Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
167 lines
3.5 KiB
C++
167 lines
3.5 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "angle.h"
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#if defined(USE_SIGNATURE)
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int Is_Signature_Bad(const volatile Radian *)
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{
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return false;
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}
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#endif
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Scalar Radian::Normalize(Scalar Value)
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{
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Scalar temp;
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temp = fmod(Value,TWO_PI);
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if (temp > PI) {
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temp -= TWO_PI;
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}
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else if (temp < -PI) {
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temp += TWO_PI;
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}
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return temp;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Radian&
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Radian::Normalize()
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{
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Check(this);
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angle = fmod(angle,TWO_PI);
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if (angle > PI) {
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angle -= TWO_PI;
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}
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else if (angle < -PI) {
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angle += TWO_PI;
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}
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return *this;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Radian&
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Radian::Lerp(const Radian &a,const Radian &b,Scalar t)
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{
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Scalar a1,a2;
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Check_Pointer(this);
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Check(&a);
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Check(&b);
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a1 = Radian::Normalize(a.angle);
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a2 = Radian::Normalize(b.angle);
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if (a2-a1 > PI) {
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a2 -= TWO_PI;
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}
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else if (a2-a1 < -PI) {
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a2 += TWO_PI;
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}
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angle = ::Lerp(a1, a2, t);
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return *this;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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std::ostream& operator<<(std::ostream& stream, const Radian& radian)
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{
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return stream << radian.angle << " rad";
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical Radian::TestInstance() const
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{
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return angle >= -100.0f && angle <= 100.0f;
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}
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#if defined(USE_SIGNATURE)
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int Is_Signature_Bad(const volatile Degree *)
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{
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return false;
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}
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#endif
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//
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//#############################################################################
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//#############################################################################
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//
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std::ostream& operator<<(std::ostream& stream, const Degree& degree)
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{
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return stream << degree.angle << " deg";
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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Degree::TestInstance() const
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{
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return True;
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}
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#if defined(USE_SIGNATURE)
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int
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Is_Signature_Bad(const volatile SinCosPair *)
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{
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return False;
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}
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#endif
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//
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//#############################################################################
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//#############################################################################
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//
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SinCosPair&
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SinCosPair::operator=(const Radian &radian)
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{
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Check_Pointer(this);
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Check(&radian);
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cosine = cos(radian);
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sine = sin(radian);
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#if defined(__BCPLUSPLUS__)
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cosine = cos(radian); // STUPID FUCKING BORLAND LIBRARY HACK!!!!!
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#endif
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Check(this);
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return *this;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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std::ostream& operator<<(std::ostream& stream, const SinCosPair& pair)
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{
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return stream << '{' << pair.cosine << ',' << pair.sine << '}';
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical SinCosPair::TestInstance() const
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{
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Scalar t = sine*sine + cosine*cosine;
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if (!Close_Enough(t,1.0f,0.001f))
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{
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Dump(*this);
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Dump(t);
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return False;
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}
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return True;
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}
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#if defined(TEST_CLASS)
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# include "angle.tcp"
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#endif |