_AUDIT.md. ClassID map:
decomp-reference §2.
The factory
The Mech ctor switches on the resource ClassID to build each subsystem into the subsystem-roster
(subsystemArray@0x128). The case <Name>ClassID LABELS are systematically MISLABELED — the
real class is the // FUN_004xxxxx ctor-address comment reconciled via CLASSMAP.md, not the case
name (e.g. 0xBBE case="Sensor" is actually AggregateHeatSink). Each real class is wired via a
Create<Class>Subsystem(Mech*,int,void*) bridge in the class's own .cpp (do NOT #include the
real subsystem headers into mech.cpp — the local stubs collide). Keep the alloc SIZE + special-cache.
[T2]
Class hierarchy (two branches, shared only at MechSubsystem)
- Heat leaf:
PoweredSubsystem : HeatSink : HeatableSubsystem : MechSubsystem. Emitter/PPC/ Sensor/Myomers/ProjectileWeapon/MissileLauncher/GaussRifle chain here. Uses 0xCSubsystemConnection- 0x54
GaugeAlarm54(alarm level at +0x14). [T1]
- 0x54
- Watcher branch:
Torso/Gyroscope/Searchlight/ThermalSight/HUD : PowerWatcher : HeatWatcher : MechSubsystem;AmmoBin : HeatWatcher. Uses a 0xCWatchedConnection+ 0x54WatcherGaugeAlarm. [T1] Making a base byte-exact GROWS every subclass — they must be re-based TOGETHER in one build, eachstatic_assert-locked (the P7 alarm-unification: HeatSink 0x1D0 → PoweredSubsystem 0x31C → MechWeapon 0x3F0 → Emitter 0x478). [T2]
Reconstruction waves (state: ALL 20 factory cases wired to real classes — 0xBD3 = the real SubsystemMessageManager since task #7, 2026-07-11; the mapper lives in roster slot 0)
- WAVE 1 — HeatableSubsystem re-based onto MechSubsystem (de-shadow cascade).
- WAVE 2 — heat family (Condenser/AggregateHeatSink/Reservoir) + HUD + MechTech (un-swap).
- WAVE 3 — power bus (Generator/PoweredSubsystem) + Emitter/PPC fire-path (end-to-end fire; heat conducts to the central sink via the linked-sink roster).
- WAVE 4 — standalone readouts: Sensor/Searchlight/ThermalSight/AmmoBin (de-shim, gate fixes).
- ✅ Searchlight VISUALS complete 2026-08-05 — cockpit fog swap + external spot.bgf beam cone, both MP-replicated; mountSegment@0x1DC identified (= resource segmentIndex, the cone's mount joint — was "commandedOn, role unidentified"). Full story: rendering §SEARCHLIGHT.
- ✅ Searchlight + ThermalSight buttons WIRED 2026-07-25 (#61) — both classes' handler sets were
default-constructed blackholes (systemic cause #1,
docs/INPUT_PATH_AUDIT.md). Each now chainsPowerWatcher::GetMessageHandlers()with its own id-3ToggleLamp. Verified live: pad0x14→requestedOn 0→1→lightState 0→1; pad0x12→requestedOn 0→1→thermalActive 0→1. - ❌ RETRACTED: the "ORIGINAL 1995 latent bug" (old task #63) NEVER EXISTED. It was an artifact of
a swapped table attribution: the claim compared Searchlight's Performance (@004b841c, reads
requestedOn@0x1E0) against ThermalSight'sToggleLamp(@004b860c, toggles0x1DC) and concluded "no 0x1DC→0x1E0 bridge, so the lamp can never light". @004b860c is not Searchlight's. Searchlight's own handler is @004b838c (table @0x51117C) and — like every sibling — toggles the field its OWN Performance reads,requestedOn@0x1E0. Each class is internally self-consistent. [T1 throughout. Attribution: un-pooled"ToggleLamp"strings adjacent to their own class names,section_dump.txt:69661-69711. Body: @004b838c is a Ghidra EXPORT GAP (#60) but was recovered by raw disasm ofcontent/BTL4OPT.EXE(scratchpad/dis838c.py) — it toggles 0x1E0, raisesupdateModel(+0x18) unconditionally, and has NO novice gate (ThermalSight-only).] Consequence: the searchlight→fog swap was NOT inert in the arcade, and making it work in the port is FAITHFUL, not a designer-intent deviation. See open-questions + rendering fog, both corrected. - ⚠ Still open on Searchlight:
commandedOn@0x1DC (ctor-seeded from subsystem resource +0x28, @004b84dc) has no identified role — it is neither the toggle target nor read by @004b841c, and it measured 21 live (not a boolean), which hints our SubsystemResource +0x28 ≠ the binary's. - ⚠ ThermalSight's published attributes are mis-named: we publish
"LightState"→thermalActive@0x1D8, but the binary's table @0x511268 has"LightOn"(id 3)→0x1D8 and"LightState"(id 4)→0x1E0 (the alarm). A gauge bindingThermalSight/LightOncurrently misses. Not yet changed (gauge-binding change needs its own verification pass).
- WAVE 5 — Torso (aim twist/elevation; joint-I/O reconstructed; the BLH record disables torso → faithfully no visible twist).
- WAVE 6 — ✅ MYOMER SYSTEM COMPLETE (2026-07-31). The "mover cutover" concept is DEAD — it
was built on a misattribution.
@004b9550/@004b95b8(the "ConnectToMover/DisconnectFromMover" bodies) are MechWeapon::ConfigureMappables/ChooseButton — their+0x31Cis the weapon TriggerState and**(mech+0x128)is the CONTROLS MAPPER's button roster (proven by the MECHWEAP.CPP assert string + the trigger-edge detector @004b9608 adjacent). ⚠ SAME-DAY CORRECTION (the seek audit): the binary DOES have a dynamic myomer→speed feed — it lives in the un-exported master-perf gap (@0x4a9cf2-0x4a9da4, raw capstone; the same gap that hid the #93 crash block). Per frame: MAXspeedEffect@0x31Cover the myomer chain (+0x7AC) →mech+0x79C→mapper->speedDemand@0x128 *= it, and at |drive| ≤ 1e-4 (@0x4ab16c) the mapper'sturnDemand@0x12Cis ZEROED — dead/overheated myomers freeze speed AND turn. The morning's "no feed" verdict was export-gap blindness (text sweeps cannot see un-exported functions; the decisive tool was a raw-image capstone scan for FPU reads of +0x31C). Field truth agrees: Oracle (pod veteran) — seek-4 humanoids ran 182 kph (the manual's printed Super Charged figure), overheat = "freezing up". The port restored the demand scale byte-grounded (mechmppr.cpp): MAX over the chain, UNCLAMPED (gear 4 rides ~1.43× demand into the RegisterMaxOutput cap = SUPERCHARGE), turn-freeze included; damage slows (speedEffect carries 1−damage — gitea #75's original premise was RIGHT). The rest of the myomer system, all live in the port:- Heat — the drive-heat integrator (#85, below).
- Vital death — myomers are the ONLY
vital=1subsystem in the authored records (BTL4.RESres+0x48scan): destroying them KILLS the mech (the #80 vital-crit path). This is also the collision ram-death mechanism (myomers are a 0.35-weight rattle target). - The assembly cap —
RegisterMaxOutput @004b8ef0:mech+0x7A0 = max(cap, AvailableOutput(topGear))= base × ~1.4284, the gait rise-clamp both channels bound against (part_012:12103/12334). Port: each myomer registers per tick (idempotent max(); the 0x358 layout lock leaves no latch room) — state-identical to once-at-assembly. The old per-framereverseSpeedMax2 = reverseStrideLengthheal (which would have clobbered it) is garbage-guarded only now.Mech+0x34C(base) = portreverseStrideLength,Mech+0x7A0(cap) = portreverseSpeedMax2— both documented misnomers. - The ENG-page power curve — SeekVoltageResponse, now at the correct absolute scale (OwnerBaseSpeed reads the real base instead of the 1.0 stub).
- Electrical sourcing — the dial's REAL stake is TORSO TWIST. A gear's voltage must be
<= the generator's measured output (
(1 − generator damage) × rated, thermal breaker on FailureHeat; there is NO load model — demand never pulls the bus down), or the myomers leave Ready. The Torso is a PowerWatcher on the myomers:TorsoSimulationZEROES the twist rate while the watched myomers are not Ready (halves it at DegradationHeat) — so an over-high gear on a damaged generator freezes the pilot's AIM until they downshift. On a healthy mech, gears 1-3 are literally identical (heat ratio floors at 1, no speed coupling); gear 4 = double heat + a tighter dropout threshold for nothing but the taller graph — a trap. (AspeedDemand *= speedEffectmultiplier was removed in the morning commit and RESTORED, byte-grounded and improved, the same day — see the correction above. Verified live: healthy drive=1.0, collision-rattled myomers drive 0.89→0.74 with demand scaling in lockstep.) ✅ MYOMER DRIVE HEAT LIVE (#85, 2026-07-31) [T2]. The five Mech motion operands of the drive-heat integrator@004b8d18werereturn 0.0fcross-family shims, so the (fully reconstructed) integrator accumulatedratio² · damageGain · 0every tick — myomers ice cold at any seek (Oracle's night-7 panel-confirmed report). Operands re-grounded from the raw disasm + the decomp and mapped to named members via the complete-TU bridgeBTMechMyomerMotionSample(mech4.cpp):+0x1C4vec =localVelocity.linearMotion;+0x82Cvec =localAcceleration.linearMotion(the authentic 15-ring smoothed AccelerationLastFrame);+0x20C=moverMass(the collision divert's cell — the old "motion gain" label was wrong);*(+0x250)= the environment gravity pointer (FUN_00421e2cdoesvy -= **(+0x250)/tick). Physics:heat += ratio²·(1+dmg)·[0.005·½mv² + 0.2·m·g·|vy|·dt + 0.2·m|v||a|·dt]— kinetic work
- climb power + acceleration power. The binary
fabses v.y (the port's old draft didn't). Authored tuning extracted from BTL4.RES (all 18 mech variants share one record): VelocityEfficiency=0.995, AccelerationEfficiency=0.8, seek gears 0.3/0.5/0.7/0.9999 rec idx 2; myomer thermal profile startT=77 / degradation=1000 / failure=2000 / conductance=1.9e5 / thermalMass=2.5e5. Live-verified (solo arena, BT_MYO_LOG): standstill ≈ 0 generation, hard circling drove T 77→1225 (past degradation) and the coolant loop pulled it back to ~520 equilibrium on slowing. ⚠ Two carried caveats: (1) the kinetic work term has no dt in the binary (per-tick accumulate, a 1995 fixed-frame assumption) → heat/s scales mildly with frame rate; kept verbatim, field-calibrate against pod veterans. (2) the climb term is wired but inert:Mover::localEnvironmentis never populated in the port (EnvironmentZone res type 23 unwired), so g reads 0 — see open-questions. ⚠ The registered Performance is the WRAPPER @004b8b9c, not the inner integrator @004b8d18 [T1, fixed 2026-07-28]. The ctor @004b8fec stores[0x511620]into activePerformance, and that pointer resolves to0x4b8b9c, whose first instruction iscall 0x4b0bd0=PoweredSubsystem::PoweredSubsystemSimulation; @004b8d18 is the drive-heat integrator it then runs. The port had registered the INNER function, so Myomers never advanced its own electrical state machine — and since that machine is the only thing that both entersNoVoltage(source == 0) and walks it back (NoVoltage → Starting → Ready), a Myomers that lost power in the death/reset window stayed there forever. The Torso is a PowerWatcher that MIRRORS its watched subsystem, sotorso.cpp:570heldeffectiveTwistRateat 0 = Gitea #70, "torso twist stops working after a death/respawn." Measured: 2 dead windows per respawn before, 0 after; pristine missions never showed it. Order is load-bearing — the base call precedes the heat-model gate, and gating first also denied the electrical machine to every non-expert pilot (OwnerAdvancedDamage()is the +0x260 flag, off below veteran). General rule this establishes: when a subsystem's Performance address in aPTR_LAB_*slot does not match the function you reconstructed, check whether the real target is a wrapper that chains the base sim — the whole family does (Generator/PoweredSubsystemlead withHeatSink::HeatSinkSimulation; the Torso's own perf @004b5cf0 leads withUpdateWatch). The full wrapper is now reconstructed [T1/T2, 2026-07-28] — five blocks in binary order:@004b8babchainPoweredSubsystemSimulation;@004b8bb9the un-powered self-repair (see below);@004b8c1erepublishoutputVoltage@0x344from the resolved source when the alarm is Ready;@004b8c5arepublishspeedEffect@0x31C=AvailableOutput(clamped V) / OwnerBaseSpeed()— the Mech base speed CANCELS, sospeedEffectis a 0..1 fraction of full drive carrying gear ratio, thermal curve and zone damage;@004b8cebrun the inner integrator only whenoutputVoltage > 0. Verified live: healthyoutV=10000 speed=1, un-poweredoutV=0 speed=0, and 96/96 torso samples atelec=4across two death/respawn cycles. ✅ CORRECTED 2026-07-29 (#80):@004b8bb9— the un-powered self-repair — is LIVE, in 1995 and now in the port. The 2026-07-28 "dead code in the original too" verdict here was wrong about the original: the frozen-at-0.6 experiment was measuring a PORT bug (the subsystem ctor wrote the zone's armour/scales through theReconDamageZoneproxy at struct offsets +4/+8 instead of the engine members at +0x140/+0x144, so the realdamageScale[]stayed zero). The binary ctor (@0x4ac7bb) initializes them from the resource keysWeaponDamagePoints+ the five per-type...DamagePoints; the port now does the same through the engine's named members, and the CSS parses the keys. An un-powered, not-yet-destroyed myomer heals at0.011 × damageScale[Explosive]per tick. The retracted "cannot damage a subsystem's own zone" rule is superseded — see combat-damage §CORRECTED for the full mechanism (this also revived the crit sink, #80). Also un-stubbed here:Myomers::DamageStructureLevel()returned a hardcoded0.0f, which pinnedAvailableOutput's(1 - damage)factor at 1 — a shot-up myomer drove exactly as well as a fresh one. Now routed to the base bridgeGetSubsystemDamageLevel(); measureddmg=0.6 → speed=0.4.
- WAVE 7 — projectile/missile weapons (byte-exact; flying projectiles are a PORT reconstruction — the 2007 Entity is 0x1BC vs the binary's 0x300, so raw base-offset reads fail).
- TASK #56 (2026-07-11) — Gyroscope LIVE byte-exact (ctor @004b3778, sizeof 0x3D0 locked;
integrators +
FUN_004b2980damage fan-out; joint dispatch from the Mech performance tail @0x4aaf74/83;BT_GYRO_LOG/BT_GYRO_TRACE) — see cockpit-view. - ✅ DONE (task #7,
afefaee) — SubsystemMessageManager 0xBD3 (a damage/explosion consolidation hub cached toMech[0x10d]=0x434; the factory builds the REAL class andmech.hppnames the slotmessageManager— the oldcontrolsMappermislabel is swept, the real mapper is roster slot 0. NOT the valve/heat-model gate — that's the owning BTPlayer @mech+0x190 carrying the EXPERIENCE-level flags, see experience-levels). [T2]
The watcher electrical chain (task #57, 2026-07-13 — the torso power gate)
The Watcher branch is POWERED indirectly: a watcher WATCHES another roster subsystem and mirrors its electrical state. The full chain, byte-verified [T1]:
- Data: the model entry
WatchedSubsystem=<name>→ segment index +2 at resource+0xE4 (HeatWatcher::CreateStreamedSubsystem@004aec54); the ctor @004aeb40 stores it at watcher+0x128 (watchedSubsystem). - Bind (factory post-roster loop 1): vtable slot 14 (+0x38) —
@004aee2c(HeatWatcher) /@004b1a40(PowerWatcher/Torso override, byte-identical); Ghidra missed both function starts (recovered from raw bytes; the vtables.tsv rows have GAPS where the exporter skipped slots — dump the exe bytes at vtable+slot*4 when a slot looks missing). Master-gated ((owner->simulationFlags & 0xC)==0 && (flags & 0x100)); bindswatchedLink(+0x114).Add( owner->roster[+0x128][watchedSubsystem]). Port:BTWatcherWatchedIndex/BTWatcherBindTargetbridges (heatfamily_reslice.cpp) called from the mech.cpp factory loop. - Tick:
@004b181c= the REALPowerWatcherPerformance (PTR @0050f5fc → 004b181c) =UpdateWatch(): heat mirror (FUN_004aeac4) +watchdogAlarm.SetLevel(watched->electrical level @+0x278)+ brownout downgrade to 1 whengen->outputVoltage(+0x1DC) <= minVoltage(+0x180) × gen->ratedVoltage(+0x1D8). The Torso sims (@004b5cf0/@004b65f8) call it first-line. (@004b1804is slot-10 ResetToInitialState, NOT the Simulation — old recon mislabel, fixed.) - MinVoltageScale = 0.01 — a 10-byte x87 literal at 0x4b1924 (
0a d7 a3 70 3d 0a d7 a3 f8 3f); the port had 1.0f, making minVoltage 100× too big → the brownout latched every watchdog at 1. - PowerWatcher::GetClassDerivations chains HeatWatcher (real base) — the old HeatableSubsystem
stand-in broke
IsDerivedFrom(HeatWatcher)for Torso/Searchlight/ThermalSight and silently skipped them in the connect pass. - Effect:
Torso::ElectricalStateLevel()==Ready(4)un-gateseffectiveTwistRate— the MadCat torso twists at its authored 50°/s (±140° limits, roster 17 watching 15 → generator @10000V); the BLH is authentically fixed (horizontalEnabled=0, limits ±0.01°). [T2 live-verified] - STILL DEAD: factory loops 2-4 (heatable/weapon/damageable capability rosters) go through the
SubProxystub whoseIsDerivedFromreturns 0 — they add NOTHING. See open-questions.
Coolant LEAKS (Gitea #88 fix, 2026-07-31) — the #64 shadow was the single break [T2]
HeatSink::UpdateCoolant (@004adbf8) prices the damage-driven leak: coolantDraw = ownZone->damageLevel × heatLoad, floor 0.0025, and the coolantActive@0x138 hysteresis
(ON >0.003) IS the ReportLeak attribute the 19 authored leak watchers (3-note warning) ride.
The read is the qualified ENGINE member Subsystem::damageZone@0xE0 — which the port's
MechSubsystem ctor never assigned (it filled only its re-declared shadow, gitea #64 / gotcha #1),
so zoneDamage pinned 0 and a leak was structurally impossible regardless of damage. Fixed by
ALIASING the engine base member to the same zone in both MechSubsystem ctors (mechsub.cpp) — every
shadow reader is untouched (same object), the engine base Subsystem::TakeDamage null-AV is
disarmed, and the #64 full de-shadow sweep remains the long-term cleanup. Verified live: collision
rattle and weapon crits ([critroll]) both drive [cool] leak lines (draw ≈ dmg×heatLoad, level
draining, hysteresis arming). Authored damage routing (BTL4.RES): collision rattle targets
HeatSinkBank 0.3 / Gyro 0.35 / Torso 0.25 / Myomers 0.35 — Condenser + Reservoir are authored 0
for collisions; weapon crits select via the ZONE's crit-entry list.
The central pull-through is ALSO live (same day): HeatSink::DrawCoolant was a return 0
stub; the real base @0x4add00 (disassembled) RECURSES UP the sink linkage — return resolve(linkedSinks)->DrawCoolant(requested × coolantFlowScale@0x15C) — terminating at the
Reservoir's supply (@0x4af3b0, already faithfully ported as Reservoir::DrawCoolant: clamp to
[0, coolantLevel], drain, return granted). Binary terminal hop = the bank's slot-14 override
@0x4ae8b0 resolving its reservoir connection @0x1D8 (the port's helper member — NOT vestigial);
the port terminates equivalently via the Reservoir-ctor Attach into the bank's linkedSinks +
the Reservoir override (the extra bank hop scales by its ctor-default flowScale 1.0 — a no-op).
Verified live ([resdraw]): a destroyed myomer's leak pulled the central Reservoir tank
6.0 → 5.58 over ~30 s — Reservoir/CoolantMass, the cockpit coolant BAR, now visibly drops
as a damaged mech bleeds coolant, and DeathReset refills it on respawn.
The coolant FLUSH (Gitea #7, 2026-07-19) — Reservoir InjectCoolant end-to-end [T2 live-verified]
The manual-p24 coolant button (coolant MFD top-right; punch or HOLD): message id 4 "InjectCoolant"
on the Reservoir (handler table @0x50e680, one entry → @4aee70 — same per-receiver id space as the
Condenser's MoveValve @0x50E52C). Handler @4aee70: novice-lockout gate (FUN_004ac9c8), press
(data≥1) → reservoirAlarm.SetLevel(1) gated on coolantLevel@0x12C > 0 (+300 decimal = 0x12C =
coolantLevel — the old "currentTemperature" reading was a misdecode), release → level 0; ForceUpdate.
While level==1 the CoolantSimulation Performance (@4aef78) runs InjectCoolant @4aefa4 each frame:
work list = condenser chain @+0x7cc + weapon chain @+0x7bc + heatable chain @+0x7ac + linkedSinks
master (port walks the roster with the same membership tests — chains are SubProxy-dead; condensers/
weapons/bank get the binary's duplicate-visit weighting; watcher-branch members are filtered to
HeatSink [T2 guarded]); per sink with flowScale@0x15C≠0: move squirtMass@0x224 × flowScale × dt
clamped to [-resLevel, 0] (reservoir drains → the coolant vertBar C Reservoir/CoolantMass drops),
sink level clamped [0, capacity], and pendingHeat@0x1C8 += -(sinkE×|Δ|/sinkLvl − resE×|Δ|/resLvl)
capped at sinkMass@0x154 × res->startingTemperature@0x13C, clamped ≤0 (only cools) — the heat
relief rides the existing heat model. Two ctor corrections surfaced: (1) the master gate @4af408
(and @4aeb40 HeatWatcher) reads *(param_2+0x28) = the owner MECH's simulationFlags, not the
resource's subsystemFlags (the resource read left the Reservoir Performance unregistered → no drain);
(2) (float10)*(int*)(link+0x1d0) is a FILD of the bank's integer HeatSinkCount — capacity =
0.05 (_DAT_004af518) × heatSinkCount × streamed CoolantCapacity (BLH: 0.05×6×20 = 6), not a float
reinterpret (which gave ~1e-44 → empty tank). Visual: the binary's mode-1 coolant-effect renderable
(FUN_00456a68, built for classID 0xBC0 on the "ReservoirState" attr, part_014.c:5439; tick
@part_007.c:8780) spawns psfx 19 = FLUSH.PFX ("Coolant flush", BTDPL.INI:1018, bluish smoke) on
the state's 0→1 edge — port: BTSpawnFlushCloud (mech4.cpp) on the same alarm edge, attached emitter
at torso height. Audio (CoolantDump layers) rides the ReservoirState watchers. Desktop input: 'H'
HELD = Flush (CONTROLS.MAP action; press+release dispatch). Diags: BT_FLUSH_LOG ([flush-tx]
press/release, [flush] level drain, cloud spawn), BT_FLUSH_TEST=<frame> scripted ~2 s hold.
Verified live (FOGDAY): level 6→0 over ~0.6 s held (≈3-4 short punches to empty — matches the
manual), bluish cloud screenshot-confirmed (scratchpad/flush_cloud.png). Replicant note: the state
receive @4aeef8 sets the alarm from the state stream — the port's reservoir state replication is not
wired, so remote clouds are deferred (solo/master path complete).
Valve boost A/B/C (2026-07-23, field "boosted loop still cooked" audit) [T2 measured]
Blackhawk, sustained BT_AUTOFIRE, 150 s soaks, [heat-t] 5 s cadence. Valve shares are
zero-sum (valveState/Σ); detent cycle per press = 1 → 5 → 50 → 0 (CLOSED) → 1 (@4ae464,
one past max turns the loop OFF). SRM6s (+ GeneratorB + Avionics) are on Condenser2
([heat-link] dump; the MFD loop readout matches the heatSinkIndex truth). Results, SRM6_1:
- boost 2 (share 0.91): plateau ~531, then COOLS under nonstop fire — never jams/fails.
- balanced (0.167): ~1162 @ 70 s and climbing (the jam band; field jams logged 1043-1469).
- starved (0.018): ~1440 @ 70 s, slope → the 2000 FailureHeat line.
The valve mechanic is REAL and powerful; MoveValve reruns the redistribute on every press
(not a placebo), veteran role passes the guard. The field double-failure with "loop 2
boosted" is therefore a DETENT question — most likely one press past max (detent 0 = closed,
share 0) — now diagnosable: valve presses log always-on (
[valve] ... -> detent N, with a CLOSED warning). Solo clock shim verified the same day (60 s egg self-ends;[mission] solo game clock expired).
The four systemic checks (every subsystem)
See reconstruction-gotchas: (1) shadowing (re-declared engine-base fields), (2) the Wword trap,
(3) message-handler chaining, (4) entity validity. Plus resource-struct layout (must mirror the class
hierarchy, byte-exact — the RESOURCE_AUDIT found 8 bugs) and object-layout (alias/phantom/interior
fields). A +0x128-style owner offset is the ROSTER, not the segment table (the heat-link type
confusion that caused a heap-corruption via OOB ConductHeat writes). [T2]
Engineering cluster panels (vehicleSubSystems)
Not a widget — a per-subsystem FACTORY (FUN_004cbaf0) building a status CLUSTER onto one of 12 aux
MFD positions, dispatching on classID → HeatSinkCluster/MyomerCluster/EnergyWeaponCluster/
BallisticWeaponCluster. Reads PoweredSubsystem::auxScreenNumber/Placement/Label (res +0x104/8/C) via
the BTGetSubsystemAuxScreen bridge. See docs/VEHICLE_SUBSYSTEMS.md + gauges-hud. [T2]
Key Relationships
- Data: decomp-reference (ClassIDs/hierarchy). Bugs: reconstruction-gotchas.
- Feeds: combat-damage (weapons/damage), gauges-hud (attribute state).
- Plan:
docs/SUBSYS_PLAN.md.
Myomer drive-heat calibration — VERIFIED FAITHFUL (2026-08-09, #137) [T1]
The integrator @004b8d18 accumulates into pendingHeat@0x1C8:
gear² × (1 + X) × [ (1−velEff)·|vy|·m·g·dt + (1−velEff)·work + (1−accEff)·|v|·|a|·m·dt ]
with work = mass · |v|² · 0.5. Its constants, read byte-exact from .rdata
(section_dump.txt row 4b8ee0 5dc30000 0000003f 00000000 0000803f):
_DAT_004b8ee4 = 0.5f (the kinetic ½), _DAT_004b8ee8 = 0.0f (the Abs() idiom),
_DAT_004b8eec = 1.0f (the 1 − efficiency complements and the gear-ratio clamp floor).
All three match what the port computes — the formula and its authored inputs
(VelocityEfficiency 0.995, AccelerationEfficiency 0.8, thermalMass 2.5e5, myomers linked
Condenser5) are reconstructed correctly.
The one deliberate deviation, and why it is the faithful choice. The binary applies no
time_slice to the kinetic term (fVar5 * fVar1) while the climb and accel terms both carry
param_2 — it is a per-frame energy add at the pod's fixed ~28 Hz. The port uses
work × (time_slice × 28), which is identical at 28 Hz (dt·28 = 1.0) but holds the same
heat-per-SECOND at any frame rate. A literal transcription would add the full term once per
frame, so at 170 fps it would inject ~6× the heat the pod ever did. BT_MYO_HZ overrides the
reference rate for bracketing.
Consequence for #137 — CORRECTED 2026-08-09, the paragraph that stood here was wrong. The
"players read 'respawned with heat maxed' as acceleration to top speed" claim did not survive
the data: the deposits were e9-scale within 30 frames of the reset, physically impossible from
motion input (~6.5e5/frame ceiling). The actual cause was a dropped binary re-seed: the
binary Reset's second instruction (FUN_00408440(mech+0x58c, origin)) re-seeds the
previous-position memory of the AccelerationLastFrame ring feed (+0x81c..+0x82c); the port
reconstructed the ring but not the re-seed, so the first post-respawn sample computed
TELEPORT-DISTANCE/dt (~1e5) into the velocity ring, the ring-mean derivative spiked
AccelerationLastFrame, and termAccel = (1-accEff)·|v|·|a|·m·dt deposited ~3e9 into
pendingHeat in one tick → myomers snapped from 77 to ~9000 (failT 2000) → speedEffect 0 →
frozen until cooled. Fixed by restoring the re-seed (accelPrevPos = origin.linearPosition in
Mech::Reset). The ~8% field rate was the |v| factor: only pilots whose throttle was still
forward at the respawn (physical lever / HOTAS — exactly who reported it) had gait-republished
speed in the spike frames. The calibration facts above (constants byte-exact, dt-normalised
kinetic term) all STAND; the in-life governor (running hot at sustained top speed derates the
myomers) is authentic and remains.