Operator report: "X-closing the game leaves the terminal open and leaves orphaned processes." Investigated on the rig against 4.11.600. The terminal half is real and is THIS: :btwait polled `tasklist /FI "IMAGENAME eq btl4.exe"`, which is machine-wide, so a bat that launched nothing at all keeps spinning while an unrelated instance lives -- proved with btwait_probe.ps1. A second client, the operator's own pod, or an orphan from a crash therefore hangs every join window, which reads as "the game never exited" and invites people to start killing processes. All four launchers carried the identical block. Fix: snapshot the btl4 PIDs alive BEFORE the launch; wait only on PIDs absent from that snapshot. The `if /I "%%P"=="btl4.exe"` guard is deliberately kept -- tokens=2 alone parses tasklist's "INFO: No tasks are running" line as a PID and spins forever with nothing running, which would be worse than the bug. Verified with the text lifted verbatim from the shipped play_solo.bat: nothing running -> signs off (the regression guard); someone else's instance -> signs off; our own generation -> keeps waiting; decoy gone -> signs off. The patched bat still launches (pid + launch_report.txt). NOT verified: the full handoff E2E, because the bat blocks on the FE menu waiting for a human. The orphan half did NOT reproduce on 600: closing the MAIN window exits cleanly in ~1s during solo model-load, in the relay join wait, and after a real console launch, with the relay logging the seat freed. The orphans the playtesters saw match 584 and earlier, where every close relaunched. Full write-up, including the aux windows that hide instead of closing and the WM_QUIT that BTLoadPump swallows, in phases/phase-12-orphan-processes.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
34 lines
1.6 KiB
PowerShell
34 lines
1.6 KiB
PowerShell
# Does join.bat's :btwait loop wait for ANY btl4.exe, or only its own?
|
|
# Run the EXACT fragment from join.bat while an unrelated btl4 is alive.
|
|
$content = 'C:\git\bt411\content'
|
|
$scratch = 'C:\Users\epilectrik\AppData\Local\Temp\claude\C--git-bt411\89ab96e9-6cf0-4555-939d-05bf3708745a\scratchpad'
|
|
|
|
# an UNRELATED instance -- stands in for the operator's own pod, a second
|
|
# client, or a genuine orphan. Nothing to do with the bat we are testing.
|
|
$env:BT_LOG='btwait_other.log'; $env:BT_START_INSIDE='1'
|
|
foreach ($v in 'BT_RELAY','BT_FE_LOOP','BT_SELF') { Remove-Item -LiteralPath "Env:\$v" -ErrorAction SilentlyContinue }
|
|
$other = Start-Process 'C:\git\bt411\build\Release\btl4.exe' -ArgumentList '-egg','ARENA1.EGG' `
|
|
-WorkingDirectory $content -PassThru
|
|
"unrelated btl4 running as pid $($other.Id)"
|
|
Start-Sleep -Seconds 6
|
|
|
|
# the exact loop body from join.bat lines 55-63, minus the goto
|
|
$frag = @'
|
|
@echo off
|
|
set "BT_STILL_RUNNING="
|
|
for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
|
|
if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
|
|
)
|
|
if defined BT_STILL_RUNNING (echo BTWAIT: would KEEP SPINNING -- terminal stays open) else (echo BTWAIT: would exit and print "The game has exited")
|
|
'@
|
|
$fragPath = Join-Path $scratch 'btwait_frag.bat'
|
|
Set-Content $fragPath $frag -Encoding Ascii
|
|
|
|
'--- the bat that launched NOTHING now runs the wait loop ---'
|
|
& cmd.exe /c $fragPath
|
|
|
|
Stop-Process -Id $other.Id -Force -ErrorAction SilentlyContinue
|
|
Start-Sleep -Seconds 2
|
|
'--- same loop with no btl4 anywhere ---'
|
|
& cmd.exe /c $fragPath
|