Gyro: damage fan-out FUN_004b2980 -- the cockpit hit-BOUNCE is live (task #56)
Re-disassembled the unexported gap 0x4b2980-0x4b2d8b byte-exact (capstone over
section_dump.txt) and reconstructed Gyroscope::ApplyDamageResponse:
- zero-damage + Collision(type 0) no-op; hit direction = Damage::damageForce
or a RANDOM horizontal fallback when ~zero (per-component sign roll then
value roll -- binary-legal until senders fill damageForce)
- direction rotated by the yaw-only torso-twist frame (placeRot=(0,twist,0)
-> euler->matrix, the FUN_00408744 raw row-dot reproduced verbatim)
- per-type scaling amount / damageMultiplier[type] * damageResponse[type]
.{trans,pitchRoll,yaw,vibration}; Explosive alone multiplies burstCount;
each clamped at 1.3f
- four kicks: impulse(trans, dir), torque(pitchRoll, dir), impulse(vibration,
vibrationDirection@0x390) and verticalImpulse(yaw, dir)
Layout corrections (byte-verified): gyro+0x390 is ONE Vector3D vibration axis
init (0,1,0) -- was mis-split as scalars animationOffset/Scale/Phase; mech
+0x5c4 is a FLOAT rumble-period countdown (gyroRumbleTimer) -- was mis-typed
int clipLoadGuard.
Call sites wired (binary-gated):
- take-damage hub: mech.cpp TakeDamageMessageHandler, FIRST action (@0x4a0264
in hub FUN_004a0230) -- an invalid-zone hit still bounces
- crushable-icon crunch: mech4.cpp, torque 0.4 along the bounce delta-v + up
impulse 0.2 (@4aa81e/@4aa86c)
- firing recoil: projweap.cpp FireWeapon, damage>3 -> impulse (0,0.6,-1.5)
x damage/16 (@4bc136-4bc19c) via the new Mech::GetGyroSubsystem accessor
DEFERRED (recorded in KB with the byte recipe): the alternate-gait engage
jolt + 0.4s rumble (@4aa158-4aa365) -- its gates are [T3]-flagged and it
mutates the #49/#50-stabilized gait machine.
Verified live: [gyro-dmg] fires per hit with correct type scaling; eyePosition
shows the damped bounce (ramp to ~0.015u, oscillating Y, decay to zero); kill
chain un-regressed; no NaN.
Also recorded in KB: the OFFSET-COCKPIT verification -- Thor's authored
jointeye tranx=+1.13 matches its canopy X-center exactly AND our in-game eye
reproduces it to the hundredth (the placement model is correct per-mech); and
the playable roster is 8 models (strider/raptor/firstrtr/blkjack have assets
but no model resource -- BT_FORCE_MODEL with those names = NULL-resource AV,
cdb-verified, not a code bug).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
cb85517ede
commit
946323b696
+43
-7
@@ -92,13 +92,49 @@ inverse(eyeWorld)`. No LookAt anywhere.
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relationship is off by ~0.6u for that group by some OTHER mechanism (candidates: a joint in the
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siteeyepoint parent chain we don't pose, per-mech skeleton rest differences, or the canopy
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authored for a view state we don't replicate). OPEN.
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- **Hit-bounce: plumbing live, trigger missing.** The integrators + ApplyDamageImpulse/Torque/
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Vertical hooks are faithful and ready, but the binary's damage→gyro fan-out **FUN_004b2980**
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(0x4b2980-0x4b2d8b, called from the damage hub @0x4a02fb; also direct crunch kicks
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@0x4aa254/0x4aa288/…) is an unexported gap not yet reconstructed — nothing kicks the gyro yet.
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Also pending: the mech+0x3F0 overspeed sway model (bytes 0x4aade8-0x4aaf14; we feed swayBias=0),
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and the per-frame `EyepointRotation.pitch = torso pitch` writer (FUN_004b66b4 @0x4aafab) + the
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mapper glance-look states (FUN_004afd10) — separate fidelity items.
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- **Hit-bounce: LIVE and verified [T2] (2026-07-11).** The damage→gyro fan-out **FUN_004b2980**
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was re-disassembled byte-exact from the raw image (capstone; scratchpad/dis_4b2980.py) and
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reconstructed as `Gyroscope::ApplyDamageResponse` (gyro.cpp): zero-damage + Collision(0) no-op;
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hit direction = `Damage::damageForce` or a RANDOM horizontal fallback when ~zero (our senders
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don't fill damageForce yet — the fallback is binary-legal; directional fidelity = fill it later);
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rotated by the yaw-only torso-twist frame; per-type scaling `amount / damageMultiplier[type] *
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damageResponse[type].{trans,pitchRoll,yaw,vibration}` (Explosive alone multiplies burstCount);
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clamp 1.3; four kicks — impulse(trans, dir), torque(pitchRoll, dir), impulse(vibration,
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**vibrationDirection@0x390 = (0,1,0)** — the "animationOffset/Scale/Phase scalars" were this
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unit vector all along), verticalImpulse(yaw, dir). Call sites wired: the take-damage hub
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(mech.cpp TakeDamageMessageHandler, FIRST action, binary @0x4a0264), the crushable-icon crunch
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(mech4.cpp, torque 0.4 along Δv + up-impulse 0.2, @4aa81e/@4aa86c), the firing recoil
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(projweap.cpp FireWeapon: damage>3 → impulse (0,0.6,−1.5) × damage/16, @4bc136-4bc19c).
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Verified live: `[gyro-dmg]` fires per hit with correct scaling, eyePosition shows the damped
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oscillation (ramp to ~0.015u, Y oscillating, decay to 0), no NaN, kill chain un-regressed.
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- **Deferred gyro tail:** (a) the alternate-gait engage JOLT + 0.4s engaged-gait RUMBLE
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(@4aa158-4aa365 — full byte recipe in the wf_6880e605 synthesis; **flagged [T3] on the gate
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naming** and it mutates the gait state machine tasks #49/#50 stabilized — do NOT wire without
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re-verifying the gate semantics); (b) the mech+0x3F0 overspeed sway model (swayBias fed 0);
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(c) the per-frame `EyepointRotation.pitch = torso pitch` writer (FUN_004b66b4 @0x4aafab) + the
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mapper glance-look states (FUN_004afd10); (d) senders filling `Damage::damageForce` (beam:
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impact−muzzle; projectile: velocity) for directional bounce fidelity; (e) FireWeapon's heat add
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(pre-existing separate gap). `gyroRumbleTimer@0x5c4` was re-typed from the mis-named
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`int clipLoadGuard` (binary uses it as a float rumble countdown).
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## Offset cockpits — the placement-model verification [T1/T2]
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Some mechs have laterally OFFSET cockpits, and the data + our port agree exactly (2026-07-11):
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`[jointeye]` rest translation per SKL vs the `_COP` canopy X-center — **thor: tranx=+1.13, canopy
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center +1.13 (exact)**; loki −0.25/−0.15; owens +0.19/+0.16; the other five ≈0/≈0. Our in-game
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measured eye (`[EYECHK]`) reproduces the Thor offset to the hundredth (lateral 1.13 from the mech
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origin). The eye chain (baseOffset + parent-segment DCS composition) is therefore CORRECT per-mech;
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the still-blocked cockpit views are a canopy-RENDER question, not a camera one.
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## The playable roster is 8, not 12 [T1]
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`BTL4.RES` contains exactly 8 mech model resources (avatar, bhk1/blkhawk, loki, madcat, owens,
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sunder, thor, vulture — each with `<name>`, variants `<pfx>1/2`, and a `<pfx>dead`). Strider /
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Raptor / Firestarter / Blackjack have `_COP` meshes, SKLs and gauge configs but NO model resource
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(cut/other-version leftovers); forcing them via `BT_FORCE_MODEL` feeds NULL to
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`ResourceDescription::Lock` → AV in `CreatePlayerVehicle` (cdb-verified). Valid `BT_FORCE_MODEL`
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names: `avatar bhk1 loki madcat owens sunder thor vulture` (+ variants ava1/lok1/lok2/mad1/mad2/
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own1/snd1/thr1/vul1/blkhawk).
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## Diagnostics / env gates
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@@ -178,6 +178,16 @@ BT_PUNCH, …) are catalogued in [[rendering]]. Warp visuals: [[translocation-wa
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per-frame Execute (spin about local Z + submit, NO texcoord/ramp work) = **`FUN_00453dc4`**
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(`reference/decomp/all/part_007.c`), using axis-rotation helper `FUN_0040998c` (axis idx 2 = Z).
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**Gyro damage fan-out** [T1, re-disassembled from raw bytes] (full story: [[cockpit-view]]):
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**`FUN_004b2980`** (0x4b2980-0x4b2d8b, unexported gap) = `Gyroscope::ApplyDamageResponse` — args =
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`(Gyroscope*, Damage BY VALUE 12 dwords)`, caller cleans 0x34; constants: dir-eps 1e-4, sign 0.5f
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(@0x4b2d84), clamp 1.3f (@0x4b2d88); `vibrationDirection` = gyro+0x390 (0,1,0). Call sites: the
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take-damage hub @0x4a02fb (hub = FUN_004a0230, gyro kick FIRST); crushable crunch @4aa81e (torque
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0.4)/@4aa86c (up 0.2); gait jolt/rumble @4aa254/@4aa288/@4aa342 (DEFERRED [T3 gates]); firing
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recoil @4bc136-4bc19c (damage>3 → (0,0.6,−1.5) × damage/16; `gyroRumbleTimer` = mech+0x5c4 float,
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ex-"clipLoadGuard"). Byte tooling: `scratchpad/dis_4b2980.py` / `dis_range.py` over
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`reference/decomp/section_dump.txt`.
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**Cockpit-eye / punch addresses** [T1] (full story: [[cockpit-view]]): eye ctor
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**`FUN_004579a8`** (part_007.c:9274 = DPLEyeRenderable; offset = segment `GetBaseOffset`
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segment+0x74, parent = parent-segment DCS; caller part_014.c:5525-66 gates on `"siteeyepoint"`);
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@@ -75,8 +75,10 @@ authentic path scoped.
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world through the openings, verified vs gameplay footage; shows by DEFAULT now
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(`BT_HIDE_COCKPIT=1` hides). NOTE the old claim here ("canopy windows are punch texels") was
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WRONG — the shell has no texture; the openings are geometry. STILL OPEN: the non-Madcat mechs'
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views are blocked because the resting eye sits ~0.6u inside the canopy wall — the missing
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gyro eye-joint steady offset (task #56, [[cockpit-view]] §gyro). (b) the **3D marker
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views render dark/blocked — NOT an eye-placement bug (disproven: the gyro equilibrium is zero,
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and the per-mech eye placement is verified EXACT against the SKL jointeye offsets, incl. the
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Thor's authored +1.13 lateral offset cockpit — [[cockpit-view]] §offset-cockpits). It is a
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canopy-RENDER question (how those shells read from inside). (b) the **3D marker
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chain** ([0x31c]/[0x320] dpl objects + the PNAME1-8.bgf player-name meshes over the locked
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target — matters for MP). (c) the compass rotation SIGN is derived-not-verified [T3] (turn
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left → the stem should swing right; flip the sin sign in Draw if footage disagrees).
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@@ -92,12 +94,17 @@ authentic path scoped.
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Performance). Layout locked (sizeof==0x3D0); runtime clean (joints type 5, finite state, no
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NaN). Empirical: spring targets are SYMMETRIC → eye equilibrium (0,0,0) → the gyro is a
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±0.1-0.15u BOUNCE mechanism, NOT a steady offset (the earlier hypothesis is disproven).
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REMAINING (task #56 tail): (a) the damage→gyro fan-out **FUN_004b2980** (0x4b2980-0x4b2d8b,
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unexported gap; called @0x4a02fb + direct crunch kicks) — without it no hit-bounce fires;
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(b) the mech+0x3F0 overspeed sway model (swayBias fed 0); (c) the per-frame
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`EyepointRotation.pitch = torso pitch` writer (FUN_004b66b4) + mapper glance-look states
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(FUN_004afd10 — yaw/pitch from mech+0x564..0x570). Also: `deathAnimationLatched`/`legResetLatch`
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were never ctor-initialised (0xCDCDCDCD gate bug, fixed in mech.cpp ctor). See [[cockpit-view]].
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**FAN-OUT LANDED (2026-07-11):** FUN_004b2980 re-disassembled from raw bytes and reconstructed
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(`Gyroscope::ApplyDamageResponse`) + wired at the take-damage hub, the crushable crunch and the
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firing recoil — the hit-BOUNCE is live and verified (damped eye oscillation, no NaN).
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REMAINING (task #56 tail): (a) the alternate-gait engage jolt + engaged-gait rumble
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(@4aa158-4aa365 — [T3] gate naming, mutates the #49/#50-stabilized gait machine; byte recipe in
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the wf_6880e605 synthesis); (b) the mech+0x3F0 overspeed sway model (swayBias fed 0); (c) the
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per-frame `EyepointRotation.pitch = torso pitch` writer (FUN_004b66b4) + mapper glance-look
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states (FUN_004afd10 — yaw/pitch from mech+0x564..0x570); (d) senders filling
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`Damage::damageForce` for directional bounce (random-fallback is binary-legal meanwhile).
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Also: `deathAnimationLatched`/`legResetLatch` were never ctor-initialised (0xCDCDCDCD gate bug,
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fixed in mech.cpp ctor). See [[cockpit-view]].
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- **MechControlsMapper look/eyepoint commit** — reconstructed but its offsets collide with declared
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members; arbitrate before enabling (no port consumer yet). The fire-trigger-through-mapper is
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still the `gBTWeaponTrigger` bring-up.
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+154
-3
@@ -177,6 +177,7 @@ struct GyroLayoutCheck
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static_assert(offsetof(Gyroscope, bodyWork) == 0x320, "bodyWork @0x320");
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static_assert(offsetof(Gyroscope, damageMultiplier) == 0x32C, "damageMultiplier @0x32C");
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static_assert(offsetof(Gyroscope, damageResponse) == 0x340, "damageResponse @0x340");
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static_assert(offsetof(Gyroscope, vibrationDirection) == 0x390, "vibrationDirection @0x390");
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static_assert(offsetof(Gyroscope, swayBias) == 0x3A8, "swayBias @0x3A8");
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static_assert(offsetof(Gyroscope, swayAngle) == 0x3BC, "swayAngle @0x3BC");
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static_assert(offsetof(Gyroscope, eyeJointNode) == 0x3C8, "eyeJointNode @0x3C8");
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@@ -306,9 +307,7 @@ Gyroscope::Gyroscope(
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externalPitchPtr = &spare0; // @0x258 self-pointer (:2933);
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// bt_mech tail re-points to &torso pitch
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}
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animationOffset = 0.0f; // @0x390
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animationScale = 1.0f; // @0x394
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animationPhase = 0.0f; // @0x398
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vibrationDirection = Vector3D(0.0f, 1.0f, 0.0f); // @0x390 the up vibration axis (:2921-2923)
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swayAngle = 0.0f; // @0x3BC
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swayVelocity = 0.0f; // @0x3C0
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swayActive = 0; // @0x3C4
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@@ -632,6 +631,18 @@ void
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DEBUG_STREAM << "[gyro] *** NaN DETECTED in integrator state ***\n" << std::flush;
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}
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++s_gc;
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// bounce visibility probe: log the first N frames where the eye is actually
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// displaced (the periodic sampler above misses short oscillations).
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static int s_bounceSeen = 0;
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if (s_glog && s_bounceSeen < 40
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&& (eyePosition.x > 1e-3f || eyePosition.x < -1e-3f
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|| eyePosition.y > 1e-3f || eyePosition.y < -1e-3f
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|| eyePosition.z > 1e-3f || eyePosition.z < -1e-3f))
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{
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++s_bounceSeen;
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DEBUG_STREAM << "[gyro-bounce] eyePos=(" << (float)eyePosition.x << ","
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<< (float)eyePosition.y << "," << (float)eyePosition.z << ")\n" << std::flush;
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}
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if (!NodeRotationEquals(mechJointNode, eyePosition, QuantiseEps)) // FUN_004084fc vs value+0
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{
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SetNodeRotation(mechJointNode, eyePosition); // FUN_0041d11c = SetTRANSLATION
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@@ -728,6 +739,124 @@ void
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bodyForce.y = bodyForce.x; // *(this+0x30C) = *(this+0x308)
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}
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//
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// @004b2980 [T1 -- re-disassembled byte-exact, task #56] -- the damage->gyro
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// fan-out (the cockpit hit-BOUNCE). Constants from the dump: eps 1e-4
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// (@0x38d1b717), sign threshold 0.5f (@0x4b2d84), clamp 1.3f (@0x4b2d88).
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// Collision (type 0) and zero damage no-op. Direction: the Damage record's
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// damageForce, or a RANDOM horizontal direction when ~zero (per component a
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// sign roll then a value roll); rotated by the yaw-only torso-twist frame
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// (placeRot=(0, *externalPitchPtr, 0) -> matrix @workMatrix, the engine
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// euler->matrix conversion == the binary's euler->quat->matrix FUN_00409a00 +
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// FUN_0040ab44) then re-normalized. Per-type scaling: amount / multiplier *
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// response{trans,pitchRoll,yaw,vibration}; the Explosive case alone multiplies
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// by burstCount. Four kicks: directional impulse (trans), torque (pitchRoll),
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// a vibration shake along the FIXED member axis vibrationDirection@0x390 (up),
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// and the vertical impulse fed by the row's third field ("yaw").
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//
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void
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Gyroscope::ApplyDamageResponse(const Damage &damage)
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{
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if (damage.damageAmount == 0.0f) // @4b298c (0.0f @0x4b2d80)
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return;
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if (damage.damageType == Damage::CollisionDamageType) // @4b299e -- collisions never bounce here
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return;
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Scalar trans = 0.0f; // ebp-0x10
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Scalar pitchRoll = 0.0f; // ebp-0x0C
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Scalar yaw = 0.0f; // ebp-0x08
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Scalar vibration = 0.0f; // ebp-0x04
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Vector3D dir; // ebp-0x1C
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if (Close_Enough(damage.damageForce, Vector3D(0.0f, 0.0f, 0.0f), 1e-4f)) // @4b29bd FUN_004084fc
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{
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// random horizontal: sign roll (>= 0.5 keeps +) then value roll, y=0
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dir.x = (RandomUnit() >= 0.5f) ? RandomUnit() : -RandomUnit(); // @4b29d7
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dir.z = (RandomUnit() >= 0.5f) ? RandomUnit() : -RandomUnit(); // @4b2a0d
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dir.y = 0.0f; // @4b2a43
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}
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else
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{
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dir = damage.damageForce; // @4b2a4a FUN_00408440
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}
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dir.Normalize(dir); // @4b2a62 FUN_004087f4 (unguarded in the binary too)
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// @4b2a67-4b2af5: yaw-only body frame from the torso twist; rotate the
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// WORLD hit direction into it (FUN_00408744 raw row-dot on entries[0..2]/
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// [4..6]/[8..10] -- reproduced verbatim below) and re-normalize. The
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// placement state @0x28C/0x298/0x2A8 is written for member fidelity.
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placeRot = Vector3D(0.0f, *externalPitchPtr, 0.0f); // gyro+0x2A8..0x2B0
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placePos = Vector3D(0.0f, 0.0f, 0.0f); // @4b2aa8
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{
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AffineMatrix m;
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m = EulerAngles(Radian(placeRot.x), Radian(placeRot.y), Radian(placeRot.z));
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for (int i = 0; i < 12; ++i) workMatrix[i] = m.entries[i]; // @4b2ac2 FUN_0040ab44
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Vector3D tmp = dir; // ebp-0x28 @4b2ac7
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dir.x = tmp.x*workMatrix[0] + tmp.y*workMatrix[1] + tmp.z*workMatrix[2]; // FUN_00408744
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dir.y = tmp.x*workMatrix[4] + tmp.y*workMatrix[5] + tmp.z*workMatrix[6];
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dir.z = tmp.x*workMatrix[8] + tmp.y*workMatrix[9] + tmp.z*workMatrix[10];
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}
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dir.Normalize(dir); // @4b2aed
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// @4b2afd: per-type scaling (jump table @0x4b2b10; type > 4 leaves all
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// four at zero). Each term computed independently, matching the binary's
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// per-term fld/fdiv/fmul.
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switch (damage.damageType)
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{
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case Damage::BallisticDamageType: // @4b2b3d mult@0x330 resp@0x350
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trans = damage.damageAmount / damageMultiplier[1] * damageResponse[1].trans;
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pitchRoll = damage.damageAmount / damageMultiplier[1] * damageResponse[1].pitchRoll;
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yaw = damage.damageAmount / damageMultiplier[1] * damageResponse[1].yaw;
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vibration = damage.damageAmount / damageMultiplier[1] * damageResponse[1].vibration;
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break;
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case Damage::ExplosiveDamageType: // @4b2b8a the ONLY case reading burstCount
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trans = (Scalar)damage.burstCount * damage.damageAmount / damageMultiplier[2] * damageResponse[2].trans;
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pitchRoll = (Scalar)damage.burstCount * damage.damageAmount / damageMultiplier[2] * damageResponse[2].pitchRoll;
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yaw = (Scalar)damage.burstCount * damage.damageAmount / damageMultiplier[2] * damageResponse[2].yaw;
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vibration = (Scalar)damage.burstCount * damage.damageAmount / damageMultiplier[2] * damageResponse[2].vibration;
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break;
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case Damage::LaserDamageType: // @4b2be3 mult@0x338 resp@0x370
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trans = damage.damageAmount / damageMultiplier[3] * damageResponse[3].trans;
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pitchRoll = damage.damageAmount / damageMultiplier[3] * damageResponse[3].pitchRoll;
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yaw = damage.damageAmount / damageMultiplier[3] * damageResponse[3].yaw;
|
||||
vibration = damage.damageAmount / damageMultiplier[3] * damageResponse[3].vibration;
|
||||
break;
|
||||
case Damage::EnergyDamageType: // @4b2c2d mult@0x33C resp@0x380
|
||||
trans = damage.damageAmount / damageMultiplier[4] * damageResponse[4].trans;
|
||||
pitchRoll = damage.damageAmount / damageMultiplier[4] * damageResponse[4].pitchRoll;
|
||||
yaw = damage.damageAmount / damageMultiplier[4] * damageResponse[4].yaw;
|
||||
vibration = damage.damageAmount / damageMultiplier[4] * damageResponse[4].vibration;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// @4b2c75-4b2ce2: upper-clamp each at 1.3f; NO lower clamp.
|
||||
if (trans > 1.3f) trans = 1.3f;
|
||||
if (pitchRoll > 1.3f) pitchRoll = 1.3f;
|
||||
if (yaw > 1.3f) yaw = 1.3f;
|
||||
if (vibration > 1.3f) vibration = 1.3f;
|
||||
|
||||
if (getenv("BT_GYRO_LOG"))
|
||||
DEBUG_STREAM << "[gyro-dmg] type=" << (int)damage.damageType
|
||||
<< " amt=" << (float)damage.damageAmount << " burst=" << (int)damage.burstCount
|
||||
<< " dir=(" << (float)dir.x << "," << (float)dir.y << "," << (float)dir.z
|
||||
<< ") t/p/y/v=" << (float)trans << "/" << (float)pitchRoll << "/"
|
||||
<< (float)yaw << "/" << (float)vibration << "\n" << std::flush;
|
||||
|
||||
ApplyDamageImpulse (dir.x, dir.y, dir.z, trans); // @4b2d00 the directional knock
|
||||
ApplyDamageTorque (dir.x, dir.y, dir.z, pitchRoll); // @4b2d23
|
||||
ApplyDamageImpulse (vibrationDirection.x, vibrationDirection.y,
|
||||
vibrationDirection.z, vibration); // @4b2d4b the up-shake
|
||||
ApplyVerticalImpulse(dir.x, dir.y, dir.z, yaw); // @4b2d6e
|
||||
|
||||
if (getenv("BT_GYRO_LOG"))
|
||||
DEBUG_STREAM << "[gyro-dmg] post-kick exag=" << (float)exageration
|
||||
<< " eyeForce=(" << (float)eyeForce.x << "," << (float)eyeForce.y << "," << (float)eyeForce.z
|
||||
<< ") bodyForce=(" << (float)bodyForce.x << "," << (float)bodyForce.y << ","
|
||||
<< (float)bodyForce.z << ")\n" << std::flush;
|
||||
}
|
||||
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// CreateStreamedSubsystem -- Gyroscope
|
||||
@@ -905,3 +1034,25 @@ void GyroBindExternalPitch(Subsystem *gyro, Scalar *pitch)
|
||||
if (gyro != 0)
|
||||
static_cast<Gyroscope *>(gyro)->BindExternalPitch(pitch);
|
||||
}
|
||||
|
||||
//===========================================================================//
|
||||
// Damage->gyro bridges (task #56 fan-out; binary call sites: the take-damage
|
||||
// hub @0x4a02fb, the performance crunch/jolt/rumble kicks @0x4aa254/0x4aa288/
|
||||
// 0x4aa342/0x4aa81e/0x4aa86c, and the firing-recoil kick @0x4bc194).
|
||||
// Complete-type-TU pattern: callers hold only Subsystem*.
|
||||
//===========================================================================//
|
||||
void GyroApplyDamage(Subsystem *gyro, const Damage &damage)
|
||||
{
|
||||
if (gyro != 0)
|
||||
static_cast<Gyroscope *>(gyro)->ApplyDamageResponse(damage);
|
||||
}
|
||||
void GyroApplyDamageImpulse(Subsystem *gyro, Scalar x, Scalar y, Scalar z, Scalar magnitude)
|
||||
{
|
||||
if (gyro != 0)
|
||||
static_cast<Gyroscope *>(gyro)->ApplyDamageImpulse(x, y, z, magnitude);
|
||||
}
|
||||
void GyroApplyDamageTorque(Subsystem *gyro, Scalar x, Scalar y, Scalar z, Scalar magnitude)
|
||||
{
|
||||
if (gyro != 0)
|
||||
static_cast<Gyroscope *>(gyro)->ApplyDamageTorque(x, y, z, magnitude);
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
//##################### Forward Class Declarations #######################
|
||||
class Mech;
|
||||
class Joint; // engine skeleton node (JOINT.h); eye/mech joint targets
|
||||
class Damage; // engine damage record (DAMAGE.h); ApplyDamageResponse input
|
||||
|
||||
//###########################################################################
|
||||
//################# Gyroscope Model Resource ##########################
|
||||
@@ -212,6 +213,13 @@ class Joint; // engine skeleton node (JOINT.h); eye/mech joint targets
|
||||
Scalar x, Scalar y, Scalar z, Scalar magnitude);
|
||||
void ApplyVerticalImpulse( // @004b2e50
|
||||
Scalar pitch, Scalar /*y*/, Scalar /*z*/, Scalar magnitude);
|
||||
// @004b2980 -- the damage->gyro fan-out (task #56): normalize the hit
|
||||
// direction (random horizontal if ~zero), rotate into the torso-twist
|
||||
// frame, scale by the per-damage-type multiplier/response curves, clamp
|
||||
// at 1.3, fire the four Apply* kicks. The binary passes the whole
|
||||
// Damage BY VALUE (12 dwords, caller add esp,0x34) but never mutates it
|
||||
// and never reads surfaceNormal/impactPoint -- const-ref is byte-equal.
|
||||
void ApplyDamageResponse(const Damage &damage);
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Per-frame joint-write dispatch (called from the MECH master performance
|
||||
@@ -320,9 +328,12 @@ class Joint; // engine skeleton node (JOINT.h); eye/mech joint targets
|
||||
Gyroscope__DamageResponse
|
||||
damageResponse[5]; // @0x340 res +0x1CC..0x21B (5 x {trans,pitchRoll,yaw,vibration})
|
||||
|
||||
Scalar animationOffset; // @0x390 (this[0xE4]) idle-noise phase, init 0
|
||||
Scalar animationScale; // @0x394 (this[0xE5]) init 1.0f
|
||||
Scalar animationPhase; // @0x398 (this[0xE6]) init 0
|
||||
// @0x390 (this[0xE4..0xE6]) -- the VIBRATION AXIS: ctor init (0,1,0) =
|
||||
// straight up. Read as ONE Vector3D by ApplyDamageResponse @4b2d2b (the
|
||||
// second ApplyDamageImpulse = the vibration shake). [T1 re-disassembled]
|
||||
// (Was mis-split as scalars animationOffset/animationScale/animationPhase
|
||||
// -- the 0/1/0 "init pattern" was this unit vector all along.)
|
||||
Vector3D vibrationDirection; // @0x390 init (0.0f, 1.0f, 0.0f)
|
||||
|
||||
Scalar maxAnimationNoise; // @0x39C resource +0xFC
|
||||
Scalar minAnimationNoise; // @0x3A0 resource +0x100
|
||||
|
||||
@@ -216,6 +216,7 @@ extern Subsystem *CreateGaussRifleSubsystem(Mech *, int, void *); // 0xBCE (WAVE
|
||||
extern Subsystem *CreateGyroSubsystem(Mech *, int, void *); // 0xBC4 (task #56 -- ctor/integrators byte-exact, ENABLED)
|
||||
extern void GyroFrameJointWrite(Subsystem *, Scalar, int, int); // task #56 -- mech-performance joint-write dispatch (mech4.cpp)
|
||||
extern void GyroBindExternalPitch(Subsystem *, Scalar *); // task #56 -- post-stream gyro+0x258 = &torso twist
|
||||
extern void GyroApplyDamage(Subsystem *, const Damage &); // task #56 -- the @0x4a0264 hit-bounce fan-out
|
||||
extern Scalar *BTGetTorsoTwistAddr(Subsystem *); // torso.cpp bridge (complete-type TU)
|
||||
|
||||
// Post-stream entity glue + cosmetic objects.
|
||||
@@ -594,6 +595,16 @@ void
|
||||
<< " table=" << (void*)damageLookupTable
|
||||
<< " zones=" << damageZoneCount << "\n" << std::flush;
|
||||
|
||||
// Binary @0x4a0264-0x4a0300 (hub FUN_004a0230): the cockpit hit-BOUNCE.
|
||||
// Feed the gyro the raw Damage record FIRST -- before inflictor
|
||||
// bookkeeping, threat feed and zone resolution (an invalid-zone hit still
|
||||
// bounces). Sole gate: non-null gyro (mech+0x528). The fan-out no-ops
|
||||
// CollisionDamageType(0) and damageAmount==0 itself (@4b298c/@4b299e); on
|
||||
// a replicant the binary only WARNS ("Replicant Mech recieving
|
||||
// takedamagemessage!", MECH.CPP:986) and proceeds -- no replicant gate.
|
||||
if (gyroSubsystem != 0)
|
||||
GyroApplyDamage(gyroSubsystem, message->damageData);
|
||||
|
||||
// Maintain the last-attacker bookkeeping (mech[0x43c]): read by the
|
||||
// DamageZone LOD router (same-attacker redirect reuse, mechdmg.cpp:374)
|
||||
// and by the damage-band effect orientation. Was declared but never
|
||||
|
||||
@@ -423,6 +423,9 @@ struct ShotDescriptor
|
||||
public:
|
||||
// Cache accessors for the controls mapper (@004afd10 reads mech+0x438/+0x5b4).
|
||||
Subsystem *GetTorsoSubsystem() { return sinkSourceSubsystem; }
|
||||
// Gyro accessor (task #56): the firing-recoil kick (projweap.cpp,
|
||||
// binary @4bc194) reads mech+0x528.
|
||||
Subsystem *GetGyroSubsystem() { return gyroSubsystem; }
|
||||
Subsystem *GetHudSubsystem() { return hudSubsystem; }
|
||||
// Reachable horizontal firing half-arc (radians) the mech's torso can bring
|
||||
// its guns to bear -- the wider torso twist limit, or 0 for a fixed torso.
|
||||
@@ -659,7 +662,9 @@ protected:
|
||||
// speedDemand = topSpeed@0x34c * throttle * THIS). No writer found in the
|
||||
// decomp windows (likely model/status-driven); ctor inits 1.0 (neutral).
|
||||
Scalar forwardThrottleScale; // @0x5c0
|
||||
int clipLoadGuard; // @0x5c4
|
||||
Scalar gyroRumbleTimer; // @0x5c4 binary: FLOAT rumble-period countdown
|
||||
// (engaged-gait rumble @4aa2eb-4aa35f, task #56);
|
||||
// reset at clip load. (Was mis-typed int clipLoadGuard.)
|
||||
Scalar globalTimeScale; // @0x5a8
|
||||
Scalar idleStrideScale; // @0x5ac
|
||||
Scalar gimpCycleRate; // @0x5b0
|
||||
|
||||
@@ -221,7 +221,7 @@ template<class...A> inline void *FUN_00406db4(A&&...) { return 0; } // ResourceF
|
||||
// @0x588 hasCrashSet (int)? set 1 iff the third optional clip set exists
|
||||
// @0x5b8 groundCycleRate forward-cycle slew rate, on-ground (-> 0x344)
|
||||
// @0x5bc airborneCycleRate forward-cycle slew rate, airborne (-> 0x344)
|
||||
// @0x5c4 clipLoadGuard (int) reset to 0 at the top of a clip load
|
||||
// @0x5c4 gyroRumbleTimer (float) reset to 0 at the top of a clip load
|
||||
// @0x5cc animationClips[] (ptr[]) gait-state -> clip handle (mech2); indexed
|
||||
// by MeasureClipStride
|
||||
// @0x5d4 crashClipB (ptr) optional-set clip handle
|
||||
@@ -327,7 +327,7 @@ void
|
||||
{
|
||||
const char *prefix = model->animationPrefix; // param_2 + 0x40
|
||||
|
||||
clipLoadGuard = 0; // this+0x5c4
|
||||
gyroRumbleTimer = 0.0f; // this+0x5c4 (float; bit-identical to the old int 0)
|
||||
|
||||
// --- stand -> walk : standSpeed is that clip's final-keyframe stride ----
|
||||
namedClip[ 0] = *ResolveAnimationClip(prefix, "swr"); // 0x5e0
|
||||
|
||||
@@ -3307,7 +3307,20 @@ void
|
||||
localOrigin.linearPosition = savedPos;
|
||||
MoveCollisionVolume();
|
||||
dmg.damageAmount = 0.0f;
|
||||
// gyro crunch feed (0.4*normal + 0.2*up): DORMANT until the Gyroscope un-stub
|
||||
// Binary @4aa7ce-4aa871 (task #56): the gyro CRUNCH. n = Normalize(
|
||||
// dmg.damageForce) (the delta-v across the bounce, filled by the engine
|
||||
// Mover::ProcessCollisionList -- no new plumbing), then a torque along
|
||||
// n @ 0.4 (@4aa81e, 0x3ecccccd) + an upward impulse @ 0.2 (@4aa86c,
|
||||
// 0x3e4ccccd). Normalize is unguarded in the binary too.
|
||||
if (gyroSubsystem != 0)
|
||||
{
|
||||
extern void GyroApplyDamageTorque (Subsystem *, Scalar, Scalar, Scalar, Scalar);
|
||||
extern void GyroApplyDamageImpulse(Subsystem *, Scalar, Scalar, Scalar, Scalar);
|
||||
Vector3D n;
|
||||
n.Normalize(dmg.damageForce);
|
||||
GyroApplyDamageTorque (gyroSubsystem, n.x, n.y, n.z, 0.4f); // @4aa81e
|
||||
GyroApplyDamageImpulse(gyroSubsystem, 0.0f, 1.0f, 0.0f, 0.2f); // @4aa86c
|
||||
}
|
||||
if (GroundLog())
|
||||
DEBUG_STREAM << "[ground] CRUNCH (crushable icon) at ("
|
||||
<< savedPos.x << ", " << savedPos.z << ")\n" << std::flush;
|
||||
|
||||
@@ -604,6 +604,20 @@ void
|
||||
{
|
||||
Check(this);
|
||||
|
||||
// Binary @4bc136-4bc19c (task #56): the firing RECOIL kick, BEFORE the ammo
|
||||
// pull (no early-out precedes it in the binary). Gate: per-shot damage >
|
||||
// 3.0f (@0x4bc3f4) && the owner mech has a gyro. Direction (0, 0.6, -1.5)
|
||||
// (0x3f19999a/0xbfc00000), magnitude = damageAmount / 16 (@0x4bc3f8).
|
||||
// (The binary's preceding heat add is a separate pre-existing gap.)
|
||||
if (damageData.damageAmount > 3.0f && owner != 0)
|
||||
{
|
||||
extern void GyroApplyDamageImpulse(Subsystem *, Scalar, Scalar, Scalar, Scalar);
|
||||
Subsystem *g = ((Mech *)owner)->GetGyroSubsystem(); // mech+0x528
|
||||
if (g != 0)
|
||||
GyroApplyDamageImpulse(g, 0.0f, 0.6f, -1.5f,
|
||||
damageData.damageAmount * 0.0625f);
|
||||
}
|
||||
|
||||
// Pull a round; a dry / not-ready bin latches NoAmmo and aborts the shot.
|
||||
if (!ConsumeRound()) // FUN_004bd4f4 (AmmoBin::FeedAmmo)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user