Files
BT411/engine/MUNGA/CAMMPPR.cpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

245 lines
6.3 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "cammppr.h"
//#############################################################################
// Shared Data Support
//
CameraControlsMapper::SharedData
CameraControlsMapper::DefaultData(
CameraControlsMapper::GetClassDerivations(),
CameraControlsMapper::GetMessageHandlers(),
CameraControlsMapper::GetAttributeIndex(),
CameraControlsMapper::StateCount
);
Derivation* CameraControlsMapper::GetClassDerivations()
{
static Derivation classDerivations(Subsystem::GetClassDerivations(), "CameraControlsMapper");
return &classDerivations;
}
//#############################################################################
// Messaging Support
//
const Receiver::HandlerEntry
CameraControlsMapper::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(CameraControlsMapper, Keypress),
MESSAGE_ENTRY(CameraControlsMapper, DirectorMode),
MESSAGE_ENTRY(CameraControlsMapper, IncrementCamera),
MESSAGE_ENTRY(CameraControlsMapper, DecrementCamera),
MESSAGE_ENTRY(CameraControlsMapper, CreateCameraInstance),
MESSAGE_ENTRY(CameraControlsMapper, DeleteCameraInstance),
MESSAGE_ENTRY(CameraControlsMapper, OutputCameraInstances)
};
CameraControlsMapper::MessageHandlerSet& CameraControlsMapper::GetMessageHandlers()
{
static CameraControlsMapper::MessageHandlerSet messageHandlers(ELEMENTS(CameraControlsMapper::MessageHandlerEntries), CameraControlsMapper::MessageHandlerEntries, Subsystem::GetMessageHandlers());
return messageHandlers;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
CameraControlsMapper::KeypressMessageHandler(
ReceiverDataMessageOf<ControlsKey> *message
)
{
Check(this);
Check(message);
switch (message->dataContents)
{
case 'd':
case 'D':
{
ReceiverDataMessageOf<ControlsButton>
button_message2(
CameraControlsMapper::DirectorModeMessageID,
sizeof(ReceiverDataMessageOf<ControlsButton>),
1
);
Dispatch(&button_message2);
break;
}
case 'o':
case 'O':
{
ReceiverDataMessageOf<ControlsButton>
button_message2(
CameraControlsMapper::OutputCameraInstancesMessageID,
sizeof(ReceiverDataMessageOf<ControlsButton>),
1
);
Dispatch(&button_message2);
break;
}
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
CameraControlsMapper::DirectorModeMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
)
{
if (message->dataContents > 0)
{
CameraShip *camera = GetEntity();
Check(camera);
if(camera->GetSimulationState() != CameraShip::ConfigureCamerasState)
{
camera->SetPerformance(&CameraShip::DriveCamera);
camera->SetSimulationState(CameraShip::ConfigureCamerasState);
CameraInstance *cam = camera->GetCurrentCamera();
Check(cam);
//DEBUG_STREAM << cam->GetCameraName() << std::endl << std::flush;
}
else
{
camera->SetPerformance(&CameraShip::FollowGoal);
camera->SetSimulationState(CameraShip::DefaultState);
camera->lastSwitch = Now();
}
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
CameraControlsMapper::IncrementCameraMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
)
{
if(message->dataContents > 0)
{
CameraShip *camera = GetEntity();
Check(camera);
camera->IncrementCameraInstance();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
CameraControlsMapper::DecrementCameraMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
)
{
if (message->dataContents > 0)
{
CameraShip *camera = GetEntity();
Check(camera);
camera->DecrementCameraInstance();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
CameraControlsMapper::CreateCameraInstanceMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
)
{
if (message->dataContents > 0)
{
CameraShip *camera = GetEntity();
Check(camera);
camera->CreateCameraInstance();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
CameraControlsMapper::DeleteCameraInstanceMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
)
{
if (message->dataContents > 0)
{
CameraShip *camera = GetEntity();
Check(camera);
camera->DeleteCameraInstance();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
CameraControlsMapper::OutputCameraInstancesMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
)
{
if (message->dataContents > 0)
{
CameraShip *camera = GetEntity();
Check(camera);
camera->OutputCameraList();
}
}
//#############################################################################
// Attribute Support
//
const CameraControlsMapper::IndexEntry
CameraControlsMapper::AttributePointers[]=
{
ATTRIBUTE_ENTRY(CameraControlsMapper, StickPosition, stickPosition),
ATTRIBUTE_ENTRY(CameraControlsMapper, ThrottlePosition, throttlePosition),
ATTRIBUTE_ENTRY(CameraControlsMapper, PedalsPosition, pedalsPosition),
ATTRIBUTE_ENTRY(CameraControlsMapper, ReverseThrust, reverseThrust),
ATTRIBUTE_ENTRY(CameraControlsMapper, DriveCamera, driveCamera),
ATTRIBUTE_ENTRY(CameraControlsMapper, SlideOrClamp, slideOrClamp)
};
CameraControlsMapper::AttributeIndexSet& CameraControlsMapper::GetAttributeIndex()
{
static CameraControlsMapper::AttributeIndexSet attributeIndex(ELEMENTS(CameraControlsMapper::AttributePointers),
CameraControlsMapper::AttributePointers,
Subsystem::GetAttributeIndex()
);
return attributeIndex;
}
//#############################################################################
// Construction and Destruction
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
CameraControlsMapper::CameraControlsMapper(
CameraShip *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
Subsystem(owner, subsystem_ID, subsystem_resource, shared_data)
{
stickPosition.x = 0.0f;
stickPosition.y = 0.0f;
throttlePosition = 0.0f;
pedalsPosition = 0.0f;
driveCamera = 0;
slideOrClamp = 0;
reverseThrust = 0;
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
CameraControlsMapper::~CameraControlsMapper()
{
}
Logical
CameraControlsMapper::TestInstance() const
{
return IsDerivedFrom(*GetClassDerivations());
}