THE 40-MINUTE OUTAGE'S REAL FIX. The GUI's map dropdown offered every RES
name passing the type-14+26 existence check -- which includes INTERNAL
FRAGMENTS: artrucks is an include-node of arena1 (PROGRESS_LOG map anatomy:
arena1 -> {arenall -> cavern, artrucks}), not a mission. Picking it stalled
every pod's mission load forever with no error anywhere, and End/Re-arm kept
restoring the poisoned egg -- 22:02..22:49, three "different" failures, one
cause.
* eggmodel.CONSOLE_MAPS: the Mac 4.10 operator console's own adventure-tree
catalog (Console.ini; the same 8 the solo menu ships in btl4fe.cpp kMaps):
cavern grass rav polar3 polar4 arena1 arena2 dbase. ValueSets.maps now
offers exactly that, catalog order, filtered to what the RES carries
(permissive fallback only if the intersection is empty -- a foreign RES
must not present zero maps). artrucks is the one fragment the old filter
let through; now hidden.
* The relay WARNS at egg load/reload when the mission names a non-catalog
map (the camo-color-warning precedent: hand-edited eggs still work, the
operator just cannot miss it).
* The launch hold gains the PHANTOM-MISSION SIGNATURE diagnostic: 0/N ready
for 60s means every pod is stalled in shared mission content -- one line
naming the egg's map and the recovery (End Mission -> fix map -> Re-arm),
instead of the silent 10s HELD drumbeat the operator stared at for 40
minutes. Hint re-arms per launch.
VERIFIED: new suite scratchpad/test_map_guard.py (5 checks: catalog exact +
ordered, artrucks hidden, warning fires on a doctored egg, silent on a real
one, the 60s hint names the map); all five console suites pass. Python-only.
(While placing the hint, a blind text-insert broke the launch-received block's
indentation -- caught by py_compile before anything ran, repaired, and the
whole area re-verified by the rearm suite.)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>