Files
BT411/game/reconstructed/mechsub.hpp
T
Joe DiPrimaandClaude Fable 5 14ff3519ac #83: the COLLISION DIVERT -- type-0 damage prices as internal rattle, never armor
The crash self-damage reconstruction (9c83a46) exposed its missing second
half: the binary's TakeDamage hub DIVERTS damageType 0 (@0x4a0368) into
FUN_0049ffcc -- an export-gap distributor recovered by raw disasm -- so
collision damage NEVER reaches the zone/armor loop.  Without the divert the
mover's raw kinetic-energy figure (60-ton mech: ~1000+ per wall tap, 90k+ on
a hard slam) fell into the WEAPON loop: 'tapped a wall and died instantly'.

The distributor, byte-anchored: gate on the owning player's advancedDamage
copy (+0x268 -- the manual's 'splash/collision damage' technician setting);
scale = (2000/moverMass) / (100 km/h in u/s)^2 / (1 - elasticity^2)
(tbyte 1/3.6 @0x4a0148; mass @+0x20c; elasticity @+0x244); scaled < 0.5 is
FREE; else Round(2x) sub-hits of 0.5 land on random INTERNAL subsystems
(HeatSink family / Gyroscope / Torso, drawn by collisionCriticalHitWeight
@0x10C) via ApplyDamageAndMeasure (@0x4ac07c).  Bridges: family derivations
(heat/gyro/torso.cpp), BTPlayerAdvancedDamageOn (btplayer.cpp).

Verified: bhk1 wall test -- 94k slam = 4.2 rattle pts in 8 sub-hits, taps
free (0.049 < 0.5), armor untouched.  A/B: arena wall-grind now 0 deaths,
27 rattle events, the limper STAYS GIMPED and peers' replicants re-enter the
gimp cycle between bounded staggers; grass circling unchanged (198 replicant
gimp entries).  [crashdmg]/[colldmg] probes document the pricing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 17:04:24 -05:00

382 lines
18 KiB
C++

//===========================================================================//
// File: mechsub.hpp //
// Project: BattleTech Brick: Entity Manager //
// Contents: MechSubsystem -- BT damage-coupled base for all mech subsystems //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// --/--/95 ?? Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//
// RECONSTRUCTED from the shipped binary. No mechsub.hpp survived, but the
// surviving MECHTECH.HPP `#include <mechsub.hpp>` and references
// `MechSubsystem::TechStatusTypeCount`, `MechSubsystem *monitoredSubsystem`,
// confirming a distinct BT class named MechSubsystem.
//
// RECONCILIATION VERDICT: MechSubsystem IS a distinct base class -- it is NOT
// an alias for the MUNGA `Subsystem` (RP/MUNGA/SUBSYSTM.HPP, which has no
// "Tech" status and no DamageZone coupling). It sits between MUNGA Subsystem
// and HeatableSubsystem:
//
// Simulation (MUNGA)
// Subsystem (MUNGA, SUBSYSTM.HPP -- we have it)
// MechSubsystem <-- THIS FILE (classID 0xBBB, vtable 0x50e210)
// HeatableSubsystem (heat.cpp -- string @0x50e700, classID 0xBBC?)
// HeatSink ... (heat.cpp / heatfamily_reslice.cpp)
// MechTech (mechtech.cpp -- : MechSubsystem? see note)
// <non-heatable mech subsystems>
//
// *** CLASSMAP CORRECTION (for the next reconciler) ***
// The heat.cpp / heat.hpp reconstruction attributed the cluster
// @0x4ac07c..@0x4ac9ec (vtable 0x50e210, dtor 0x4ac868) to its
// "Subsystem/HeatableSubsystem base". The string and behavioural evidence say
// that cluster is actually MechSubsystem:
// * CreateStreamedSubsystem @0x4ac9ec stamps classID 0xBBB and model size
// 0xE4, and parses ONLY damage/critical fields (PrintSimulationState,
// CollisionCriticalHitWeight, VideoObjectName, VitalSubsystem) -- NO
// thermal fields. (Thermal init is HeatSink's @0x4ae150.)
// * The ClassDerivations name string is "MechSubsystem" (@0x50def5,
// @0x50e2fd), distinct from "HeatableSubsystem" (@0x50e700).
// * The class couples the subsystem to a DamageZone (this+0xE0) and exposes
// the subsystem status/alarm with state names @0x50df17:
// Destroyed / Damaged / CoolantLeaking / Overheating / AmmoBurning /
// Jammed / BadPower (TechStatusTypeCount of these), plus the
// PrintSimulationState names DefaultState / Destroyed / Exploding.
// heat.cpp's `HeatableSubsystem(currentTemperature@0x114)` ctor @0x4ac644 does
// NOT write 0x114 -- it is in fact a MechSubsystem ctor. HeatableSubsystem is
// a (near-empty) layer above MechSubsystem; the temperature/heat fields belong
// to HeatSink (@0x4adda0).
//
// This reconstruction is BEST-EFFORT and overlaps heat.cpp; names of the
// MechSubsystem data members are inferred from usage. See mechsub.cpp for the
// per-method @ADDR evidence.
//
#if !defined(MECHSUB_HPP)
# define MECHSUB_HPP
#if !defined(SUBSYSTM_HPP)
# include <subsystm.hpp>
#endif
#if !defined(DAMAGE_HPP)
# include <damage.hpp>
#endif
#include <affnmtrx.hpp> // AffineMatrix
#include <average.hpp> // AverageOf<T>
#include <scalar.hpp> // Scalar
#include <alarm.hpp> // GaugeAlarm
#include "mechrecon.hpp" // reconstruction shim (proxies, artifact globals, type aliases)
//##################### Reconstruction type aliases #####################
#if !defined(BT_RECON_TYPE_ALIASES)
# define BT_RECON_TYPE_ALIASES
typedef AffineMatrix Matrix34; // 3x4 affine (AFFNMTRX.h)
typedef GaugeAlarm AlarmIndicator; // GAUGALRM.h
typedef AverageOf<Scalar> FilteredScalar; // 15-sample running average (AVERAGE.h)
#endif
//##################### Forward Class Declarations #######################
class Mech;
class NotationFile;
class Damage;
//###########################################################################
//##################### MechSubsystem Model Resource ####################
//###########################################################################
//
// Extends the base Subsystem resource. The mech-specific fields begin at +0x30
// in the parsed resource record (see MechSubsystem::CreateStreamedSubsystem
// @0x4ac9ec). Resource record size = 0xE4.
//
struct MechSubsystem__SubsystemResource:
public Subsystem::SubsystemResource
{
// task #80 RENAME (binary key strings @0x50e109..0x50e15d): these five are
// per-DAMAGE-TYPE points in Damage enum order -- "CollisionDamagePoints" /
// "Ballistic" / "Explosive" / "Laser" / "EnergyDamagePoints" -- NOT
// per-facing armour (the old name was a guess).
Scalar damageTypePoints[5]; // +0x30 per-damage-TYPE points (default -1.0f)
// "WeaponDamagePoints" (@0x50e09d) -- REQUIRED (" Must have a
// WeaponDamagePoints", @0x50e0b0) -- the subsystem's armour points,
// copied to its private zone's defaultArmorPoints@0x140 by the ctor.
Scalar weaponDamagePoints; // +0x44 "WeaponDamagePoints" (default -1.0f)
int vitalSubsystemIndex; // +0x48 "VitalSubsystem" segment (default -1)
char videoObjectName[128]; // +0x4C "VideoObjectName" (default "None")
ResourceDescription::ResourceID
alarmModel; // +0xCC (resolved id; the RECORD reserves a
// 12-byte field here -- @004ac9ec parses
// it via FUN_00408944 as 3 floats. The
// reconstruction only consumes the leading
// id, but the 12-byte footprint MUST be
// preserved or every field below slides
// 8 bytes low and the heat resource --
// which begins at +0xE4 -- misaligns.)
int _alarmModelReserved[2]; // +0xD0 remainder of the 12-byte 0xCC field
int printSimulationState; // +0xD8 "PrintSimulationState"
Scalar collisionCriticalHitWeight; // +0xDC "CollisionCriticalHitWeight"
Scalar criticalReference; // +0xE0 "CriticalHitScoreBonus" (@0x50e0d0,
// REQUIRED) -- the damage-tally value a
// crit on this subsystem is worth
};
//###########################################################################
//########################## MechSubsystem #############################
//###########################################################################
//
// Abstract BT base for every subsystem mounted in a mech. Owns a DamageZone
// (this+0xE0) representing its armour facings and structural integrity, a
// 3+-level status alarm (this+0x2C) reported by the cockpit MechTech, and the
// critical-hit / damage-distribution machinery.
// (vtable @0x50e210, ctors @0x4ac530 / @0x4ac644, dtor @0x4ac868,
// classID 0xBBB, resource model size 0xE4.)
//
class MechSubsystem:
public Subsystem
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations; // name string "MechSubsystem"
static SharedData DefaultData;
static Recon MessageHandlers; // SharedData ctor operand
enum { StateCount = 7 }; // TechStatusTypeCount
// Attribute Support (AUDIO_FIDELITY.md F15): the binary registers
// ConfigureActivePress as a MechSubsystem-BASE attribute (id 2,
// descriptor @0x50de5c -> subsystem+0x110) -- the configure-session
// flag every weapon's ConfigureMappables handler drives (0 open /
// -1 idle) and the authored configure-ticker audio watches at
// thresh=-1. Publishing here makes it resolve on EVERY subsystem
// (each reads its own +0x110) and restores the binary-authentic
// dense id numbering (children start at 3, not 2).
enum {
ConfigureActivePressAttributeID = Simulation::NextAttributeID, // 2
NextAttributeID // 3
};
static const IndexEntry AttributePointers[];
static AttributeIndexSet& GetAttributeIndex();
// alarm-changed callback (vtable slot +0x34) + host back-pointer
void OnAlarmChanged();
Mech *owner; // owning mech (== hostEntity)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Status model
//
public:
// Damage/condition status states (alarm @this+0x2C). Parsed from the
// state-name table @0x50df17 by ConfigureActivePress (@0x4ac194).
enum TechStatusType {
Destroyed = 0,
Damaged = 1,
CoolantLeaking = 2,
Overheating = 3,
AmmoBurning = 4,
Jammed = 5,
BadPower = 6,
TechStatusTypeCount // = 7 (referenced by MECHTECH.HPP)
};
// Simulation-state values stored at this+0x40 (printed by PrintState).
enum SimulationState {
DefaultState = 0,
DestroyedState = 1,
ExplodingState = 2
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical
TestClass(Mech&);
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef MechSubsystem__SubsystemResource SubsystemResource;
// @0x4ac530 -- light ctor (name + classID); DamageZone named "None".
MechSubsystem(
Mech *owner,
int subsystem_ID,
const char *subsystem_name,
RegisteredClass::ClassID class_id,
SharedData &shared_data = DefaultData
);
// @0x4ac644 -- resource ctor; copies armorByFacing[5] -> DamageZone+0x144,
// structureReference -> DamageZone+0x140, and pre-inverts the armour
// scalars (1.0 / (armour * reference)) where above epsilon.
// (heat.cpp mislabels this as "HeatableSubsystem".)
MechSubsystem(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~MechSubsystem(); // @0x4ac868
static int
CreateStreamedSubsystem( // @0x4ac9ec
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Subsystem virtual overrides (slots on vtable @0x50e210)
//
public:
// VIRTUAL (#47): the binary dispatches slot 12 through the vtable --
// MechTech's TechnicalAssistance scan calls (*sub_vtbl+0x30) on every
// monitored subsystem. Non-virtual here made a MechSubsystem* call bind
// statically to this base tier, so ProjectileWeapon's Jammed/AmmoBurning
// bits (@004bbf88) never reached the scan. (HeatableSubsystem already
// declared its own virtual; this unifies the root.)
virtual LWord
GetStatusFlags(); // slot 12, @0x4ac144
void
ResetToInitialState(Logical powered); // slot 8, @0x4ac1d4
void
PrintState(); // slot 13, @0x4ac8c0
Logical
HandleMessage(int message); // (address unknown -- the old @0x4ac0bc
// claim was the CLASSMAP mislabel; that
// address is TakeDamage, see below)
// @0x4ac0bc -- vtable slot +0x24 [T1, raw disasm 2026-07-29]. Routes the
// Damage into the subsystem's PRIVATE zone (zone vtbl+0x18), then on
// damageLevel >= 1.0: statusAlarm=Destroyed, the PrintState gate, pin 1.0,
// and -- if vitalSubsystem -- the owner mech's graphicAlarm to level 9 (the
// vital-subsystem KILL, issue #28). Was an empty btstubs stand-in, which is
// half of why crits never registered (#80). Defined in mechsub.cpp.
virtual void
TakeDamage(Damage &damage); // @0x4ac0bc (vtable +0x24)
Logical
IsDamaged(); // @0x4ac9c8 -- NOVICE-experience lockout predicate (player+0x274 == 0), NOT a damage query (issue #2); see mechsub.cpp
// Critical-state readouts for ColorMapperCritical (CriticalConnection):
// the raw simulation state (DefaultState=0 / Destroyed=1 / Exploding=2) and
// the subsystem's own damage zone (a real DamageZone behind the proxy type;
// set in the ctor via `new DamageZone(...)`, mechsub.cpp).
int
GetSimulationState() const { return simulationState; }
ReconDamageZone *
GetDamageZoneProxy() const { return damageZone; }
// gauge-complete wave: this subsystem's OWN structural damage [0,1] (0=intact,
// 1=destroyed) -- the engine DamageZone::damageLevel of the zone the ctor built
// (new DamageZone(this,0) @0xE0). Read via the ENGINE type's NAMED member (not
// the ReconDamageZone proxy, whose offset-0 structureLevel aliases the vtable
// ptr as a float = garbage). The binary reads *(this[0x38]+0x158) here (== the
// same anchor UpdateCoolant/SensorSimulation use). Defined in mechsub.cpp.
Scalar GetSubsystemDamageLevel() const;
void SetSubsystemDamageLevel(Scalar level);
// #80: the crit-tally worth of this subsystem ("CriticalHitScoreBonus",
// member @0x108) -- the TakeDamage handler adds it per landed crit
// (binary @0x4a0473: tally += critted->+0x108).
Scalar CriticalScoreBonus() const { return criticalReference; }
// #83 (collision rattle): the authored lottery weight the collision-
// damage distributor (FUN_0049ffcc @0x4a00f2) accumulates per eligible
// subsystem against a [0,1) roll.
Scalar CollisionCritWeight() const { return collisionCriticalHitWeight; }
// task #2 (crit propagation): the zone-side crit paths
// (Mech__DamageZone::CriticalHit @0049ccc4 / SendSubsystemDamage
// @0049c9a8) reach these subsystem facets.
int IsVitalSubsystem() const { return vitalSubsystem; }
// @0x4ac07c -- run the virtual TakeDamage and return the resulting
// rise in the subsystem's own damageLevel (the crit allotment used).
Scalar ApplyDamageAndMeasure(Damage &damage);
// Apply a Damage straight to this subsystem's OWN zone -- the engine
// DamageZone::TakeDamage virtual (zone vtable +0x18), NOT the subsystem's
// own TakeDamage (this vtable +0x24, which is what ApplyDamageAndMeasure
// runs and which additionally cascades crits/vital checks). Myomers'
// Performance @004b8c16 calls the ZONE virtual directly, so it gets the
// plain `damageLevel += amount * damageScale[type]` and nothing else.
// Lives here because only a complete-DamageZone TU may deref the proxy.
void ApplyZoneDamage(Damage &damage);
// The destroyed-side effects SendSubsystemDamage applies when the
// subsystem's own zone hits 1.0: statusAlarm Destroyed(1) + the
// PrintState debug gate + the zone's state valve. [T1 @0049c9a8]
void ForceCriticalFailure();
// issue #22 (PORT, fresh-mech respawn emulation): undo everything
// ForceCriticalFailure/TakeDamage did to the subsystem's own private
// damage zone + status -- the binary respawn built a NEW mech, so a
// respawned subsystem was always pristine.
void RespawnRepair();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Internal helpers
//
protected:
// @0x4ac22c -- clear structure & both alarms to the inactive level.
void ClearStatus();
// @0x4ac274 -- distribute a critical hit across the contained critical
// subsystems, scaling damage by 1/criticalCount and logging
// "ammo explosion damaging ".
void DistributeCriticalHit(Damage &damage);
// @0x4ac194 -- map a status-state name string -> TechStatusType value
// using the name table @0x50de74. PUBLIC (was protected): the binary
// calls it cross-TU from BTL4GaugeAlarmManager::CreateGaugeAlarmStreamItem
// (@004cc294) to parse "gaugeAlarm Jammed = engEject"-style entries (#47).
public:
static Logical
LookupStatusType(const char *name, int *out_value);
protected:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local data (byte offsets into the shipped object)
//
protected:
AlarmIndicator statusAlarm; // @0x2C this+0xb (condition/status alarm)
int simulationState; // @0x40 DefaultState/Destroyed/Exploding
ReconDamageZone *damageZone; // @0xE0 this[0x38] (0x160-byte zone)
int vitalSubsystem; // @0xE4 this[0x39] -- destroying this
// subsystem KILLS the mech (ctor: res+0x48
// "VitalSubsystem"==1; was misnamed
// videoObjectFlag) [T1 part_012.c:15776]
// task #6 CORRECTION: these two are the CONTROLS feed, not identity --
// the binary ctor chain stores its destination/message ctor pass-throughs
// here (FUN_004ac644 part_012.c:15772-15773), and ConfigMapGauge::Execute
// @004c6f1c reads BOTH for buttonGroup GetMapState. MechWeapon's ctor
// defaults the destination to &fireImpulse (@004b99a8 part_013.c:6886-9).
// The old names hostEntity/subsystemId2 (populated with owner/subsystem_ID)
// were a mislabel -- any reader would have classified every weapon as
// "mappedByOthers". (No port reader existed; verified before the rename.)
void *controlDestination; // @0xE8 this[0x3a] (ControlsButton* the direct maps write)
int controlMessageID; // @0xEC this[0x3b] (event-mapping message id; weapons 0)
friend void BTSubsystemControlFeed(void *, void **, int *, void **); // gauge bridge (task #6)
SubsystemResource *resource; // @0xF0 this[0x3c]
void *refCount; // @0xF4 this[0x3d]
ResourceDescription::ResourceID
alarmModel; // @0xF8 this[0x3e]
int printSimulationState; // @0x104 this[0x41]
Scalar criticalReference; // @0x108 this[0x42]
Scalar collisionCriticalHitWeight; // @0x10C this[0x43]
int configureActivePress; // @0x110 this[0x44] (default -1) -- the
// configure-session flag (was misnamed
// vitalSubsystemIndex; the reader is the
// authored audio configure-ticker, F15)
};
#endif