Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
286 lines
6.0 KiB
C++
286 lines
6.0 KiB
C++
#pragma once
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#include "scalar.h"
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#include <ostream>
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template <class T> class Vector2DOf
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{
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public:
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#if defined(USE_SIGNATURE)
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friend int Is_Signature_Bad(const volatile Vector2DOf<T> *p);
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#endif
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// static const Vector2DOf<T>
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// identity;
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T x, y;
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Vector2DOf() {}
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Vector2DOf(T x, T y) : x(x), y(y) {}
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friend Logical Small_Enough(const Vector2DOf<T> &v, Scalar e);
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Logical operator!() const { return Small_Enough(*this,SMALL); }
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friend Logical Close_Enough(const Vector2DOf<T> &v1, const Vector2DOf<T> &v2, Scalar e);
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Logical operator==(const Vector2DOf<T>& v) const { return Close_Enough(*this,v,SMALL); }
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Logical operator!=(const Vector2DOf<T>& v) const { return !Close_Enough(*this,v,SMALL); }
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const T& operator[](size_t index) const
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{
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Check(this);
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Warn(index>Y_Axis);
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return (&x)[index];
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}
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T& operator[](size_t index)
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{
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Check(this);
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Warn(index>Y_Axis);
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return (&x)[index];
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}
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//
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//-----------------------------------------------------------------------
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// The following operators all assume that this points to the destination
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// of the operation results
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//-----------------------------------------------------------------------
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//
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Vector2DOf<T>& Negate(const Vector2DOf<T> &v);
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Vector2DOf<T>& Add(const Vector2DOf<T>& v1, const Vector2DOf<T>& v2);
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Vector2DOf<T>& operator+=(const Vector2DOf<T>& v) { return Add(*this,v); }
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Vector2DOf<T>& Subtract(const Vector2DOf<T>& v1, const Vector2DOf<T>& v2);
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Vector2DOf<T>& operator-=(const Vector2DOf<T>& v) { return Subtract(*this,v); }
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T operator*(const Vector2DOf<T>& v) const
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{
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Check(this);
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Check(&v);
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return x*v.x + y*v.y;
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}
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Vector2DOf<T>& Multiply(const Vector2DOf<T>& v, T Scale);
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Vector2DOf<T>& operator*=(T v) { return Multiply(*this,v); }
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Vector2DOf<T>& Multiply(const Vector2DOf<T>& v1, const Vector2DOf<T>& v2);
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Vector2DOf<T>& operator*=(const Vector2DOf<T> &v) { return Multiply(*this,v); }
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Vector2DOf<T>& Divide(const Vector2DOf<T>& v, T scale);
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Vector2DOf<T>& operator/=(T v) { return Divide(*this,v); }
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Vector2DOf<T>& Divide(const Vector2DOf<T>& v1, const Vector2DOf<T>& v2);
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Vector2DOf<T>& operator/=(const Vector2DOf<T> &v) { return Divide(*this,v); }
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T LengthSquared() const
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{
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Check(this);
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return operator*(*this);
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}
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T Length() const
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{
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Check(this);
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return (T)Sqrt(LengthSquared());
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}
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Vector2DOf<T>& Normalize(const Vector2DOf<T> &v);
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#if 0
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Vector2DOf<T>& Combine(const Vector2DOf<T>& v1, Scalar t1, const Vector2DOf<T>& v2, Scalar t2);
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Vector2DOf<T>& Lerp(const Vector2DOf<T>& v1, const Vector2DOf<T>& v2, Scalar t)
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{
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return Combine(v1,1.0f-t,v2,t);
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}
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#endif
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friend std::ostream& operator<<(std::ostream& stream, const Vector2DOf<T>& v);
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Logical TestInstance() const;
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};
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#if defined(USE_SIGNATURE)
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template <class T> int Is_Signature_Bad(const volatile Vector2DOf<T> *)
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{
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return False;
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}
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#endif
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// template <class T> const Vector2DOf<T>
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// Vector2DOf<T>::identity(0.0f,0.0f);
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template <class T> inline Logical
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Small_Enough(const Vector2DOf<T> &v,Scalar e)
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{
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Check(&v);
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return Small_Enough(v.x,e) && Small_Enough(v.y,e);
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}
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//REMOVED: RB 1/15/07
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//template <class T> Logical
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// Close_Enough(
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// const Vector2DOf<T> &v1,
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// const Vector2DOf<T> &v2,
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// Scalar e
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// )
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//{
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// Check(&v1);
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// Check(&v2);
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// return Close_Enough(v1.x,v2.x,e) && Close_Enough(v1.y,v2.y,e);
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//}
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inline Logical Close_Enough(const Vector2DOf<int> &v1, const Vector2DOf<int> &v2, Scalar e)
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{
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Check(&v1);
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Check(&v2);
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return Close_Enough(v1.x, v2.x,e) && Close_Enough(v1.y, v2.y,e);
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}
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inline Logical Close_Enough(const Vector2DOf<float> &v1, const Vector2DOf<float> &v2, Scalar e)
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{
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Check(&v1);
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Check(&v2);
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return Close_Enough(v1.x, v2.x,e) && Close_Enough(v1.y, v2.y,e);
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}
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template <class T> inline Vector2DOf<T>&
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Vector2DOf<T>::Negate(const Vector2DOf<T> &v)
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{
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Check(this);
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Check(&v);
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x = -v.x;
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y = -v.y;
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return *this;
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}
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template <class T> inline Vector2DOf<T>&
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Vector2DOf<T>::Add(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check(this);
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Check(&v1);
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Check(&v2);
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x = v1.x + v2.x;
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y = v1.y + v2.y;
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return *this;
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}
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template <class T> inline Vector2DOf<T>&
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Vector2DOf<T>::Subtract(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check(this);
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Check(&v1);
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Check(&v2);
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x = v1.x - v2.x;
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y = v1.y - v2.y;
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return *this;
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}
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template <class T> inline Vector2DOf<T>&
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Vector2DOf<T>::Multiply(
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const Vector2DOf<T>& v,
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T scale
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)
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{
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Check(this);
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Check(&v);
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x = v.x * scale;
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y = v.y * scale;
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return *this;
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}
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template <class T> inline Vector2DOf<T>&
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Vector2DOf<T>::Multiply(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check(this);
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Check(&v1);
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Check(&v2);
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x = v1.x * v2.x;
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y = v1.y * v2.y;
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return *this;
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}
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template <class T> inline Vector2DOf<T>&
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Vector2DOf<T>::Divide(
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const Vector2DOf<T>& v,
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T scale
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)
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{
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Check(this);
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Check(&v);
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Verify(!Small_Enough(scale));
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x = v.x / scale;
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y = v.y / scale;
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return *this;
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}
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template <class T> inline Vector2DOf<T>&
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Vector2DOf<T>::Divide(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check(this);
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Check(&v1);
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Check(&v2);
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Verify(!Small_Enough(v2.x));
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Verify(!Small_Enough(v2.y));
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x = v1.x / v2.x;
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y = v1.y / v2.y;
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return *this;
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}
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template <class T> inline Vector2DOf<T>& Vector2DOf<T>::Normalize(const Vector2DOf<T> &v)
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{
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Check_Pointer(this);
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Check(&v);
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T len = v.Length();
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Verify(!Small_Enough(len));
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x = v.x/len;
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y = v.y/len;
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return *this;
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}
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//template <class T> std::ostream& operator<<(std::ostream& stream, const Vector2DOf<T>& v)
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//{
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// Check(&v);
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// return stream << '<' << v.x << ',' << v.y << '>';
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//}
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template <class T> inline Logical Vector2DOf<T>::TestInstance() const
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{
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return true;
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}
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inline std::ostream& operator<<(std::ostream& stream, const Vector2DOf<int>& v)
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{
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Check(&v);
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return stream << '<' << v.x << ',' << v.y << '>';
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}
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#if 0
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template <class T> Vector2DOf<T>&
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Combine(
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const Vector2DOf<T>& v1,
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Scalar t1,
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const Vector2DOf<T>& v2,
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Scalar t2
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)
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{
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Check(this);
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Check(&v1);
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Check(&v2);
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x = v1.x*t1 + v2.x*t2;
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y = v1.y*t1 + v2.y*t2;
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return *this;
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}
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#endif
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