Files
BT411/tools/btconsole.py
T
arcattackandClaude Opus 5 ef0ec48f9a map dropdown = the AUTHENTIC console catalog; the relay names a phantom-map stall instead of holding silently
THE 40-MINUTE OUTAGE'S REAL FIX.  The GUI's map dropdown offered every RES
name passing the type-14+26 existence check -- which includes INTERNAL
FRAGMENTS: artrucks is an include-node of arena1 (PROGRESS_LOG map anatomy:
arena1 -> {arenall -> cavern, artrucks}), not a mission.  Picking it stalled
every pod's mission load forever with no error anywhere, and End/Re-arm kept
restoring the poisoned egg -- 22:02..22:49, three "different" failures, one
cause.

  * eggmodel.CONSOLE_MAPS: the Mac 4.10 operator console's own adventure-tree
    catalog (Console.ini; the same 8 the solo menu ships in btl4fe.cpp kMaps):
    cavern grass rav polar3 polar4 arena1 arena2 dbase.  ValueSets.maps now
    offers exactly that, catalog order, filtered to what the RES carries
    (permissive fallback only if the intersection is empty -- a foreign RES
    must not present zero maps).  artrucks is the one fragment the old filter
    let through; now hidden.
  * The relay WARNS at egg load/reload when the mission names a non-catalog
    map (the camo-color-warning precedent: hand-edited eggs still work, the
    operator just cannot miss it).
  * The launch hold gains the PHANTOM-MISSION SIGNATURE diagnostic: 0/N ready
    for 60s means every pod is stalled in shared mission content -- one line
    naming the egg's map and the recovery (End Mission -> fix map -> Re-arm),
    instead of the silent 10s HELD drumbeat the operator stared at for 40
    minutes.  Hint re-arms per launch.

VERIFIED: new suite scratchpad/test_map_guard.py (5 checks: catalog exact +
ordered, artrucks hidden, warning fires on a doctored egg, silent on a real
one, the 60s hint names the map); all five console suites pass.  Python-only.

(While placing the hint, a blind text-insert broke the launch-received block's
indentation -- caught by py_compile before anything ran, repaired, and the
whole area re-verified by the rearm suite.)

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 00:19:20 -05:00

2189 lines
107 KiB
Python

#!/usr/bin/env python
"""btconsole.py -- minimal Tesla/WinTesla CONSOLE emulator (the operator station).
The pod-side engine (MUNGA_L4/L4NET.CPP) boots `-net <port>` into ConsoleOnly state:
it listens on TCP <port> and waits for a console to connect and stream the mission
egg. The real console software is absent from every archive, so this tool speaks
the console's wire protocol:
packet := NetworkPacketHeader + NetworkManager::ReceiveEggFileMessage
off 0 int32 clientID = 0 (NetworkClient::NetworkManagerClientID)
off 4 int32 gameID = 0 (NETWORK.cpp:121 -- always 0)
off 8 int32 fromHost = 1 (FirstLegalHostID == the console)
off 12 int32 timeStamp = 0 (Time; unused by the egg handler)
off 16 uint32 messageLength = 1024 (sizeof(ReceiveEggFileMessage))
off 20 int32 messageID = 3 (NetworkManager::ReceiveEggFileMessageID)
off 24 uint32 messageFlags = 1 (Receiver::Message::ReliableFlag)
off 28 int32 sequenceNumber (0..n-1; -1 is the solo-local path only)
off 32 int32 notationFileLength (total egg bytes)
off 36 int32 thisMessageLength (bytes used in this chunk, <= 1000)
off 40 char notationData[1000]
total 1040 bytes per chunk
(constants verified from the port build via `btl4.exe` BT_NET_PROBE=1)
The pod reassembles chunks sequentially (L4NET.CPP:773-816: seq 0 allocates,
append until notationFileLength reached), sets NormalState, CreateMission ->
StartConnecting (the egg's [pilots] list forms the pod mesh), and sends an
AcknowledgeEggFile back on this socket. The console must STAY CONNECTED (a
disconnect trips the pod's console-loss path, which also closes the game
listener -- an engine bug).
Usage (legacy dial-out console -- the pod-authentic direction):
python btconsole.py <egg-file> <host:port> [<host:port> ...]
Example (two instances on one box, -net 1501 / -net 1601):
python btconsole.py MP.EGG 127.0.0.1:1501 127.0.0.1:1601
RELAY MODE (D1 -- internet play; pods dial OUT to this process):
python btconsole.py --relay <consolePort> <egg-file> [--bind ADDR] [--udp-drop PCT]
Example:
python btconsole.py --relay 1500 MP_RELAY.EGG
The relay listens on <consolePort>/tcp (console protocol: streams the egg to each
pod that connects, sends the LAUNCH pair once ALL pods have the egg), on
<consolePort>+1/tcp (the GAME relay: envelope-framed frame router, see
RelayEnvelope below), and on <consolePort>+1/udp (the unreliable channel
forwarder). Pods run with BT_RELAY=<host>:<consolePort> and a unique
BT_SELF=<their [pilots] entry>.
RelayEnvelope (game TCP): { int32 route; uint32 length; } + length payload bytes
route >= 2 : client->relay: unicast to that hostID
relay->client: the sender's hostID (frames also self-identify
via NetworkPacketHeader.fromHost)
route == -1: broadcast to every registered pod except the sender
route == -2: HELLO (payload: int32 magic 'BTR1', int32 myHostID)
route == -3: PEER_UP (payload: int32 hostID) relay->client only
route == -4: PEER_DOWN (payload: int32 hostID) relay->client only
UDP envelope: { int32 route; int32 fromHost; uint32 seq; } + frame
route as above; -2 = HELLO/keepalive (no payload) -> relay answers -5
(HELLO-ACK). The relay learns each pod's public endpoint from every
inbound datagram and forwards verbatim; unknown target endpoint falls
back to wrapping the frame onto the target's game TCP connection.
"""
import collections
import os
import random
import selectors
# player callsign/mech seat requests mutate the session egg via eggmodel;
# import guarded so a stripped install still relays with roster defaults.
try:
import eggmodel
except ImportError:
eggmodel = None
import socket
import struct
import sys
import threading
import time
CHUNK = 1000
# LIVENESS (2026-07-26, operator report "I have to reboot the console"). Nothing
# on the relay ever noticed a pod that vanished WITHOUT closing its TCP -- a
# sleeping laptop, a dropped Wi-Fi link, a killed process, a NAT idle-timeout on
# the internet relay. There was no SO_KEEPALIVE and no idle deadline anywhere,
# so the dead connection stayed in console_conns with acked=True forever, which
# (a) permanently blocked the round reset (it requires NO conn acked) and (b) held
# a phantom seat in the launch count. Only restarting the relay cleared it.
KEEPALIVE_IDLE_SECONDS = 30 # start probing after this much silence
KEEPALIVE_INTERVAL_SECONDS = 10
DEAD_PEER_SECONDS = 180.0 # app-level deadline: no bytes at all for this long
SEND_TIMEOUT_SECONDS = 10.0 # a blocking sendall may not stall the whole relay
def _enable_keepalive(sock):
"""Turn on TCP keepalive so the OS reaps half-open peers for us. Best
effort: the tunables are platform-specific and a plain SO_KEEPALIVE is still
a large improvement over nothing."""
try:
sock.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
except OSError:
return
try: # Windows: one ioctl sets both
sock.ioctl(socket.SIO_KEEPALIVE_VALS,
(1, KEEPALIVE_IDLE_SECONDS * 1000,
KEEPALIVE_INTERVAL_SECONDS * 1000))
except (AttributeError, OSError, ValueError):
for opt, val in (("TCP_KEEPIDLE", KEEPALIVE_IDLE_SECONDS),
("TCP_KEEPINTVL", KEEPALIVE_INTERVAL_SECONDS),
("TCP_KEEPCNT", 4)):
code = getattr(socket, opt, None)
if code is not None:
try:
sock.setsockopt(socket.IPPROTO_TCP, code, val)
except OSError:
pass
def _send_all_guarded(sock, payload, what=""):
"""Blocking sendall with a TIMEOUT. The relay is single-threaded: every
pod-facing send used to flip the socket to blocking with no timeout, so one
wedged peer could freeze the entire relay -- no launch tick, no UDP fan-out,
no operator control channel -- for as long as the OS kept retransmitting.
Raises OSError on failure/timeout; callers already handle that by dropping.
"""
sock.settimeout(SEND_TIMEOUT_SECONDS)
try:
sock.sendall(payload)
finally:
try:
sock.setblocking(False)
except OSError:
pass
PKT_FMT_HDR = "<iiii" # clientID, gameID, fromHost, timeStamp
PKT_FMT_MSG = "<IiIiii" # messageLength, messageID, messageFlags, seq, fileLen, thisLen
MESSAGE_LENGTH = 1024 # sizeof(ReceiveEggFileMessage)
EGG_MESSAGE_ID = 3 # NetworkManager::ReceiveEggFileMessageID
RELIABLE_FLAG = 1
CONSOLE_HOST_ID = 1 # FirstLegalHostID
# The LAUNCH: pods load to WaitingForLaunch and sit until the console sends
# Application::RunMissionMessage (the operator's launch button). The handler
# ladder needs it twice: WaitingForLaunch->LaunchingMission (dispatches the
# player MissionStarting/translocation), then LaunchingMission->RunningMission.
# Sending it early (state==CreatingMission) hits the handler's Fail() -- hence
# the settle delay. Constants from BT_NET_PROBE=1.
APPLICATION_CLIENT_ID = 4 # NetworkClient::ApplicationClientID
RUN_MISSION_MESSAGE_ID = 5 # Application::RunMissionMessageID
STOP_MISSION_MESSAGE_ID = 6 # Application::StopMissionMessageID (APP.h:383)
LAUNCH_SETTLE_SECONDS = 20.0 # egg -> first launch (pods must reach WaitingForLaunch)
LAUNCH_STEP_SECONDS = 4.0 # first launch -> second (Launching -> Running)
STOP_GRACE_SECONDS = 2.0 # past the pods' own zero so the ranking shows
def run_mission_packet():
pkt = struct.pack(PKT_FMT_HDR, APPLICATION_CLIENT_ID, 0, CONSOLE_HOST_ID, 0)
pkt += struct.pack("<IiI", 12, RUN_MISSION_MESSAGE_ID, RELIABLE_FLAG)
assert len(pkt) == 16 + 12
return pkt
def stop_mission_packet():
# Application::StopMissionMessage {exitCode=NullExitCodeID} (id 6,
# APPMSG.cpp:21). The 1995 console ENDED the timed mission -- the pods
# only display the countdown (secondsRemainingInGame, APP.cpp:652) and
# pop the ranking window for the final 30s (DIRECTOR.cpp:113); the stop
# itself was always console-side, which is us.
pkt = struct.pack(PKT_FMT_HDR, APPLICATION_CLIENT_ID, 0, CONSOLE_HOST_ID, 0)
pkt += struct.pack("<IiIi", 16, STOP_MISSION_MESSAGE_ID, RELIABLE_FLAG, 0)
assert len(pkt) == 16 + 16
return pkt
def parse_egg_mission_length(egg_path):
"""[mission] length= in seconds (0 = untimed)."""
section = None
try:
for raw in open(egg_path, "r", encoding="latin-1"):
line = raw.strip()
if line.startswith("[") and line.endswith("]"):
section = line[1:-1].lower()
elif section == "mission" and "=" in line:
key, _, value = line.partition("=")
if key.strip().lower() == "length":
return float(value.strip())
except (OSError, ValueError):
pass
return 0.0
def egg_wire_bytes(egg_text_bytes):
"""Convert raw egg TEXT to the wire form NotationFile::ReadText expects:
NUL-separated lines (NOTATION.cpp:1043 walks `strchr(buffer,'\\0')+1` per
line). The real 1996 console pre-processed the egg the same way; sending
the raw file text makes the whole egg parse as one garbage line ("ERROR:
no map in egg!")."""
lines = egg_text_bytes.replace(b"\r\n", b"\n").split(b"\n")
return b"".join(line + b"\0" for line in lines)
def egg_packets(egg_bytes):
total = len(egg_bytes)
seq = 0
off = 0
while off < total:
chunk = egg_bytes[off:off + CHUNK]
pkt = struct.pack(PKT_FMT_HDR, 0, 0, CONSOLE_HOST_ID, 0)
pkt += struct.pack(PKT_FMT_MSG, MESSAGE_LENGTH, EGG_MESSAGE_ID, RELIABLE_FLAG,
seq, total, len(chunk))
pkt += chunk.ljust(CHUNK, b"\0")
assert len(pkt) == 16 + MESSAGE_LENGTH
yield pkt
off += len(chunk)
seq += 1
def serve_pod(hostport, egg_bytes):
host, port = hostport.rsplit(":", 1)
port = int(port)
name = f"{host}:{port}"
# The pod may not be listening yet -- retry like the pods do to each other.
while True:
try:
s = socket.create_connection((host, port), timeout=5)
break
except OSError as e:
print(f"[{name}] waiting for pod ({e})")
time.sleep(1)
print(f"[{name}] connected; streaming egg ({len(egg_bytes)} bytes)")
n = 0
for pkt in egg_packets(egg_bytes):
s.sendall(pkt)
n += 1
print(f"[{name}] egg sent in {n} chunk(s); launch in {LAUNCH_SETTLE_SECONDS}s")
s.settimeout(2.0)
launch_at = time.time() + LAUNCH_SETTLE_SECONDS
launches_sent = 0
while True:
if launches_sent < 2 and time.time() >= launch_at:
s.sendall(run_mission_packet())
launches_sent += 1
launch_at = time.time() + LAUNCH_STEP_SECONDS
print(f"[{name}] RunMission #{launches_sent} sent")
try:
data = s.recv(4096)
if not data:
print(f"[{name}] pod closed the console socket", flush=True)
return
# Expect the AcknowledgeEggFile (and possibly other console traffic).
if len(data) >= 24:
(clid, gid, fh, ts) = struct.unpack_from("<iiii", data, 0)
(mlen, mid) = struct.unpack_from("<Ii", data, 16)
print(f"[{name}] pod->console packet: clientID={clid} fromHost={fh} "
f"msgID={mid} len={mlen} ({len(data)} bytes)")
else:
print(f"[{name}] pod->console {len(data)} bytes")
except socket.timeout:
continue
except OSError as e:
# Previously UNHANDLED: a reset/abort here killed the thread silently
# (buffered stdout lost) and the console process exited -- leaving the
# pods holding dead console sockets. Log it and keep the thread alive
# (idle) so the process + diagnosis survive.
print(f"[{name}] console socket error: {e!r} -- idling", flush=True)
while True:
time.sleep(60)
#############################################################################
# RELAY MODE (D1)
#############################################################################
ENV_FMT_TCP = "<iI" # route, length
ENV_FMT_UDP = "<iiI" # route, fromHost, seq
ENV_TCP_SIZE = 8
ENV_UDP_SIZE = 12
ROUTE_BCAST = -1
ROUTE_HELLO = -2
ROUTE_PEER_UP = -3
ROUTE_PEER_DOWN = -4
ROUTE_UDP_ACK = -5
ROUTE_SEAT_REQUEST = -6 # client->relay: assign me a free roster seat
ROUTE_SEAT_ASSIGN = -7 # relay->client: int32 hostID + NUL-terminated tag
ROUTE_SEAT_FULL = -8 # relay->client: no free seats
ROUTE_MATCHLOG = -9 # client->relay: matchlog upload (filename NUL + bytes)
ROUTE_READY = -10 # client->relay: mission load complete (READY light)
ROUTE_REJOIN = -11 # relay->client: abandon the round, rejoin (peer died mid-load)
# the 18 certified mech tags (mirror of the FE kVehicles catalog)
VEHICLE_TAGS = {"blkhawk", "loki", "bhk1", "madcat", "thor", "owens",
"own1", "thr1", "lok1", "mad1", "avatar", "ava1",
"sunder", "snd1", "vulture", "vul1", "lok2", "mad2"}
MATCHLOG_CAP = 8 * 1024 * 1024 # matchlog upload frame cap (client caps at 8MB)
SEAT_RESERVE_SECONDS = 60.0
ABORT_SETTLE_SECONDS = 8.0 # issue #33: egg-release hold after a round abort
# issue #38: the vehicle table's CAMO colors (a color= outside this set
# paints the mech silent-gray -- 'Red' is a PATCH color, the camo is
# 'Crimson'; caught live when a test egg authored color=Red).
VALID_CAMO_COLORS = {"Black", "Brown", "Crimson", "Green", "Grey", "Tan",
"White"}
# REMOTE OPERATOR CONTROL (2026-07-24): a TCP line protocol so an operator
# GUI on ANOTHER machine can drive this relay (only the relay host needs
# port forwarding). Additive: stdin commands keep working unchanged.
# client -> relay: AUTH <secret> | launch | stop | ping |
# get mission | set key=value;key=value
# relay -> client: "OK ..." on auth, then the relay's own timestamped
# log stream (the GUI already parses those lines).
# One authenticated operator at a time -- a new AUTH displaces the old.
# A slow/stalled operator NEVER blocks the relay: writes are buffered per
# connection and the connection is dropped if the buffer overflows.
# Console-protocol reassembly bounds (see _console_read). A pod message is a
# 16-byte header + messageLength bytes; the egg chunk is the biggest thing the
# protocol carries at 16+1024, so anything wildly past that means the stream is
# no longer frame-aligned.
CONSOLE_MSG_MAX = 65536
CONSOLE_INBUF_MAX = 1 << 20
CONTROL_PORT_OFFSET = 7 # control port = console port + 7
SEAT_LEFT_GRACE_SECONDS = 15.0 # a beacon dying younger than this is
# the pod's designed post-assign re-dial
# (NOT a leave -- 2026-07-26 identity swap)
RESTART_EXIT_CODE = 42 # relay_main's exit code for `restart`
# (btrelay_park.py relaunches on it)
CONTROL_AUTH_TIMEOUT = 10.0 # unauthenticated sockets die after this
CONTROL_OUTBUF_MAX = 262144 # slow-reader cutoff (bytes)
CONTROL_SET_KEYS = {"map", "time", "weather", "scenario", "temperature",
"length"} # whitelist for the 'set' command
def control_secret():
"""Shared secret for control-channel auth, persisted next to the eggs.
Auto-generated on first use; the operator shares it out-of-band."""
import secrets as _secrets
# The relay always runs with cwd = content\ (operator GUI and all rigs
# set it); the secret lives beside the eggs it guards.
path = "operator_secret.txt"
try:
with open(path, "r", encoding="ascii") as f:
value = f.read().strip()
if value:
return value
except OSError:
pass
value = _secrets.token_hex(16)
try:
with open(path, "w", encoding="ascii") as f:
f.write(value + "\n")
except OSError:
pass
return value
# Module-level sink list consulted by _StampedOut (the wrapper is installed
# before any Relay exists). Guarded by a lock: the stdin thread prints too.
# _CONTROL_HISTORY keeps the last N log lines so an operator who connects
# MID-SESSION gets recent state replayed (their GUI rebuilds the roster from
# parsed lines -- without replay it would start blank).
_CONTROL_SINKS = []
_CONTROL_LOCK = threading.Lock()
_CONTROL_HISTORY = collections.deque(maxlen=400)
def _control_tee(text):
"""Best-effort fan-out of log text to authenticated control conns."""
data = text.encode("utf-8", "replace")
with _CONTROL_LOCK:
_CONTROL_HISTORY.append(data)
for conn in list(_CONTROL_SINKS):
conn.queue_out(data)
HELLO_MAGIC = 0x31525442 # 'BTR1' little-endian
FRAME_CAP = 1600 # NETWORKMANAGER_BUFFER_SIZE (NETWORK.h:89)
FIRST_GAME_HOST_ID = 2 # FirstLegalHostID(1) == the console; pods 2..N+1
STATS_PERIOD = 10.0
# LAN auto-discovery (BT_RELAY=auto): pods broadcast DISC_PROBE on this UDP
# port; the relay answers DISC_REPLY + <H consolePort>. The pod combines the
# replier's source IP with the advertised port. Broadcast never crosses
# routers, so this is LAN-only by construction; internet players keep using
# the explicit host:port.
DISCOVERY_PORT = 15999
DISC_PROBE = b"BTR1DISC"
DISC_REPLY = b"BTR1HERE"
def parse_egg_roster(egg_path):
"""Count the [pilots] pilot= entries -> expected hostIDs 2..N+1 in egg order.
The relay's ONLY game knowledge; it never parses game frames."""
entries = []
in_pilots = False
for raw in open(egg_path, "rb").read().replace(b"\r\n", b"\n").split(b"\n"):
line = raw.strip()
if line.startswith(b"["):
in_pilots = (line.lower() == b"[pilots]")
continue
if in_pilots and line.lower().startswith(b"pilot="):
entries.append(line.split(b"=", 1)[1].decode("ascii", "replace"))
# issue #38: an unknown camo color paints the mech SILENT GRAY (the
# engine tolerates the vehicle-table miss by design) -- warn the
# operator at load instead of letting a hand-edited egg ship it.
for raw in open(egg_path, "rb").read().replace(b"\r\n", b"\n").split(b"\n"):
line = raw.strip()
if line.lower().startswith(b"color="):
color = line.split(b"=", 1)[1].decode("ascii", "replace").strip()
if color and color not in VALID_CAMO_COLORS:
print(f"[relay] WARNING: egg color={color!r} is not a camo "
f"color (valid: {sorted(VALID_CAMO_COLORS)}) -- that "
f"mech will paint GRAY", flush=True)
return entries
class RelayGameConn:
"""One accepted game-TCP connection: ACCEPTED -> (HELLO) REGISTERED -> GONE."""
def __init__(self, sock, addr):
self.sock = sock
self.addr = addr
self.buf = b""
self.host_id = None # None until HELLO registers it
self.last_seen = time.time() # liveness deadline (see DEAD_PEER_SECONDS)
def name(self):
hid = self.host_id if self.host_id is not None else "?"
return f"game[{self.addr[0]}:{self.addr[1]} host={hid}]"
class RelayConsoleConn:
"""One accepted console connection (legacy raw protocol, relay-terminated)."""
def __init__(self, sock, addr):
self.sock = sock
self.addr = addr
self.egg_sent = False
self.buf = b"" # inbound reassembly (see _console_read)
self.acked = False # pod sent AcknowledgeEggFile -- a REAL pod.
# LIVENESS (2026-07-26): a pod whose machine sleeps, whose Wi-Fi drops,
# or which is killed without a FIN leaves a HALF-OPEN socket. With no
# keepalive and no deadline it used to sit here forever holding
# acked=True, which permanently blocked _maybe_reset_round (it requires
# NO conn acked) and held a phantom seat in the launch count. Only a
# console restart cleared it -- the operator's "reboot the console".
self.last_seen = time.time()
# Internet hardening: the console port is exposed, and random scanners
# connect and would otherwise count as pods. Only ACKED connections
# count toward the launch gate; scanners never speak the protocol.
class RelayControlConn:
"""One operator control connection. All sends are buffered/non-blocking
so a stalled remote operator can never stall the relay."""
def __init__(self, sock, addr):
self.sock = sock
self.addr = addr
self.buf = b""
self.outbuf = b""
self.authed = False
self.connected_at = time.time()
self.dead = False
def name(self):
return "%s:%d" % (self.addr[0], self.addr[1])
def queue_out(self, data):
if self.dead or not self.authed:
return
self.outbuf += data
if len(self.outbuf) > CONTROL_OUTBUF_MAX:
self.dead = True # slow reader: cut it loose
return
self.flush_out()
def flush_out(self):
if self.dead or not self.outbuf:
return
try:
n = self.sock.send(self.outbuf)
self.outbuf = self.outbuf[n:]
except (BlockingIOError, InterruptedError):
pass
except OSError:
self.dead = True
class Relay:
def __init__(self, console_port, egg_path, bind_addr, udp_drop_pct,
manual_launch=False, reserved_tags=None):
self.console_port = console_port
self.game_port = console_port + 1
self.bind_addr = bind_addr
self.udp_drop_pct = udp_drop_pct
self.manual_launch = manual_launch
self._reserved_tags = set(reserved_tags or ())
self.launch_requested = False # set by the operator (stdin)
self._launch_blocked_warned = False # warned once about empty seats
self.stop_requested = False # operator 'stop' (End Mission)
self.mission_length = parse_egg_mission_length(egg_path)
self.mission_started_at = None # set when RunMission #2 fires
self.stop_sent = False
self.eggs_done_at = None
self.egg_bytes = egg_wire_bytes(open(egg_path, "rb").read())
self.egg_path = egg_path
# WALK-UP SEAT PREFS (2026-07-22): callsign/mech requested in the
# SEAT_REQUEST payload, keyed by assigned host id. Eggs are HELD
# until the roster completes so every pod's egg carries every
# player's callsign (an early pod's egg would otherwise miss late
# joiners' labels); pods animate in WAITING FOR MISSION ASSIGNMENT
# meanwhile.
self.seat_prefs = {}
self.eggs_released = False
# SEAT RECLAIM (2026-07-23): tag -> expiry; set when a seated player
# drops (round end / crash). A rejoin presenting that tag gets the
# SAME seat back (static ordering, real-pod style); other joiners
# skip reclaim-held seats until the grace expires.
self.seat_reclaim = {}
# ROUND RESET originals (2026-07-22): trim/prefs FINALIZE the egg for
# one round; when every pod leaves, the round resets to these so the
# NEXT round's joins hold/rewrite a FRESH egg. (Field report: a
# rejoin after a crash got the stale finalized egg -- the new mech
# request was recorded but never applied.)
self.orig_egg_path = egg_path
self.orig_egg_bytes = self.egg_bytes
# PRESENCE BEACONS (2026-07-22, "launch with whoever connects"): the
# pod KEEPS its seat-request TCP connection open until it exits; a
# live beacon = a seated player. A beacon dropping before the seat
# was claimed (game-side HELLO) FREES the seat. The operator's
# LAUNCH trims the roster to the seats present.
self.seat_beacons = {}
self.roster = parse_egg_roster(egg_path)
self._warn_unplayable_map()
self.orig_roster = list(self.roster) # round-reset restore point
self.expected_ids = set(range(FIRST_GAME_HOST_ID,
FIRST_GAME_HOST_ID + len(self.roster)))
# OPERATOR-RESERVED SEATS: roster seats the operator flies LOCALLY (with
# an explicit BT_SELF). Those instances take ~15s to boot, so a remote
# join.bat (no BT_SELF -> SEAT_REQUEST) would otherwise be assigned the
# operator's seat first, and the operator's later HELLO would collide
# ("already registered" -> dropped -> game never launches). Seat
# ASSIGNMENT skips these host_ids; the explicit HELLO still claims them.
self.reserved_host_ids = set()
for i, tag in enumerate(self.roster):
if tag in self._reserved_tags:
self.reserved_host_ids.add(FIRST_GAME_HOST_ID + i)
if self.reserved_host_ids:
print(f"[relay] operator-reserved seats (no auto-assign): "
f"{sorted(self.reserved_host_ids)}", flush=True)
self.sel = selectors.DefaultSelector()
self.console_conns = []
self.game_conns = [] # RelayGameConn (incl. unregistered)
self.by_host = {} # hostID -> RelayGameConn
self.seat_reservations = {} # hostID -> expiry (auto-seats)
self.udp_endpoint = {} # hostID -> (addr, port)
self.udp_sock = None
self.launch_at = None
self.launches_sent = 0
self.stats = {"tcp_rx": 0, "tcp_tx": 0, "udp_rx": 0, "udp_tx": 0,
"udp_dropped": 0, "udp_tcp_fallback": 0}
self.stats_at = time.time() + STATS_PERIOD
self.ctl_conns = [] # RelayControlConn list
self.restart_requested = False # remote `restart` (parked relay)
self.ctl_secret = control_secret()
# ---------------- lifecycle ----------------
def run(self):
print(f"[relay] roster: {len(self.roster)} pilot(s) -> hostIDs "
f"{sorted(self.expected_ids)}: {self.roster}", flush=True)
con_l = self._listener(self.console_port)
game_l = self._listener(self.game_port)
self.udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.udp_sock.bind((self.bind_addr, self.game_port))
self.udp_sock.setblocking(False)
self.sel.register(con_l, selectors.EVENT_READ, ("con_listen", None))
self.sel.register(game_l, selectors.EVENT_READ, ("game_listen", None))
self.sel.register(self.udp_sock, selectors.EVENT_READ, ("udp", None))
# Remote-operator control channel (best-effort; the game relay must
# come up even if this port is taken).
self.ctl_port = self.console_port + CONTROL_PORT_OFFSET
try:
ctl_l = self._listener(self.ctl_port)
self.sel.register(ctl_l, selectors.EVENT_READ, ("ctl_listen", None))
print(f"[ctl] operator control on port {self.ctl_port} "
f"(secret in content\\operator_secret.txt)", flush=True)
except OSError as e:
print(f"[ctl] control port {self.ctl_port} unavailable ({e!r}) "
f"-- remote operators disabled; stdin still works",
flush=True)
# LAN auto-discovery responder (best-effort: another relay may own it).
self.disc_sock = None
try:
self.disc_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.disc_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.disc_sock.bind((self.bind_addr, DISCOVERY_PORT))
self.disc_sock.setblocking(False)
self.sel.register(self.disc_sock, selectors.EVENT_READ,
("disc", None))
print(f"[relay] LAN discovery answering on udp/{DISCOVERY_PORT} "
f"(pods may use BT_RELAY=auto)", flush=True)
except OSError as e:
print(f"[relay] LAN discovery unavailable ({e!r}) -- "
f"pods must use the explicit address", flush=True)
self.disc_sock = None
print(f"[relay] console {self.bind_addr}:{self.console_port} | game tcp/udp "
f"{self.bind_addr}:{self.game_port} | udp-drop {self.udp_drop_pct}%",
flush=True)
while True:
for key, _ in self.sel.select(timeout=0.5):
kind, obj = key.data
if kind == "con_listen":
self._accept_console(key.fileobj)
elif kind == "game_listen":
self._accept_game(key.fileobj)
elif kind == "console":
self._console_read(obj)
elif kind == "game":
self._game_read(obj)
elif kind == "udp":
self._udp_read()
elif kind == "disc":
self._disc_read()
elif kind == "ctl_listen":
self._ctl_accept(key.fileobj)
elif kind == "ctl":
self._ctl_read(obj)
self._tick_control()
self._reap_dead_peers()
self._tick_launch()
self._tick_stop()
self._tick_settle()
self._tick_stats()
if self.restart_requested:
# Remote `restart` (parked-relay deployment): leave the loop so
# relay_main can exit with RESTART_EXIT_CODE and the supervisor
# relaunches us with a fresh egg read. This is the ONLY way a
# travelling operator can resize the roster or recover a wedged
# relay -- the control channel cannot do either in-process.
print("[relay] RESTART requested by the operator -- closing "
"for the supervisor to relaunch", flush=True)
return
def _listener(self, port):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind((self.bind_addr, port))
s.listen(16)
s.setblocking(False)
return s
# ---------------- console side (legacy protocol, relay-terminated) ----------------
def _accept_console(self, listener):
sock, addr = listener.accept()
_enable_keepalive(sock)
sock.setblocking(False)
conn = RelayConsoleConn(sock, addr)
self.console_conns.append(conn)
self.sel.register(sock, selectors.EVENT_READ, ("console", conn))
# Egg delivery: HELD until every pod's console pad is connected
# (walk-up seat prefs must be in every pod's egg copy). NOT gated on
# game-side registration -- a pod HELLOs only after it parses the
# egg's roster, so that gate would deadlock. Seat requests precede
# the console pad, so by the Nth pad every pref is already in.
if self.eggs_released:
self._send_egg(conn)
elif len(self.console_conns) >= len(self.roster):
self._release_eggs()
else:
print(f"[relay] console conn {addr[0]}:{addr[1]}: egg HELD "
f"({len(self.console_conns)}/{len(self.roster)} pods "
f"present)", flush=True)
def _send_egg(self, conn):
addr = conn.addr # NOT getpeername(): it raises on a dead peer
try:
n = 0
for pkt in egg_packets(self.egg_bytes):
_send_all_guarded(conn.sock, pkt, "egg chunk")
n += 1
conn.egg_sent = True
conn.egg_sent_at = time.time() # the ACK-debt clock starts NOW
print(f"[relay] console conn {addr[0]}:{addr[1]}: egg sent "
f"({n} chunks); awaiting pod ACK", flush=True)
except OSError as e:
print(f"[relay] console conn {addr[0]}:{addr[1]}: egg send failed {e!r}",
flush=True)
self._drop_console(conn)
return
finally:
try:
conn.sock.setblocking(False)
except OSError:
pass
# The Mac 4.10 console's playable-map catalog (one source of truth in
# eggmodel.CONSOLE_MAPS; duplicated here only as an import-failure
# fallback). The RES also carries INTERNAL FRAGMENTS (artrucks, arenall,
# adrop...) that are include-nodes, not missions -- 2026-07-26: map=artrucks
# in the egg held six players at 0/N ready for 40 minutes, every pod
# stalled in mission load with no error anywhere.
_CONSOLE_MAPS_FALLBACK = ("cavern", "grass", "rav", "polar3", "polar4",
"arena1", "arena2", "dbase")
def _warn_unplayable_map(self):
try:
import re as _re
raw = open(self.orig_egg_path, "rb").read()
m = _re.search(rb"^map=(\S+)", raw, _re.M)
if not m:
return
map_name = m.group(1).decode("ascii", "replace").strip().lower()
playable = tuple(getattr(eggmodel, "CONSOLE_MAPS", ())) or self._CONSOLE_MAPS_FALLBACK
if map_name and map_name not in playable:
print(f"[relay] *** WARNING: egg map='{map_name}' is NOT a "
f"playable mission (playable: {', '.join(playable)}). "
f"An art/include fragment STALLS EVERY POD'S LOAD "
f"forever (the 2026-07-26 outage). Fix the map before "
f"launching.", flush=True)
except OSError:
pass
def _reload_egg_file(self):
"""BETWEEN-ROUNDS MISSION EDITS (2026-07-23): re-read the session egg
FILE so operator changes (arena/time/weather/length via the console's
Apply button) take effect next round without a session restart. The
roster SHAPE stays fixed mid-session (seat ids are positional): a
row-count change is refused loudly."""
try:
new_roster = parse_egg_roster(self.orig_egg_path)
if len(new_roster) != len(self.orig_roster):
print(f"[relay] egg file roster changed "
f"{len(self.orig_roster)}->{len(new_roster)} seats -- "
f"IGNORED (restart the session to resize)", flush=True)
return
self.orig_egg_bytes = egg_wire_bytes(
open(self.orig_egg_path, "rb").read())
self.egg_bytes = self.orig_egg_bytes
self.egg_path = self.orig_egg_path
self._warn_unplayable_map()
new_length = parse_egg_mission_length(self.orig_egg_path)
if new_length != self.mission_length:
print(f"[relay] mission length now {new_length:.0f}s",
flush=True)
self.mission_length = new_length
except OSError as e:
print(f"[relay] egg reload failed ({e!r}) -- keeping the "
f"previous mission", flush=True)
def _release_eggs(self, present=None):
if self.eggs_released:
return
# issue #33: after a ROUND ABORT, hold the next release until the
# settle window passes -- rejoiners re-ACK within a second and an
# instant re-release hands the flapping pod a fresh round to abort.
if time.time() < getattr(self, "round_hold_until", 0):
if not getattr(self, "_hold_noted", False):
self._hold_noted = True
print(f"[relay] egg release HELD "
f"({self.round_hold_until - time.time():.0f}s settle "
f"after the round abort)", flush=True)
return
self._hold_noted = False
self._reload_egg_file() # pick up between-rounds edits
self.eggs_released = True
if present is not None and len(present) < len(self.roster):
self._trim_roster(present)
if self.seat_prefs:
self._apply_seat_prefs()
for conn in list(self.console_conns):
if not conn.egg_sent:
self._send_egg(conn)
def _trim_roster(self, present):
"""LAUNCH WITH WHOEVER CONNECTS: shrink the session to the seats
with live beacons (or claims). Positions shift, so seat ids REMAP --
a pod re-derives its host id from its TAG's position in the received
egg, so prefs/beacons re-key by position and every pod stays
consistent. Runs pre-release only (no pod has HELLO'd yet)."""
keep_idx = [h - FIRST_GAME_HOST_ID for h in present]
keep_tags = [self.roster[i] for i in keep_idx if 0 <= i < len(self.roster)]
old_ids = list(present)
print(f"[relay] LAUNCH trim: {len(keep_tags)}/{len(self.roster)} "
f"seats present -- roster shrinks to {keep_tags}", flush=True)
if eggmodel is not None:
try:
doc = eggmodel.EggDoc.load(self.egg_path)
for i, pl in enumerate(doc.pilots()):
if i not in keep_idx:
doc.remove_section(pl["address"])
doc.replace_section("pilots",
["pilot=%s" % t for t in keep_tags])
trimmed = os.path.join(os.path.dirname(self.egg_path) or ".",
"_relay_trimmed.egg")
doc.save(trimmed)
self.egg_path = trimmed # prefs rewrite loads THIS
self.egg_bytes = egg_wire_bytes(
doc.emit().encode("latin-1", "replace"))
except Exception as e:
print(f"[relay] roster trim FAILED ({e!r}) -- launching the "
f"FULL roster (empty seats will stall!)", flush=True)
return
# re-key everything by the new positions
remap = {old: FIRST_GAME_HOST_ID + n for n, old in enumerate(old_ids)}
self.seat_prefs = {remap[h]: v for h, v in self.seat_prefs.items()
if h in remap}
new_beacons = {}
for old, conn in self.seat_beacons.items():
if old in remap:
conn.seat_host = remap[old]
new_beacons[remap[old]] = conn
self.seat_beacons = new_beacons
self.roster = keep_tags
self.expected_ids = set(range(FIRST_GAME_HOST_ID,
FIRST_GAME_HOST_ID + len(keep_tags)))
def _apply_seat_prefs(self):
# Rewrite vehicle= + the callsign system from the walk-up prefs.
# eggmodel's rasterizer needs PySide6 (present when launched from the
# operator app); without it the vehicle still applies and the
# callsign falls back to the text name= (labels keep the roster
# default bitmaps).
if eggmodel is None:
print("[relay] eggmodel unavailable -- seat prefs NOT applied",
flush=True)
return
try:
doc = eggmodel.EggDoc.load(self.egg_path)
pilots = doc.pilots()
names = [p.get("name") or p["address"] for p in pilots]
for host_id, (callsign, mech) in sorted(self.seat_prefs.items()):
i = host_id - FIRST_GAME_HOST_ID
if not (0 <= i < len(pilots)):
continue
if mech:
doc.set_kv(pilots[i]["address"], "vehicle", mech)
if callsign:
names[i] = callsign
try:
doc.set_callsigns(eggmodel.make_callsigns(names))
except Exception as e:
print(f"[relay] callsign rasterizer unavailable ({e!r}) -- "
f"vehicles applied, callsign bitmaps unchanged",
flush=True)
self.egg_bytes = egg_wire_bytes(
doc.emit().encode("latin-1", "replace"))
for host_id, (callsign, mech) in sorted(self.seat_prefs.items()):
i = host_id - FIRST_GAME_HOST_ID
if 0 <= i < len(pilots):
print(f"[relay] player {host_id - FIRST_GAME_HOST_ID + 1} "
f"egg: vehicle={mech or pilots[i].get('vehicle')} "
f"callsign={callsign or names[i]!r}", flush=True)
except Exception as e:
print(f"[relay] seat-pref egg rewrite FAILED ({e!r}) -- "
f"serving the original egg", flush=True)
def _rekey_seats_to_roster(self):
"""Re-key live beacons/prefs by each TAG's position in the CURRENT
roster. Needed whenever the roster changes shape (round reset, re-arm):
seat ids are positional, so a beacon keyed by a TRIMMED round's host id
points at the wrong seat once the template roster is restored -- a
departed player's tag was being minted into the next round's egg while a
present player's was trimmed out (review 2026-07-26). Beacons whose tag
is no longer in the roster are dropped from the maps (their seats free
up); reservations are cleared wholesale, matching the round-reset
semantics."""
old_beacons = self.seat_beacons
old_prefs = self.seat_prefs
self.seat_beacons = {}
self.seat_prefs = {}
self.seat_reservations = {}
for old_id, conn in old_beacons.items():
tag = getattr(conn, "seat_tag", None)
if tag in self.roster:
new_id = FIRST_GAME_HOST_ID + self.roster.index(tag)
conn.seat_host = new_id
self.seat_beacons[new_id] = conn
if old_id in old_prefs:
self.seat_prefs[new_id] = old_prefs[old_id]
def _maybe_reset_round(self):
# All pods gone from a FINALIZED round -> restore the template so the
# next round's joins are honored (held egg, fresh prefs/trim). Live
# beacons (players already waiting for the next round) are re-keyed
# by their TAG's position in the restored roster.
if not self.eggs_released:
return
if self.by_host or any(c.acked for c in self.console_conns):
return
self.eggs_released = False
self.egg_path = self.orig_egg_path
self._reload_egg_file()
self.egg_bytes = self.orig_egg_bytes
self.roster = list(self.orig_roster)
self.expected_ids = set(range(FIRST_GAME_HOST_ID,
FIRST_GAME_HOST_ID + len(self.roster)))
self.launches_sent = 0
self.launch_at = None
self.launch_requested = False
self.eggs_done_at = None
self._launch_blocked_warned = False
self.stop_sent = False
self.stop_requested = False
self.mission_started_at = None
self._rekey_seats_to_roster()
print(f"[relay] round RESET -- roster/egg restored "
f"({len(self.seat_beacons)} player(s) already waiting)",
flush=True)
def _reap_dead_peers(self):
"""Age out a peer that OWES a protocol response and has gone silent.
THE DOCTRINE (rewritten twice in review, 2026-07-26 -- keep it): an
app-level deadline is only valid where silence is ABNORMAL, i.e. while a
response is owed. Everything else is TCP keepalive's job (set on every
accept; ~130s detection via SIO_KEEPALIVE_VALS), which kills the socket
and lands in the normal recv/drop path.
What a healthy peer's silence looks like, so nobody re-widens this:
* a console pad sends exactly ONE message in its life -- the egg ACK.
After ACKing it is silent FOREVER. The first cut reaped ACKed pads
180s into any staging hold (a manual-launch operator waiting on a
straggler), force-relaunching every healthy client. [blocker]
* a REGISTERED game conn is loading the mission: quiet on TCP until
READY, and its 15s UDP HELLOs never arrive if the pod runs
BT_RELAY_TCP_ONLY=1 or UDP is blocked (the documented TCP fallback).
Reaping it _abort_round()s the whole night, every ~3 minutes,
blaming a healthy player. [major]
* between rounds every pod is byte-silent by design (the seat beacon
is write-only: L4NET.CPP "the relay ignores its silence").
So the ONLY thing this reaps is a console pad that was sent the egg and
never ACKed within DEAD_PEER_SECONDS -- a wedged or dead client holding
the eggs_done gate open. Debt paid (acked) = exempt. No egg = exempt.
Game conns are never reaped here at all.
"""
if self.launches_sent >= 2 or not self.eggs_released:
return
now = time.time()
for conn in list(self.console_conns):
if not conn.egg_sent or conn.acked:
continue # nothing owed / debt already paid
# Measure the debt from EGG SEND, not from the last byte: a pad that
# connected early and sat through a long held-egg wait would
# otherwise be over the deadline the instant the egg went out.
owed_since = max(getattr(conn, "last_seen", now),
getattr(conn, "egg_sent_at", now))
if now - owed_since > DEAD_PEER_SECONDS:
print(f"[relay] console conn {conn.addr[0]}:{conn.addr[1]} "
f"REAPED -- egg sent {now - owed_since:.0f}s ago and "
f"never ACKed; it can no longer hold the round open",
flush=True)
self._drop_console(conn)
def _tag_of(self, host_id):
"""The LIVE roster tag for a host id ('?' if out of range)."""
i = host_id - FIRST_GAME_HOST_ID
return self.roster[i] if 0 <= i < len(self.roster) else "?"
def _pods_ready(self):
"""REAL pods = console connections that ACKED the egg (scanners never
speak the protocol, so they can't hold a roster slot)."""
return sum(1 for c in self.console_conns if c.acked)
def _check_launch_gate(self):
# BACK-TO-BACK MISSIONS (2026-07-18): a previous mission finished
# (launches_sent==2) and now all seats have RE-ACKED -- i.e. every pod
# exited, re-ran join.bat, and reconnected fresh. Reset the launch
# state so the relay (and the operator's LAUNCH button) re-arm for a
# new round -- no Stop/Start needed. The binary needs nothing: a
# rejoined pod is a brand-new process at WaitingForLaunch. (Only ever
# reached on a pod ACK, which never happens mid-mission.)
if self.launches_sent >= 2 and self._pods_ready() >= len(self.roster):
print("[relay] all seats rejoined after the last mission -- "
"re-arming for a NEW mission", flush=True)
self.launches_sent = 0
self.stop_sent = False
self.stop_requested = False
self.mission_started_at = None
self.launch_at = None
self.launch_requested = False
self._launch_blocked_warned = False
self.eggs_done_at = None
# fall through -> the normal gate re-prints WAITING FOR OPERATOR
# GLOBAL launch: arm the timer when the LAST pod has ACKED its egg
# (auto mode), or wait for the operator's 'launch' command (manual
# mode -- the operator app's Launch button writes it to our stdin).
if self._pods_ready() >= len(self.roster) and self.launches_sent == 0 \
and self.eggs_done_at is None:
self.eggs_done_at = time.time()
if self.manual_launch:
print("[relay] all pods ACKED the egg; WAITING FOR OPERATOR "
"LAUNCH", flush=True)
else:
self.launch_at = self.eggs_done_at + LAUNCH_SETTLE_SECONDS
print(f"[relay] all pods ACKED the egg; LAUNCH pair in "
f"{LAUNCH_SETTLE_SECONDS}s", flush=True)
def _console_read(self, conn):
try:
data = conn.sock.recv(4096)
except OSError:
data = b""
if data:
conn.last_seen = time.time()
if not data:
print(f"[relay] console conn {conn.addr[0]}:{conn.addr[1]} closed",
flush=True)
self._drop_console(conn)
return
#
# REASSEMBLE, then walk EVERY complete message. This used to parse one
# recv() at a fixed offset 0 and look at nothing else, which had two
# failure modes on a real network (loopback hid both):
# * the pod's 28-byte ACK arriving SPLIT (say 16 bytes then 12) was
# dropped by the `len(data) >= 24` test and never seen again -- and a
# missed ACK means that seat never counts toward the launch gate, so
# the round can never be released. A silent, unrecoverable wedge.
# * two messages coalescing into one recv() -- only the first was read.
# A frame is a 16-byte header + `messageLength` bytes (so the egg's 1040
# = 16 + 1024, and the ACK's 28 = 16 + 12).
#
conn.buf += data
if len(conn.buf) > CONSOLE_INBUF_MAX:
print(f"[relay] console conn {conn.addr[0]}:{conn.addr[1]} dropped: "
f"inbound buffer over {CONSOLE_INBUF_MAX} bytes (desynced)",
flush=True)
self._drop_console(conn)
return
while len(conn.buf) >= 24:
(clid, _gid, fh, _ts) = struct.unpack_from("<iiii", conn.buf, 0)
(mlen, mid) = struct.unpack_from("<Ii", conn.buf, 16)
#
# A stream protocol cannot be resynced by guessing, so an impossible
# length means we are no longer frame-aligned: say so and drop, rather
# than silently mis-reading this pod for the rest of the night.
#
if mlen < 8 or mlen > CONSOLE_MSG_MAX:
print(f"[relay] console conn {conn.addr[0]}:{conn.addr[1]} "
f"dropped: implausible messageLength {mlen} "
f"(clientID={clid} msgID={mid}) -- stream desynced",
flush=True)
self._drop_console(conn)
return
frame = 16 + mlen
if len(conn.buf) < frame:
break # partial: wait for the rest
conn.buf = conn.buf[frame:]
print(f"[relay] pod->console clientID={clid} fromHost={fh} "
f"msgID={mid} len={mlen}", flush=True)
# AcknowledgeEggFile (clientID=0 NetworkManager, msgID=4): this
# connection is a REAL pod -- count it toward the launch gate.
if clid == 0 and mid == 4 and not conn.acked:
conn.acked = True
print(f"[relay] pod ACK from {conn.addr[0]}:{conn.addr[1]} "
f"({self._pods_ready()}/{len(self.roster)} ready)",
flush=True)
self._check_launch_gate()
def _drop_console(self, conn):
try:
self.sel.unregister(conn.sock)
except (KeyError, ValueError):
pass
try:
conn.sock.close()
except OSError:
pass
if conn in self.console_conns:
self.console_conns.remove(conn)
self._maybe_reset_round()
def _log_launch_readiness(self):
# PRE-LAUNCH READINESS (2026-07-18): make the "launching short" footgun
# VISIBLE. A roster seat with no registered pod means the mission will
# STALL -- every pod waits on that empty seat's connection and the
# All-connections-completed gate never fires. Log filled vs empty
# seats so the operator sees it BEFORE the confusion.
filled, empty = [], []
for i, tag in enumerate(self.roster):
host_id = FIRST_GAME_HOST_ID + i
(filled if host_id in self.by_host else empty).append(
f"seat{i + 1}({tag})")
print(f"[relay] LAUNCH readiness: {len(filled)}/{len(self.roster)} "
f"seats filled -- {', '.join(filled) or 'NONE'}", flush=True)
if empty:
print(f"[relay] *** WARNING: {len(empty)} EMPTY seat(s): "
f"{', '.join(empty)} -- the mission will STALL (every pod "
f"waits on the empty seat). Stop, reduce the roster to the "
f"players present, and re-launch.", flush=True)
def _rearm_for_new_round(self, why):
"""OPERATOR-DRIVEN RE-ARM (fixes the "LAUNCH does nothing after a round"
wedge, operator report 2026-07-25).
The two automatic re-arm paths are both ALL-OR-NOTHING:
`_check_launch_gate` needs EVERY seat of the last round to re-ACK, and
`_maybe_reset_round` needs EVERY pod to be gone. A games night lives
between those: most pods rejoin, one player closes their window or
crashes. In that state `launches_sent` stayed latched at 2, the manual
LAUNCH branch (guarded on `launches_sent == 0`) ignored every press, and
because the "not all seats filled" diagnostic sits inside that same
guard, NOTHING was printed -- the operator saw a dead button and had to
restart the session. (The operator confirmed the mirror image: with a
stable group, where everyone does rejoin, relaunching worked fine.)
So: an explicit operator LAUNCH is now itself sufficient authority to
start a new round. Reset only the ROUND state -- seats, beacons, prefs
and connections are left alone, so whoever is here stays here.
"""
#
# GUARDED ON EVERY CHANNEL (review 2026-07-26). The `launch_at is None`
# guard lived only on the LAUNCH-press path, but the ctl `rearm` command,
# the stdin reader and the always-lit GUI button all reached here
# unconditionally. Mid-mission (launches_sent==2) a re-arm zeroes the
# counters, which permanently kills the mission clock AND makes End
# Mission print "no mission is running" -- the round becomes
# unstoppable except by Stop Session, the exact outcome this feature
# exists to eliminate. Mid-pair (launch_at set) it destroys the
# RunMission pair and re-releases eggs to mid-launch pods -- the re-arm
# storm. Refuse both, loudly.
#
# "Running" is launches_sent >= 2 AND no StopMission issued yet. NOT
# launches_sent alone: after a FINISHED round (clock expiry or End
# Mission -> stop_sent True) launches_sent still reads 2 until the
# re-arm itself clears it -- refusing on that would resurrect the very
# wedge this feature exists to fix (caught by the regression suite when
# the review's own proposed guard was applied verbatim).
if self.launches_sent >= 2 and not self.stop_sent:
print("[relay] RE-ARM refused -- a mission is RUNNING; press "
"End Mission first", flush=True)
self.launch_requested = False # do not let the press linger
return
if self.launch_at is not None:
print(f"[relay] RE-ARM refused -- a launch sequence is in flight "
f"(fires in {max(0.0, self.launch_at - time.time()):.0f}s)",
flush=True)
self.launch_requested = False
return
print(f"[relay] RE-ARM for a new round ({why}); "
f"previous round state cleared", flush=True)
self.launches_sent = 0
self.launch_at = None
self.stop_sent = False
# A stop the operator asked for during the LAST round must not carry
# into this one -- see _tick_stop, where a stale latch StopMissioned
# the next mission in the tick it launched.
self.stop_requested = False
self.mission_started_at = None
self.eggs_done_at = None
self._launch_blocked_warned = False
# Re-open the round for joins/edits: restore the untrimmed roster and the
# template egg, so round 2+ does not serve last round's trimmed egg (new
# joiners got ROSTER FULL) and between-round mission edits are picked up.
#
# UNCONDITIONAL, and that matters. An earlier cut gated this on
# `eggs_released`, which made it useless in the one state that most needs
# it: _abort_round clears eggs_released BEFORE the survivors' sockets
# close, so _maybe_reset_round's own `if not self.eggs_released: return`
# then skips the template restore forever. The roster stays trimmed to
# last round's attendance, the release gates (which all compare against
# len(self.roster)) can never be met, walk-ups get ROSTER FULL, and the
# relay sits dead -- live-proven on 2026-07-25, nearly 5 minutes of a
# games night lost. Re-arm has to be able to dig out of exactly that.
self.eggs_released = False
self.egg_path = self.orig_egg_path
self.egg_bytes = self.orig_egg_bytes
self.roster = list(self.orig_roster)
self.expected_ids = set(range(FIRST_GAME_HOST_ID,
FIRST_GAME_HOST_ID + len(self.roster)))
self.round_hold_until = 0 # do not inherit an abort's settle window
self._reload_egg_file()
# Re-key beacons/prefs to the RESTORED roster (review 2026-07-26): they
# were keyed by the previous round's TRIMMED host ids, and the launch
# fall-through would reinterpret those against the full roster -- a
# departed player's tag minted into round 2's egg, a present player's
# trimmed out, and every callsign/mech shifted a slot.
self._rekey_seats_to_roster()
for c in self.console_conns:
c.acked = False # last round's ACK must not count
c.egg_sent = False # every pod needs THIS round's egg
def _tick_launch(self):
# RE-ARM ON DEMAND: an operator LAUNCH while a previous round is still
# latched (launches_sent >= 1 -- 2 after a normal round, 1 if a round
# was aborted between the RunMission pair) is a deliberate new-round
# request, not a no-op. This must run BEFORE the gate below, whose
# `launches_sent == 0` guard is exactly what used to swallow the press.
# `launch_at is not None` means a launch SEQUENCE IS IN FLIGHT: the
# RunMission pair is timed, and `launch_requested` deliberately stays set
# across it (it is only cleared once #2 has gone out). Re-arming on that
# state resets launches_sent between #1 and #2, so the pair never
# completes and the relay re-releases eggs every tick -- a re-arm storm
# that kicks every pod into an identity-resync loop. Caught on the rig,
# 2026-07-26. So: only re-arm when nothing is in flight.
if (self.manual_launch and self.launch_requested
and self.launch_at is None and self.launches_sent >= 1):
self._rearm_for_new_round("operator LAUNCH after a finished round")
# fall through: the request stands and is served by the gate below.
# Manual mode: the operator's 'launch' arms the timer, still honouring
# the settle window (pods must reach WaitingForLaunch or the handler
# Fail()s -- the same reason the auto timer waits).
if (self.manual_launch and self.launch_requested
and self.launch_at is None and self.launches_sent == 0):
if not self.eggs_released:
# LAUNCH WITH WHOEVER CONNECTS: the operator fired before the
# roster filled -- shrink the session to the seated players
# and release the eggs; the launch pair fires once they ACK.
present = sorted(set(self.seat_beacons) | set(self.by_host))
if not present:
if not self._launch_blocked_warned:
self._launch_blocked_warned = True
print("[relay] LAUNCH pressed but NO players are "
"seated yet -- waiting for joins", flush=True)
return
self._launch_blocked_warned = False
self._release_eggs(present)
return # gate proceeds as their ACKs land
if self.eggs_done_at is not None:
self.launch_at = max(time.time(),
self.eggs_done_at + LAUNCH_SETTLE_SECONDS)
wait = max(0.0, self.launch_at - time.time())
self._stall_hint_shown = False # fresh hint per launch
print(f"[relay] operator LAUNCH received; firing in "
f"{wait:.0f}s", flush=True)
self._log_launch_readiness()
elif not self._launch_blocked_warned:
# Operator pressed LAUNCH but the gate is NOT ready (not every
# roster seat has ACKed its egg) -- previously this did NOTHING
# visible ("I pressed launch and nothing happened"). Say WHY.
self._launch_blocked_warned = True
print("[relay] LAUNCH pressed but NOT all seats have ACKed "
"their egg yet -- holding:", flush=True)
self._log_launch_readiness()
print("[relay] if a listed seat is never coming back, press "
"RE-ARM to re-open the round and launch with whoever is "
"here (no session restart needed)", flush=True)
if self.launch_at is None or self.launches_sent >= 2:
return
if time.time() < self.launch_at:
return
# ALL-READY GATE (2026-07-22, live finding round 3): firing the
# mission while a pod is still LOADING drowns that pod's load in the
# running mission's update streams (same event queue) -- the operator,
# who always joins last, loaded 5+ minutes or crashed while testers
# took ~20s. Hold the RunMission pair until every REGISTERED pod has
# sent READY (route -10): everyone enters together, 1995-style.
# Escape hatches: a pod that never readies is announced every 10s
# (the operator sees who), and a 3-minute cap force-fires so one
# wedged pod cannot hold the night hostage.
if self.launches_sent == 0:
not_ready = [h for h, c in sorted(self.by_host.items())
if not getattr(c, "ready", False)]
if not_ready and time.time() < self.launch_at + 180.0:
now = time.time()
if now - getattr(self, "_hold_notice_at", 0) >= 10.0:
self._hold_notice_at = now
names = ", ".join(
"PLAYER %d" % (h - FIRST_GAME_HOST_ID + 1)
for h in not_ready)
print(f"[relay] launch HELD -- still loading: {names} "
f"({len(self.by_host) - len(not_ready)}/"
f"{len(self.by_host)} ready)", flush=True)
# PHANTOM-MISSION SIGNATURE (2026-07-26): EVERY pod stuck at
# 0/N for 60s+ means they are all stalled in mission load --
# shared content, not a slow machine. Name the map once so
# the operator is not left guessing for 40 minutes again.
if (len(not_ready) == len(self.by_host)
and now >= self.launch_at + 60.0
and not getattr(self, "_stall_hint_shown", False)):
self._stall_hint_shown = True
try:
import re as _re
raw = open(self.orig_egg_path, "rb").read()
m = _re.search(rb"^map=(\S+)", raw, _re.M)
map_name = (m.group(1).decode("ascii", "replace")
if m else "?")
except OSError:
map_name = "?"
print(f"[relay] *** 0/{len(self.by_host)} ready after "
f"60s: every pod is stalled in MISSION LOAD. "
f"Suspect the mission content itself -- the egg "
f"says map={map_name}. (An unplayable map hangs "
f"all pods with no error; End Mission -> fix the "
f"map -> Re-arm -> LAUNCH.)", flush=True)
return
if not_ready:
print(f"[relay] launch FORCED after 180s hold -- "
f"{len(not_ready)} pod(s) never readied", flush=True)
pkt = run_mission_packet()
for conn in list(self.console_conns):
try:
_send_all_guarded(conn.sock, pkt, "launch")
except OSError as e:
print(f"[relay] launch send failed to {conn.addr}: {e!r} "
f"-- dropping that pod", flush=True)
self._drop_console(conn)
self.launches_sent += 1
self.launch_at = time.time() + LAUNCH_STEP_SECONDS
print(f"[relay] RunMission #{self.launches_sent} sent to "
f"{len(self.console_conns)} pod(s)", flush=True)
if self.launches_sent == 2:
self.mission_started_at = time.time()
# CONSUME the launch: clear the timer + the request so the NEXT
# LAUNCH press is a fresh, deliberate new-mission request (else the
# back-to-back block would re-fire while this mission is running).
self.launch_at = None
self.launch_requested = False
if self.mission_length > 0:
print(f"[relay] mission clock: {self.mission_length:.0f}s "
"(StopMission at expiry)", flush=True)
def _tick_stop(self):
# THE MISSION CLOCK (console-side, as in 1995): send StopMission when
# the egg's [mission] length expires, or on the operator's 'stop'
# command (the End Mission button).
if self.launches_sent < 2:
# NO MISSION IS RUNNING. A stop asked for now (End Mission pressed
# between rounds, which is a natural operator reflex) used to sit
# latched and then StopMission the NEXT mission in the very tick it
# launched -- indistinguishable, from the operator's seat, from
# "launch did nothing". Consume and announce it instead.
if self.stop_requested:
self.stop_requested = False
print("[relay] END MISSION ignored -- no mission is running "
"(the latch was cleared, so it cannot kill the next "
"launch)", flush=True)
return
if self.stop_sent:
return
expired = (self.mission_length > 0
and self.mission_started_at is not None
and time.time() >= self.mission_started_at
+ self.mission_length + STOP_GRACE_SECONDS)
if not (expired or self.stop_requested):
return
pkt = stop_mission_packet()
for conn in list(self.console_conns):
try:
_send_all_guarded(conn.sock, pkt, "stop")
except OSError as e:
print(f"[relay] stop send failed to {conn.addr}: {e!r}",
flush=True)
self.stop_sent = True
why = "operator END MISSION" if self.stop_requested else "time expired"
print(f"[relay] StopMission sent to {len(self.console_conns)} pod(s) "
f"({why})", flush=True)
# ---------------- game TCP side ----------------
def _accept_game(self, listener):
sock, addr = listener.accept()
sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
_enable_keepalive(sock)
sock.setblocking(False)
conn = RelayGameConn(sock, addr)
self.game_conns.append(conn)
self.sel.register(sock, selectors.EVENT_READ, ("game", conn))
print(f"[relay] {conn.name()} accepted (awaiting HELLO)", flush=True)
def _game_read(self, conn):
try:
data = conn.sock.recv(8192)
except OSError:
data = b""
if data:
conn.last_seen = time.time()
if not data:
self._drop_game(conn, "closed")
return
conn.buf += data
while len(conn.buf) >= ENV_TCP_SIZE:
route, length = struct.unpack_from(ENV_FMT_TCP, conn.buf, 0)
# game frames are small; the matchlog upload (route -9) is a whole
# file -- allow it its own generous cap (matches the client's 8MB)
cap = MATCHLOG_CAP if route == ROUTE_MATCHLOG else FRAME_CAP
if length > cap:
self._drop_game(conn, f"oversize frame ({length})")
return
if len(conn.buf) < ENV_TCP_SIZE + length:
break # partial; wait for more
payload = conn.buf[ENV_TCP_SIZE:ENV_TCP_SIZE + length]
conn.buf = conn.buf[ENV_TCP_SIZE + length:]
self.stats["tcp_rx"] += 1
self._handle_game_frame(conn, route, payload)
if conn.sock.fileno() < 0: # dropped mid-loop
return
def _handle_game_frame(self, conn, route, payload):
if conn.host_id is None and route == ROUTE_MATCHLOG:
# MATCHLOG AUTO-UPLOAD: a pod's post-mission throwaway dial hands
# us its match forensic log (payload: filename NUL + file bytes).
# Saved under matchlogs/ prefixed with the sender address so all
# peers' files land side by side for tools/matchcheck.py.
nul = payload.find(b"\0")
if nul <= 0 or nul > 150:
self._drop_game(conn, "malformed matchlog upload")
return
name = os.path.basename(payload[:nul].decode("ascii", "replace"))
if not (name.startswith("matchlog_") and name.endswith(".txt")):
self._drop_game(conn, f"suspicious matchlog name {name!r}")
return
data = payload[nul + 1:]
os.makedirs("matchlogs", exist_ok=True)
peer = conn.sock.getpeername()[0].replace(":", "_")
out_path = os.path.join("matchlogs", f"{peer}_{name}")
with open(out_path, "wb") as f:
f.write(data)
print(f"[relay] matchlog saved: {out_path} ({len(data)} bytes)",
flush=True)
return
if conn.host_id is None and route == ROUTE_SEAT_REQUEST:
# SERVER-ASSIGNED SEATS: hand out the lowest roster seat that is
# neither claimed (by_host) nor reserved; reserve it briefly so
# two simultaneous joiners can't race onto the same seat. The
# requesting connection closes after the reply; the pod re-dials
# and claims the seat with a normal HELLO.
now = time.time()
self.seat_reservations = {h: t for h, t in
self.seat_reservations.items()
if t > now or h in self.seat_beacons}
self.seat_reclaim = {t: e for t, e in self.seat_reclaim.items()
if e > now}
claim_tag = ""
if payload:
fields = payload.split(b"\0")
if len(fields) > 2:
claim_tag = fields[2].decode("ascii", "replace").strip()
assigned = None
if claim_tag and claim_tag in self.roster:
host_id = FIRST_GAME_HOST_ID + self.roster.index(claim_tag)
if host_id not in self.by_host and host_id not in self.seat_beacons:
assigned = (host_id, claim_tag)
self.seat_reclaim.pop(claim_tag, None)
print(f"[relay] seat RECLAIMED by returning player "
f"(tag '{claim_tag}')", flush=True)
# STATIC SEATS (issue #34, night-2 capture): a manually restarted
# client carries NO claim and used to mint a NEW seat while its
# old one sat reserved with the same callsign -- duplicate roster
# entries, and exactly what pods must never do. Fallback: match
# the requester's (IP + callsign) against remembered seat
# identities and RECLAIM that seat -- displacing a zombie beacon
# if one is still squatting on it. (Pods are fixed machines:
# same box + same name = same seat, always.)
if assigned is None and payload:
req_ip = conn.sock.getpeername()[0]
req_callsign = (payload.split(b"\0")[0]
.decode("ascii", "replace").strip()[:15])
if not hasattr(self, "seat_identity"):
self.seat_identity = {}
if req_callsign:
for i, tag in enumerate(self.roster):
if self.seat_identity.get(tag) != (req_ip, req_callsign):
continue
host_id = FIRST_GAME_HOST_ID + i
if host_id in self.by_host:
# A half-open REGISTERED conn (machine slept, power
# cut) squats here until keepalive reaps it (~2 min),
# and its own player got ROSTER FULL meanwhile. No
# mission running + same source IP = this player's
# own ghost: displace it, exactly like a zombie
# beacon (review 2026-07-26).
ghost = self.by_host[host_id]
if (self.launches_sent < 2
and ghost.addr[0] == req_ip):
self._drop_game(
ghost, "displaced by its returning player")
else:
break # actively PLAYING: not ours
old = self.seat_beacons.get(host_id)
if old is not None: # zombie duplicate: displace it
print(f"[relay] displacing stale beacon on seat "
f"'{tag}' (same player rejoining)",
flush=True)
old.seat_host = None
self.seat_beacons.pop(host_id, None)
assigned = (host_id, tag)
self.seat_reclaim.pop(tag, None)
print(f"[relay] seat RECLAIMED by identity "
f"({req_callsign}@{req_ip} -> '{tag}')",
flush=True)
break
if assigned is None:
for i, tag in enumerate(self.roster):
host_id = FIRST_GAME_HOST_ID + i
if (host_id in self.by_host or host_id in self.seat_reservations
or host_id in self.reserved_host_ids
or self.seat_reclaim.get(tag, 0) > now):
continue # claimed / racing / held for return
assigned = (host_id, tag)
break
if assigned is None:
self._send_raw(conn, struct.pack(ENV_FMT_TCP,
ROUTE_SEAT_FULL, 0))
print(f"[relay] {conn.name()} seat request: ROSTER FULL",
flush=True)
return
host_id, tag = assigned
self.seat_reservations[host_id] = now + SEAT_RESERVE_SECONDS
# WALK-UP PREFS: optional payload {callsign NUL mech NUL}
pref_note = ""
if payload:
parts = payload.split(b"\0")
callsign = parts[0].decode("ascii", "replace").strip()[:15]
mech = (parts[1].decode("ascii", "replace").strip().lower()
if len(parts) > 1 else "")
callsign = "".join(c for c in callsign
if c.isalnum() or c in " -_.")
if mech and mech not in VEHICLE_TAGS:
print(f"[relay] {conn.name()} requested unknown mech "
f"{mech!r} -- keeping the roster default", flush=True)
mech = ""
if callsign or mech:
self.seat_prefs[host_id] = (callsign, mech)
pref_note = f" callsign={callsign!r} mech={mech or '(default)'}"
payload_out = struct.pack("<i", host_id) + tag.encode() + b"\0"
self._send_raw(conn, struct.pack(ENV_FMT_TCP, ROUTE_SEAT_ASSIGN,
len(payload_out)) + payload_out)
conn.seat_host = host_id # this conn IS the beacon now
conn.seat_tag = tag # tag survives a round reset
conn.seated_at = now # for the LEFT-grace window
self.seat_beacons[host_id] = conn
# issue #34: remember who sat here (IP + callsign) so the same
# player's claim-less restart reclaims THIS seat, never a new one
if payload:
_cs = (payload.split(b"\0")[0]
.decode("ascii", "replace").strip()[:15])
if _cs:
if not hasattr(self, "seat_identity"):
self.seat_identity = {}
self.seat_identity[tag] = (conn.sock.getpeername()[0], _cs)
print(f"[relay] {conn.name()} seat request -> assigned host "
f"{host_id} '{tag}' (reserved {SEAT_RESERVE_SECONDS:.0f}s)"
f"{pref_note}", flush=True)
cs, mech = self.seat_prefs.get(host_id, ("", ""))
print(f"[relay] PLAYER {host_id - FIRST_GAME_HOST_ID + 1} SEATED "
f"(host {host_id}) tag='{tag}' "
f"callsign='{cs}' mech='{mech}' "
f"({len(self.seat_beacons)} seated)", flush=True)
return
if conn.host_id is None:
# First frame MUST be a valid HELLO.
if route != ROUTE_HELLO or len(payload) < 8:
self._drop_game(conn, f"first frame not HELLO (route={route})")
return
magic, host_id = struct.unpack_from("<iI", payload, 0)
host_id = int(host_id)
if magic != HELLO_MAGIC:
self._drop_game(conn, f"bad HELLO magic 0x{magic:x}")
return
if host_id not in self.expected_ids:
# issue #33: a plain drop bounced the client straight into a
# relaunch loop (stale identity -> reject -> relaunch -> same
# stale identity, ~1/s). Tell it to REJOIN instead (the
# rejoin path re-requests a seat = identity resync), rate-
# limited per IP so a truly broken client can't spin fast.
ip = conn.sock.getpeername()[0] if conn.sock else "?"
if not hasattr(self, "hello_reject_at"):
self.hello_reject_at = {}
now = time.time()
if now - self.hello_reject_at.get(ip, 0) > 5.0:
self.hello_reject_at[ip] = now
try:
self._send_raw(conn, struct.pack(ENV_FMT_TCP,
ROUTE_REJOIN, 0))
except OSError:
pass
self._drop_game(conn, f"HELLO hostID {host_id} not in roster "
f"{sorted(self.expected_ids)} -- "
f"REJOIN sent (identity resync)")
return
if host_id in self.by_host:
self._drop_game(conn, f"HELLO hostID {host_id} already registered")
return
conn.host_id = host_id
self.by_host[host_id] = conn
self.seat_reservations.pop(host_id, None) # claim clears reserve
# tag='...' rides along for the GUI: its positional hostID->tag map
# is computed against the UNTRIMMED egg roster, so after a LAUNCH
# trim remaps seat ids the GUI would light (and, since the roster
# display fix, clear) the WRONG row. The relay's roster here is the
# live -- possibly trimmed -- one, so this tag is the true identity.
# Stash the tag AT REGISTRATION: _drop_game resolves against the
# LIVE roster, and a trimmed-round conn dying after a re-arm restored
# the full roster would otherwise be blamed on the wrong tag -- and
# the tag-trusting GUI would clear the wrong seat (review 2026-07-26).
conn.reg_tag = self._tag_of(host_id)
print(f"[relay] {conn.name()} REGISTERED "
f"({len(self.by_host)}/{len(self.roster)}) "
f"tag='{conn.reg_tag}'", flush=True)
if len(self.by_host) >= len(self.roster):
self._release_eggs() # fallback; normally already fired
# PEER_UP exchange: newcomer learns everyone; everyone learns newcomer.
for other_id in sorted(self.by_host):
if other_id != host_id:
self._send_control(conn, ROUTE_PEER_UP, other_id)
for other in list(self.by_host.values()): # snapshot: a failed
# send drops that peer INSIDE the loop (mutates by_host)
if other is not conn:
self._send_control(other, ROUTE_PEER_UP, host_id)
return
if route == ROUTE_READY:
conn.ready = True
ready_count = sum(1 for c in self.by_host.values()
if getattr(c, "ready", False))
i = conn.host_id - FIRST_GAME_HOST_ID
tag = self.roster[i] if 0 <= i < len(self.roster) else "?"
print(f"[relay] PLAYER {conn.host_id - FIRST_GAME_HOST_ID + 1} "
f"READY (host {conn.host_id}) tag='{tag}' "
f"({ready_count}/{len(self.by_host)} loaded)", flush=True)
return
if route == ROUTE_BCAST:
env = struct.pack(ENV_FMT_TCP, conn.host_id, len(payload))
for other in list(self.by_host.values()):
if other is not conn:
self._send_raw(other, env + payload)
elif route >= FIRST_GAME_HOST_ID:
target = self.by_host.get(route)
if target is None:
return # peer gone; drop silently
env = struct.pack(ENV_FMT_TCP, conn.host_id, len(payload))
self._send_raw(target, env + payload)
else:
print(f"[relay] {conn.name()} bad route {route} -- ignored", flush=True)
def _send_control(self, conn, route, host_id):
self._send_raw(conn, struct.pack(ENV_FMT_TCP, route, 4)
+ struct.pack("<i", host_id))
def _send_raw(self, conn, data):
try:
_send_all_guarded(conn.sock, data)
self.stats["tcp_tx"] += 1
except OSError as e:
self._drop_game(conn, f"send failed {e!r}")
def _abort_round(self, why):
"""ROUND ABORT (connection audit 2026-07-23): a registered pod died
AFTER egg release but BEFORE launch -- the engine's all-connections
gate would leave every survivor waiting on it forever. Bounce all
remaining pods back to their seats (REJOIN) and reset the round; the
reclaim window puts everyone back in the same seats in seconds.
STORM HARDENING (issue #33, night-2 capture): the first abort's
rejoiners reconnected + re-ACKed within a second, RE-releasing eggs
while a flapping pod was still bouncing -- its next drop aborted the
NEW round, cascading (3 aborts in 8 s, every client relaunch-churning
into the 'Could not create a Direct3D device' 20 s deadline). Two
dampers: stale console-conn ACK flags are cleared (they counted
toward the next release), and egg release is HELD for a settle
window after any abort so the round re-forms only once the flapping
stops."""
if not self.eggs_released or self.launches_sent >= 2:
return
print(f"[relay] ROUND ABORT ({why}) -- sending every pod back to "
f"the join wait for a fresh round "
f"(egg release held {ABORT_SETTLE_SECONDS:.0f}s)", flush=True)
# reset FIRST so the cascade of resulting drops can't re-trigger
self.eggs_released = False
self.launch_at = None
self.launch_requested = False
self.eggs_done_at = None
self._launch_blocked_warned = False
self.round_hold_until = time.time() + ABORT_SETTLE_SECONDS
for c in self.console_conns:
c.acked = False # an aborted round's ACK must not count
c.egg_sent = False # toward re-releasing the next one
survivors = list(self.by_host.values())
for conn in survivors:
try:
self._send_raw(conn, struct.pack(ENV_FMT_TCP, ROUTE_REJOIN, 0))
except OSError:
pass
# the full state restore happens in _maybe_reset_round as they drop
def _drop_game(self, conn, why):
# tag='...' for registered conns, same reason as the REGISTERED print:
# the GUI must not resolve a remapped post-trim hostID positionally.
drop_tag = ""
if conn.host_id is not None:
_dt = getattr(conn, "reg_tag", None) or self._tag_of(conn.host_id)
drop_tag = " tag='%s'" % _dt
print(f"[relay] {conn.name()} dropped: {why}{drop_tag}", flush=True)
try:
self.sel.unregister(conn.sock)
except (KeyError, ValueError):
pass
try:
conn.sock.close()
except OSError:
pass
if conn in self.game_conns:
self.game_conns.remove(conn)
seat = getattr(conn, "seat_host", None)
if seat is not None and self.seat_beacons.get(seat) is conn:
del self.seat_beacons[seat]
tag_for_seat = getattr(conn, "seat_tag", None)
if tag_for_seat: # hold for the returning player
self.seat_reclaim[tag_for_seat] = time.time() + 90.0
in_grace = (time.time() - getattr(conn, "seated_at", 0.0)
< SEAT_LEFT_GRACE_SECONDS)
if seat in self.by_host or in_grace:
# Claimed seat, or the DESIGNED post-assignment close (the
# 2026-07-26 identity swap: SAURON re-seated at round end, his
# request conn closed to re-dial for the HELLO, and this
# branch called that a LEAVE -- popping the pref written
# milliseconds earlier. The egg release then resurrected the
# DISK egg's stale callsign, and he played the round as
# 'Draco'.) A pod's post-assign re-dial lands within seconds;
# a real join-menu leaver has held the seat far longer. Keep
# the pref + the reservation inside the grace and print
# nothing -- the GUI would blink a false LEFT.
pass
else: # never claimed: player left
self.seat_reservations.pop(seat, None)
self.seat_prefs.pop(seat, None)
i = seat - FIRST_GAME_HOST_ID
tag = self.roster[i] if 0 <= i < len(self.roster) else "?"
print(f"[relay] PLAYER {seat - FIRST_GAME_HOST_ID + 1} LEFT "
f"(host {seat}) tag='{tag}' "
f"({len(self.seat_beacons)} seated)", flush=True)
was_registered = (conn.host_id is not None
and self.by_host.get(conn.host_id) is conn)
if conn.host_id is not None and self.by_host.get(conn.host_id) is conn:
del self.by_host[conn.host_id]
self.udp_endpoint.pop(conn.host_id, None)
for other in list(self.by_host.values()): # snapshot: a failed
# send drops that peer INSIDE the loop (mutates by_host)
self._send_control(other, ROUTE_PEER_DOWN, conn.host_id)
if was_registered:
self._abort_round(f"host {conn.host_id} dropped mid-load")
self._maybe_reset_round()
# ---------------- game UDP side ----------------
def _udp_read(self):
while True:
try:
data, endpoint = self.udp_sock.recvfrom(4096)
except (BlockingIOError, InterruptedError):
return
except OSError:
return
if len(data) < ENV_UDP_SIZE:
continue
route, from_host, _seq = struct.unpack_from(ENV_FMT_UDP, data, 0)
if from_host not in self.by_host:
continue # not TCP-registered: drop
live = self.by_host.get(from_host)
#
# ANTI-HIJACK (2026-07-26). `from_host` is the sender's OWN claim
# about who it is, and the next line rewrites that host's downstream
# endpoint. Unchecked, ANY datagram claiming host N silently steals
# host N's traffic -- a zombie pod process from a previous round, a
# stale NAT mapping, or a third party who guessed a host id. The
# victim then just stops receiving, on a channel that looks healthy.
#
# Bind the claim to the identity we actually authenticated: the IP of
# that host's live TCP game connection. The PORT is deliberately not
# checked -- it moves on a NAT rebind, which is the whole reason the
# endpoint map is refreshed per datagram. A genuine IP change cannot
# happen without the TCP connection breaking and being re-registered
# with the new address, so this never rejects a legitimate pod.
#
if live is not None and endpoint[0] != live.addr[0]:
self.stats["udp_spoofed"] = self.stats.get("udp_spoofed", 0) + 1
if not hasattr(self, "_udp_spoof_warned"):
self._udp_spoof_warned = set()
key = (from_host, endpoint[0])
if len(self._udp_spoof_warned) > 256:
self._udp_spoof_warned.clear() # bounded under a flood
if key not in self._udp_spoof_warned:
self._udp_spoof_warned.add(key)
print(f"[relay] UDP from {endpoint[0]}:{endpoint[1]} CLAIMS "
f"host {from_host}, whose TCP is {live.addr[0]} -- "
f"DROPPED (it would have stolen that pod's downstream)",
flush=True)
continue
self.stats["udp_rx"] += 1
# NAT-rebind tolerant: every datagram refreshes the endpoint map.
self.udp_endpoint[from_host] = endpoint
# ... and counts as LIVENESS. Without this, a pod streaming updates
# over UDP while its TCP sits idle looks "silent" to the reaper.
if live is not None:
live.last_seen = time.time()
if route == ROUTE_HELLO:
ack = struct.pack(ENV_FMT_UDP, ROUTE_UDP_ACK, CONSOLE_HOST_ID, 0)
try:
self.udp_sock.sendto(ack, endpoint)
except OSError:
pass
continue
if route == ROUTE_BCAST:
targets = [h for h in self.by_host if h != from_host]
elif route >= FIRST_GAME_HOST_ID and route in self.by_host:
targets = [route]
else:
continue
for host_id in targets:
if self.udp_drop_pct and random.random() * 100.0 < self.udp_drop_pct:
self.stats["udp_dropped"] += 1
continue
ep = self.udp_endpoint.get(host_id)
if ep is not None:
try:
self.udp_sock.sendto(data, ep) # forward VERBATIM
self.stats["udp_tx"] += 1
continue
except OSError:
pass
# Target's UDP endpoint unknown/broken: wrap the frame onto its
# game TCP connection (asymmetric-UDP-blockage fallback).
frame = data[ENV_UDP_SIZE:]
target = self.by_host.get(host_id)
if target is not None and frame:
env = struct.pack(ENV_FMT_TCP, from_host, len(frame))
self._send_raw(target, env + frame)
self.stats["udp_tcp_fallback"] += 1
# ---------------- LAN auto-discovery ----------------
def _disc_read(self):
while True:
try:
data, endpoint = self.disc_sock.recvfrom(64)
except (BlockingIOError, InterruptedError, OSError):
return
if data == DISC_PROBE:
try:
self.disc_sock.sendto(
DISC_REPLY + struct.pack("<H", self.console_port),
endpoint)
print(f"[relay] discovery probe from "
f"{endpoint[0]}:{endpoint[1]} -> answered "
f"(console port {self.console_port})", flush=True)
except OSError:
pass
# ---------------- stats ----------------
# ---------------- remote operator control ----------------
def _ctl_accept(self, listener):
try:
sock, addr = listener.accept()
sock.setblocking(False)
conn = RelayControlConn(sock, addr)
self.ctl_conns.append(conn)
self.sel.register(sock, selectors.EVENT_READ, ("ctl", conn))
print(f"[ctl] operator connection from {conn.name()} "
f"(awaiting AUTH)", flush=True)
except OSError:
pass
def _ctl_drop(self, conn, why):
try:
self.sel.unregister(conn.sock)
except (KeyError, ValueError):
pass
try:
conn.sock.close()
except OSError:
pass
with _CONTROL_LOCK:
if conn in _CONTROL_SINKS:
_CONTROL_SINKS.remove(conn)
if conn in self.ctl_conns:
self.ctl_conns.remove(conn)
if conn.authed or why != "auth timeout":
print(f"[ctl] {conn.name()} dropped: {why}", flush=True)
def _ctl_read(self, conn):
try:
data = conn.sock.recv(4096)
except (BlockingIOError, InterruptedError):
return
except OSError:
self._ctl_drop(conn, "closed")
return
if not data:
self._ctl_drop(conn, "closed")
return
conn.buf += data
if len(conn.buf) > 8192:
self._ctl_drop(conn, "oversize command")
return
while b"\n" in conn.buf:
line, conn.buf = conn.buf.split(b"\n", 1)
try:
self._ctl_command(conn, line.decode("utf-8", "replace").strip())
except Exception as e: # a control bug must NEVER
print(f"[ctl] command error: {e!r}", flush=True) # kill games
def _ctl_command(self, conn, line):
if not line:
return
if not conn.authed:
parts = line.split(None, 1)
if len(parts) == 2 and parts[0] == "AUTH" \
and parts[1].strip() == self.ctl_secret:
# one operator at a time: the newest displaces the rest
for other in list(self.ctl_conns):
if other is not conn and other.authed:
other.queue_out(b"[ctl] displaced by "
+ conn.name().encode() + b"\n")
other.flush_out()
self._ctl_drop(other, "displaced by new operator")
conn.authed = True
try:
conn.sock.send(("OK bt-relay-control 1 console=%d\n"
% self.console_port).encode())
except OSError:
conn.dead = True
# replay recent history (bounded), THEN subscribe live --
# under the lock so no line is lost or duplicated between
# the replay and the live stream
with _CONTROL_LOCK:
# The GUI adopts its roster from the startup "roster:" line,
# which is printed ONCE and ages out of the 400-line history
# in ~33 minutes of stats chatter -- an operator AUTHing
# late into the night got a permanently blank roster and a
# dead LAUNCH button (review 2026-07-26). Re-issue the LIVE
# roster in the same adoptable format before the replay.
conn.queue_out(
(f"[relay] roster: {len(self.roster)} pilot(s) -> "
f"hostIDs {sorted(self.expected_ids)}: "
f"{self.roster}\n").encode("utf-8", "replace"))
conn.queue_out(b"[ctl] --- session history replay ---\n")
for past in _CONTROL_HISTORY:
conn.queue_out(past)
conn.queue_out(b"[ctl] --- live ---\n")
_CONTROL_SINKS.append(conn)
print(f"[ctl] operator AUTHENTICATED: {conn.name()} "
f"(driving this relay)", flush=True)
else:
self._ctl_drop(conn, "bad auth")
return
cmd = line.split(None, 1)[0].lower()
if cmd == "launch":
print(f"[ctl] LAUNCH from {conn.name()} "
f"(launches_sent={self.launches_sent} "
f"eggs_released={self.eggs_released} "
f"pods_acked={self._pods_ready()}/{len(self.roster)})",
flush=True)
self.launch_requested = True
elif cmd == "stop":
print(f"[ctl] STOP from {conn.name()}", flush=True)
self.stop_requested = True
elif cmd in ("rearm", "newround"):
# Explicit escape hatch: recover the launcher without restarting the
# session. Before this existed, killing the relay was the only way
# out of a latched round (operator report 2026-07-25).
print(f"[ctl] RE-ARM from {conn.name()}", flush=True)
self._rearm_for_new_round("operator re-arm command")
elif cmd == "restart":
# Parked-relay deployment: the operator is not at the machine, so
# this is their only route to a fresh relay (roster resize, or a
# wedge nothing else clears). Refused mid-mission -- it would
# drop every pod out of a running round.
if self.launches_sent >= 2 and not self.stop_sent:
conn.queue_out(b"[ctl] restart REFUSED -- a mission is "
b"running; press End Mission first\n")
print("[ctl] restart refused (mission running)", flush=True)
else:
conn.queue_out(b"[ctl] restarting -- reconnect in a few "
b"seconds\n")
conn.flush_out()
print(f"[ctl] RESTART from {conn.name()}", flush=True)
self.restart_requested = True
elif cmd == "ping":
conn.queue_out(b"[ctl] pong\n")
elif cmd == "get":
self._ctl_get_mission(conn)
elif cmd == "set":
self._ctl_set_mission(conn, line[3:].strip())
else:
conn.queue_out(("[ctl] unknown command: %s\n" % cmd).encode())
def _ctl_get_mission(self, conn):
try:
doc = eggmodel.EggDoc.load(self.orig_egg_path)
m = doc.mission()
print("[ctl] mission map=%s time=%s weather=%s scenario=%s "
"temperature=%s length=%s seats=%d"
% (m.get("map", ""), m.get("time", ""),
m.get("weather", ""), m.get("scenario", ""),
m.get("temperature", ""), m.get("length", ""),
len(self.roster)), flush=True)
except Exception as e:
print(f"[ctl] get mission failed: {e!r}", flush=True)
def _ctl_set_mission(self, conn, spec):
if eggmodel is None:
print("[ctl] set rejected: eggmodel unavailable", flush=True)
return
kw = {}
for pair in spec.split(";"):
pair = pair.strip()
if not pair or "=" not in pair:
continue
k, v = pair.split("=", 1)
k = k.strip().lower()
v = v.strip()
if k in CONTROL_SET_KEYS and v:
kw[k] = v
if not kw:
print("[ctl] set: nothing applied (allowed keys: %s)"
% ",".join(sorted(CONTROL_SET_KEYS)), flush=True)
return
try:
doc = eggmodel.EggDoc.load(self.orig_egg_path)
doc.set_mission(**kw)
doc.save(self.orig_egg_path)
print("[ctl] mission settings applied by %s: %s -- takes effect "
"next round" % (conn.name(),
" ".join("%s=%s" % kv for kv in
sorted(kw.items()))), flush=True)
except Exception as e:
print(f"[ctl] set failed: {e!r}", flush=True)
def _tick_control(self):
now = time.time()
for conn in list(self.ctl_conns):
if conn.dead:
self._ctl_drop(conn, "send buffer overflow/socket error")
elif (not conn.authed
and now - conn.connected_at > CONTROL_AUTH_TIMEOUT):
self._ctl_drop(conn, "auth timeout")
else:
conn.flush_out()
def _tick_settle(self):
# issue #33: the post-abort settle hold blocks egg release while the
# rejoin flapping calms; once it expires, re-run the release check
# (the ACKs that arrived DURING the hold produced no later event to
# trigger it).
hold = getattr(self, "round_hold_until", 0)
if hold and time.time() >= hold and not self.eggs_released:
self.round_hold_until = 0
waiting = [c for c in self.console_conns if not c.egg_sent]
if waiting and len(self.console_conns) >= len(self.roster):
print("[relay] abort settle window over -- releasing eggs to "
f"{len(waiting)} waiting pod(s)", flush=True)
self._release_eggs()
def _tick_stats(self):
if time.time() < self.stats_at:
return
self.stats_at = time.time() + STATS_PERIOD
s = self.stats
# spoofed rides along only when non-zero: the anti-hijack counter was
# invisible (never printed anywhere), so an actual hijack attempt left
# no operator-visible trace beyond the one-shot warning line.
spoofed = s.get("udp_spoofed", 0)
spoof_part = f", spoofed {spoofed}" if spoofed else ""
print(f"[relay-stats] tcp rx/tx {s['tcp_rx']}/{s['tcp_tx']} | "
f"udp rx/tx {s['udp_rx']}/{s['udp_tx']} "
f"(dropped {s['udp_dropped']}, tcp-fallback {s['udp_tcp_fallback']}"
f"{spoof_part}) | "
f"registered {sorted(self.by_host)} udp-known {sorted(self.udp_endpoint)}",
flush=True)
def relay_main(argv):
"""argv: --relay <consolePort> <egg-file> [--bind ADDR] [--udp-drop PCT]
[--manual-launch]"""
args = argv[:]
bind_addr = "0.0.0.0"
udp_drop = 0.0
manual = False
if "--bind" in args:
i = args.index("--bind")
bind_addr = args[i + 1]
del args[i:i + 2]
if "--udp-drop" in args:
i = args.index("--udp-drop")
udp_drop = float(args[i + 1])
del args[i:i + 2]
if "--manual-launch" in args:
manual = True
args.remove("--manual-launch")
reserved_tags = ()
if "--reserve" in args:
i = args.index("--reserve")
reserved_tags = tuple(t for t in args[i + 1].split(",") if t)
del args[i:i + 2]
if len(args) != 2:
print(__doc__)
return 2
console_port = int(args[0])
egg_path = args[1]
relay = Relay(console_port, egg_path, bind_addr, udp_drop, manual,
reserved_tags=reserved_tags)
if not relay.roster:
print(f"[relay] ERROR: no [pilots] entries in {egg_path}")
return 2
# Operator command channel: a daemon thread reads stdin. 'launch' fires
# the mission (manual mode only); 'stop' ends it early (End Mission).
def stdin_reader():
if sys.stdin is None: # pythonw / broken shim pipeline
print("[relay] no stdin -- operator commands unavailable",
flush=True)
return
for line in sys.stdin:
command = line.strip().lower()
if command == "launch":
# ALWAYS record the press at RECEIPT. Every wedge in the launch
# state machine used to be silent, so the operator could not
# tell "the command never arrived" from "the relay ignored it".
print(f"[relay] operator LAUNCH command received "
f"(launches_sent={relay.launches_sent} "
f"eggs_released={relay.eggs_released})", flush=True)
relay.launch_requested = True
elif command == "stop":
print("[relay] operator STOP command received", flush=True)
relay.stop_requested = True
elif command in ("rearm", "newround"):
print("[relay] operator RE-ARM command received", flush=True)
relay._rearm_for_new_round("operator re-arm command")
elif command == "restart":
print("[relay] operator RESTART command received", flush=True)
relay.restart_requested = True
elif command:
print(f"[relay] unknown operator command: {command!r}",
flush=True)
threading.Thread(target=stdin_reader, daemon=True).start()
try:
relay.run()
except KeyboardInterrupt:
print("[relay] shutting down")
return 0
if relay.restart_requested:
return RESTART_EXIT_CODE # the supervisor's cue to relaunch
return 0
class _StampedOut:
"""Line-timestamping stdout wrapper: every log line gets a wall-clock
prefix so post-mortems can measure delays instead of guessing (operator
request 2026-07-22). The GUI's monitor regexes all use .search(), so
the prefix is transparent to them."""
def __init__(self, inner):
self._inner = inner
self._at_line_start = True
def write(self, text):
out = []
for ch in text:
if self._at_line_start and ch != "\n":
out.append(time.strftime("%H:%M:%S "))
self._at_line_start = False
out.append(ch)
if ch == "\n":
self._at_line_start = True
joined = "".join(out)
self._inner.write(joined)
try:
_control_tee(joined)
except Exception:
pass # the tee must never kill logs
def flush(self):
self._inner.flush()
def __getattr__(self, name):
return getattr(self._inner, name)
def main():
sys.stdout = _StampedOut(sys.stdout)
if len(sys.argv) >= 2 and sys.argv[1] == "--relay":
return relay_main(sys.argv[2:])
if len(sys.argv) < 3:
print(__doc__)
return 2
egg_bytes = egg_wire_bytes(open(sys.argv[1], "rb").read())
pods = sys.argv[2:]
threads = [threading.Thread(target=serve_pod, args=(p, egg_bytes), daemon=True)
for p in pods]
for t in threads:
t.start()
try:
while any(t.is_alive() for t in threads):
time.sleep(0.5)
except KeyboardInterrupt:
print("console shutting down")
return 0
if __name__ == "__main__":
sys.exit(main())