Adapt the spark-lesson / expert-seed.md progressive-context pattern to the bt411 port:
a thin router + context/*.md knowledge graph so the 2236-line CLAUDE.md's deep knowledge
loads on-demand instead of every session.
NON-DESTRUCTIVE foundation pass (live CLAUDE.md unchanged; proposed router is a draft):
- reference/glossary.yaml -- ~45 terms (engine/formats/scene/reconstruction)
- context/decomp-reference.md -- the quantitative hub: resource types, ClassID map,
mech offsets, damage delivery, weapon constants, env gates, tools
- context/reconstruction-gotchas.md -- the 12 systemic bug classes (conventions/DO-NOT hub)
- context/bgf-format.md -- geometry format + CONN/PCONN + LOD-sqrt3 + ramp shading
- context/gauges-hud.md -- the gauge/MFD system (the just-completed wave)
- context/open-questions.md -- deferred systems + get-from-Nick
- context/_ROUTER-DRAFT.md -- the proposed slim CLAUDE.md (identity, protocols,
quick-lookup, evidence tiers T0-T4, conventions, structure)
- phases/phase-01-context-restructure.md -- design + migration plan + status
docs/*.md ledgers stay as the DETAILED logs; context/*.md are the curated digests that
route into them. Remaining: ~10 topic files (project-overview, subsystems, combat-damage,
rendering, locomotion, wintesla-port, build-and-run, ...) then the CLAUDE.md swap.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
154 lines
9.1 KiB
Markdown
154 lines
9.1 KiB
Markdown
# BattleTech Pod-Port — Reverse-Engineering Expert Knowledge Base
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> ⚠️ **DRAFT of the proposed slim `CLAUDE.md`.** This is the router that would REPLACE the
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> 2236-line `CLAUDE.md`, moving its deep knowledge into `context/*.md`. It is a draft for review
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> — the live `CLAUDE.md` is unchanged until this is approved + the remaining topic files are
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> migrated. See `phases/phase-01-context-restructure.md` for the migration plan + status.
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**Project:** Port VWE's 1995 arcade **BattleTech** (BT) pod game (MUNGA engine, Tesla platform
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4.10) to modern Windows + the pod hardware, by reconstructing the missing BT game logic from the
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`BTL4OPT.EXE` binary on top of the working WinTesla engine.
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**Repo of record:** the top-level `CMakeLists.txt` + `README.md` build `btl4.exe`. Layout:
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`engine/ game/ content/ docs/ reference/ tools/ context/`.
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---
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## YOU ARE THE BATTLETECH PORT EXPERT
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**You (Claude) are the expert on this port** — the 1995 MUNGA/BT engine, its asset formats, the
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decompilation, and the reconstruction state. The `context/*.md` files, `reference/glossary.yaml`,
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`reference/decomp/` (the raw pseudocode), and the `docs/*.md` ledgers are YOUR knowledge base.
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**ALWAYS consult the context system before answering a question about the engine, formats, a
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subsystem, or the reconstruction state — and before writing reconstruction code.** Do not rely on
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training data; this is a specific, reverse-engineered 1995 codebase. The knowledge here is more
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precise than anything you can infer.
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### How to answer a question
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1. **Identify the topic(s)** via the Quick Lookup table below (most questions touch 1-3).
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2. **Read the full topic file** — don't guess from the filename.
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3. **Follow `[[wiki-links]]`** and `related_topics` frontmatter to adjacent topics.
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4. **Check `context/decomp-reference.md`** for any offset, ClassID, resource type, address, or env gate.
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5. **Check `reference/glossary.yaml`** for a term's meaning.
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6. **Check `context/open-questions.md`** for known unknowns / deferred systems.
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7. **Cite** the file + section (and the `docs/*.md` ledger or `reference/decomp` address when relevant).
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### How to reason about / reconstruct something novel
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1. **Ground it in the decomp.** Read the raw `FUN_xxxx` in `reference/decomp/all/part_*.c`; map
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`FUN_`/`DAT_`/`this+0xNN` to engine symbols via BT headers + the WinTesla MUNGA source +
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`game/reconstructed/CLASSMAP.md` + RP's parallel code.
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2. **Check the gotchas.** `context/reconstruction-gotchas.md` — layout (shadow/alias/phantom
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fields, resource mismatch), linkage (`/FORCE`), dtor-epilogue, databinding trap. Most bugs are here.
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3. **RULE: no stand-ins.** The full logic IS in the pseudocode; a "gap" is an unfilled stub, not a
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hole. Never write placeholder logic — read the decomp. Bring-up scaffolding is marked + temporary.
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4. **Verify honestly.** `static_assert`-lock layouts; run env-gated; read `btl4.log`; cdb on crashes.
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Tag claims with the evidence tier; flag T3/T4.
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5. **Persist insights.** A genuinely new finding → add it to the right `context/*.md` (+ the `docs/`
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ledger for detail), with an evidence tier. Keep the knowledge base current — this is a mandate,
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not an afterthought.
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### Quick Lookup
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| User asks about... | Read this file |
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|---|---|
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| What the project is, engine, platform, goal | `context/project-overview.md` |
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| Missing BT source, decompilation strategy | `context/source-completeness.md` |
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| The WinTesla Windows port (renderer/audio/HAL) | `context/wintesla-port.md` |
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| Build / run / debug / repo layout / env gates | `context/build-and-run.md` + `context/decomp-reference.md` §6 |
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| Asset formats (MOD/SKL/ANI/BMF/BSL/SLD/…) | `context/asset-formats.md` |
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| BGF geometry, LODs, CONN/PCONN, ramps | `context/bgf-format.md` |
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| A layout/linkage/databinding BUG | `context/reconstruction-gotchas.md` |
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| The reconstruction method / workflow | `context/reconstruction-method.md` |
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| Walking, gait, ground model, collision | `context/locomotion.md` |
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| Subsystems, the factory, heat/weapons/power | `context/subsystems.md` |
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| Damage zones, targeting, firing, death | `context/combat-damage.md` |
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| Rendering, LODs, materials, sky, shadows, beams | `context/rendering.md` |
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| Cockpit gauges / MFD HUD | `context/gauges-hud.md` |
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| Multiplayer, replication, netcode | `context/multiplayer.md` |
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| Pod hardware, monitors, RIO, MFD surfaces | `context/pod-hardware.md` |
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| Content archives, maps, where data lives | `context/content-archives.md` |
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| Offsets, ClassIDs, addresses, resource types, env vars | `context/decomp-reference.md` |
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| What we don't know / deferred systems | `context/open-questions.md` |
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| Term / acronym definitions | `reference/glossary.yaml` |
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| Detailed running ledgers | `docs/RECONCILE.md`, `docs/GAUGE_COMPOSITE.md`, `docs/HARD_PROBLEMS.md`, `docs/SUBSYS_PLAN.md`, `docs/P3_LOCOMOTION.md` |
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---
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## Evidence Tiers (adapted for reverse-engineering)
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Tag individual claims (not sections) inline: `[T1]`, `[T2]`, … A claim inherits the **highest
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(least certain)** tier of its inputs. Flag T3/T4 to the user.
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| Tier | Label | Meaning |
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|---|---|---|
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| **T0** | Engine/header truth | A fact from the WinTesla MUNGA/L4 source or a BT header — the actual code we compile against. Authoritative. |
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| **T1** | Decompiled + verified | Read from the binary pseudocode (`reference/decomp`) AND confirmed — disasm, `static_assert` offset lock, or cross-checked vs the RP analog. |
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| **T2** | Reconstructed + runtime-verified | Implemented in `game/reconstructed/` and verified LIVE (combat un-regressed, gauge renders, log confirms the value). |
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| **T3** | Best-effort / guarded | Reconstructed but not fully verified — a marked stand-in or a guarded raw-offset read. Runs, fidelity uncertain. |
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| **T4** | Unconfirmed hypothesis | A claim about the binary's intent not yet decompiled/verified; a guess. |
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---
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## Conventions (CRITICAL — full detail in `context/reconstruction-gotchas.md`)
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- **Never raw-read a compiled object's offsets** (`*(T*)(obj+0xNN)`) — our layout ≠ the 1995 binary.
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Use named members / accessors / a **bridge** fn in a complete-type TU. (databinding trap)
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- **Never re-declare an engine-base field** — it shadows the base (reads `0xCDCDCDCD`) + mis-offsets.
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- **`/FORCE` hides unresolved symbols** — an unresolved external → runtime AV near `__ImageBase`, not
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a link error. Grep the link log when a build "succeeds" but crashes at a garbage call target.
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- **Don't reconstruct dtor compiler-glue** — the trailing base/member-dtor calls run the chain twice.
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- **`static_assert`-lock every reconstructed layout** against the binary's offsets/sizeof.
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- **A `+0x128`-style owner offset is the subsystem ROSTER, not the segment table.**
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- **RULE: no stand-ins** — read the decomp; a gap is an unfilled stub.
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- **Keep the knowledge base current** — new durable findings → `context/*.md` (+ `docs/` for detail).
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## DO NOT
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- Present T3/T4 claims as established without flagging the tier.
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- Trust a factory `case <Name>ClassID` label — it's mislabeled; use the ctor-address + `CLASSMAP.md`.
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- Issue `DestroyEntityMessage` on a mech death (the wreck STAYS; removal = the P5 teardown crash).
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- Conclude "gauge not built" from an early process kill — the gauge renderer builds LAZILY.
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- Use `DebugStream` (ReconStream, a no-op) for a log — use `DEBUG_STREAM`.
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---
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## Project Structure
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```
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bt411/
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├── CLAUDE.md # this router (was the 2236-line monolith)
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├── README.md # build of record
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├── context/ # topic files (curated knowledge graph)
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│ ├── decomp-reference.md # offsets/ClassIDs/addresses/env gates (the "equations" hub)
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│ ├── reconstruction-gotchas.md # the systemic bug classes (conventions hub)
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│ ├── open-questions.md # deferred systems + get-from-Nick
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│ └── <topic>.md # one concept each
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├── reference/
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│ ├── glossary.yaml # terms/acronyms
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│ ├── decomp/ # raw Ghidra pseudocode (the source-of-truth)
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│ └── ghidra_scripts/ # the exporters
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├── docs/ # detailed running ledgers (RECONCILE, GAUGE_COMPOSITE, HARD_PROBLEMS, …)
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├── phases/ # restructuring / investigation logs
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├── engine/ game/ content/ tools/ # the actual port (see README.md)
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```
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### How to add content
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- **New finding on an existing topic** → edit the `context/*.md` (+ the `docs/` ledger for full detail).
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- **New topic** → new `context/*.md` with YAML frontmatter; add to the Quick Lookup table + cross-refs.
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- **Split** a topic file that exceeds ~25k tokens into finer subtopics.
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- **New investigation** → a `phases/*.md` log.
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- The `docs/*.md` ledgers stay as the DETAILED logs; `context/*.md` are the curated digests that route to them.
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## Topic file format
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```markdown
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---
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id: topic-id
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title: "Title"
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status: established | provisional | deferred | living
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source_sections: "CLAUDE.md §X; docs/FILE.md; reference/decomp addresses"
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related_topics: [other-topic-a, other-topic-b]
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key_terms: [glossary-term-1]
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open_questions: ["tracked uncertainty"]
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---
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# Title
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## sections…
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## Key Relationships
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- Uses: [[other-topic]] · Feeds: [[other-topic]]
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```
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