Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "cmpnnt.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Component ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Shared Data Support
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//
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Derivation* Component::GetClassDerivations()
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{
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static Derivation classDerivations(Receiver::GetClassDerivations(), "Component");
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return &classDerivations;
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}
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Component::SharedData Component::DefaultData(Component::GetClassDerivations(), Component::GetMessageHandlers());
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//
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//#############################################################################
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//#############################################################################
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//
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Component::Component(ClassID class_id, SharedData &shared_data) : Receiver(class_id, shared_data)
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Component::Component(PlugStream *stream, SharedData &shared_data) : Receiver(stream, shared_data)
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Component::~Component()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void Component::Execute()
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{
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Fail("Component::Execute - Should never reach here");
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical Component::TestInstance() const
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{
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return IsDerivedFrom(*GetClassDerivations());
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}
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