Files
BT411/game/reconstructed/ammobin.cpp
T
arcattackandClaude Opus 4.8 8b36440d05 subsystems: un-stub Wave 4 readouts + Wave 6 Myomers (10->15 factory cases)
WAVE 4 (standalone readouts) -- Sensor(0xBC3)/Searchlight(0xBD8)/
ThermalSight(0xBDE)/AmmoBin(0xBCB) un-stubbed via Create<Class>Subsystem
bridges + Torso-style de-shim (drop cross-family shadow fields, redirect
accessors to the real inherited base, static_assert layout locks).
- FIX: Searchlight/ThermalSight ctors gated their Performance on the shadow
  segmentFlags(=0) so it NEVER installed; switched to owner->simulationFlags.
- AmmoBin: retype ammoAlarm HeatAlarm->WatcherGaugeAlarm(0x54) + drop the
  statusState@0x40 shadow -> exact 0x22C layout.
- Guard HeatWatcher::WatchSimulation against the unresolved watchedLink
  (null-deref exposed once these sims run; faithful fix = resolve the link).
- Heat-leaf branch (Sensor) is not byte-exact -> overflow-lock only.

WAVE 6 (Myomers 0xBC6, mover-coupled) -- structural un-stub, gated
BT_MYOMERS (default on; =0 -> Actuator stub). Wired INERT: MyomersSimulation
early-returns (advanced-damage gate stubbed) + no-op mover feed, so the live
JointedMover is untouched and the gait cannot regress. De-shim drops the
owner*/segmentFlags shims to fit the exact-0x358 alloc. Authentic mover/heat
coupling deferred (needs messmgr 0xBD3 + reconciling the mover feed with the
gait cutover).

Verified: BLH tick 20->27, Mad Cat 24, combat DESTROYED un-regressed,
locomotion un-regressed, 0 crashes, 0 heap detections under BT_HEAPCHECK.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 23:01:31 -05:00

473 lines
19 KiB
C++

//============================================================================//
// File: ammobin.cpp //
// Project: BattleTech //
// Contents: Ammunition bin (AmmoBin : HeatWatcher) -- feed + cook-off //
//----------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//============================================================================//
//
// RECONSTRUCTED from the shipped binary. Only AMMOBIN.TCP survives
// (AmmoBin::TestClass -> True, AmmoBin::ResetToInitialState -> empty). Behaviour
// follows the Ghidra pseudo-C in part_013.c; each non-trivial method cites the
// originating @ADDR. Names past the HeatWatcher base are best-effort.
//
// Coverage:
// confident : ctor @004bd5c4 (HeatWatcher chain, resource copy, alarm/cook-off
// init), dtor thunk @004bd6b0, CreateStreamedSubsystem @004bd6f0,
// FeedAmmo @004bd4f4, DumpAmmo @004bd588, CookOff @004bd300,
// HandleMessage @004bdb94, ReadUpdate @004bd2c0,
// AmmoBinSimulation @004bd394, TestInstance @004bd1e0
// best-effort: the cook-off heat-injection descriptor layout (@0x1F0..0x21C),
// the precise meaning of base status word @0x40 (subsystem damage
// state) and the alarm level names
// excluded : the 0x41xxxx engine vtable slots and the HeatWatcher /
// HeatableSubsystem base bodies (FUN_004aeb40 / FUN_004ac644 chain)
//
// Decoded constant:
// _DAT_004bd4e8 = 0.0f (feed-tick guard: advance only when time_slice > 0)
//
// Resource classID stamps (CreateStreamedSubsystem @004bd6f0):
// "ProjectileClassID" -> 0x0BD1 "MissileClassID" -> 0x0BBA
// AmmoBin record: classID @+0x20 = 0x0BCB, size @+0x24 = 0x104
//
// Helper-function name mapping (engine internals referenced by the decomp):
// FUN_004aeb40 HeatWatcher base constructor (owner,id,resource,name,shared)
// FUN_004aebe8 HeatWatcher destructor FUN_004aec54 HeatWatcher CSS
// FUN_004aea84 HeatWatcher::ReadUpdate (slot 9 base)
// FUN_004aeac4 HeatWatcher::WatchSimulation (drive watch alarm from temp)
// FUN_004ac1d4 HeatableSubsystem::HandleMessage (slot 8 base)
// FUN_004ac274 HeatableSubsystem::InjectHeat(descriptor)
// FUN_0041b9ec AlarmIndicator::Init(levels) FUN_0041baa4 AlarmIndicator::Destroy
// FUN_0041bbd8 AlarmIndicator::SetLevel FUN_0041db7c init heat descriptor
// FUN_00414b60 GameClock::Now() FUN_004dcd94 random delay
// FUN_0041a1a4 IsDerivedFrom FUN_004022d0 operator delete
//
#include <bt.hpp>
#pragma hdrstop
#if !defined(AMMOBIN_HPP)
# include <ammobin.hpp>
#endif
#if !defined(TESTBT_HPP)
# include <testbt.hpp>
#endif
//
// Feed-tick guard, read as a read-only global in the decomp.
//
static const Scalar AmmoFeedTickFloor = 0.0f; // _DAT_004bd4e8
//
// Reconstruction support: small proxy types + unrecovered-helper stand-ins for
// the cook-off heat descriptor, the streamed-resource parser and the game clock.
//
struct HeatRecord { Scalar amount; };
struct AmmoModelRecord{ int index; };
static const Scalar _DAT_004bdb74 = -1.0f; // FeedRate "unset" sentinel
static void InitCookOffHeatSource(void *) {} // FUN_0041db7c
static void InjectHeat(void *) {} // FUN_004ac274
static void SetStatusLevel(int) {} // FUN_0041bbd8 (status alarm)
static int ReadInt(NotationFile *f, const char *p, const char *k, int *v) { return f ? f->GetEntry(p, k, v) : 0; }
static int ReadScalar(NotationFile *f, const char *p, const char *k, Scalar *v) { return f ? f->GetEntry(p, k, v) : 0; }
static int ReadString(NotationFile *f, const char *p, const char *k, const char **v){ return f ? f->GetEntry(p, k, v) : 0; }
static void ReportMissing(const char *, const char *) {} // FUN_004dbb24
static AmmoModelRecord *LookupModel(NotationFile *, const char *, int, int) { return 0; } // FUN_00406ff8
namespace GameClock { static int Now() { return 0; } } // FUN_00414b60
static int RandomDelay() { return 0; } // FUN_004dcd94
//###########################################################################
//###########################################################################
// AmmoBin
//###########################################################################
//###########################################################################
//#############################################################################
// Shared Data Support
//
Derivation
AmmoBin::ClassDerivations(
HeatWatcher::GetClassDerivations(),
"AmmoBin"
);
Receiver::MessageHandlerSet AmmoBin::MessageHandlers;
Simulation::AttributeIndexSet AmmoBin::AttributeIndex;
AmmoBin::SharedData
AmmoBin::DefaultData( // resolved as &DAT_005125bc
&AmmoBin::ClassDerivations,
AmmoBin::MessageHandlers,
AmmoBin::AttributeIndex,
AmmoBin::StateCount
);
//#############################################################################
// Construction
//
// @004bd5c4 AmmoBin::AmmoBin(Mech *owner, int id, SubsystemResource *resource)
//
// Chains the HeatWatcher base ctor (which sets up the temperature watch and
// its degradation/failure thresholds), stamps the AmmoBin vtable, builds the
// 6-level feed alarm and the cook-off heat descriptor, and copies the ammo
// resource fields. The feed timer starts at 0 and the alarm at Loaded(1).
// The active cook-off/feed Performance (PTR_FUN_00512654 -> AmmoBinSimulation)
// is installed only for an authoritative (non-ghost) mech.
//
AmmoBin::AmmoBin(
Mech *owner,
int subsystem_ID,
SubsystemResource *resource)
:
// HeatWatcher base ctor (owner, id, resource, shared default data).
HeatWatcher(owner, subsystem_ID, resource, DefaultData) // @004aeb40
{
// vtable installed by the compiler (PTR_FUN_0051286c)
// (WAVE 4) statusState=0 removed -- the base MechSubsystem ctor owns
// simulationState@0x40; the reads below use the inherited member.
ammoAlarm.Initialize(6); // @0x194 FUN_0041b9ec(this+0x65, 6)
InitCookOffHeatSource(&cookOffHeatSource); // @0x1F0 FUN_0041db7c(this+0x7c)
reserved = 0; // @0x228
ammoCount = resource->ammoCount; // @0x180 resource +0xFC
feedRate = resource->feedRate; // @0x224 resource +0x100
ammoClassID = resource->ammoClassID; // @0x188 resource +0xF0
ammoModelFile = resource->ammoModelFile; // @0x1E8 resource +0xF4
explosionModelFile = resource->explosionModelFile; // @0x1EC resource +0xF8
feedTimer = 0; // @0x184
// install the feed/cook-off Performance for the authoritative simulation only
if ((owner->simulationFlags & 0xC) == 0 && (owner->simulationFlags & 0x100) != 0) // owner+0x28
SetPerformance(&AmmoBin::AmmoBinSimulation); // PTR_FUN_00512654
ammoAlarm.SetLevel(Loaded); // @0x1A8 FUN_0041bbd8(this+0x65, 1)
initialAmmoCount = ammoCount; // @0x220
cookOffArmed = 0; // @0x18C
}
//#############################################################################
// Destruction
//
// @004bd6b0 ~AmmoBin() -- restores the vtable, tears down the feed alarm, then
// chains the HeatWatcher base destructor.
//
AmmoBin::~AmmoBin()
{
// vtable reset, alarm teardown and base ~HeatWatcher chaining handled by the
// compiler.
}
//#############################################################################
// FeedAmmo -- request one round (called by the linked ProjectileWeapon)
//
// @004bd4f4
//
// Returns 1 when a round was dispensed, 0 when the bin cannot deliver
// (destroyed / mid-feed / empty). Only the Loaded state dispenses: it switches
// to Feeding, reloads the feed timer to feedRate, decrements ammoCount (clamped
// at 0) and raises the Empty alarm if that was the last round.
//
int AmmoBin::FeedAmmo()
{
if (simulationState == 1) // this+0x40 == 1 (destroyed)
return 0;
switch (ammoAlarm.Level()) // this+0x1A8
{
case Loaded: // 1
ammoAlarm.SetLevel(Feeding); // 0
feedTimer = feedRate; // this+0x184 <- this+0x224
--ammoCount; // this+0x180
if (ammoCount < 1)
ammoAlarm.SetLevel(Empty); // 2
if (ammoCount < 0)
ammoCount = 0; // clamp
return 1; // dispensed
case Feeding: // 0 -- still chambering
case Empty: // 2
default:
return 0;
}
}
//#############################################################################
// DumpAmmo -- forcibly empty the bin (eject / strip)
//
// @004bd588
//
void AmmoBin::DumpAmmo()
{
if (ammoAlarm.Level() != Empty) // this+0x1A8 != 2
{
ammoCount = 0; // this+0x180
ammoAlarm.SetLevel(Dumped); // 5 (transient pulse)
ammoAlarm.SetLevel(Empty); // 2
}
}
//#############################################################################
// CookOff -- detonate the remaining rounds
//
// @004bd300
//
// Loads the prebuilt heat descriptor, sets its heat amount to
// (ammoCount * heatPerRound), injects it into the mech via the HeatableSubsystem
// base, then zeroes the bin and raises the Empty alarm.
//
void AmmoBin::CookOff()
{
HeatRecord record = *(HeatRecord *)&cookOffHeatSource; // words 0x7C, 0x7E..0x87
record.amount = (Scalar)ammoCount * heatPerRound; // this[0x60] * this[0x7D]
InjectHeat(&record); // FUN_004ac274(this, &record)
ammoCount = 0; // this+0x180
ammoAlarm.SetLevel(Empty); // 2
}
//#############################################################################
// AmmoBinSimulation -- the registered Performance
//
// @004bd394
//
// 1. Drive the watch alarm from the monitored temperature (HeatWatcher base).
// 2. If destroyed, force Empty.
// 3. Tick the feed timer while Feeding; on expiry, chamber (-> Loaded).
// 4. When the watch alarm hits FAILURE (level 2) and rounds remain, arm a
// randomised cook-off; on expiry damage the subsystem, fire the explosion
// notification (vtable slot 13) and CookOff(). Cancel if the bin empties.
// 5. Trip the Empty alarm whenever ammoCount drops below 1.
//
void AmmoBin::AmmoBinSimulation(Scalar time_slice)
{
WatchSimulation(time_slice); // FUN_004aeac4(this) -- drive this+0x140
if (simulationState == 1) // this+0x40 (destroyed)
ammoAlarm.SetLevel(Empty);
// feed timer (only while a round is in transit)
if (AmmoFeedTickFloor < time_slice && ammoAlarm.Level() == Feeding)
{
if (time_slice < feedTimer)
feedTimer -= time_slice;
else
{
feedTimer = 0;
ammoAlarm.SetLevel(Loaded);
}
}
// arm cook-off when overheated and not already empty
if (heatAlarm.Level() == 2 /* FAILURE, this+0x140 */ &&
ammoAlarm.Level() != Empty && cookOffArmed == 0)
{
cookOffArmed = 1; // this+0x18C
cookOffTime = GameClock::Now() + RandomDelay(); // this+0x190
}
// fire / cancel cook-off
if (cookOffArmed != 0)
{
if (ammoAlarm.Level() == Empty)
cookOffArmed = 0; // nothing left -- cancel
else if (cookOffTime < GameClock::Now())
{
cookOffArmed = 0;
SetStatusLevel(1); // FUN_0041bbd8(this+0xb, 1) -- subsystem damaged
// slot 13 (explosion notify): authoritative-only virtual call in the
// shipped code; runs through the installed vtable at run time.
CookOff(); // @004bd300
}
}
if (ammoCount < 1)
ammoAlarm.SetLevel(Empty);
}
//#############################################################################
// HandleMessage (slot 8, @004bdb94)
//
// Message 1 begins the cook-off countdown (arm the randomised timer once);
// any other message delegates to the HeatableSubsystem base.
//
Logical AmmoBin::HandleMessage(int message)
{
if (message != 1)
return MechSubsystem::HandleMessage(message); // base delegate (AmmoBin : HeatWatcher : MechSubsystem)
if (cookOffArmed == 0)
{
cookOffArmed = 1;
cookOffTime = GameClock::Now() + RandomDelay(); // FUN_00414b60 + FUN_004dcd94
return True;
}
return False;
}
//#############################################################################
// ReadUpdate (slot 9, @004bd2c0)
//
// Applies a network update via the HeatWatcher base; if the synced status has
// just transitioned to destroyed (state 1), dump all rounds and mark Empty.
//
void AmmoBin::ReadUpdateRecord(UpdateRecord *update)
{
int previousState = simulationState; // this+0x40 (inherited MechSubsystem)
HeatWatcher::ReadUpdateRecord(update); // FUN_004aea84
if (simulationState == 1 && previousState != 1)
{
ammoCount = 0; // this+0x180
ammoAlarm.SetLevel(Empty); // 2
}
}
//#############################################################################
// ResetToInitialState (slot 10)
//
// AMMOBIN.TCP ships this as an empty override.
//
void AmmoBin::ResetToInitialState()
{
}
//#############################################################################
// CreateStreamedSubsystem
//
// @004bd6f0 (record size 0x104, classID 0x0BCB)
//
// Chains the HeatWatcher resource parser, stamps the AmmoBin classID/size, then
// reads the ammo block. "AmmoClassID" accepts the symbolic forms
// "ProjectileClassID" (-> 0x0BD1) and "MissileClassID" (-> 0x0BBA). The model
// files are resolved to indices; every key is required (missing -> fail).
//
int AmmoBin::CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes)
{
if (!HeatWatcher::CreateStreamedSubsystem(model_file, model_name, subsystem_name, resource, // FUN_004aec54
subsystem_file, directories, passes))
return 0;
resource->classID = (RegisteredClass::ClassID)0x0BCB; // resource +0x20
resource->subsystemModelSize = 0x104; // resource +0x24
if (passes == 1)
{
resource->ammoCount = -1; // +0xFC sentinel
resource->feedRate = -1.0f; // +0x100 sentinel
resource->ammoClassID = -1; // +0xF0 sentinel
resource->ammoModelFile = -1; // +0xF4 sentinel
resource->explosionModelFile = -1; // +0xF8 sentinel
}
if (!ReadInt(subsystem_file, subsystem_name, "AmmoCount", &resource->ammoCount) &&
resource->ammoCount == -1)
{ ReportMissing(subsystem_name, "missing AmmoCount"); return 0; }
if (!ReadScalar(subsystem_file, subsystem_name, "FeedRate", &resource->feedRate) &&
resource->feedRate == _DAT_004bdb74 /* sentinel */)
{ ReportMissing(subsystem_name, "missing FeedRate"); return 0; }
const char *id = "Unspecified";
ReadString(subsystem_file, subsystem_name, "AmmoClassID", &id);
if (strcmp(id, "Unspecified") == 0 && resource->ammoClassID == -1)
{ ReportMissing(subsystem_name, "missing AmmoClassID"); return 0; }
if (strcmp(id, "Unspecified") != 0)
{
if (strcmp(id, "ProjectileClassID") == 0) resource->ammoClassID = 0x0BD1;
else if (strcmp(id, "MissileClassID") == 0) resource->ammoClassID = 0x0BBA;
else if (resource->ammoClassID == -1)
{ ReportMissing(subsystem_name, "invalid AmmoClassID"); return 0; }
}
const char *ammoModel = "Unspecified";
ReadString(subsystem_file, subsystem_name, "AmmoModelFile", &ammoModel);
if (strcmp(ammoModel, "Unspecified") != 0)
{
AmmoModelRecord *m = LookupModel(model_file, ammoModel, 1, -1); // FUN_00406ff8
if (m == 0 && resource->ammoModelFile == -1)
{ ReportMissing(ammoModel, "must be declared before .bld"); return 0; }
if (m != 0) resource->ammoModelFile = m->index;
}
else if (resource->ammoModelFile == -1)
{ ReportMissing(subsystem_name, "missing AmmoModelFile"); return 0; }
const char *exModel = "Unspecified";
ReadString(subsystem_file, subsystem_name, "ExplosionModelFile", &exModel);
if (strcmp(exModel, "Unspecified") != 0)
{
AmmoModelRecord *m = LookupModel(model_file, exModel, 1, -1);
if (m == 0 && resource->explosionModelFile == -1)
{ ReportMissing(exModel, "cannot find in resource file"); return 0; }
if (m != 0) resource->explosionModelFile = m->index;
}
else if (resource->explosionModelFile == -1)
{ ReportMissing(model_name, "missing ExplosionModelFile"); return 0; }
return 1;
}
//#############################################################################
// TestInstance
//
// @004bd1e0 IsDerivedFrom(ClassDerivations tag 0x512488).
//
Logical AmmoBin::TestInstance() const
{
return IsDerivedFrom(AmmoBin::ClassDerivations);
}
//#############################################################################
// TestClass (AMMOBIN.TCP)
//
Logical AmmoBin::TestClass(Mech &)
{
return True;
}
//#############################################################################
// WAVE 4 -- compile-time layout locks (ZERO-headroom: sizeof MUST be 0x22C).
// Own fields are protected -> the friend AmmoBinLayoutCheck grants offsetof.
// The `ammoModelFile == 0x1E8` lock is LOAD-BEARING: it fails the build if
// either the ammoAlarm retype (HeatAlarm 8B -> WatcherGaugeAlarm 0x54) or the
// statusState deletion is missed. HeatWatcher is locked at 0x180.
//#############################################################################
struct AmmoBinLayoutCheck
{
static_assert(sizeof(AmmoBin) == 0x22C, "sizeof(AmmoBin) must be 0x22C (factory alloc, part_012.c:10091)");
static_assert(offsetof(AmmoBin, ammoCount) == 0x180, "AmmoBin own block starts at 0x180 (HeatWatcher ends 0x180)");
static_assert(offsetof(AmmoBin, ammoAlarm) == 0x194, "AmmoBin ammoAlarm @0x194 (0x54-byte WatcherGaugeAlarm)");
static_assert(offsetof(AmmoBin, ammoModelFile) == 0x1E8, "AmmoBin ammoModelFile @0x1E8 (proves ammoAlarm==0x54 AND statusState deleted)");
static_assert(offsetof(AmmoBin, explosionModelFile) == 0x1EC, "AmmoBin explosionModelFile @0x1EC");
static_assert(offsetof(AmmoBin, heatPerRound) == 0x1F4, "AmmoBin heatPerRound @0x1F4");
static_assert(offsetof(AmmoBin, initialAmmoCount) == 0x220, "AmmoBin initialAmmoCount @0x220");
static_assert(offsetof(AmmoBin, feedRate) == 0x224, "AmmoBin feedRate @0x224");
static_assert(offsetof(AmmoBin, reserved) == 0x228, "AmmoBin reserved @0x228 (+4 => sizeof 0x22C)");
};
//===========================================================================//
// Factory bridge -- AmmoBin (factory case 0xBCB, "JumpJet" label).
// The real class at 0xBCB (ctor @004bd5c4) is AmmoBin; the factory built a
// JumpJet RECON_SUBSYS stub. alloc 0x22c, ctor(owner,id,resource) -- the ctor
// supplies AmmoBin::DefaultData to the HeatWatcher base itself. No cache
// write; not a weapon (raw part_012.c:10090-10099 stores roster-only).
// NOTE: the Blackhawk (all-laser) carries NO 0xBCB; exercise with a ballistic/
// missile mech (MECH2.EGG = Mad Cat, LRMs). Its FeedAmmo consumer
// (ProjectileWeapon/MissileLauncher 0xBCD/0xBD0) is still stubbed, so full
// effect couples to the weapons wave -- but the bin's own feed/cook-off ticks.
//===========================================================================//
Subsystem *CreateAmmoBinSubsystem(Mech *owner, int id, void *seg)
{
return (Subsystem *) new (Memory::Allocate(0x22c))
AmmoBin(owner, id, (AmmoBin::SubsystemResource *)seg);
}