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BT411/context/subsystems.md
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arcattackandClaude Opus 5 f3bdb3b85a Searchlight + ThermalSight ToggleLamp WIRED (#61) -- and a swapped table attribution ROOT-CAUSED, retracting a false "1995 latent bug"
Both classes' Receiver::MessageHandlerSet were default-constructed blackholes
(input-path audit systemic cause #1): entryCount 0, no parent chain, Find()
returns NullHandler for every id, Receive drops silently.  The new unhandled-
message trace printed it on the first press:

    [btntest] PRESS 0x14 at poll 400
    [msg] UNHANDLED: Searchlight has no handler for message id 3

Each class now has a GetMessageHandlers() function-local static chained to
PowerWatcher's (which name-resolves through HeatWatcher/MechSubsystem to
Receiver's empty ROOT set, so id 3 does NOT collide with HeatSink's
ToggleCooling), plus a correctly-typed forwarder -- Receiver::Handler is
void(const Message*) while the decomp shape is Logical(Message&), so a cast
would be UB that merely happens to work on x86 __thiscall.  DefaultData
re-pointed off the dead empty sets.  MessageArg now reads the NAMED
ReceiverDataMessageOf<int>::dataContents with a static_assert locking it to the
binary's message+0xC (was a raw offset read -- databinding rule).

ROOT CAUSE of a long-standing misattribution: @004b860c is **ThermalSight's**
ToggleLamp (table @0x51120C), NOT Searchlight's.  The two TUs emit parallel
shared-data blocks with identical stride (msg entry, +0x5C attrs, +0x84
Performance triple); what pins each entry to its TU is that "ToggleLamp" is NOT
pooled across them -- two copies exist, each emitted immediately before its own
class-name string ("Searchlight"@0x51144B, "ThermalSight"@0x511475).
[T1: reference/decomp/section_dump.txt:69661-69711]

Searchlight's own handler is @004b838c, which sits in a Ghidra EXPORT GAP (#60).
RECOVERED by raw disassembly of content/BTL4OPT.EXE (scratchpad/dis838c.py, the
EjectAmmo technique) -- and it corrected two things I had inferred wrong:
  * NO ControlsAllowLights/+0x25C novice gate.  Searchlight tests the press
    alone; that lock is ThermalSight-only.  A NOVICE pilot CAN work the lamp.
  * `or word ptr [this+0x18],1` sits AT the jle target -> the graphics-dirty bit
    (updateModel == ForceUpdate(), per #59) is raised UNCONDITIONALLY.

Consequence: the "ORIGINAL 1995 LATENT BUG -- the searchlight can never light"
claim is RETRACTED.  It compared Searchlight's Performance (@004b841c, reads
requestedOn@0x1E0) against ThermalSight's toggle (0x1DC) -- two different
classes -- and so invented a missing 0x1DC->0x1E0 bridge.  Every sibling toggles
the field its own Performance reads.  The searchlight DID light in the arcade,
the searchlight->fog swap was NOT inert there, and building PullFogRenderable is
FAITHFUL rather than a designer-intent deviation (the 2026-07-13 "left as-is"
decision is void; the sim needs no repair).

Verified live, real click seam (BT_BTNTEST):
  0x14 -> [light] requested ON -> reported lightState 0 -> 1     (lamp lights)
  0x12 -> [light] thermal sight requested ON -> thermalActive 0 -> 1
UNHANDLED lines for both classes gone; 40 LNK2019 unchanged (the pre-existing
CreateStreamedSubsystem + Entity__SharedData::DefaultData families only).

Swept the misattribution out of searchlight.cpp/.hpp, thermalsight.cpp/.hpp,
hud.cpp:282 (it had claimed @00511180/@004b838c as HUD's), btplayer.cpp's +0x25C
consumer list, context/{decomp-reference,subsystems,rendering,open-questions,
pod-hardware,experience-levels}.md, docs/{GLASS_COCKPIT,INPUT_PATH_AUDIT}.md.
checkctx.py CLEAN.

Still open (documented, not fixed): ThermalSight has no visible IR effect
(ToggleGlobalThermalVision is a marked no-op, pvision unported, IsLocallyViewed
returns False); ThermalSight publishes "LightState"->0x1D8 where the binary has
"LightOn"->0x1D8 and "LightState"->0x1E0; Searchlight's commandedOn@0x1DC has no
identified role and measured 21 live, hinting our SubsystemResource +0x28 differs
from the binary's.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 10:46:59 -05:00

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---
id: subsystems
title: "Subsystems — the factory + the reconstruction waves"
status: established
source_sections: "PROGRESS_LOG.md §10d; docs/SUBSYS_PLAN.md; docs/VEHICLE_SUBSYSTEMS.md; docs/RESOURCE_AUDIT.md"
related_topics: [decomp-reference, reconstruction-gotchas, combat-damage, gauges-hud]
key_terms: [subsystem, factory, ClassID, subsystem-roster, PoweredSubsystem, bridge]
open_questions:
- "Myomers coupling (gates on owning-player @mech+0x190); factory capability-roster loops 2-4 still dead (SubProxy stub)"
---
# Subsystems
The mech's components (heat/power/weapons/sensor/gyro/torso/myomers/…), built by the Mech-ctor
factory. Full per-family plan: `docs/SUBSYS_PLAN.md`; the engineering-cluster panels:
`docs/VEHICLE_SUBSYSTEMS.md`; the layout audit: `docs/RESOURCE_AUDIT.md`. ClassID map:
[[decomp-reference]] §2.
## The factory
The Mech ctor switches on the resource ClassID to build each subsystem into the [[subsystem-roster]]
(`subsystemArray@0x128`). **The `case <Name>ClassID` LABELS are systematically MISLABELED** — the
real class is the `// FUN_004xxxxx` ctor-address comment reconciled via `CLASSMAP.md`, not the case
name (e.g. 0xBBE case="Sensor" is actually AggregateHeatSink). Each real class is wired via a
`Create<Class>Subsystem(Mech*,int,void*)` **bridge** in the class's own `.cpp` (do NOT `#include` the
real subsystem headers into mech.cpp — the local stubs collide). Keep the alloc SIZE + special-cache.
[T2]
## Class hierarchy (two branches, shared only at MechSubsystem)
- **Heat leaf:** `PoweredSubsystem : HeatSink : HeatableSubsystem : MechSubsystem`. Emitter/PPC/
Sensor/Myomers/ProjectileWeapon/MissileLauncher/GaussRifle chain here. Uses 0xC `SubsystemConnection`
+ 0x54 `GaugeAlarm54` (alarm level at +0x14). [T1]
- **Watcher branch:** `Torso/Gyroscope/Searchlight/ThermalSight/HUD : PowerWatcher : HeatWatcher :
MechSubsystem`; `AmmoBin : HeatWatcher`. Uses a 0xC `WatchedConnection` + 0x54 `WatcherGaugeAlarm`. [T1]
Making a base byte-exact GROWS every subclass — they must be re-based TOGETHER in one build, each
`static_assert`-locked (the P7 alarm-unification: HeatSink 0x1D0 → PoweredSubsystem 0x31C → MechWeapon
0x3F0 → Emitter 0x478). [T2]
## Reconstruction waves (state: ALL 20 factory cases wired to real classes — 0xBD3 = the real SubsystemMessageManager since task #7, 2026-07-11; the mapper lives in roster slot 0)
- **WAVE 1** — HeatableSubsystem re-based onto MechSubsystem (de-shadow cascade).
- **WAVE 2** — heat family (Condenser/AggregateHeatSink/Reservoir) + HUD + MechTech (un-swap).
- **WAVE 3** — power bus (Generator/PoweredSubsystem) + Emitter/PPC fire-path (end-to-end fire; heat
conducts to the central sink via the linked-sink roster).
- **WAVE 4** — standalone readouts: Sensor/Searchlight/ThermalSight/AmmoBin (de-shim, gate fixes).
- ✅ **Searchlight + ThermalSight buttons WIRED 2026-07-25 (#61)** — both classes' handler sets were
default-constructed blackholes (systemic cause #1, `docs/INPUT_PATH_AUDIT.md`). Each now chains
`PowerWatcher::GetMessageHandlers()` with its own id-3 `ToggleLamp`. **Verified live**: pad `0x14`
→ `requestedOn 0→1` → `lightState 0→1`; pad `0x12` → `requestedOn 0→1` → `thermalActive 0→1`.
- ❌ **RETRACTED: the "ORIGINAL 1995 latent bug" (old task #63) NEVER EXISTED.** It was an artifact of
a **swapped table attribution**: the claim compared Searchlight's Performance (@004b841c, reads
`requestedOn`@0x1E0) against **ThermalSight's** `ToggleLamp` (@004b860c, toggles `0x1DC`) and
concluded "no 0x1DC→0x1E0 bridge, so the lamp can never light". @004b860c is not Searchlight's.
Searchlight's own handler is **@004b838c** (table @0x51117C) and — like every sibling — toggles the
field its OWN Performance reads, `requestedOn`@0x1E0. Each class is internally self-consistent.
[T1 throughout. Attribution: un-pooled `"ToggleLamp"` strings adjacent to their own class names,
`section_dump.txt:69661-69711`. Body: @004b838c is a Ghidra EXPORT GAP (#60) but was **recovered by
raw disasm** of `content/BTL4OPT.EXE` (`scratchpad/dis838c.py`) — it toggles 0x1E0, raises
`updateModel` (+0x18) unconditionally, and has **NO novice gate** (ThermalSight-only).] Consequence: the searchlight→fog swap was **NOT** inert in the arcade, and
making it work in the port is FAITHFUL, not a designer-intent deviation. See [[open-questions]] +
[[rendering]] fog, both corrected.
- ⚠ Still open on Searchlight: `commandedOn`@0x1DC (ctor-seeded from subsystem resource +0x28,
@004b84dc) has **no identified role** — it is neither the toggle target nor read by @004b841c, and
it measured **21** live (not a boolean), which hints our SubsystemResource +0x28 ≠ the binary's.
- ⚠ ThermalSight's published attributes are mis-named: we publish `"LightState"→thermalActive@0x1D8`,
but the binary's table @0x511268 has **`"LightOn"`(id 3)→0x1D8** and `"LightState"`(id 4)→**0x1E0**
(the alarm). A gauge binding `ThermalSight/LightOn` currently misses. Not yet changed (gauge-binding
change needs its own verification pass).
- **WAVE 5** — Torso (aim twist/elevation; joint-I/O reconstructed; the BLH record disables torso →
faithfully no visible twist).
- **WAVE 6** — Myomers (mover-coupled; structural un-stub is INERT — no live mover/heat coupling).
- **WAVE 7** — projectile/missile weapons (byte-exact; flying projectiles are a PORT reconstruction —
the 2007 Entity is 0x1BC vs the binary's 0x300, so raw base-offset reads fail).
- **TASK #56 (2026-07-11)** — Gyroscope LIVE byte-exact (ctor @004b3778, sizeof 0x3D0 locked;
integrators + `FUN_004b2980` damage fan-out; joint dispatch from the Mech performance tail
@0x4aaf74/83; `BT_GYRO_LOG`/`BT_GYRO_TRACE`) — see [[cockpit-view]].
- **✅ DONE (task #7, `afefaee`)** — SubsystemMessageManager 0xBD3 (a
**damage/explosion consolidation hub** cached to `Mech[0x10d]`=0x434; the factory builds the REAL
class and `mech.hpp` names the slot `messageManager` — the old `controlsMapper` mislabel is swept,
the real mapper is roster slot 0. NOT the valve/heat-model gate — that's the owning **BTPlayer**
@mech+0x190 carrying the EXPERIENCE-level flags, see [[experience-levels]]). [T2]
## The watcher electrical chain (task #57, 2026-07-13 — the torso power gate)
The Watcher branch is POWERED indirectly: a watcher WATCHES another roster subsystem and mirrors
its electrical state. The full chain, byte-verified [T1]:
- **Data:** the model entry `WatchedSubsystem=<name>` → segment index **+2** at resource+0xE4
(`HeatWatcher::CreateStreamedSubsystem` @004aec54); the ctor @004aeb40 stores it at
watcher+0x128 (`watchedSubsystem`).
- **Bind (factory post-roster loop 1):** vtable slot 14 (+0x38) — `@004aee2c` (HeatWatcher) /
`@004b1a40` (PowerWatcher/Torso override, byte-identical); **Ghidra missed both function
starts** (recovered from raw bytes; the vtables.tsv rows have GAPS where the exporter skipped
slots — dump the exe bytes at vtable+slot*4 when a slot looks missing). Master-gated
(`(owner->simulationFlags & 0xC)==0 && (flags & 0x100)`); binds `watchedLink(+0x114).Add(
owner->roster[+0x128][watchedSubsystem])`. Port: `BTWatcherWatchedIndex`/`BTWatcherBindTarget`
bridges (heatfamily_reslice.cpp) called from the mech.cpp factory loop.
- **Tick:** `@004b181c` = the REAL `PowerWatcher` Performance (PTR @0050f5fc → 004b181c) =
`UpdateWatch()`: heat mirror (FUN_004aeac4) + `watchdogAlarm.SetLevel(watched->electrical
level @+0x278)` + brownout downgrade to 1 when `gen->outputVoltage(+0x1DC) <= minVoltage(+0x180)
× gen->ratedVoltage(+0x1D8)`. The Torso sims (@004b5cf0/@004b65f8) call it first-line.
(`@004b1804` is slot-10 **ResetToInitialState**, NOT the Simulation — old recon mislabel, fixed.)
- **MinVoltageScale = 0.01** — a 10-byte x87 literal at 0x4b1924 (`0a d7 a3 70 3d 0a d7 a3 f8 3f`);
the port had 1.0f, making minVoltage 100× too big → the brownout latched every watchdog at 1.
- **PowerWatcher::GetClassDerivations chains HeatWatcher** (real base) — the old HeatableSubsystem
stand-in broke `IsDerivedFrom(HeatWatcher)` for Torso/Searchlight/ThermalSight and silently
skipped them in the connect pass.
- **Effect:** `Torso::ElectricalStateLevel()==Ready(4)` un-gates `effectiveTwistRate` — the MadCat
torso twists at its authored 50°/s (±140° limits, roster 17 watching 15 → generator @10000V);
the BLH is authentically fixed (`horizontalEnabled=0`, limits ±0.01°). [T2 live-verified]
- **STILL DEAD:** factory loops 2-4 (heatable/weapon/damageable capability rosters) go through the
`SubProxy` stub whose `IsDerivedFrom` returns 0 — they add NOTHING. See [[open-questions]].
## The coolant FLUSH (Gitea #7, 2026-07-19) — Reservoir InjectCoolant end-to-end [T2 live-verified]
The manual-p24 coolant button (coolant MFD top-right; punch or HOLD): message id **4 "InjectCoolant"**
on the Reservoir (handler table @**0x50e680**, one entry → @4aee70 — same per-receiver id space as the
Condenser's MoveValve @0x50E52C). Handler @4aee70: novice-lockout gate (FUN_004ac9c8), press
(data≥1) → `reservoirAlarm.SetLevel(1)` **gated on coolantLevel@0x12C > 0** (+300 decimal = 0x12C =
coolantLevel — the old "currentTemperature" reading was a misdecode), release → level 0; ForceUpdate.
While level==1 the CoolantSimulation Performance (@4aef78) runs **InjectCoolant @4aefa4** each frame:
work list = condenser chain @+0x7cc + weapon chain @+0x7bc + heatable chain @+0x7ac + linkedSinks
master (port walks the roster with the same membership tests — chains are SubProxy-dead; condensers/
weapons/bank get the binary's duplicate-visit weighting; watcher-branch members are filtered to
HeatSink [T2 guarded]); per sink with flowScale@0x15C≠0: move `squirtMass@0x224 × flowScale × dt`
clamped to [-resLevel, 0] (reservoir drains → the coolant vertBar C `Reservoir/CoolantMass` drops),
sink level clamped [0, capacity], and `pendingHeat@0x1C8 += -(sinkE×|Δ|/sinkLvl resE×|Δ|/resLvl)`
capped at `sinkMass@0x154 × res->startingTemperature@0x13C`, clamped ≤0 (only cools) — the heat
relief rides the existing heat model. **Two ctor corrections surfaced:** (1) the master gate @4af408
(and @4aeb40 HeatWatcher) reads `*(param_2+0x28)` = the **owner MECH's simulationFlags**, not the
resource's subsystemFlags (the resource read left the Reservoir Performance unregistered → no drain);
(2) `(float10)*(int*)(link+0x1d0)` is a **FILD of the bank's integer HeatSinkCount** — capacity =
0.05 (`_DAT_004af518`) × heatSinkCount × streamed CoolantCapacity (BLH: 0.05×6×20 = 6), not a float
reinterpret (which gave ~1e-44 → empty tank). Visual: the binary's mode-1 coolant-effect renderable
(FUN_00456a68, built for classID 0xBC0 on the "ReservoirState" attr, part_014.c:5439; tick
@part_007.c:8780) spawns **psfx 19 = FLUSH.PFX** ("Coolant flush", BTDPL.INI:1018, bluish smoke) on
the state's 0→1 edge — port: `BTSpawnFlushCloud` (mech4.cpp) on the same alarm edge, attached emitter
at torso height. Audio (CoolantDump layers) rides the ReservoirState watchers. Desktop input: **'H'
HELD = Flush** (CONTROLS.MAP action; press+release dispatch). Diags: `BT_FLUSH_LOG` ([flush-tx]
press/release, [flush] level drain, cloud spawn), `BT_FLUSH_TEST=<frame>` scripted ~2 s hold.
Verified live (FOGDAY): level 6→0 over ~0.6 s held (≈3-4 short punches to empty — matches the
manual), bluish cloud screenshot-confirmed (scratchpad/flush_cloud.png). Replicant note: the state
receive @4aeef8 sets the alarm from the state stream — the port's reservoir state replication is not
wired, so remote clouds are deferred (solo/master path complete).
## Valve boost A/B/C (2026-07-23, field "boosted loop still cooked" audit) [T2 measured]
Blackhawk, sustained BT_AUTOFIRE, 150 s soaks, `[heat-t]` 5 s cadence. Valve shares are
zero-sum (`valveState/Σ`); detent cycle per press = **1 → 5 → 50 → 0 (CLOSED) → 1** (@4ae464,
one past max turns the loop OFF). SRM6s (+ GeneratorB + Avionics) are on **Condenser2**
([heat-link] dump; the MFD loop readout matches the heatSinkIndex truth). Results, SRM6_1:
- **boost 2 (share 0.91)**: plateau ~531, then COOLS under nonstop fire — never jams/fails.
- **balanced (0.167)**: ~1162 @ 70 s and climbing (the jam band; field jams logged 1043-1469).
- **starved (0.018)**: ~1440 @ 70 s, slope → the 2000 FailureHeat line.
The valve mechanic is REAL and powerful; MoveValve reruns the redistribute on every press
(not a placebo), veteran role passes the guard. The field double-failure with "loop 2
boosted" is therefore a DETENT question — most likely one press past max (detent 0 = closed,
share 0) — now diagnosable: valve presses log always-on (`[valve] ... -> detent N`, with a
CLOSED warning). Solo clock shim verified the same day (60 s egg self-ends;
`[mission] solo game clock expired`).
## The four systemic checks (every subsystem)
See [[reconstruction-gotchas]]: (1) shadowing (re-declared engine-base fields), (2) the `Wword` trap,
(3) message-handler chaining, (4) entity validity. Plus resource-struct layout (must mirror the class
hierarchy, byte-exact — the RESOURCE_AUDIT found 8 bugs) and object-layout (alias/phantom/interior
fields). A `+0x128`-style owner offset is the ROSTER, not the segment table (the heat-link type
confusion that caused a heap-corruption via OOB `ConductHeat` writes). [T2]
## Engineering cluster panels (`vehicleSubSystems`)
Not a widget — a per-subsystem FACTORY (`FUN_004cbaf0`) building a status CLUSTER onto one of 12 aux
MFD positions, dispatching on classID → HeatSinkCluster/MyomerCluster/EnergyWeaponCluster/
BallisticWeaponCluster. Reads `PoweredSubsystem::auxScreenNumber/Placement/Label` (res +0x104/8/C) via
the `BTGetSubsystemAuxScreen` bridge. See `docs/VEHICLE_SUBSYSTEMS.md` + [[gauges-hud]]. [T2]
## Key Relationships
- Data: [[decomp-reference]] (ClassIDs/hierarchy). Bugs: [[reconstruction-gotchas]].
- Feeds: [[combat-damage]] (weapons/damage), [[gauges-hud]] (attribute state).
- Plan: `docs/SUBSYS_PLAN.md`.