164 lines
10 KiB
Plaintext
164 lines
10 KiB
Plaintext
=============================================================================
|
|
BT411 -- ALL OPEN TRACKER ISSUES (58), SORTED FOR PLAYTESTERS
|
|
Updated 2026-08-12 -- for the Friday 8-player night, build 4.11.913.
|
|
Last week's reports produced 9 root-caused fixes; they are ALL in this
|
|
build. Section A is the payoff -- please verify.
|
|
=============================================================================
|
|
HOW TO REPORT: drop a line in Discord with the issue number and PASS /
|
|
FAIL / what you saw. Screenshots and rough times help; logs get collected
|
|
as usual.
|
|
=============================================================================
|
|
|
|
-----------------------------------------------------------------------------
|
|
A. FIXED -- PLEASE VERIFY (headliners first: new fixes fielded THIS build)
|
|
-----------------------------------------------------------------------------
|
|
#162 Kills/deaths multi-counted; -500 death penalty missing ** HEADLINER **
|
|
A same-frame double-hit death credited the killer twice. Fixed and
|
|
stress-proven at 4 and 8 nodes. TEST: watch the scoreboard math all
|
|
night -- kills exact, one death = one -500. Wrong? Screenshot it.
|
|
#156 No fade-to-black at mission end ** HEADLINER **
|
|
The window slamming shut WAS the bug. Rounds now end with a 1-second
|
|
fade to black (and start with the white flash + fade-in).
|
|
#154 Generator: no alarm at thermal trip / never came back
|
|
"Generator out" (Yip's voice) now speaks AT the trip. Recovery was
|
|
always the manual's rule: back online at HALF-cooled after a spin-up.
|
|
TEST: ride heat until the generator drops -- voice at the loss?
|
|
#164 (Conn Man) hanging laser beam riding the rudder
|
|
Beams can no longer draw unless the weapon is genuinely firing.
|
|
If ANY beam hangs anyway, your log names the weapon -- that log is
|
|
GOLD, send it with the rough time.
|
|
#163 Frozen in the ended mission / hang on exit
|
|
Ordered exit everywhere. TEST: host and non-host, end of every round.
|
|
#135 Coolant leak with NO flashing annunciator
|
|
The leak was flashing the WRONG lamp (and could stick forever).
|
|
TEST: take a leak (ram someone) -- the generator lamp for THAT loop
|
|
flashes, and stops when it should.
|
|
#136 Leaking SHUT loop responds to component toggles
|
|
EXPLAINED AS AUTHENTIC: the alarm SOUND is one-shot per new leak,
|
|
the lamp FLASH is continuous while leaking. Confirm the description
|
|
matches what you see and we close it.
|
|
#128 Ramming terrain = instant coolant leak
|
|
Ram damage eligibility fixed -- walls and rocks no longer puncture
|
|
loops. TEST: bump terrain hard; leaks come from combat, not curbs.
|
|
#166 LRM ready on MFD but refuses to fire (until eject)
|
|
Root cause was an eject PRESS whose release got eaten (Steam overlay
|
|
/ focus steal). Structurally fixed + every eject is logged.
|
|
TEST when it happens anyway: tap EJECT (authentic unjam) and report.
|
|
#165 X'd-out weapons appear to still fire
|
|
Could NOT reproduce -- destroyed weapons refused 4,213 straight
|
|
trigger pulls on the bench. What you likely saw: the recharge dial
|
|
still cycles under the X (arcade does too) + surviving weapons'
|
|
beams. Every energy discharge is now named in the log -- if you see
|
|
it again, we will know the weapon by name.
|
|
#169 (Lynx) LEAVE LOBBY button clipped; 8-player roster clutter
|
|
TEST: host with 8 -- roster clear of the LAUNCH button, LEAVE fully
|
|
visible.
|
|
#48-family (Cyd) Secondary-display phantoms + stale colors + plasma junk
|
|
Phantom filled boxes around inactive CONTROL MODE entries and the
|
|
stray block by the heading dial: GONE. Armor rosette colors on glass
|
|
panels now track live. Plasma marquee no longer shows boot garbage.
|
|
#27 Autocannon/Gauss dealt the wrong damage type (retest for Oracle)
|
|
Ballistics = solid shot, no blast splash. BONUS this build: ballistic
|
|
rounds can now genuinely MISS a moving target -- dodge and the round
|
|
carries downrange (authentic; shells fly a full 5 seconds).
|
|
#38 Mech colors reverted on respawn
|
|
TEST: custom paint, die, respawn -- colors stay.
|
|
#21 Recharge arc + fire-ready dot dark after eng-page use
|
|
TEST: use the engineering page mid-fight, weapon keeps firing.
|
|
#30 Weapon-state presentation (jam lamp confirmed working)
|
|
TEST: btejam lamp lights ONLY on a real jam.
|
|
#41 (David/Auric) launcher killed before it could run -- forensics armed
|
|
TEST: if join.bat ever fails again, send content\lastrun_join.txt.
|
|
#147 Range caret vanished for the session (ticks stayed)
|
|
Monitoring: if it happens, the log traps the culprit -- just report.
|
|
#158 (Sauron) could not move after respawn until throttle cycled
|
|
TEST when it happens: does cycling the throttle free you?
|
|
YES -> the #146 release mechanic (expected). NO -> map + spawn spot.
|
|
|
|
-----------------------------------------------------------------------------
|
|
B. OPEN -- HELP US REPRODUCE / NARROW (what to note when it happens)
|
|
-----------------------------------------------------------------------------
|
|
#37 Mech torso appears BACKWARDS to other players (transient)
|
|
#74 8BitDo gamepad works solo, dead in Steam MP (VexUbiquity)
|
|
#102 Owens: full-throttle run -> hold reverse = animation/audio hang
|
|
REPRO known (exterior cam, savannah); self-clears on a torso twist.
|
|
#125 Peers do not see the FIRST destroyed-zone graphic (2nd hit shows it)
|
|
#126 Peer weapon fire invisible AND silent from some positions
|
|
#130 Vulture "skating" (gliding without walk animation)
|
|
#132 (Conn Man) persistent yellow line on the HUD in every mech
|
|
Possibly the #164 beam family -- if you get it, note which weapons
|
|
you fired last and send the log.
|
|
#143 One panel hit -> smoke erupts from MULTIPLE places at once
|
|
#153 Basic-mode elevation limit only applies after cycling modes
|
|
#155 PANIC lit: Eng + Weapon MFD banks dead; Score/Radar/Coolant stay live
|
|
(Oracle mapped the exact bank split; flicker half = authentic.
|
|
Next: is the bank capture authentic too?)
|
|
#159 (Conn Man) lag during drops -- missiles / fire exploding in empty space
|
|
NOTE: shooter + target + rough time; match receipts measure the rest.
|
|
#160 Pod cab: RIO axis dropouts + boot wedges (hardware investigation)
|
|
Cab-side only. This build adds a sharper stall detector; the cage
|
|
hardware work continues with Nick.
|
|
#167 (Oracle) reticle lock circle absent on ALL targets for a stretch
|
|
Monitoring: note the time and whether a relaunch cleared it.
|
|
|
|
-----------------------------------------------------------------------------
|
|
C. STILL-OPEN ERA QUESTIONS
|
|
-----------------------------------------------------------------------------
|
|
#103 Mech-to-mech RAM: armor damage or internals only? (Oracle: don't know;
|
|
Lynx / Ronin / Draco -- your call. Binary does internals-only.)
|
|
#133 Generator X-out on the MFD: Oracle recalls an X "under certain
|
|
circumstances" -- WHICH circumstances? (shutdown / overheat / destroyed)
|
|
ALSO (#152 rider): did Mid/Adv auto-recentre the torso in the pod, or only
|
|
Basic? (Oracle: don't know. Binary says: no auto-recentre.)
|
|
|
|
-----------------------------------------------------------------------------
|
|
D. DESIGN CALLS -- group opinions wanted
|
|
-----------------------------------------------------------------------------
|
|
#151 Panic eject costs -499: verified REAL original scoring (your death scored
|
|
as suicide + death penalty). Keep authentic, or house-rule a flat cost?
|
|
#23 Non-glass screen layout: Oracle proposes widescreen-aware sizing --
|
|
world view wider + taller, moved up, allowed to overlap the radar.
|
|
Opinions welcome before anyone prototypes it.
|
|
#77 Resizable Secondary/Radar window (touch-panel cockpits). Want it?
|
|
|
|
-----------------------------------------------------------------------------
|
|
E. KNOWN GAPS -- confirmed and on the list, no need to re-report
|
|
-----------------------------------------------------------------------------
|
|
#49 Radar/map does not draw the arena WALL geometry
|
|
#76 Glass layout save/restore rework (some windows not saved)
|
|
#83 INCOMING MISSILE alarm not implemented yet
|
|
#90 Flames/smoke from serious damage: less than the original (tuning)
|
|
#104 Mad Dog "NARC 15" label: NARC postdates our 4.10 binary (Oracle: added
|
|
in a late 4.x release; zero NARC in our decomp) -- content rename due.
|
|
#105 Sensor damage effects: Oracle's era spec captured (HUD flicker/loss,
|
|
radar loss) -- implementation pending.
|
|
#111 Peers see a dying mech's blue warp bubble (should see explosion only)
|
|
#112 AFC rounds shotgun across zones (should land as one projectile)
|
|
#113 LRM burn/hit state lasts too long
|
|
#115 Hot box / target select not connected (Oracle era note: hotbox was a
|
|
STANDARD-mode feature; absent in Expert -- gating to reconcile)
|
|
#121 Sensor HEAT has no consequences yet
|
|
#123 Searchlight: the visible LIGHT + night-fog swap still to come
|
|
#145 IR "predator vision": decode done, display not implemented
|
|
|
|
-----------------------------------------------------------------------------
|
|
F. INTERNAL ENGINEERING BACKLOG (nothing to test)
|
|
-----------------------------------------------------------------------------
|
|
#14 Glass panel unreconstructed button handler backlog (census)
|
|
#17 Cavern upper-butte halves lack a collision stream (authenticity TBD)
|
|
#28 Confirm the vital-subsystem-crit death path can fire (machinery in)
|
|
#63 PlayerStatus reads raw original-binary offsets (databinding trap, dormant)
|
|
#64 damageZone shadow field (half-fixed; consequences disarmed)
|
|
#65 HandleMessage non-virtual across 10 classes (latent dispatch trap)
|
|
#72 BTLoadPump swallows WM_QUIT during load (latent)
|
|
#107 Destroyed HeatSink annunciates nothing (no lamp for condition 0)
|
|
#117 KB note: per-chassis cockpit bounce was deliberate (Ronin) -- FYI
|
|
|
|
=============================================================================
|
|
End of list. 58 open issues total:
|
|
19 verify (2 headliners), 13 reproduce, 3 era questions, 3 design calls,
|
|
13 known gaps, 9 internal.
|
|
Last sweep: 35 issues closed 2026-08-10 (Oracle's annotated pass); this
|
|
build fields fixes for 9 of the tickets YOUR reports opened since.
|
|
=============================================================================
|