Files
BT411/context/source-completeness.md
T
CydandClaude Fable 5 ec43e365fa 4.10 literal-source campaign: manifest DP upgrade, Route A closed, toolchain facts
- manifest410.py: monotone-DP TU labeling (data-cluster affinity + CLASSMAP
  seeds + recon @addr soft votes) replaces naive fill; BT region = 917 fn /
  ~230 KB, extents match every independently-known TU boundary.
- source-completeness: ROUTE A CLOSED (Nick holds no further assets);
  toolchain = BC++ 4.52 PROVEN by CW32.LIB byte-match, archived at
  TeslaRel410/BORLAND; OPT.MAK = the shipped binary's exact recipe; extender
  corrected to Borland PowerPack DPMI32 (was "Phar Lap TNT"); "all BT headers
  survive" corrected (17/36 bt-side; mech.hpp etc. reconstruction-only);
  engine gaps enumerated (vdata.hpp first, back-dated from BT412).
- phases/phase-03: rounds 1-3 of the source410 campaign - 6/10 surviving
  originals compile clean under BC4.52; console wire IDs recovered from the
  binary ctors (Killed=9 Damaged=10 ScoreUpdate=13 DWH=15 [T1], TeamScore
  guessed 12 [T4] - answers the TeslaSuite console-port spec's open item);
  round-3 finding: MECH.HPP is the capstone grown with the mech TU
  reconstructions, BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:59 -05:00

7.0 KiB

id, title, status, source_sections, related_topics, key_terms, open_questions
id title status source_sections related_topics key_terms open_questions
source-completeness Source Completeness — the gating blocker + the decompilation route established PROGRESS_LOG.md §5a; docs/BT_SOURCE_STATUS.md
wintesla-port
reconstruction-method
decomp-reference
open-questions
BTL4OPT
decomp
oracle
WinTesla
BT
Backfill the missing 1995 engine headers/TUs (vdata.hpp first) by back-dating the WinTesla/BT412 versions — the compile-closure blocker

Source Completeness — the gating blocker

The archive has the engine and all headers, but NOT the BT game's implementation .cpp. This is THE gating fact that shapes the whole project. Full map: docs/BT_SOURCE_STATUS.md.

What's present vs missing (verified across all 3 zips + the WinTesla archive)

  • MUNGA engine (shared): ~183 .cpp — largely complete (renderer, MOVER/JMOVER, math, scene), BUT NOT gapless: a 2026-07-19 header-vs-impl audit + compile bootstrap found missing engine .cpp (PLAYER, NETWORK, GRAPH2D, OBJSTRM, SCNROLE, EXPLODE, L4SPLR, L4APP + ~15 smaller) AND at least one missing engine HEADER (vdata.hpp, included by plug.hpp — exists only as the drifted WinTesla/BT412 VDATA.h). CODE/BT/MUNGA is a PARTIAL BT-drift overlay (69 files) over the fuller CODE/RP/MUNGA (305); a 1995 build needs the merged BT-over-RP view. [T1]
  • BT game .hpp headers: PARTIAL, not complete (2026-07-19 correction — the old "all headers present" claim was WRONG): only 17 of ~36 bt-side .hpp survive (mech.hpp, mech2-4, heat.hpp, mechmppr.hpp, torso.hpp, gyro.hpp, hud.hpp, myomers.hpp, powersub.hpp, btplayer.hpp are reconstruction-only), and BTL4VID.HPP/BTL4MPPR.HPP are missing on the btl4 side. BT.HPP's NO_PRECOMPILED_HEADERS gate skips the missing mech/btplayer/mechsub includes, which is why TUs outside the mech family still compile-close. [T1]
  • BT game logic .cpp: MISSINGmech, mech2/3/4, mechsub, mechmppr, mechtech, heat, sensor, gyro, torso, myomers, hud, mechweap, powersub, btplayer, and the main app btl4 are all absent. Only ~10 BT .cpp survive (BTCNSL/BTMSSN/BTREG/BTSCNRL/BTTEAM/BTTOOL + GAUSS/PPC + BTL4ARND/BTL4MODE). [T1]
  • RP can't backfill BT — RP's game source is gutted the same way; only shared engine game-logic survives. [T1]

Consequence — routes forward

Route A is CLOSED (2026-07-19): per the user, Nick holds NO assets beyond what's already been provided. The decompile-and-reconstruct route is THE route: (behavioral) the WinTesla-hosted port in game/reconstructed/, and (literal) TeslaRel410/restoration/source410/ — both fed by the decomp + the manifest. [T1]

The binary is a near-ideal decompile target

btrel410.exe is a PKZIP self-extractor; inside is BTL4OPT.EXE (1.24 MB, clean uncompressed PE32). CORRECTION (2026-07-19 [T1]): the DOS-extender is Borland PowerPack DPMI32, not Phar Lap TNT — proven by OPT.MAK (-Tpe, STARTUP c0x32.obj + dpmi32.lib + cw32.lib) + the archived 32STUB.EXE/32RTM.EXE/DPMI32VM.OVL. It retains class names, Class::Method strings, and source-file paths in asserts (d:\tesla_bt\bt\mech.cpp) — confirming the missing modules ARE in the binary. No COFF symbol table (naming comes from those strings). Extracted to reference/decomp/. [T1]

THE TOOLCHAIN IS IN HAND (2026-07-19) [T1]

Borland C++ 4.52 identified by BYTE-MATCH: the archived fleet CW32.LIB (CODE/RP) is identical to the 4.52 install's and differs from 4.5's. Installed at TeslaRel410/BORLAND/BC45/ (the 4.5 CD was disposed per the user). BCC32/TLINK32/TLIB/MAKE all run NATIVELY on Win11 (hello-world compiled+linked+ran). CODE/BT/OPT.MAK is the shipped binary's exact recipe: BCC = bcc32 (NOT bcc32i — that was only EXAMPLE.CFG), -DLBE4;DEBUG_LEVEL=0;DEBUG_STREAM=cout, -5 -a4 -ff -k- -V -Jg -x- -RT- -O2 -Ot -Oc -Og -O -Ol -Z -Ob -Oe -Oi -Om -Op -Ov, PCH via -H=btopt.csm; link -Tpe -ax + c0x32/dpmi32/cw32. Gaps: TASM32 absent (separate product; only JOYSTICK.ASM needs it); compile bootstrap of original BTL4MODE.CPP parses deep into the real headers but stops at the missing vdata.hpp closure (see What's-missing above). Source paths for a build: include order = CODE/BT/* OVER CODE/RP/* (BT drift wins), roots per BTL4.PTH / EXAMPLE.CFG (all under the archive: LIBDPL/SOS/NETNUB in CODE/BT/MUNGA_L4/). [T1]

The mountain, measured (2026-07-18) — the per-TU manifest

tools/manifest410.pyreference/BT410_SOURCE_MANIFEST.md: every image function attributed to its original TU via the makefile link order (BT.MAK/BTL4.MAK — census + the tlink32 lib order), Fail() path+line anchors, CLASSMAP seeds, and a monotone-in-link-order DP over data-section cluster affinity. The missing BT game code = 917 functions / ~230 KB (bt.lib 482 fn/153 KB + btl4.lib 435 fn/76 KB) out of 6267 image functions; DP extents match every independently-known TU boundary. [T1 region totals / T3 unanchored boundaries] Corrections/leads: the .TCP files are TEST-CLASS files (debug self-test bodies with SOME shipped code — minor partial survivors for heat, gnrator, emitter, projweap, ammobin, projtile, missile); toolchain = Borland BCC/tlib/tlink32 (from the makefiles; TeslaRel410/BORLAND/ placeholder is EMPTY — no byte-match compiler archived yet, though CODE/RP keeps C0X32.OBJ/CW32.LIB/32STUB.EXE); TeslaRel410/sda4 + CODE/ swept — NO BT .cpp there; PVCS conventions (sda4 install) ⇒ .CPV/.HPV/.TCV are the grep targets for future drive dumps. Full log: phases/phase-03-bt410-source-manifest.md.

The literal 4.10 tree — TeslaRel410/restoration/source410/ (started 2026-07-18)

The archival-grade recreation of the missing TUs in 1995 house style against the surviving 1995 engine headers (distinct from OUR WinTesla port). Rules + status in its README; every file carries a .NOTES.md evidence sidecar; binary Fail() file:line records are treated as LINE CONSTRAINTS. Pilot complete: BT_L4/BTL4APP.CPP — 12/12 functions, all decomp constants resolved to named 1995 expressions (ApplicationID BTL4=1 + an unreleased BTW4 slot in APPMSG.HPP; ModeInitial=0x50421; AddModeMask inlines byte-exact), Fail lands on its recorded line 400 exactly. [T1/T3 per the sidecar]

Why reconstruction is viable (THREE anchors)

  1. All BT headers = exact class layouts, vtable order, signatures (the answer key).
  2. The working WinTesla engine to compile against (wintesla-port).
  3. Red Planet's parallel implementations as a live reference (VTV≈mech, VTVMPPR≈mechmppr, WEAPSYS≈mech weapons, RP_L4 app≈BT app). Plus BTL4OPT.EXE as a behavioral oracle (run under cdb / read the decomp). Result = behavior-equivalent reconstruction, NOT original source. [T2]

Key Relationships