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BT411/scratchpad/night13/resetaudit.py
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Joe DiPrimaandClaude Opus 5 1f0923747b Mech::Reset: restore the POSTURE clears the port had dropped (#142)
Oracle: "crouch wasn't resetting on respawn ... mechs always spawn standing".
Correct -- Mech::Reset (@0049fb74) stands the mech up and the port cleared
none of it:

    *(this+0x398) = 0             duckState
    Set_Alarm_Level(this+0x39c,0) legStateAlarm  -> standing
    Set_Alarm_Level(this+0x714,0) bodyStateAlarm -> standing
    *(this+0x650/0x654/0x658) = 0 death + leg/body reset latches
    *(this+0x5ac) = 1.0f          idleStrideScale

A pilot who died CROUCHED came back crouched -- leg parked in 'sqd' -- and now
that the cockpit strip works, showing the up-arrow "press to rise" frame on a
standing mech.

Benched (crouchrespawn.sh): A squats, dies while down, respawns -> legLvl 0
(standing) after Mech::Reset.  Weak but the failure mode (stuck legLvl=1) is
absent.  NB the first attempt was void: force-damage kept A dying before it
could crouch (legLvl 22/24 = death clips), so the run tested a STANDING death.
Switched to self-damage so the mech is stopped long enough to crouch.

Also carries the #142 gauge work: the crouch strip is a BUTTON-STATE indicator
(grey unavailable / orange down-arrow ready / orange up-arrow crouched),
decoded by rendering BDUCK.PCC rather than inferring it; and the gauge
factory's missing-image path no longer uses the no-op DebugStream.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCJQkvq6G2JNrpVbA75tVZ
2026-08-08 00:11:00 -05:00

50 lines
2.2 KiB
Python

"""Audit Mech::Reset (@0049fb74) -- every field the binary clears vs ours.
Motivated by finding EIGHT dropped posture clears (duckState, both state alarms,
the death/reset latches, idleStrideScale) in the port's Reset, and by #137
"respawn came back with MYOMERS heat MAXED" + Sauron's overheating generator D:
if the reconstruction dropped the posture clears it may have dropped others.
"""
import io, re
DECOMP = r"C:\git\bt411\reference\decomp\all\part_012.c"
HPP = r"C:\git\bt411\game\reconstructed\mech.hpp"
CPP = r"C:\git\bt411\game\reconstructed\mech4.cpp"
# --- 1. every offset the BINARY's Reset touches ---------------------------
lines = io.open(DECOMP, encoding="latin-1", errors="replace").readlines()
body = "".join(lines[14191:14400]) # FUN_0049fb74
bin_off = sorted({int(m, 16) for m in re.findall(r"param_1 \+ (0x[0-9a-f]+)", body)})
# --- 2. offset -> our field name, from mech.hpp's offset comments ---------
name_of = {}
for ln in io.open(HPP, encoding="latin-1", errors="replace"):
m = re.search(r"^\s*(?:[A-Za-z_][\w:<>* ]*?)\s+(\w+)\s*(?:\[\d+\])?\s*;.*?(?:@|//\s*)0x([0-9a-fA-F]+)", ln)
if m:
name_of.setdefault(int(m.group(2), 16), m.group(1))
# --- 3. what OUR Reset assigns -------------------------------------------
cpp = io.open(CPP, encoding="latin-1", errors="replace").read()
i = cpp.find("Mech::Reset(const Origin &origin, int mode)")
ours_body = cpp[i:i + 9000] if i != -1 else ""
ours = set(re.findall(r"^\s*(\w+)\s*(?:\.\w+\([^)]*\)|=)", ours_body, re.M))
print("Mech::Reset @0049fb74 -- %d distinct fields touched by the binary\n" % len(bin_off))
missing, covered, unknown = [], [], []
for off in bin_off:
nm = name_of.get(off)
if nm is None:
unknown.append(off)
elif nm in ours:
covered.append((off, nm))
else:
missing.append((off, nm))
print("COVERED by our Reset (%d):" % len(covered))
print(" " + ", ".join("%s@0x%x" % (n, o) for o, n in covered) + "\n")
print("*** NOT CLEARED by our Reset (%d) -- named fields the binary resets ***" % len(missing))
for o, n in missing:
print(" 0x%-5x %s" % (o, n))
print("\nUNMAPPED offsets (%d) -- no named field at that offset in mech.hpp:" % len(unknown))
print(" " + " ".join("0x%x" % o for o in unknown))