Projectile damage now Dispatches directly at the victim instead of going through
the shooter's SubsystemMessageManager, so cross-pod delivery had to be proven on
real nodes rather than assumed.
RESULT: cross-pod delivery intact, and the cluster count survives the wire.
Node A fired 38 missile rounds with bursts {1:5,2:6,3:6,4:7,5:7,6:7}; node B
received exactly the matching zone applications {2:12,3:18,4:28,5:35,6:42} --
i.e. rounds x burst, per burst band, exact. 135 of B's 142 explosive
applications carried burst > 1 (the manager path used to drop it to 1).
Energy stayed at burst 1 on both nodes; no crash on either.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
47 lines
1.9 KiB
Bash
47 lines
1.9 KiB
Bash
#!/usr/bin/env bash
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# CROSS-POD damage verification for the #95 cluster-burst change.
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#
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# WHY: projectile damage no longer goes through the shooter's
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# SubsystemMessageManager -- it now Dispatches DIRECTLY at the struck entity, as
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# the binary's Missile does (FUN_004be078). Dispatch is documented to reroute
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# cross-pod for a REPLICANT victim on its own, but the manager routing that used
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# to carry it is gone, so this must be proven on two real nodes rather than
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# assumed.
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#
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# Two pilots chase each other and fire in throttled bursts (unthrottled spam
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# trips the FailureHeat all-weapons brick and combat dies).
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#
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# PASS, read on the VICTIM's log (the node that did NOT fire the round):
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# * [dmghit] type=2 rows appear at all -> cross-pod damage arrives
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# * those rows carry burst > 1 -> the cluster count SURVIVED
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# the wire (this is the whole
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# point: the manager used to
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# drop it)
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# * their damageLevel actually climbs -> armour is really applied
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# Plus: no crash, and matchlog PROJ rows on the shooter pair with DMG on victim.
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set -x
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. /c/git/bt411/scratchpad/night6/bench_common.sh
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cd /c/git/bt411/content || exit 1
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bt_assert_player_env
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rm -f mpb_a.log mpb_b.log
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bt_expert_egg MP.EGG MPB.EGG
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launch () { # $1=log $2=affinity $3=port
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BT_MP_LOG=1 BT_DMG_LOG=1 BT_MATCHLOG=1 BT_PROJ_LOG=1 BT_DEATH_LOG=1 \
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BT_GOTO=enemy BT_GOTO_STOP=120 BT_AUTOFIRE=1 BT_AF_MISSILE=1 BT_AF_PERIOD=6 \
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bt_launch "$1" MPB.EGG "$2" -net "$3"
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sleep 2
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}
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launch mpb_b.log 0x0C 1601
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launch mpb_a.log 0x03 1501
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sleep 5
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python ../tools/btconsole.py MPB.EGG 127.0.0.1:1501 127.0.0.1:1601 &
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PC=$!
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sleep 240
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kill $PC 2>/dev/null
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bt_kill_ours
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rm -f MPB.EGG
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echo "=== DONE -- analyse with mp_burst.py ==="
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