Full 5-path audit of the damage economy vs the decomp (5-finder + adversarial-verify workflow), resolving the KB self-contradiction the binary-coverage audit flagged. CONFIRMED AUTHENTIC as-is (no change needed): - Energy beam (emitter.cpp): damagePortion = authored DamageAmount x (charge/seekV)^2; the ctor x1e7 and fire x1e-7 cancel (_DAT_004bafbc dumped from the exe = x87 80-bit 1e-7 exactly). - Autocannon (projweap.cpp): full authored DamageAmount from resource +0x19C delivered unmodified; the 0.0625 at :667 is the shooter's own gyro recoil, not the round. - Zone-armor BASE model: damageLevel += amount x damageScale[type] (engine DAMAGE.cpp:379, called mechdmg.cpp:427), legs x0.5, 1.0=dead. 3 STAND-INS FIXED (all byte-verified against the decomp): - A. mechdmg.cpp:451 -- read the phantom `stance` member (no binary offset, zero writers -> perma-0), so the leg-shot-out -> fall/death branch was DEAD. Now MovementMode() (mech+0x40, @part_012.c:6910). - B. mechdmg.cpp:458 -- guarded the leg partial-failure graphic on the always-0 IsAirborne() stub where the binary calls IsDisabled() (@0049fb54 = movementMode 2||9). On a wreck the binary SUPPRESSES the write; the stub let it corrupt graphicAlarm 9->4/3 -- the task-#52 wreck-graphic bug, now fixed AT SOURCE (was only masked by the IsMechDestroyed latch). - C. mech4.cpp:1551 -- flat kShotDamage=12 fed as the kill-score damageAmount (the KB self-contradiction: task #8 claimed it retired, but it was live). The score handler @0x4c02e4 derives the whole kill award from it, so every kill scored identically regardless of weapon. Now lastInflictingDamage -- the real killing-blow magnitude, latched in TakeDamageMessageHandler (mech.cpp:624), mirroring the per-hit path (mech4.cpp:1207). The phantom `int stance` slot is reused for the new Scalar member (size-neutral, no layout shift); init 0 in the ctor. DEFERRED (task #60-D, documented): the missile CLUSTER model -- the port fires N flying rounds (net armor total authentic) vs the binary's ONE missile with a random burstCount cluster roll (loses cluster variance + single-zone concentration). Blocked on an OPEN decomp semantic (does burstCount multiply armor or only the gyro kick? settle at FUN_004bef78 -> FUN_004be078 -> EXPLODE.cpp:209-210). VERIFIED live: clean build; 2-node fight -> clean center-mass kill (no crash, kills 0->1); [zone-armor] dump confirms per-zone armor 50-140 + legs x0.5. NB the displayed POINTS score still reads 0 -- a SEPARATE open gap (scoreAward + role/team/tonnage multipliers unwired); fix C corrected the damage INPUT to that formula. KB swept: open-questions.md (self-contradiction resolved + task #60 summary + deferred missile item), combat-damage.md (damageScale is type-indexed not even/odd; task-#52 source fix; kill-score section), RECONCILE.md (missile = ONE spawn not N), stale comments in mechweap.cpp (SendDamageMessage is LIVE), mislanch.hpp, mechdmg.cpp (FUN_0049fb54 = IsDisabled). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
196 lines
7.8 KiB
C++
196 lines
7.8 KiB
C++
//============================================================================//
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// File: mislanch.hpp //
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// Project: BattleTech //
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// Contents: Weapon Which Launches a missile //
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// Derived From Projectile Weapon //
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//----------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ------------------------------------------------------------//
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// 04/13/95 JM Initial coding. //
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//----------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//============================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, module cluster
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// @004bcff0-@004bd08c in part_013.c) cross-referenced HEAVILY against the
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// SURVIVING MISLANCH.HPP and the reconstructed mechweap.hpp base. The class
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// declaration below is the surviving header; the only additions are the byte
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// offsets observed in the decompiled object (see mislanch.cpp for @ADDRs).
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//
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// Inheritance chain established from the decomp:
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// MechWeapon (mechweap.cpp, vtable @00511d2c)
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// -> ProjectileWeapon (ctor @004bc3fc, vtable @0051242c) ammo/jam/tracer
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// -> MissileLauncher (ctor @004bcff0, vtable @00512570)
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//
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// The MissileLauncher ctor (@004bcff0) chains ProjectileWeapon::ProjectileWeapon
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// (@004bc3fc), installs PTR_FUN_00512570, then reads the two launcher-specific
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// resource fields MissileCount (+0x1d0) and MuzzleVelocity (+0x1d4, Vector3D)
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// and divides the configured damage by missileCount (per-missile damage).
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//
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#if !defined (MISLANCH_HPP)
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# define MISLANCH_HPP
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# if !defined(PROJWEAP_HPP)
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# include <projweap.hpp>
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# endif
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class Missile;
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//################# MissileLauncher SubsystemResource ###################
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//
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// Extends the ProjectileWeapon resource. Parsed by CreateStreamedSubsystem
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// @004bd08c (which chains ProjectileWeapon::CreateStreamedSubsystem @004bc7cc).
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// Record offsets are relative to the streamed subsystem record:
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// +0x1d0 "MissileCount" int
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// +0x1d4 "MuzzleVelocity" Vector3D (3 floats)
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//
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struct MissileLauncher__SubsystemResource:
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public ProjectileWeapon::SubsystemResource
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{
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int missileCount; // +0x1d0 "MissileCount"
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Vector3D
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muzzleVelocity; // +0x1d4 "MuzzleVelocity"
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};
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//###########################################################################
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//################# CLASS -- MissileLauncher ##########################
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//###########################################################################
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//
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// (vtable @00512570, ctor @004bcff0, dtor @004bd060.)
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//
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class MissileLauncher:
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public ProjectileWeapon
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Messaging Support
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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static Derivation ClassDerivations;
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static Receiver::MessageHandlerSet& GetMessageHandlers(); // inherits ProjectileWeapon's (task #6)
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static AttributeIndexSet AttributeIndex;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Damage Support
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//
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public:
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void TakeDamage(Damage &damage); // inherits MechWeapon::TakeDamage (vtable slot 6, @004b964c)
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void DeathReset(Logical full_reset); // best-effort -- chains ProjectileWeapon reset @004bbaf8
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Replication Support (PORT record extension -- missile-visibility wave)
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//
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// In the 1995 binary a fired Missile was a REPLICATED WORLD ENTITY (its
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// own update records, tag 0x78), so the peer pod rendered the round from
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// entity replication and the launcher's record stayed the MechWeapon
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// base. The port's flying round is a LOCAL tracked projectile
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// (BTPushProjectile) -- invisible to peers -- so the launcher's record
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// carries the SALVO EVENT instead: a fire counter + the aim point + the
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// round count. The replicant-side reader edge-detects the counter and
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// launches a VISUAL-ONLY mirror salvo (damage 0; the master's own rounds
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// deliver damage cross-pod through TakeDamage). Both nodes run this
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// port, so the extended wire format is self-consistent. Salvo STATE
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// lives in a port-side table (mislanch.cpp) -- the object layout is
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// byte-locked to the 0x44C factory alloc and must not grow.
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//
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public:
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struct MissileLauncher__UpdateRecord:
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public MechWeapon::UpdateRecord
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{
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int salvoCounter; // fires since spawn (edge-detected by peers)
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int salvoRounds; // missiles in the salvo (authored missileCount)
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Point3D salvoTarget; // the aim point the salvo flew at
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};
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typedef MissileLauncher__UpdateRecord UpdateRecord;
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void WriteUpdateRecord(Simulation__UpdateRecord *message, int update_model); // base-typed param (task #51 override rule)
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void ReadUpdateRecord(Simulation__UpdateRecord *message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(MissileLauncher::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef MissileLauncher__SubsystemResource SubsystemResource;
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MissileLauncher( // @004bcff0
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &default_data = DefaultData
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);
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~MissileLauncher(); // @004bd060
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Logical
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TestInstance() const;
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static Logical
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CreateStreamedSubsystem( // @004bd08c
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes =1
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);
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// local stuff
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protected:
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// @004bcc60 (ProjectileWeapon spawn path) -- builds the streamed-entity
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// spawn descriptor for ONE Missile (entity ClassID 0xBD0), seeds it with
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// muzzleVelocity + the per-missile Damage (authored/missileCount) and the
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// burstCount cluster-hit roll, and hands it to the entity manager.
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// (task #60 correction: ONE spawn per trigger pull, NOT missileCount
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// spawns -- burstCount carries the cluster count to the single missile;
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// the PORT re-expresses this as N flying rounds, see mislanch.cpp.)
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void
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FireWeapon();
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// The ONLY own field: missileCount@0x448 (ctor param_1[0x112]). The former
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// salvoCount@0x3d4 was a SHADOW of the inherited MechWeapon damageData.burstCount
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// (@0x3A8+0x2C), and muzzleVelocity@0x410 an ALIAS of the inherited ProjectileWeapon
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// launchVelocity -- both re-declared as own members put them at wrong (appended)
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// offsets; removed. Object ends 0x44C.
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int missileCount; // @0x448 (this[0x112]) -- how many missiles per salvo (LAST field)
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friend struct MissileLauncherLayoutCheck;
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};
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struct MissileLauncherLayoutCheck {
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static_assert(offsetof(MissileLauncher, missileCount) == 0x448, "MissileLauncher::missileCount @0x448 (ProjectileWeapon must end 0x448)");
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static_assert(sizeof(MissileLauncher) == 0x44C, "sizeof(MissileLauncher) 0x44C (== factory alloc)");
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};
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#endif
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