Re-disassembled the unexported gap 0x4b2980-0x4b2d8b byte-exact (capstone over
section_dump.txt) and reconstructed Gyroscope::ApplyDamageResponse:
- zero-damage + Collision(type 0) no-op; hit direction = Damage::damageForce
or a RANDOM horizontal fallback when ~zero (per-component sign roll then
value roll -- binary-legal until senders fill damageForce)
- direction rotated by the yaw-only torso-twist frame (placeRot=(0,twist,0)
-> euler->matrix, the FUN_00408744 raw row-dot reproduced verbatim)
- per-type scaling amount / damageMultiplier[type] * damageResponse[type]
.{trans,pitchRoll,yaw,vibration}; Explosive alone multiplies burstCount;
each clamped at 1.3f
- four kicks: impulse(trans, dir), torque(pitchRoll, dir), impulse(vibration,
vibrationDirection@0x390) and verticalImpulse(yaw, dir)
Layout corrections (byte-verified): gyro+0x390 is ONE Vector3D vibration axis
init (0,1,0) -- was mis-split as scalars animationOffset/Scale/Phase; mech
+0x5c4 is a FLOAT rumble-period countdown (gyroRumbleTimer) -- was mis-typed
int clipLoadGuard.
Call sites wired (binary-gated):
- take-damage hub: mech.cpp TakeDamageMessageHandler, FIRST action (@0x4a0264
in hub FUN_004a0230) -- an invalid-zone hit still bounces
- crushable-icon crunch: mech4.cpp, torque 0.4 along the bounce delta-v + up
impulse 0.2 (@4aa81e/@4aa86c)
- firing recoil: projweap.cpp FireWeapon, damage>3 -> impulse (0,0.6,-1.5)
x damage/16 (@4bc136-4bc19c) via the new Mech::GetGyroSubsystem accessor
DEFERRED (recorded in KB with the byte recipe): the alternate-gait engage
jolt + 0.4s rumble (@4aa158-4aa365) -- its gates are [T3]-flagged and it
mutates the #49/#50-stabilized gait machine.
Verified live: [gyro-dmg] fires per hit with correct type scaling; eyePosition
shows the damped bounce (ramp to ~0.015u, oscillating Y, decay to zero); kill
chain un-regressed; no NaN.
Also recorded in KB: the OFFSET-COCKPIT verification -- Thor's authored
jointeye tranx=+1.13 matches its canopy X-center exactly AND our in-game eye
reproduces it to the hundredth (the placement model is correct per-mech); and
the playable roster is 8 models (strider/raptor/firstrtr/blkjack have assets
but no model resource -- BT_FORCE_MODEL with those names = NULL-resource AV,
cdb-verified, not a code bug).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
356 lines
18 KiB
C++
356 lines
18 KiB
C++
//===========================================================================//
|
|
// File: gyro.hpp //
|
|
// Project: BattleTech Brick: Entity Manager //
|
|
// Contents: Gyroscope subsystem -- balance / orientation / tip-over model //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// --/--/95 ?? Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
|
|
// PROPRIETARY AND CONFIDENTIAL //
|
|
//===========================================================================//
|
|
//
|
|
// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, recovered shard
|
|
// part_013.c). NO header survived for this class; every declaration below
|
|
// is inferred from the decompiled bodies and -- crucially -- from the
|
|
// resource field-name string pool parsed by Gyroscope::CreateStreamedSubsystem
|
|
// (@004b3eb4). Those "missing <Name>!" diagnostics are GROUND TRUTH for the
|
|
// resource layout; the in-object member names are best-effort (flagged).
|
|
//
|
|
// Recovered binary facts (see gyro.cpp for per-method @ADDR evidence):
|
|
// - Gyroscope IS-A PowerWatcher (powersub.hpp); the ctor @004b3778 chains to
|
|
// the PowerWatcher base ctor (FUN_004b18a4) passing &Gyroscope::DefaultData
|
|
// (&DAT_0050fdb0). The full chain is therefore
|
|
// Gyroscope : PowerWatcher : HeatWatcher : MechSubsystem : Subsystem
|
|
// (NOT HeatableSubsystem -- the Watcher branch, re-based; see CLAUDE.md §10d)
|
|
// - vtable @00510abc ctor @004b3778 dtor @004b3e88
|
|
// - DefaultData @0050fdb0
|
|
// - RegisteredClass classID 0x0BC4 (resource +0x20), streamed model size
|
|
// 0x21C (resource +0x24) -- both stamped by CreateStreamedSubsystem.
|
|
//
|
|
// WHAT THE GYROSCOPE DOES (from the recovered simulation @004b275c + helpers):
|
|
// It is the mech's balance/orientation model. It carries a damage-dependent
|
|
// idle "sway" (the PercentageOn{Normal,Degradation,Destruction,Failure}
|
|
// targets, ramped at RotationPerSecond and clamped to the [MinAnimationNoise,
|
|
// MaxAnimationNoise] band), a full pitch/yaw/roll spring-damper that tips the
|
|
// body when off balance, a separate spring-damper that drives the cockpit
|
|
// "eye" joint, and a set of per-damage-type response curves (Trans / PitchRoll
|
|
// / Yaw / Vibration) that perturb the gyro when the mech is hit. The result
|
|
// is written into two skeleton joints (the "EyeJoint" and the "MechJoint").
|
|
// When the watched power source is dead (PowerWatcher), the heat model is off,
|
|
// or the subsystem is in the Failure heat state, it snaps to the destruction
|
|
// target instead of the normal one (-> visible tip / collapse).
|
|
//
|
|
#if !defined(GYRO_HPP)
|
|
# define GYRO_HPP
|
|
|
|
#if !defined(POWERSUB_HPP)
|
|
# include "powersub.hpp"
|
|
#endif
|
|
|
|
//##################### Forward Class Declarations #######################
|
|
class Mech;
|
|
class Joint; // engine skeleton node (JOINT.h); eye/mech joint targets
|
|
class Damage; // engine damage record (DAMAGE.h); ApplyDamageResponse input
|
|
|
|
//###########################################################################
|
|
//################# Gyroscope Model Resource ##########################
|
|
//###########################################################################
|
|
//
|
|
// Extends the PowerWatcher resource (which adds MinVoltagePercent @+0xF0).
|
|
// Field offsets and names are exactly those read by
|
|
// Gyroscope::CreateStreamedSubsystem @004b3eb4. Every Scalar below is primed
|
|
// to -1.0f on pass 1 and is mandatory (the parser fails with
|
|
// "<subsystem> missing <Name>!" if absent). The Rotation*Spring* angular
|
|
// fields are additionally multiplied by PI/180 (deg->rad, _DAT_004b5b24).
|
|
//
|
|
// Per-damage-type gyro response curve (4 named Scalars, +0x10 each). The
|
|
// recon first modelled this as a Vector4D; the engine Vector4D is incomplete
|
|
// here and the fields are addressed by name (Trans/PitchRoll/Yaw/Vibration),
|
|
// so a dedicated POD captures the layout exactly.
|
|
struct Gyroscope__DamageResponse
|
|
{
|
|
Scalar trans; // +0x0
|
|
Scalar pitchRoll; // +0x4
|
|
Scalar yaw; // +0x8
|
|
Scalar vibration; // +0xC
|
|
};
|
|
|
|
struct Gyroscope__SubsystemResource:
|
|
public PowerWatcher::SubsystemResource // ends 0xF4 after RESOURCE_AUDIT.md fix B
|
|
{
|
|
// +0xF4: a 4-byte record slot between the PowerWatcher base and "Exageration".
|
|
// The Gyroscope parser/ctor do not read it (verified: ctor reads 0xF8/0xFC/0x100/
|
|
// 0x104), but the record reserves it -- omitting it slid every field 4 bytes low
|
|
// (exageration -> 0xF4 instead of 0xF8). Keep the slot to match the binary.
|
|
Scalar _reserved_f4; // +0xF4 (unread record slot)
|
|
Scalar exageration; // +0xF8 "Exageration"
|
|
Scalar maxAnimationNoise; // +0xFC "MaxAnimationNoise"
|
|
Scalar minAnimationNoise; // +0x100 "MinAnimationNoise"
|
|
Scalar rotationPerSecond; // +0x104 "RotationPerSecond"
|
|
Scalar percentageOnNormal; // +0x108 "PercentageOnNormal"
|
|
Scalar percentageOnDestruction; // +0x10C "PercentageOnDestruction"
|
|
Scalar percentageOnDegradation; // +0x110 "PercentageOnDegradation"
|
|
Scalar percentageOnFailure; // +0x114 "PercentageOnFailure"
|
|
|
|
Vector3D springConstant; // +0x118 "SpringConstantX/Y/Z"
|
|
Vector3D dampingConstant; // +0x124 "DampingConstantX/Y/Z"
|
|
Vector3D posSpring; // +0x130 "PosSpringX/Y/Z"
|
|
Vector3D negSpring; // +0x13C "NegSpringX/Y/Z"
|
|
|
|
// angular spring/damping, ordered Roll(+0x148), Yaw(+0x14C), Pitch(+0x150)
|
|
Vector3D rotationSpringConstant; // +0x148 "RotationSpringConstantRoll/Yaw/Pitch"
|
|
Vector3D rotationDampingConstant;// +0x154 "RotationDampingConstantRoll/Yaw/Pitch"
|
|
|
|
// rotation limits, ordered Pitch(.x) / Yaw(.y) / Roll(.z), each *PI/180.
|
|
// RECON NOTE: originally guessed Point4D (quaternion-ish); the parser only
|
|
// reads three named components (Pitch/Yaw/Roll) so a Vector3D is exact.
|
|
Vector3D rotationPosSpring; // +0x160 "RotationPosSpringPitch/Yaw/Roll"
|
|
Vector3D rotationNegSpring; // +0x16C "RotationNegSpringPitch/Yaw/Roll"
|
|
|
|
char eyeJoint[32]; // +0x178 "EyeJoint" (skeleton node name)
|
|
char mechJoint[32]; // +0x198 "MechJoint" (skeleton node name)
|
|
|
|
// per-damage-type response: scalar multiplier + {Trans,PitchRoll,Yaw,Vibration}
|
|
Scalar collisionDamageMultiplier; // +0x1B8 "CollisionDamageMultiplier"
|
|
Scalar ballisticDamageMultiplier; // +0x1BC "BallisticDamageMultiplier"
|
|
Scalar explosiveDamageMultiplier; // +0x1C0 "ExplosiveDamageMultiplier"
|
|
Scalar laserDamageMultiplier; // +0x1C4 "LaserDamageMultiplier"
|
|
Scalar energyDamageMultiplier; // +0x1C8 "EnergyDamageMultiplier"
|
|
|
|
Gyroscope__DamageResponse collisionDamageResponse;// +0x1CC Trans/PitchRoll/Yaw/Vibration
|
|
Gyroscope__DamageResponse ballisticDamageResponse;// +0x1DC
|
|
Gyroscope__DamageResponse explosiveDamageResponse;// +0x1EC
|
|
Gyroscope__DamageResponse laserDamageResponse; // +0x1FC
|
|
Gyroscope__DamageResponse energyDamageResponse; // +0x20C
|
|
}; // sizeof == 0x21C (model size stamp)
|
|
static_assert(offsetof(Gyroscope__SubsystemResource, exageration) == 0xF8, "Gyroscope exageration must be at 0xF8");
|
|
static_assert(offsetof(Gyroscope__SubsystemResource, energyDamageResponse)== 0x20C, "Gyroscope energyDamageResponse must be at 0x20C");
|
|
static_assert(sizeof(Gyroscope__SubsystemResource) == 0x21C, "Gyroscope record must be 0x21C");
|
|
|
|
//###########################################################################
|
|
//############################# Gyroscope ###############################
|
|
//###########################################################################
|
|
|
|
class Gyroscope:
|
|
public PowerWatcher
|
|
{
|
|
friend struct GyroLayoutCheck; // compile-time offset lock (gyro.cpp)
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Shared Data Support (DefaultData @0050fdb0, vtable @00510abc)
|
|
//
|
|
public:
|
|
static Derivation ClassDerivations;
|
|
static Receiver::MessageHandlerSet MessageHandlers;
|
|
static AttributeIndexSet AttributeIndex;
|
|
static SharedData DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// BT segment / base-state compatibility shims.
|
|
//
|
|
// CROSS-FAMILY: these accessors and segment-flag constants logically belong
|
|
// on the shared bases (Mech/Subsystem::GetSegmentFlags, HeatSink::HeatStateLevel
|
|
// / HeatModelOff, PoweredSubsystem::ElectricalStateLevel). Gyroscope derives
|
|
// from PowerWatcher (-> Subsystem), which in these headers exposes none of
|
|
// them, so they are backed locally here so this module compiles; the backing
|
|
// fields are written by the (cross-family) base simulation once the real
|
|
// accessors land. See report "CROSS-FAMILY NEEDS".
|
|
//
|
|
#if !defined(BT_SEGMENT_FLAG_CONSTS)
|
|
# define BT_SEGMENT_FLAG_CONSTS
|
|
enum {
|
|
SegmentCopyMask = 0x0C, // (flags & 0xC): 0 == master, 4 == damaged copy
|
|
SegmentLiveFlag = 0x01,
|
|
MasterHeatSinkFlag = 0x0100
|
|
};
|
|
#endif
|
|
public:
|
|
// BASE-CHAIN RE-BASE: the 4 shim BACKING FIELDS are removed (they over-sized
|
|
// the object + duplicated engine-base state); these accessors now read the
|
|
// REAL inherited base state, exactly like Torso (see CLAUDE.md §10d).
|
|
// (GetSegmentFlags removed -- unused; the ctor reads owner->simulationFlags.)
|
|
HeatSink::HeatState
|
|
HeatStateLevel() const { return (HeatSink::HeatState)heatAlarm.GetLevel(); } // inherited HeatWatcher
|
|
Logical
|
|
HeatModelOff() const { return simulationState == 1; /* Destroyed */ } // inherited MechSubsystem
|
|
PoweredSubsystem::ElectricalState
|
|
ElectricalStateLevel() const { return (PoweredSubsystem::ElectricalState)watchdogAlarm.GetLevel(); } // inherited PowerWatcher
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Class Support
|
|
//
|
|
public:
|
|
static Logical TestClass(Mech&);
|
|
Logical TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Simulation Support
|
|
//
|
|
public:
|
|
typedef void
|
|
(Gyroscope::*Performance)(Scalar time_slice);
|
|
|
|
void
|
|
SetPerformance(Performance performance)
|
|
{
|
|
Check(this);
|
|
activePerformance = (Simulation::Performance)performance;
|
|
}
|
|
|
|
// @004b275c -- the registered Performance (PTR @0050fe08). Advances the
|
|
// idle sway toward the damage-state target then runs the two integrators.
|
|
void
|
|
GyroscopeSimulation(Scalar time_slice);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Damage / impulse hooks (called by the Mech damage path to kick the gyro)
|
|
//
|
|
public:
|
|
void ApplyDamageImpulse( // @004b2d8c
|
|
Scalar x, Scalar y, Scalar z, Scalar magnitude);
|
|
void ApplyDamageTorque( // @004b2de4
|
|
Scalar x, Scalar y, Scalar z, Scalar magnitude);
|
|
void ApplyVerticalImpulse( // @004b2e50
|
|
Scalar pitch, Scalar /*y*/, Scalar /*z*/, Scalar magnitude);
|
|
// @004b2980 -- the damage->gyro fan-out (task #56): normalize the hit
|
|
// direction (random horizontal if ~zero), rotate into the torso-twist
|
|
// frame, scale by the per-damage-type multiplier/response curves, clamp
|
|
// at 1.3, fire the four Apply* kicks. The binary passes the whole
|
|
// Damage BY VALUE (12 dwords, caller add esp,0x34) but never mutates it
|
|
// and never reads surfaceNormal/impactPoint -- const-ref is byte-equal.
|
|
void ApplyDamageResponse(const Damage &damage);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Per-frame joint-write dispatch (called from the MECH master performance
|
|
// tail, NOT from GyroscopeSimulation -- byte-verified: the binary calls
|
|
// WriteEyeJoint @0x4aaf74 / WriteMechJoint @0x4aaf83 inside the unexported
|
|
// Mech performance FUN_004a9b5c, after the animation pass, gated on
|
|
// !deathLatched (+ legAnimState!=0 for the eye writer), preceded by
|
|
// swayBias = mech sway accumulator). Bridge fns in gyro.cpp forward here.
|
|
//
|
|
public:
|
|
void SetSwayBias(Scalar v) { swayBias = v; }
|
|
void BindExternalPitch(Scalar *p) { if (p) externalPitchPtr = p; } // bt_mech tail: &torso pitch
|
|
void WriteEyeJoint(); // @004b33e0 (@004b2eac thunks here)
|
|
void WriteMechJoint(); // @004b34ec
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Subsystem virtual overrides (slots on vtable @00510abc)
|
|
//
|
|
public:
|
|
Logical HandleDeathMessage(Message &message); // slot 9, @004b2660 -> @004b179c
|
|
void ResetToInitialState(); // slot 10, @004b2678
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Construction and Destruction
|
|
//
|
|
public:
|
|
typedef Gyroscope__SubsystemResource SubsystemResource;
|
|
|
|
Gyroscope( // @004b3778
|
|
Mech *owner,
|
|
int subsystem_ID,
|
|
SubsystemResource *subsystem_resource,
|
|
SharedData &shared_data = DefaultData
|
|
);
|
|
~Gyroscope(); // @004b3e88
|
|
|
|
static int
|
|
CreateStreamedSubsystem( // @004b3eb4
|
|
NotationFile *model_file,
|
|
const char *model_name,
|
|
const char *subsystem_name,
|
|
SubsystemResource *subsystem_resource,
|
|
NotationFile *subsystem_file,
|
|
const ResourceDirectories *directories,
|
|
int passes = 1
|
|
);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Internal model helpers
|
|
//
|
|
protected:
|
|
void IntegrateEyeJoint(Scalar time_slice); // @004b2ec0
|
|
void IntegrateBody(Scalar time_slice); // @004b30ec
|
|
Logical UpdateAnimationNoise(Scalar time_slice);// @004b357c (DEAD in the binary: zero callers -- kept unwired)
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Local data. Byte offsets are those observed in the shipped object
|
|
// (this[n] == @0x(4n)). Names are best-effort from usage; the resource
|
|
// provenance (where a field is copied straight out of the resource) is
|
|
// noted. PowerWatcher/HeatWatcher/HeatableSubsystem base data occupies the
|
|
// low offsets and is NOT redeclared here.
|
|
//
|
|
protected:
|
|
// BINARY-EXACT layout (ctor @004b3778 field map, task #56 — every byte
|
|
// 0x1D8..0x3CF is ctor-initialised in the binary; the old recon layout
|
|
// mislabelled 0x1DC/0x1E8/0x1F4 and omitted 0x254..0x2B3 entirely, which
|
|
// mis-offset everything after it AND left the integrator state as 0xCD fill
|
|
// (the NaN-to-root-joint revert). See context/cockpit-view.md + the
|
|
// wf_f52abaff synthesis for the per-line decomp evidence.
|
|
Scalar exageration; // @0x1D8 res +0xF8 (impulse scale)
|
|
|
|
Vector3D eyePosition; // @0x1DC eye TRANSLATION spring state -> jointeye
|
|
// translation (steady offset + hit bounce); ZERO
|
|
Vector3D springConstant; // @0x1E8 res +0x118 SpringConstantX/Y/Z
|
|
Vector3D dampingConstant; // @0x1F4 res +0x124 DampingConstantX/Y/Z
|
|
Vector3D eyeClampUpper; // @0x200 = posSpring (min-clamped against)
|
|
Vector3D eyeClampLower; // @0x20C = negSpring (max-clamped against)
|
|
Vector3D posSpring; // @0x218 res +0x130
|
|
Vector3D negSpring; // @0x224 res +0x13C
|
|
Vector3D eyeForce; // @0x230 accumulator (damage-impulse target; NOT
|
|
// cleared per frame -- carries by design)
|
|
Vector3D eyeVelocity; // @0x23C
|
|
Vector3D eyeWork; // @0x248 scratch
|
|
|
|
Scalar spare0; // @0x254 = 0
|
|
Scalar *externalPitchPtr; // @0x258 ctor: &spare0; post-stream re-pointed to
|
|
// &torso pitch (bt_mech tail); read by the
|
|
// damage-response @004b2980
|
|
Scalar workMatrix[12]; // @0x25C 3x4 work matrix (identity; damage frame)
|
|
Vector3D placePos; // @0x28C placement pos (zero)
|
|
Scalar placeQuat[4]; // @0x298 placement quat {0,0,0,1}
|
|
Vector3D placeRot; // @0x2A8 placement rot scratch (zero)
|
|
|
|
Vector3D bodyOrientation; // @0x2B4 body ROTATION spring state -> jointeye rotation; ZERO
|
|
Vector3D rotationSpringConstant; // @0x2C0 res +0x148 (Roll,Yaw,Pitch order)
|
|
Vector3D rotationDampingConstant;// @0x2CC res +0x154
|
|
Vector3D bodyClampUpper; // @0x2D8 = 2.0 * rotationPosSpring
|
|
Vector3D bodyClampLower; // @0x2E4 = 2.0 * rotationNegSpring
|
|
Vector3D rotationPosSpring; // @0x2F0 res +0x160 (Pitch,Yaw,Roll; radians)
|
|
Vector3D rotationNegSpring; // @0x2FC res +0x16C
|
|
Vector3D bodyForce; // @0x308 accumulator (torque/vertical impulse target)
|
|
Vector3D bodyVelocity; // @0x314
|
|
Vector3D bodyWork; // @0x320 scratch
|
|
|
|
Scalar damageMultiplier[5]; // @0x32C res +0x1B8..0x1C8 (Coll/Ball/Expl/Laser/Energy)
|
|
Gyroscope__DamageResponse
|
|
damageResponse[5]; // @0x340 res +0x1CC..0x21B (5 x {trans,pitchRoll,yaw,vibration})
|
|
|
|
// @0x390 (this[0xE4..0xE6]) -- the VIBRATION AXIS: ctor init (0,1,0) =
|
|
// straight up. Read as ONE Vector3D by ApplyDamageResponse @4b2d2b (the
|
|
// second ApplyDamageImpulse = the vibration shake). [T1 re-disassembled]
|
|
// (Was mis-split as scalars animationOffset/animationScale/animationPhase
|
|
// -- the 0/1/0 "init pattern" was this unit vector all along.)
|
|
Vector3D vibrationDirection; // @0x390 init (0.0f, 1.0f, 0.0f)
|
|
|
|
Scalar maxAnimationNoise; // @0x39C resource +0xFC
|
|
Scalar minAnimationNoise; // @0x3A0 resource +0x100
|
|
Scalar rotationPerSecond; // @0x3A4 resource +0x104
|
|
Scalar swayBias; // @0x3A8 (this[0xEA]) added to target, init 0
|
|
Scalar percentageOnNormal; // @0x3AC resource +0x108
|
|
Scalar percentageOnDestruction;// @0x3B0 resource +0x10C
|
|
Scalar percentageOnDegradation;// @0x3B4 resource +0x110
|
|
Scalar percentageOnFailure; // @0x3B8 resource +0x114
|
|
|
|
Scalar swayAngle; // @0x3BC (this[0xEF]) current idle sway value
|
|
Scalar swayVelocity; // @0x3C0 (this[0xF0]) noise ramp timer
|
|
int swayActive; // @0x3C4 (this[0xF1]) noise state flag
|
|
|
|
Joint *eyeJointNode; // @0x3C8 (this[0xF2]) resolved EyeJoint
|
|
Joint *mechJointNode; // @0x3CC (this[0xF3]) resolved MechJoint
|
|
};
|
|
|
|
#endif
|